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Diffstat (limited to 'Source/DirectFB/gfxdrivers/davinci/davinci_video_pool.c')
-rwxr-xr-xSource/DirectFB/gfxdrivers/davinci/davinci_video_pool.c393
1 files changed, 393 insertions, 0 deletions
diff --git a/Source/DirectFB/gfxdrivers/davinci/davinci_video_pool.c b/Source/DirectFB/gfxdrivers/davinci/davinci_video_pool.c
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+++ b/Source/DirectFB/gfxdrivers/davinci/davinci_video_pool.c
@@ -0,0 +1,393 @@
+/*
+ TI Davinci driver - VID1 FB Memory for direct UYVY mode
+
+ (c) Copyright 2007 Telio AG
+
+ Written by Denis Oliver Kropp <dok@directfb.org>
+
+ Code is derived from VMWare driver.
+
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#include <config.h>
+
+#include <asm/types.h>
+
+#include <direct/debug.h>
+#include <direct/mem.h>
+
+#include <core/gfxcard.h>
+#include <core/surface_pool.h>
+
+#include <gfx/convert.h>
+
+#include <misc/conf.h>
+
+#include "davincifb.h"
+
+#include "davinci_gfxdriver.h"
+
+D_DEBUG_DOMAIN( Video_Surfaces, "Video/Surfaces", "Video Framebuffer Surface Pool" );
+D_DEBUG_DOMAIN( Video_SurfLock, "Video/SurfLock", "Video Framebuffer Surface Pool Locks" );
+
+/**********************************************************************************************************************/
+
+typedef struct {
+ int magic;
+} VideoPoolData;
+
+typedef struct {
+ int magic;
+
+ CoreDFB *core;
+ void *mem;
+ unsigned long phys;
+} VideoPoolLocalData;
+
+typedef struct {
+ int magic;
+
+ int offset;
+ int pitch;
+ int size;
+} VideoAllocationData;
+
+/**********************************************************************************************************************/
+
+static int
+videoPoolDataSize( void )
+{
+ return sizeof(VideoPoolData);
+}
+
+static int
+videoPoolLocalDataSize( void )
+{
+ return sizeof(VideoPoolLocalData);
+}
+
+static int
+videoAllocationDataSize( void )
+{
+ return sizeof(VideoAllocationData);
+}
+
+static DFBResult
+videoInitPool( CoreDFB *core,
+ CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ void *system_data,
+ CoreSurfacePoolDescription *ret_desc )
+{
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+ DavinciDriverData *ddrv = dfb_gfxcard_get_driver_data();
+ DavinciDeviceData *ddev = dfb_gfxcard_get_device_data();
+
+ D_DEBUG_AT( Video_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_ASSERT( core != NULL );
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_ASSERT( data != NULL );
+ D_ASSERT( local != NULL );
+ D_ASSERT( ret_desc != NULL );
+
+ ret_desc->caps = CSPCAPS_NONE;
+ ret_desc->types = CSTF_LAYER | CSTF_SHARED | CSTF_EXTERNAL;
+ ret_desc->priority = CSPP_DEFAULT;
+
+ ret_desc->access[CSAID_CPU] = CSAF_READ | CSAF_WRITE | CSAF_SHARED;
+ ret_desc->access[CSAID_GPU] = CSAF_READ | CSAF_WRITE | CSAF_SHARED;
+ ret_desc->access[CSAID_LAYER1] = CSAF_READ | CSAF_WRITE | CSAF_SHARED;
+
+ snprintf( ret_desc->name, DFB_SURFACE_POOL_DESC_NAME_LENGTH, "Video Pool" );
+
+ local->core = core;
+ local->mem = ddrv->fb[VID1].mem;
+ local->phys = ddev->fix[VID1].smem_start;
+
+ D_MAGIC_SET( data, VideoPoolData );
+ D_MAGIC_SET( local, VideoPoolLocalData );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoJoinPool( CoreDFB *core,
+ CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ void *system_data )
+{
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+ DavinciDriverData *ddrv = dfb_gfxcard_get_driver_data();
+ DavinciDeviceData *ddev = dfb_gfxcard_get_device_data();
+
+ D_DEBUG_AT( Video_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_ASSERT( core != NULL );
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_ASSERT( local != NULL );
+
+ (void) data;
+
+ local->core = core;
+ local->mem = ddrv->fb[VID1].mem;
+ local->phys = ddev->fix[VID1].smem_start;
+
+ D_MAGIC_SET( local, VideoPoolLocalData );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoDestroyPool( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local )
+{
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( Video_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_MAGIC_ASSERT( local, VideoPoolLocalData );
+
+ D_MAGIC_CLEAR( data );
+ D_MAGIC_CLEAR( local );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoLeavePool( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local )
+{
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( Video_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_MAGIC_ASSERT( local, VideoPoolLocalData );
+
+ (void) data;
+
+ D_MAGIC_CLEAR( local );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoTestConfig( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ const CoreSurfaceConfig *config )
+{
+ CoreSurface *surface;
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( Video_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_MAGIC_ASSERT( local, VideoPoolLocalData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+
+ (void) data;
+ (void) local;
+
+ surface = buffer->surface;
+ D_MAGIC_ASSERT( surface, CoreSurface );
+
+ if ((surface->type & CSTF_LAYER) && surface->resource_id == 1)
+ return DFB_OK;
+
+ return DFB_UNSUPPORTED;
+}
+
+static DFBResult
+videoAllocateBuffer( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data )
+{
+ CoreSurface *surface;
+ VideoPoolData *data = pool_data;
+ VideoPoolLocalData *local = pool_local;
+ VideoAllocationData *alloc = alloc_data;
+ DavinciDeviceData *ddev = dfb_gfxcard_get_device_data();
+
+ D_DEBUG_AT( Video_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_MAGIC_ASSERT( local, VideoPoolLocalData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+
+ (void) data;
+ (void) local;
+
+ surface = buffer->surface;
+ D_MAGIC_ASSERT( surface, CoreSurface );
+
+ if ((surface->type & CSTF_LAYER) && surface->resource_id == 1) {
+ int index = dfb_surface_buffer_index( buffer );
+
+ alloc->pitch = ddev->fix[VID1].line_length;
+ alloc->size = surface->config.size.h * alloc->pitch;
+ alloc->offset = index * alloc->size;
+
+ D_DEBUG_AT( Video_Surfaces, " -> offset %d, pitch %d, size %d\n", alloc->offset, alloc->pitch, alloc->size );
+
+ allocation->size = alloc->size;
+ allocation->offset = alloc->offset;
+
+ D_MAGIC_SET( alloc, VideoAllocationData );
+
+ return DFB_OK;
+ }
+
+ return DFB_BUG;
+}
+
+static DFBResult
+videoDeallocateBuffer( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data )
+{
+ VideoPoolData *data = pool_data;
+ VideoAllocationData *alloc = alloc_data;
+
+ D_DEBUG_AT( Video_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, VideoPoolData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+ D_MAGIC_ASSERT( alloc, VideoAllocationData );
+
+ (void) data;
+
+ D_MAGIC_CLEAR( alloc );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoLock( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data,
+ CoreSurfaceBufferLock *lock )
+{
+ VideoPoolLocalData *local = pool_local;
+ VideoAllocationData *alloc = alloc_data;
+ DavinciDeviceData *ddev = dfb_gfxcard_get_device_data();
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( allocation, CoreSurfaceAllocation );
+ D_MAGIC_ASSERT( alloc, VideoAllocationData );
+ D_MAGIC_ASSERT( lock, CoreSurfaceBufferLock );
+
+ D_DEBUG_AT( Video_SurfLock, "%s( %p )\n", __FUNCTION__, lock->buffer );
+
+ int index = alloc->offset / alloc->size;
+ int height = alloc->size / alloc->pitch;
+
+ alloc->pitch = ddev->fix[VID1].line_length;
+ alloc->size = height * alloc->pitch;
+ alloc->offset = index * alloc->size;
+
+ allocation->size = alloc->size;
+ allocation->offset = alloc->offset;
+
+ lock->pitch = alloc->pitch;
+ lock->offset = alloc->offset;
+ lock->addr = local->mem + alloc->offset;
+ lock->phys = local->phys + alloc->offset;
+
+ D_DEBUG_AT( Video_SurfLock, " -> offset %lu, pitch %d, addr %p, phys 0x%08lx\n",
+ lock->offset, lock->pitch, lock->addr, lock->phys );
+
+ return DFB_OK;
+}
+
+static DFBResult
+videoUnlock( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data,
+ CoreSurfaceBufferLock *lock )
+{
+ VideoAllocationData *alloc = alloc_data;
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( allocation, CoreSurfaceAllocation );
+ D_MAGIC_ASSERT( alloc, VideoAllocationData );
+ D_MAGIC_ASSERT( lock, CoreSurfaceBufferLock );
+
+ D_DEBUG_AT( Video_SurfLock, "%s( %p )\n", __FUNCTION__, lock->buffer );
+
+ (void) alloc;
+
+ return DFB_OK;
+}
+
+const SurfacePoolFuncs davinciVideoSurfacePoolFuncs = {
+ .PoolDataSize = videoPoolDataSize,
+ .PoolLocalDataSize = videoPoolLocalDataSize,
+ .AllocationDataSize = videoAllocationDataSize,
+
+ .InitPool = videoInitPool,
+ .JoinPool = videoJoinPool,
+ .DestroyPool = videoDestroyPool,
+ .LeavePool = videoLeavePool,
+
+ .TestConfig = videoTestConfig,
+ .AllocateBuffer = videoAllocateBuffer,
+ .DeallocateBuffer = videoDeallocateBuffer,
+
+ .Lock = videoLock,
+ .Unlock = videoUnlock,
+};
+