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-rwxr-xr-xSource/DirectFB/gfxdrivers/radeon/radeon_regs.h4364
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diff --git a/Source/DirectFB/gfxdrivers/radeon/radeon_regs.h b/Source/DirectFB/gfxdrivers/radeon/radeon_regs.h
new file mode 100755
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--- /dev/null
+++ b/Source/DirectFB/gfxdrivers/radeon/radeon_regs.h
@@ -0,0 +1,4364 @@
+/*
+ * Copyright 2000 ATI Technologies Inc., Markham, Ontario, and
+ * VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation on the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR
+ * THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+/*
+ * Authors:
+ * Kevin E. Martin <martin@xfree86.org>
+ * Rickard E. Faith <faith@valinux.com>
+ * Alan Hourihane <alanh@fairlite.demon.co.uk>
+ *
+ * References:
+ *
+ * !!!! FIXME !!!!
+ * RAGE 128 VR/ RAGE 128 GL Register Reference Manual (Technical
+ * Reference Manual P/N RRG-G04100-C Rev. 0.04), ATI Technologies: April
+ * 1999.
+ *
+ * !!!! FIXME !!!!
+ * RAGE 128 Software Development Manual (Technical Reference Manual P/N
+ * SDK-G04000 Rev. 0.01), ATI Technologies: June 1999.
+ *
+ */
+
+/* !!!! FIXME !!!! NOTE: THIS FILE HAS BEEN CONVERTED FROM r128_reg.h
+ * AND CONTAINS REGISTERS AND REGISTER DEFINITIONS THAT ARE NOT CORRECT
+ * ON THE RADEON. A FULL AUDIT OF THIS CODE IS NEEDED! */
+
+#ifndef __RADEON_REGS_H__
+#define __RADEON_REGS_H__
+
+#ifdef ROP_XOR
+#undef ROP_XOR
+#endif
+
+#ifdef ROP_COPY
+#undef ROP_COPY
+#endif
+
+
+ /* Registers for 2D/Video/Overlay */
+#define CONFIG_VENDOR_ID 0x0f00 /* PCI */
+#define CONFIG_DEVICE_ID 0x0f02 /* PCI */
+#define CONFIG_ADAPTER_ID 0x0f2c /* PCI */
+
+#define AGP_BASE 0x0170
+#define AGP_CNTL 0x0174
+# define AGP_APER_SIZE_256MB (0x00 << 0)
+# define AGP_APER_SIZE_128MB (0x20 << 0)
+# define AGP_APER_SIZE_64MB (0x30 << 0)
+# define AGP_APER_SIZE_32MB (0x38 << 0)
+# define AGP_APER_SIZE_16MB (0x3c << 0)
+# define AGP_APER_SIZE_8MB (0x3e << 0)
+# define AGP_APER_SIZE_4MB (0x3f << 0)
+# define AGP_APER_SIZE_MASK (0x3f << 0)
+#define AGP_COMMAND 0x0f60 /* PCI */
+#define AGP_COMMAND_PCI_CONFIG 0x0060 /* offset in PCI config*/
+# define AGP_ENABLE (1<<8)
+#define AGP_PLL_CNTL 0x000b /* PLL */
+#define AGP_STATUS 0x0f5c /* PCI */
+# define AGP_1X_MODE 0x01
+# define AGP_2X_MODE 0x02
+# define AGP_4X_MODE 0x04
+# define AGP_FW_MODE 0x10
+# define AGP_MODE_MASK 0x17
+#define ATTRDR 0x03c1 /* VGA */
+#define ATTRDW 0x03c0 /* VGA */
+#define ATTRX 0x03c0 /* VGA */
+#define AUX_SC_CNTL 0x1660
+# define AUX1_SC_EN (1 << 0)
+# define AUX1_SC_MODE_OR (0 << 1)
+# define AUX1_SC_MODE_NAND (1 << 1)
+# define AUX2_SC_EN (1 << 2)
+# define AUX2_SC_MODE_OR (0 << 3)
+# define AUX2_SC_MODE_NAND (1 << 3)
+# define AUX3_SC_EN (1 << 4)
+# define AUX3_SC_MODE_OR (0 << 5)
+# define AUX3_SC_MODE_NAND (1 << 5)
+#define AUX1_SC_BOTTOM 0x1670
+#define AUX1_SC_LEFT 0x1664
+#define AUX1_SC_RIGHT 0x1668
+#define AUX1_SC_TOP 0x166c
+#define AUX2_SC_BOTTOM 0x1680
+#define AUX2_SC_LEFT 0x1674
+#define AUX2_SC_RIGHT 0x1678
+#define AUX2_SC_TOP 0x167c
+#define AUX3_SC_BOTTOM 0x1690
+#define AUX3_SC_LEFT 0x1684
+#define AUX3_SC_RIGHT 0x1688
+#define AUX3_SC_TOP 0x168c
+#define AUX_WINDOW_HORZ_CNTL 0x02d8
+#define AUX_WINDOW_VERT_CNTL 0x02dc
+
+#define BASE_CODE 0x0f0b
+#define BIOS_0_SCRATCH 0x0010
+#define BIOS_1_SCRATCH 0x0014
+#define BIOS_2_SCRATCH 0x0018
+#define BIOS_3_SCRATCH 0x001c
+#define BIOS_4_SCRATCH 0x0020
+#define BIOS_5_SCRATCH 0x0024
+#define BIOS_6_SCRATCH 0x0028
+#define BIOS_7_SCRATCH 0x002c
+#define BIOS_ROM 0x0f30 /* PCI */
+#define BIST 0x0f0f /* PCI */
+#define BRUSH_DATA0 0x1480
+#define BRUSH_DATA1 0x1484
+#define BRUSH_DATA10 0x14a8
+#define BRUSH_DATA11 0x14ac
+#define BRUSH_DATA12 0x14b0
+#define BRUSH_DATA13 0x14b4
+#define BRUSH_DATA14 0x14b8
+#define BRUSH_DATA15 0x14bc
+#define BRUSH_DATA16 0x14c0
+#define BRUSH_DATA17 0x14c4
+#define BRUSH_DATA18 0x14c8
+#define BRUSH_DATA19 0x14cc
+#define BRUSH_DATA2 0x1488
+#define BRUSH_DATA20 0x14d0
+#define BRUSH_DATA21 0x14d4
+#define BRUSH_DATA22 0x14d8
+#define BRUSH_DATA23 0x14dc
+#define BRUSH_DATA24 0x14e0
+#define BRUSH_DATA25 0x14e4
+#define BRUSH_DATA26 0x14e8
+#define BRUSH_DATA27 0x14ec
+#define BRUSH_DATA28 0x14f0
+#define BRUSH_DATA29 0x14f4
+#define BRUSH_DATA3 0x148c
+#define BRUSH_DATA30 0x14f8
+#define BRUSH_DATA31 0x14fc
+#define BRUSH_DATA32 0x1500
+#define BRUSH_DATA33 0x1504
+#define BRUSH_DATA34 0x1508
+#define BRUSH_DATA35 0x150c
+#define BRUSH_DATA36 0x1510
+#define BRUSH_DATA37 0x1514
+#define BRUSH_DATA38 0x1518
+#define BRUSH_DATA39 0x151c
+#define BRUSH_DATA4 0x1490
+#define BRUSH_DATA40 0x1520
+#define BRUSH_DATA41 0x1524
+#define BRUSH_DATA42 0x1528
+#define BRUSH_DATA43 0x152c
+#define BRUSH_DATA44 0x1530
+#define BRUSH_DATA45 0x1534
+#define BRUSH_DATA46 0x1538
+#define BRUSH_DATA47 0x153c
+#define BRUSH_DATA48 0x1540
+#define BRUSH_DATA49 0x1544
+#define BRUSH_DATA5 0x1494
+#define BRUSH_DATA50 0x1548
+#define BRUSH_DATA51 0x154c
+#define BRUSH_DATA52 0x1550
+#define BRUSH_DATA53 0x1554
+#define BRUSH_DATA54 0x1558
+#define BRUSH_DATA55 0x155c
+#define BRUSH_DATA56 0x1560
+#define BRUSH_DATA57 0x1564
+#define BRUSH_DATA58 0x1568
+#define BRUSH_DATA59 0x156c
+#define BRUSH_DATA6 0x1498
+#define BRUSH_DATA60 0x1570
+#define BRUSH_DATA61 0x1574
+#define BRUSH_DATA62 0x1578
+#define BRUSH_DATA63 0x157c
+#define BRUSH_DATA7 0x149c
+#define BRUSH_DATA8 0x14a0
+#define BRUSH_DATA9 0x14a4
+#define BRUSH_SCALE 0x1470
+#define BRUSH_Y_X 0x1474
+#define BUS_CNTL 0x0030
+# define BUS_MASTER_DIS (1 << 6)
+# define BUS_RD_DISCARD_EN (1 << 24)
+# define BUS_RD_ABORT_EN (1 << 25)
+# define BUS_MSTR_DISCONNECT_EN (1 << 28)
+# define BUS_WRT_BURST (1 << 29)
+# define BUS_READ_BURST (1 << 30)
+#define BUS_CNTL1 0x0034
+# define BUS_WAIT_ON_LOCK_EN (1 << 4)
+
+#define CACHE_CNTL 0x1724
+#define CACHE_LINE 0x0f0c /* PCI */
+#define CAP0_TRIG_CNTL 0x0950 /* ? */
+#define CAP1_TRIG_CNTL 0x09c0 /* ? */
+#define CAPABILITIES_ID 0x0f50 /* PCI */
+#define CAPABILITIES_PTR 0x0f34 /* PCI */
+#define CLK_PIN_CNTL 0x0001 /* PLL */
+# define SCLK_DYN_START_CNTL (1 << 15)
+#define CLOCK_CNTL_DATA 0x000c
+#define CLOCK_CNTL_INDEX 0x0008
+# define PLL_WR_EN (1 << 7)
+# define PLL_DIV_SEL (3 << 8)
+# define PLL2_DIV_SEL_MASK ~(3 << 8)
+#define CLK_PWRMGT_CNTL 0x0014
+# define ENGIN_DYNCLK_MODE (1 << 12)
+# define ACTIVE_HILO_LAT_MASK (3 << 13)
+# define ACTIVE_HILO_LAT_SHIFT 13
+# define DISP_DYN_STOP_LAT_MASK (1 << 12)
+# define DYN_STOP_MODE_MASK (7 << 21)
+#define PLL_PWRMGT_CNTL 0x0015
+# define TCL_BYPASS_DISABLE (1 << 20)
+#define CLR_CMP_CLR_3D 0x1a24
+#define CLR_CMP_CLR_DST 0x15c8
+#define CLR_CMP_CLR_SRC 0x15c4
+#define CLR_CMP_CNTL 0x15c0
+# define SRC_CMP_EQ_COLOR (4 << 0)
+# define SRC_CMP_NEQ_COLOR (5 << 0)
+# define CLR_CMP_SRC_SOURCE (1 << 24)
+#define CLR_CMP_MASK 0x15cc
+# define CLR_CMP_MSK 0xffffffff
+#define CLR_CMP_MASK_3D 0x1A28
+#define COMMAND 0x0f04 /* PCI */
+#define COMPOSITE_SHADOW_ID 0x1a0c
+#define CONFIG_APER_0_BASE 0x0100
+#define CONFIG_APER_1_BASE 0x0104
+#define CONFIG_APER_SIZE 0x0108
+#define CONFIG_BONDS 0x00e8
+#define CONFIG_CNTL 0x00e0
+# define CFG_ATI_REV_A11 (0 << 16)
+# define CFG_ATI_REV_A12 (1 << 16)
+# define CFG_ATI_REV_A13 (2 << 16)
+# define CFG_ATI_REV_ID_MASK (0xf << 16)
+#define CONFIG_MEMSIZE 0x00f8
+#define CONFIG_MEMSIZE_EMBEDDED 0x0114
+#define CONFIG_REG_1_BASE 0x010c
+#define CONFIG_REG_APER_SIZE 0x0110
+#define CONFIG_XSTRAP 0x00e4
+#define CONSTANT_COLOR_C 0x1d34
+# define CONSTANT_COLOR_MASK 0x00ffffff
+# define CONSTANT_COLOR_ONE 0x00ffffff
+# define CONSTANT_COLOR_ZERO 0x00000000
+#define CRC_CMDFIFO_ADDR 0x0740
+#define CRC_CMDFIFO_DOUT 0x0744
+#define GRPH_BUFFER_CNTL 0x02f0
+# define GRPH_START_REQ_MASK (0x7f)
+# define GRPH_START_REQ_SHIFT 0
+# define GRPH_STOP_REQ_MASK (0x7f<<8)
+# define GRPH_STOP_REQ_SHIFT 8
+# define GRPH_CRITICAL_POINT_MASK (0x7f<<16)
+# define GRPH_CRITICAL_POINT_SHIFT 16
+# define GRPH_CRITICAL_CNTL (1<<28)
+# define GRPH_BUFFER_SIZE (1<<29)
+# define GRPH_CRITICAL_AT_SOF (1<<30)
+# define GRPH_STOP_CNTL (1<<31)
+#define GRPH2_BUFFER_CNTL 0x03f0
+# define GRPH2_START_REQ_MASK (0x7f)
+# define GRPH2_START_REQ_SHIFT 0
+# define GRPH2_STOP_REQ_MASK (0x7f<<8)
+# define GRPH2_STOP_REQ_SHIFT 8
+# define GRPH2_CRITICAL_POINT_MASK (0x7f<<16)
+# define GRPH2_CRITICAL_POINT_SHIFT 16
+# define GRPH2_CRITICAL_CNTL (1<<28)
+# define GRPH2_BUFFER_SIZE (1<<29)
+# define GRPH2_CRITICAL_AT_SOF (1<<30)
+# define GRPH2_STOP_CNTL (1<<31)
+#define CRTC_CRNT_FRAME 0x0214
+#define CRTC_EXT_CNTL 0x0054
+# define CRTC_VGA_XOVERSCAN (1 << 0)
+# define VGA_ATI_LINEAR (1 << 3)
+# define XCRT_CNT_EN (1 << 6)
+# define CRTC_HSYNC_DIS (1 << 8)
+# define CRTC_VSYNC_DIS (1 << 9)
+# define CRTC_DISPLAY_DIS (1 << 10)
+# define CRTC_SYNC_TRISTAT (1 << 11)
+# define CRTC_CRT_ON (1 << 15)
+#define CRTC_EXT_CNTL_DPMS_BYTE 0x0055
+# define CRTC_HSYNC_DIS_BYTE (1 << 0)
+# define CRTC_VSYNC_DIS_BYTE (1 << 1)
+# define CRTC_DISPLAY_DIS_BYTE (1 << 2)
+#define CRTC_GEN_CNTL 0x0050
+# define CRTC_DBL_SCAN_EN (1 << 0)
+# define CRTC_INTERLACE_EN (1 << 1)
+# define CRTC_CSYNC_EN (1 << 4)
+# define CRTC_CUR_EN (1 << 16)
+# define CRTC_CUR_MODE_MASK (7 << 17)
+# define CRTC_ICON_EN (1 << 20)
+# define CRTC_EXT_DISP_EN (1 << 24)
+# define CRTC_EN (1 << 25)
+# define CRTC_DISP_REQ_EN_B (1 << 26)
+#define CRTC2_GEN_CNTL 0x03f8
+# define CRTC2_DBL_SCAN_EN (1 << 0)
+# define CRTC2_INTERLACE_EN (1 << 1)
+# define CRTC2_SYNC_TRISTAT (1 << 4)
+# define CRTC2_HSYNC_TRISTAT (1 << 5)
+# define CRTC2_VSYNC_TRISTAT (1 << 6)
+# define CRTC2_CRT2_ON (1 << 7)
+# define CRTC2_ICON_EN (1 << 15)
+# define CRTC2_CUR_EN (1 << 16)
+# define CRTC2_CUR_MODE_MASK (7 << 20)
+# define CRTC2_DISP_DIS (1 << 23)
+# define CRTC2_EN (1 << 25)
+# define CRTC2_DISP_REQ_EN_B (1 << 26)
+# define CRTC2_CSYNC_EN (1 << 27)
+# define CRTC2_HSYNC_DIS (1 << 28)
+# define CRTC2_VSYNC_DIS (1 << 29)
+#define CRTC_MORE_CNTL 0x27c
+# define CRTC_H_CUTOFF_ACTIVE_EN (1<<4)
+# define CRTC_V_CUTOFF_ACTIVE_EN (1<<5)
+#define CRTC_GUI_TRIG_VLINE 0x0218
+#define CRTC_H_SYNC_STRT_WID 0x0204
+# define CRTC_H_SYNC_STRT_PIX (0x07 << 0)
+# define CRTC_H_SYNC_STRT_CHAR (0x3ff << 3)
+# define CRTC_H_SYNC_STRT_CHAR_SHIFT 3
+# define CRTC_H_SYNC_WID (0x3f << 16)
+# define CRTC_H_SYNC_WID_SHIFT 16
+# define CRTC_H_SYNC_POL (1 << 23)
+#define CRTC2_H_SYNC_STRT_WID 0x0304
+# define CRTC2_H_SYNC_STRT_PIX (0x07 << 0)
+# define CRTC2_H_SYNC_STRT_CHAR (0x3ff << 3)
+# define CRTC2_H_SYNC_STRT_CHAR_SHIFT 3
+# define CRTC2_H_SYNC_WID (0x3f << 16)
+# define CRTC2_H_SYNC_WID_SHIFT 16
+# define CRTC2_H_SYNC_POL (1 << 23)
+#define CRTC_H_TOTAL_DISP 0x0200
+# define CRTC_H_TOTAL (0x03ff << 0)
+# define CRTC_H_TOTAL_SHIFT 0
+# define CRTC_H_DISP (0x01ff << 16)
+# define CRTC_H_DISP_SHIFT 16
+#define CRTC2_H_TOTAL_DISP 0x0300
+# define CRTC2_H_TOTAL (0x03ff << 0)
+# define CRTC2_H_TOTAL_SHIFT 0
+# define CRTC2_H_DISP (0x01ff << 16)
+# define CRTC2_H_DISP_SHIFT 16
+#define CRTC_OFFSET 0x0224
+#define CRTC2_OFFSET 0x0324
+#define CRTC_OFFSET_CNTL 0x0228
+# define CRTC_TILE_EN (1 << 15)
+# define CRTC_HSYNC_EN (1 << 16)
+#define CRTC2_OFFSET_CNTL 0x0328
+# define CRTC2_TILE_EN (1 << 15)
+#define CRTC_PITCH 0x022c
+#define CRTC2_PITCH 0x032c
+#define CRTC_STATUS 0x005c
+# define CRTC_VBLANK_SAVE (1 << 1)
+# define CRTC_VBLANK_SAVE_CLEAR (1 << 1)
+#define CRTC2_STATUS 0x03fc
+# define CRTC2_VBLANK_SAVE (1 << 1)
+# define CRTC2_VBLANK_SAVE_CLEAR (1 << 1)
+#define CRTC_V_SYNC_STRT_WID 0x020c
+# define CRTC_V_SYNC_STRT (0x7ff << 0)
+# define CRTC_V_SYNC_STRT_SHIFT 0
+# define CRTC_V_SYNC_WID (0x1f << 16)
+# define CRTC_V_SYNC_WID_SHIFT 16
+# define CRTC_V_SYNC_POL (1 << 23)
+#define CRTC2_V_SYNC_STRT_WID 0x030c
+# define CRTC2_V_SYNC_STRT (0x7ff << 0)
+# define CRTC2_V_SYNC_STRT_SHIFT 0
+# define CRTC2_V_SYNC_WID (0x1f << 16)
+# define CRTC2_V_SYNC_WID_SHIFT 16
+# define CRTC2_V_SYNC_POL (1 << 23)
+#define CRTC_V_TOTAL_DISP 0x0208
+# define CRTC_V_TOTAL (0x07ff << 0)
+# define CRTC_V_TOTAL_SHIFT 0
+# define CRTC_V_DISP (0x07ff << 16)
+# define CRTC_V_DISP_SHIFT 16
+#define CRTC2_V_TOTAL_DISP 0x0308
+# define CRTC2_V_TOTAL (0x07ff << 0)
+# define CRTC2_V_TOTAL_SHIFT 0
+# define CRTC2_V_DISP (0x07ff << 16)
+# define CRTC2_V_DISP_SHIFT 16
+#define CRTC_VLINE_CRNT_VLINE 0x0210
+# define CRTC_CRNT_VLINE_MASK (0x7ff << 16)
+#define CRTC2_CRNT_FRAME 0x0314
+#define CRTC2_GUI_TRIG_VLINE 0x0318
+#define CRTC2_STATUS 0x03fc
+#define CRTC2_VLINE_CRNT_VLINE 0x0310
+#define CRTC8_DATA 0x03d5 /* VGA, 0x3b5 */
+#define CRTC8_IDX 0x03d4 /* VGA, 0x3b4 */
+#define CUR_CLR0 0x026c
+#define CUR_CLR1 0x0270
+#define CUR_HORZ_VERT_OFF 0x0268
+#define CUR_HORZ_VERT_POSN 0x0264
+#define CUR_OFFSET 0x0260
+# define CUR_LOCK (1 << 31)
+#define CUR2_CLR0 0x036c
+#define CUR2_CLR1 0x0370
+#define CUR2_HORZ_VERT_OFF 0x0368
+#define CUR2_HORZ_VERT_POSN 0x0364
+#define CUR2_OFFSET 0x0360
+# define CUR2_LOCK (1 << 31)
+
+#define DAC_CNTL 0x0058
+# define DAC_RANGE_CNTL (3 << 0)
+# define DAC_RANGE_CNTL_MASK 0x03
+# define DAC_BLANKING (1 << 2)
+# define DAC_CMP_EN (1 << 3)
+# define DAC_CMP_OUTPUT (1 << 7)
+# define DAC_8BIT_EN (1 << 8)
+# define DAC_TVO_EN (1 << 10)
+# define DAC_VGA_ADR_EN (1 << 13)
+# define DAC_PDWN (1 << 15)
+# define DAC_MASK_ALL (0xff << 24)
+#define DAC_CNTL2 0x007c
+# define DAC2_DAC_CLK_SEL (1 << 0)
+# define DAC2_DAC2_CLK_SEL (1 << 1)
+# define DAC2_PALETTE_ACC_CTL (1 << 5)
+#define DAC_EXT_CNTL 0x0280
+# define DAC_FORCE_BLANK_OFF_EN (1 << 4)
+# define DAC_FORCE_DATA_EN (1 << 5)
+# define DAC_FORCE_DATA_SEL_MASK (3 << 6)
+# define DAC_FORCE_DATA_MASK 0x0003ff00
+# define DAC_FORCE_DATA_SHIFT 8
+#define DAC_MACRO_CNTL 0x0d04
+# define DAC_PDWN_R (1 << 16)
+# define DAC_PDWN_G (1 << 17)
+# define DAC_PDWN_B (1 << 18)
+#define DISP_HW_DEBUG 0x0d14
+# define CRT2_DISP1_SEL (1 << 5)
+#define DISP_OUTPUT_CNTL 0x0d64
+# define DISP_DAC_SOURCE_MASK 0x03
+# define DISP_DAC2_SOURCE_MASK 0x0c
+# define DISP_DAC_SOURCE_CRTC2 0x01
+# define DISP_DAC2_SOURCE_CRTC2 0x04
+# define DISP_TV_SOURCE (1 << 16)
+# define DISP_TV_MODE_MASK (3 << 17)
+# define DISP_TV_MODE_888 (0 << 17)
+# define DISP_TV_MODE_565 (1 << 17)
+# define DISP_TV_YG_DITH_EN (1 << 19)
+# define DISP_TV_CBB_CRR_DITH_EN (1 << 20)
+# define DISP_TV_BIT_WIDTH (1 << 21)
+# define DISP_TV_SYNC_MODE_MASK (3 << 22)
+# define DISP_TV_SYNC_COLOR_MASK (3 << 25)
+#define DAC_CRC_SIG 0x02cc
+#define DAC_DATA 0x03c9 /* VGA */
+#define DAC_MASK 0x03c6 /* VGA */
+#define DAC_R_INDEX 0x03c7 /* VGA */
+#define DAC_W_INDEX 0x03c8 /* VGA */
+#define DDA_CONFIG 0x02e0
+#define DDA_ON_OFF 0x02e4
+#define DEFAULT_OFFSET 0x16e0
+#define DEFAULT_PITCH 0x16e4
+#define DEFAULT_SC_BOTTOM_RIGHT 0x16e8
+# define DEFAULT_SC_RIGHT_MAX (0x1fff << 0)
+# define DEFAULT_SC_BOTTOM_MAX (0x1fff << 16)
+#define DESTINATION_3D_CLR_CMP_VAL 0x1820
+#define DESTINATION_3D_CLR_CMP_MSK 0x1824
+#define DISP_MISC_CNTL 0x0d00
+# define SOFT_RESET_GRPH_PP (1 << 0)
+#define DISP_MERGE_CNTL 0x0d60
+# define DISP_ALPHA_MODE_MASK 0x03
+# define DISP_ALPHA_MODE_KEY 0
+# define DISP_ALPHA_MODE_PER_PIXEL 1
+# define DISP_ALPHA_MODE_GLOBAL 2
+# define DISP_RGB_OFFSET_EN (1<<8)
+# define DISP_GRPH_ALPHA_MASK (0xff << 16)
+# define DISP_OV0_ALPHA_MASK (0xff << 24)
+# define DISP_LIN_TRANS_BYPASS (0x01 << 9)
+#define DISP2_MERGE_CNTL 0x0d68
+# define DISP2_RGB_OFFSET_EN (1<<8)
+#define DISP_LIN_TRANS_GRPH_A 0x0d80
+#define DISP_LIN_TRANS_GRPH_B 0x0d84
+#define DISP_LIN_TRANS_GRPH_C 0x0d88
+#define DISP_LIN_TRANS_GRPH_D 0x0d8c
+#define DISP_LIN_TRANS_GRPH_E 0x0d90
+#define DISP_LIN_TRANS_GRPH_F 0x0d98
+#define DP_BRUSH_BKGD_CLR 0x1478
+#define DP_BRUSH_FRGD_CLR 0x147c
+#define DP_CNTL 0x16c0
+# define DST_X_LEFT_TO_RIGHT (1 << 0)
+# define DST_Y_TOP_TO_BOTTOM (1 << 1)
+#define DP_CNTL_XDIR_YDIR_YMAJOR 0x16d0
+# define DST_Y_MAJOR (1 << 2)
+# define DST_Y_DIR_TOP_TO_BOTTOM (1 << 15)
+# define DST_X_DIR_LEFT_TO_RIGHT (1 << 31)
+#define DP_DATATYPE 0x16c4
+# define DST_8BPP 0x00000002
+# define DST_15BPP 0x00000003
+# define DST_16BPP 0x00000004
+# define DST_24BPP 0x00000005
+# define DST_32BPP 0x00000006
+# define DST_8BPP_RGB332 0x00000007
+# define DST_8BPP_Y8 0x00000008
+# define DST_8BPP_RGB8 0x00000009
+# define DST_16BPP_VYUY422 0x0000000b
+# define DST_16BPP_YVYU422 0x0000000c
+# define DST_32BPP_AYUV444 0x0000000e
+# define DST_16BPP_ARGB4444 0x0000000f
+# define BRUSH_SOLIDCOLOR 0x00000d00
+# define SRC_MONO 0x00000000
+# define SRC_MONO_LBKGD 0x00010000
+# define SRC_DSTCOLOR 0x00030000
+# define BYTE_ORDER_MSB_TO_LSB 0x00000000
+# define BYTE_ORDER_LSB_TO_MSB 0x40000000
+# define DP_CONVERSION_TEMP 0x80000000
+# define HOST_BIG_ENDIAN_EN (1 << 29)
+#define DP_GUI_MASTER_CNTL 0x146c
+# define GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
+# define GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
+# define GMC_SRC_CLIPPING (1 << 2)
+# define GMC_DST_CLIPPING (1 << 3)
+# define GMC_BRUSH_DATATYPE_MASK (0x0f << 4)
+# define GMC_BRUSH_8X8_MONO_FG_BG (0 << 4)
+# define GMC_BRUSH_8X8_MONO_FG_LA (1 << 4)
+# define GMC_BRUSH_1X8_MONO_FG_BG (4 << 4)
+# define GMC_BRUSH_1X8_MONO_FG_LA (5 << 4)
+# define GMC_BRUSH_32x1_MONO_FG_BG (6 << 4)
+# define GMC_BRUSH_32x1_MONO_FG_LA (7 << 4)
+# define GMC_BRUSH_32x32_MONO_FG_BG (8 << 4)
+# define GMC_BRUSH_32x32_MONO_FG_LA (9 << 4)
+# define GMC_BRUSH_8x8_COLOR (10 << 4)
+# define GMC_BRUSH_1X8_COLOR (12 << 4)
+# define GMC_BRUSH_SOLID_COLOR (13 << 4)
+# define GMC_BRUSH_NONE (15 << 4)
+# define GMC_DST_8BPP (2 << 8)
+# define GMC_DST_15BPP (3 << 8)
+# define GMC_DST_16BPP (4 << 8)
+# define GMC_DST_24BPP (5 << 8)
+# define GMC_DST_32BPP (6 << 8)
+# define GMC_DST_8BPP_RGB (7 << 8)
+# define GMC_DST_Y8 (8 << 8)
+# define GMC_DST_RGB8 (9 << 8)
+# define GMC_DST_VYUY (11 << 8)
+# define GMC_DST_YVYU (12 << 8)
+# define GMC_DST_AYUV444 (14 << 8)
+# define GMC_DST_ARGB4444 (15 << 8)
+# define GMC_DST_DATATYPE_MASK (0x0f << 8)
+# define GMC_DST_DATATYPE_SHIFT 8
+# define GMC_SRC_DATATYPE_MASK (3 << 12)
+# define GMC_SRC_DATATYPE_MONO_FG_BG (0 << 12)
+# define GMC_SRC_DATATYPE_MONO_FG_LA (1 << 12)
+# define GMC_SRC_DATATYPE_COLOR (3 << 12)
+# define GMC_BYTE_PIX_ORDER (1 << 14)
+# define GMC_BYTE_MSB_TO_LSB (0 << 14)
+# define GMC_BYTE_LSB_TO_MSB (1 << 14)
+# define GMC_CONVERSION_TEMP (1 << 15)
+# define GMC_CONVERSION_TEMP_6500 (0 << 15)
+# define GMC_CONVERSION_TEMP_9300 (1 << 15)
+# define GMC_ROP3_MASK (0xff << 16)
+# define GMC_ROP3_PATCOPY 0x00f00000
+# define GMC_ROP3_SRCCOPY 0x00cc0000
+# define GMC_ROP3_PATXOR 0x005a0000
+# define GMC_ROP3_XOR 0x00660000
+# define GMC_DP_SRC_SOURCE_MASK (7 << 24)
+# define GMC_DP_SRC_SOURCE_MEMORY (2 << 24)
+# define GMC_DP_SRC_SOURCE_HOST_DATA (3 << 24)
+# define GMC_3D_FCN_EN (1 << 27)
+# define GMC_CLR_CMP_CNTL_DIS (1 << 28)
+# define GMC_AUX_CLIP_DIS (1 << 29)
+# define GMC_WR_MSK_DIS (1 << 30)
+# define GMC_LD_BRUSH_Y_X (1 << 31)
+#define DP_GUI_MASTER_CNTL_C 0x1c84
+#define DP_MIX 0x16c8
+#define DP_SRC_BKGD_CLR 0x15dc
+#define DP_SRC_FRGD_CLR 0x15d8
+#define DP_WRITE_MASK 0x16cc
+#define DST_BRES_DEC 0x1630
+#define DST_BRES_ERR 0x1628
+#define DST_BRES_INC 0x162c
+#define DST_BRES_LNTH 0x1634
+#define DST_BRES_LNTH_SUB 0x1638
+#define DST_HEIGHT 0x1410
+#define DST_HEIGHT_WIDTH 0x143c
+#define DST_HEIGHT_WIDTH_8 0x158c
+#define DST_HEIGHT_WIDTH_BW 0x15b4
+#define DST_HEIGHT_Y 0x15a0
+#define DST_LINE_START 0x1600
+#define DST_LINE_END 0x1604
+#define DST_LINE_PATCOUNT 0x1608
+# define BRES_CNTL_SHIFT 8
+#define DST_OFFSET 0x1404
+#define DST_PITCH 0x1408
+#define DST_PITCH_OFFSET 0x142c
+#define DST_PITCH_OFFSET_C 0x1c80
+# define PITCH_SHIFT 21
+# define DST_TILE_LINEAR (0 << 30)
+# define DST_TILE_MACRO (1 << 30)
+# define DST_TILE_MICRO (2 << 30)
+# define DST_TILE_BOTH (3 << 30)
+#define DST_WIDTH 0x140c
+#define DST_WIDTH_HEIGHT 0x1598
+#define DST_WIDTH_X 0x1588
+#define DST_WIDTH_X_INCY 0x159c
+#define DST_X 0x141c
+#define DST_X_SUB 0x15a4
+#define DST_X_Y 0x1594
+#define DST_Y 0x1420
+#define DST_Y_SUB 0x15a8
+#define DST_Y_X 0x1438
+
+#define FCP_CNTL 0x0910
+# define FCP0_SRC_PCICLK 0
+# define FCP0_SRC_PCLK 1
+# define FCP0_SRC_PCLKb 2
+# define FCP0_SRC_HREF 3
+# define FCP0_SRC_GND 4
+# define FCP0_SRC_HREFb 5
+#define FLUSH_1 0x1704
+#define FLUSH_2 0x1708
+#define FLUSH_3 0x170c
+#define FLUSH_4 0x1710
+#define FLUSH_5 0x1714
+#define FLUSH_6 0x1718
+#define FLUSH_7 0x171c
+#define FOG_3D_TABLE_START 0x1810
+#define FOG_3D_TABLE_END 0x1814
+#define FOG_3D_TABLE_DENSITY 0x181c
+#define FOG_TABLE_INDEX 0x1a14
+#define FOG_TABLE_DATA 0x1a18
+#define FP_CRTC_H_TOTAL_DISP 0x0250
+#define FP_CRTC_V_TOTAL_DISP 0x0254
+#define FP_CRTC2_H_TOTAL_DISP 0x0350
+#define FP_CRTC2_V_TOTAL_DISP 0x0354
+# define FP_CRTC_H_TOTAL_MASK 0x000003ff
+# define FP_CRTC_H_DISP_MASK 0x01ff0000
+# define FP_CRTC_V_TOTAL_MASK 0x00000fff
+# define FP_CRTC_V_DISP_MASK 0x0fff0000
+# define FP_H_SYNC_STRT_CHAR_MASK 0x00001ff8
+# define FP_H_SYNC_WID_MASK 0x003f0000
+# define FP_V_SYNC_STRT_MASK 0x00000fff
+# define FP_V_SYNC_WID_MASK 0x001f0000
+# define FP_CRTC_H_TOTAL_SHIFT 0x00000000
+# define FP_CRTC_H_DISP_SHIFT 0x00000010
+# define FP_CRTC_V_TOTAL_SHIFT 0x00000000
+# define FP_CRTC_V_DISP_SHIFT 0x00000010
+# define FP_H_SYNC_STRT_CHAR_SHIFT 0x00000003
+# define FP_H_SYNC_WID_SHIFT 0x00000010
+# define FP_V_SYNC_STRT_SHIFT 0x00000000
+# define FP_V_SYNC_WID_SHIFT 0x00000010
+#define FP_GEN_CNTL 0x0284
+# define FP_FPON (1 << 0)
+# define FP_BLANK_EN (1 << 1)
+# define FP_TMDS_EN (1 << 2)
+# define FP_PANEL_FORMAT (1 << 3)
+# define FP_EN_TMDS (1 << 7)
+# define FP_DETECT_SENSE (1 << 8)
+# define R200_FP_SOURCE_SEL_MASK (3 << 10)
+# define R200_FP_SOURCE_SEL_CRTC1 (0 << 10)
+# define R200_FP_SOURCE_SEL_CRTC2 (1 << 10)
+# define R200_FP_SOURCE_SEL_RMX (2 << 10)
+# define R200_FP_SOURCE_SEL_TRANS (3 << 10)
+# define FP_SEL_CRTC1 (0 << 13)
+# define FP_SEL_CRTC2 (1 << 13)
+# define FP_CRTC_DONT_SHADOW_HPAR (1 << 15)
+# define FP_CRTC_DONT_SHADOW_VPAR (1 << 16)
+# define FP_CRTC_DONT_SHADOW_HEND (1 << 17)
+# define FP_CRTC_USE_SHADOW_VEND (1 << 18)
+# define FP_RMX_HVSYNC_CONTROL_EN (1 << 20)
+# define FP_DFP_SYNC_SEL (1 << 21)
+# define FP_CRTC_LOCK_8DOT (1 << 22)
+# define FP_CRT_SYNC_SEL (1 << 23)
+# define FP_USE_SHADOW_EN (1 << 24)
+# define FP_CRT_SYNC_ALT (1 << 26)
+#define FP2_GEN_CNTL 0x0288
+# define FP2_BLANK_EN (1 << 1)
+# define FP2_ON (1 << 2)
+# define FP2_PANEL_FORMAT (1 << 3)
+# define R200_FP2_SOURCE_SEL_MASK (3 << 10)
+# define R200_FP2_SOURCE_SEL_CRTC1 (0 << 10)
+# define R200_FP2_SOURCE_SEL_CRTC2 (1 << 10)
+# define R200_FP2_SOURCE_SEL_RMX (2 << 10)
+# define FP2_SRC_SEL_MASK (3 << 13)
+# define FP2_SRC_SEL_CRTC2 (1 << 13)
+# define FP2_FP_POL (1 << 16)
+# define FP2_LP_POL (1 << 17)
+# define FP2_SCK_POL (1 << 18)
+# define FP2_LCD_CNTL_MASK (7 << 19)
+# define FP2_PAD_FLOP_EN (1 << 22)
+# define FP2_CRC_EN (1 << 23)
+# define FP2_CRC_READ_EN (1 << 24)
+# define FP2_DVO_EN (1 << 25)
+# define FP2_DVO_RATE_SEL_SDR (1 << 26)
+#define FP_H_SYNC_STRT_WID 0x02c4
+#define FP2_H_SYNC_STRT_WID 0x03c4
+#define FP_HORZ_STRETCH 0x028c
+#define FP_HORZ2_STRETCH 0x038c
+# define HORZ_STRETCH_RATIO_MASK 0xffff
+# define HORZ_STRETCH_RATIO_MAX 4096
+# define HORZ_PANEL_SIZE (0x1ff << 16)
+# define HORZ_PANEL_SHIFT 16
+# define HORZ_STRETCH_PIXREP (0 << 25)
+# define HORZ_STRETCH_BLEND (1 << 26)
+# define HORZ_STRETCH_ENABLE (1 << 25)
+# define HORZ_AUTO_RATIO (1 << 27)
+# define HORZ_FP_LOOP_STRETCH (0x7 << 28)
+# define HORZ_AUTO_RATIO_INC (1 << 31)
+#define FP_V_SYNC_STRT_WID 0x02c8
+#define FP_VERT_STRETCH 0x0290
+#define FP2_V_SYNC_STRT_WID 0x03c8
+#define FP_VERT2_STRETCH 0x0390
+# define VERT_PANEL_SIZE (0xfff << 12)
+# define VERT_PANEL_SHIFT 12
+# define VERT_STRETCH_RATIO_MASK 0xfff
+# define VERT_STRETCH_RATIO_SHIFT 0
+# define VERT_STRETCH_RATIO_MAX 4096
+# define VERT_STRETCH_ENABLE (1 << 25)
+# define VERT_STRETCH_LINEREP (0 << 26)
+# define VERT_STRETCH_BLEND (1 << 26)
+# define VERT_AUTO_RATIO_EN (1 << 27)
+# define VERT_STRETCH_RESERVED 0xf1000000
+
+#define GEN_INT_CNTL 0x0040
+#define GEN_INT_STATUS 0x0044
+# define VSYNC_INT_AK (1 << 2)
+# define VSYNC_INT (1 << 2)
+# define VSYNC2_INT_AK (1 << 6)
+# define VSYNC2_INT (1 << 6)
+#define GENENB 0x03c3 /* VGA */
+#define GENFC_RD 0x03ca /* VGA */
+#define GENFC_WT 0x03da /* VGA, 0x03ba */
+#define GENMO_RD 0x03cc /* VGA */
+#define GENMO_WT 0x03c2 /* VGA */
+#define GENS0 0x03c2 /* VGA */
+#define GENS1 0x03da /* VGA, 0x03ba */
+#define GPIO_MONID 0x0068 /* DDC interface via I2C */
+#define GPIO_MONIDB 0x006c
+#define GPIO_CRT2_DDC 0x006c
+#define GPIO_DVI_DDC 0x0064
+#define GPIO_VGA_DDC 0x0060
+# define GPIO_A_0 (1 << 0)
+# define GPIO_A_1 (1 << 1)
+# define GPIO_Y_0 (1 << 8)
+# define GPIO_Y_1 (1 << 9)
+# define GPIO_Y_SHIFT_0 8
+# define GPIO_Y_SHIFT_1 9
+# define GPIO_EN_0 (1 << 16)
+# define GPIO_EN_1 (1 << 17)
+# define GPIO_MASK_0 (1 << 24) /*??*/
+# define GPIO_MASK_1 (1 << 25) /*??*/
+#define GRPH8_DATA 0x03cf /* VGA */
+#define GRPH8_IDX 0x03ce /* VGA */
+#define GUI_SCRATCH_REG0 0x15e0
+#define GUI_SCRATCH_REG1 0x15e4
+#define GUI_SCRATCH_REG2 0x15e8
+#define GUI_SCRATCH_REG3 0x15ec
+#define GUI_SCRATCH_REG4 0x15f0
+#define GUI_SCRATCH_REG5 0x15f4
+
+#define HEADER 0x0f0e /* PCI */
+#define HOST_DATA0 0x17c0
+#define HOST_DATA1 0x17c4
+#define HOST_DATA2 0x17c8
+#define HOST_DATA3 0x17cc
+#define HOST_DATA4 0x17d0
+#define HOST_DATA5 0x17d4
+#define HOST_DATA6 0x17d8
+#define HOST_DATA7 0x17dc
+#define HOST_DATA_LAST 0x17e0
+#define HOST_PATH_CNTL 0x0130
+# define HDP_SOFT_RESET (1 << 26)
+#define HTOTAL_CNTL 0x0009 /* PLL */
+#define HTOTAL2_CNTL 0x002e /* PLL */
+
+#define I2C_CNTL_1 0x0094 /* ? */
+#define DVI_I2C_CNTL_1 0x02e4 /* ? */
+#define INTERRUPT_LINE 0x0f3c /* PCI */
+#define INTERRUPT_PIN 0x0f3d /* PCI */
+#define IO_BASE 0x0f14 /* PCI */
+
+#define LATENCY 0x0f0d /* PCI */
+#define LEAD_BRES_DEC 0x1608
+#define LEAD_BRES_LNTH 0x161c
+#define LEAD_BRES_LNTH_SUB 0x1624
+#define LVDS_GEN_CNTL 0x02d0
+# define LVDS_ON (1 << 0)
+# define LVDS_DISPLAY_DIS (1 << 1)
+# define LVDS_PANEL_TYPE (1 << 2)
+# define LVDS_PANEL_FORMAT (1 << 3)
+# define LVDS_EN (1 << 7)
+# define LVDS_DIGON (1 << 18)
+# define LVDS_BLON (1 << 19)
+# define LVDS_SEL_CRTC2 (1 << 23)
+#define LVDS_PLL_CNTL 0x02d4
+# define HSYNC_DELAY_SHIFT 28
+# define HSYNC_DELAY_MASK (0xf << 28)
+
+#define MAX_LATENCY 0x0f3f /* PCI */
+#define MC_AGP_LOCATION 0x014c
+#define MC_FB_LOCATION 0x0148
+#define CRTC_BASE_ADDR 0x023c
+#define CRTC2_BASE_ADDR 0x033c
+#define DISPLAY_TEST_DEBUG_CNTL 0x0d10
+#define NB_TOM 0x015c
+#define MCLK_CNTL 0x0012 /* PLL */
+# define FORCEON_MCLKA (1 << 16)
+# define FORCEON_MCLKB (1 << 17)
+# define FORCEON_YCLKA (1 << 18)
+# define FORCEON_YCLKB (1 << 19)
+# define FORCEON_MC (1 << 20)
+# define FORCEON_AIC (1 << 21)
+# define R300_DISABLE_MC_MCLKA (1 << 21)
+# define R300_DISABLE_MC_MCLKB (1 << 21)
+#define MCLK_MISC 0x001f /* PLL */
+# define MC_MCLK_MAX_DYN_STOP_LAT (1<<12)
+# define IO_MCLK_MAX_DYN_STOP_LAT (1<<13)
+# define MC_MCLK_DYN_ENABLE (1 << 14)
+# define IO_MCLK_DYN_ENABLE (1 << 14)
+#define MDGPIO_A_REG 0x01ac
+#define MDGPIO_EN_REG 0x01b0
+#define MDGPIO_MASK 0x0198
+#define MDGPIO_Y_REG 0x01b4
+#define MEM_ADDR_CONFIG 0x0148
+#define MEM_BASE 0x0f10 /* PCI */
+#define MEM_CNTL 0x0140
+# define MEM_NUM_CHANNELS_MASK 0x01
+# define MEM_USE_B_CH_ONLY (1<<1)
+# define RV100_HALF_MODE (1<<3)
+# define R300_MEM_NUM_CHANNELS_MASK 0x03
+# define R300_MEM_USE_CD_CH_ONLY (1<<2)
+#define MEM_TIMING_CNTL 0x0144 /* EXT_MEM_CNTL */
+#define MEM_INIT_LAT_TIMER 0x0154
+#define MEM_INTF_CNTL 0x014c
+#define MEM_SDRAM_MODE_REG 0x0158
+#define MEM_STR_CNTL 0x0150
+#define MEM_VGA_RP_SEL 0x003c
+#define MEM_VGA_WP_SEL 0x0038
+#define MIN_GRANT 0x0f3e /* PCI */
+#define MM_DATA 0x0004
+#define MM_INDEX 0x0000
+#define MPLL_CNTL 0x000e /* PLL */
+#define MPP_TB_CONFIG 0x01c0 /* ? */
+#define MPP_GP_CONFIG 0x01c8 /* ? */
+#define R300_MC_IND_INDEX 0x01f8
+# define R300_MC_IND_ADDR_MASK 0x3f
+#define R300_MC_IND_DATA 0x01fc
+#define R300_MC_READ_CNTL_AB 0x017c
+# define R300_MEM_RBS_POSITION_A_MASK 0x03
+#define R300_MC_READ_CNTL_CD_mcind 0x24
+# define R300_MEM_RBS_POSITION_C_MASK 0x03
+
+#define N_VIF_COUNT 0x0248
+
+/* overlay */
+#define OV0_Y_X_START 0x0400
+#define OV0_Y_X_END 0x0404
+#define OV0_PIPELINE_CNTL 0x0408
+#define OV0_EXCLUSIVE_HORZ 0x0408
+# define EXCL_HORZ_START_MASK 0x000000ff
+# define EXCL_HORZ_END_MASK 0x0000ff00
+# define EXCL_HORZ_BACK_PORCH_MASK 0x00ff0000
+# define EXCL_HORZ_EXCLUSIVE_EN 0x80000000
+#define OV0_EXCLUSIVE_VERT 0x040C
+# define EXCL_VERT_START_MASK 0x000003ff
+# define EXCL_VERT_END_MASK 0x03ff0000
+#define OV0_REG_LOAD_CNTL 0x0410
+# define REG_LD_CTL_LOCK 0x00000001
+# define REG_LD_CTL_VBLANK_DURING_LOCK 0x00000002
+# define REG_LD_CTL_STALL_GUI_UNTIL_FLIP 0x00000004
+# define REG_LD_CTL_LOCK_READBACK 0x00000008
+#define OV0_SCALE_CNTL 0x0420
+# define SCALER_PIX_EXPAND 0x00000001
+# define SCALER_Y2R_TEMP 0x00000002
+# define SCALER_HORZ_PICK_NEAREST 0x00000004
+# define SCALER_VERT_PICK_NEAREST 0x00000008
+# define SCALER_SIGNED_UV 0x00000010
+# define SCALER_GAMMA_SEL_MASK 0x00000060
+# define SCALER_GAMMA_SEL_BRIGHT 0x00000000
+# define SCALER_GAMMA_SEL_G22 0x00000020
+# define SCALER_GAMMA_SEL_G18 0x00000040
+# define SCALER_GAMMA_SEL_G14 0x00000060
+# define SCALER_COMCORE_SHIFT_UP_ONE 0x00000080
+# define SCALER_SURFAC_FORMAT 0x00000f00
+# define SCALER_SOURCE_UNK0 0x00000000 /* 2 bpp ??? */
+# define SCALER_SOURCE_UNK1 0x00000100 /* 4 bpp ??? */
+# define SCALER_SOURCE_UNK2 0x00000200 /* 8 bpp ??? */
+# define SCALER_SOURCE_15BPP 0x00000300
+# define SCALER_SOURCE_16BPP 0x00000400
+/*# define SCALER_SOURCE_24BPP 0x00000500*/
+# define SCALER_SOURCE_32BPP 0x00000600
+# define SCALER_SOURCE_UNK3 0x00000700 /* 8BPP_RGB332 ??? */
+# define SCALER_SOURCE_UNK4 0x00000800 /* 8BPP_Y8 ??? */
+# define SCALER_SOURCE_YUV9 0x00000900 /* 8BPP_RGB8 */
+# define SCALER_SOURCE_YUV12 0x00000A00
+# define SCALER_SOURCE_VYUY422 0x00000B00
+# define SCALER_SOURCE_YVYU422 0x00000C00
+# define SCALER_SOURCE_UNK5 0x00000D00 /* ??? */
+# define SCALER_SOURCE_UNK6 0x00000E00 /* 32BPP_AYUV444 */
+# define SCALER_SOURCE_UNK7 0x00000F00 /* 16BPP_ARGB4444 */
+# define SCALER_ADAPTIVE_DEINT 0x00001000
+# define R200_SCALER_TEMPORAL_DEINT 0x00002000
+# define SCALER_UNKNOWN_FLAG1 0x00004000 /* ??? */
+# define SCALER_SMART_SWITCH 0x00008000
+# define SCALER_BURST_PER_PLANE 0x007f0000
+# define SCALER_DOUBLE_BUFFER 0x01000000
+# define SCALER_UNKNOWN_FLAG3 0x02000000 /* ??? */
+# define SCALER_UNKNOWN_FLAG4 0x04000000 /* ??? */
+# define SCALER_DIS_LIMIT 0x08000000
+# define SCALER_PRG_LOAD_START 0x10000000
+# define SCALER_INT_EMU 0x20000000
+# define SCALER_ENABLE 0x40000000
+# define SCALER_SOFT_RESET 0x80000000
+#define OV0_V_INC 0x0424
+#define OV0_P1_V_ACCUM_INIT 0x0428
+# define OV0_P1_MAX_LN_IN_PER_LN_OUT 0x00000003
+# define OV0_P1_V_ACCUM_INIT_MASK 0x01ff8000
+#define OV0_P23_V_ACCUM_INIT 0x042C
+# define OV0_P23_MAX_LN_IN_PER_LN_OUT 0x00000003
+# define OV0_P23_V_ACCUM_INIT_MASK 0x01ff8000
+#define OV0_P1_BLANK_LINES_AT_TOP 0x0430
+# define P1_BLNK_LN_AT_TOP_M1_MASK 0x00000fff
+# define P1_ACTIVE_LINES_M1 0x0fff0000
+#define OV0_P23_BLANK_LINES_AT_TOP 0x0434
+# define P23_BLNK_LN_AT_TOP_M1_MASK 0x000007ff
+# define P23_ACTIVE_LINES_M1 0x07ff0000
+#define OV0_BASE_ADDR 0x043C
+#define OV0_VID_BUF0_BASE_ADRS 0x0440
+# define VIF_BUF0_PITCH_SEL 0x00000001
+# define VIF_BUF0_TILE_ADRS 0x00000002
+# define VIF_BUF0_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF0_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF1_BASE_ADRS 0x0444
+# define VIF_BUF1_PITCH_SEL 0x00000001
+# define VIF_BUF1_TILE_ADRS 0x00000002
+# define VIF_BUF1_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF1_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF2_BASE_ADRS 0x0448
+# define VIF_BUF2_PITCH_SEL 0x00000001
+# define VIF_BUF2_TILE_ADRS 0x00000002
+# define VIF_BUF2_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF2_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF3_BASE_ADRS 0x044C
+# define VIF_BUF3_PITCH_SEL 0x00000001
+# define VIF_BUF3_TILE_ADRS 0x00000002
+# define VIF_BUF3_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF3_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF4_BASE_ADRS 0x0450
+# define VIF_BUF4_PITCH_SEL 0x00000001
+# define VIF_BUF4_TILE_ADRS 0x00000002
+# define VIF_BUF4_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF4_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF5_BASE_ADRS 0x0454
+# define VIF_BUF5_PITCH_SEL 0x00000001
+# define VIF_BUF5_TILE_ADRS 0x00000002
+# define VIF_BUF5_BASE_ADRS_MASK 0xfffffff0
+# define VIF_BUF5_1ST_LINE_LSBS_MASK 0x48000000
+#define OV0_VID_BUF_PITCH0_VALUE 0x0460
+#define OV0_VID_BUF_PITCH1_VALUE 0x0464
+#define OV0_AUTO_FLIP_CNTL 0x0470
+# define OV0_AUTO_FLIP_CNTL_SOFT_BUF_NUM 0x00000007
+# define OV0_AUTO_FLIP_CNTL_SOFT_REPEAT_FIELD 0x00000008
+# define OV0_AUTO_FLIP_CNTL_SOFT_BUF_ODD 0x00000010
+# define OV0_AUTO_FLIP_CNTL_IGNORE_REPEAT_FIELD 0x00000020
+# define OV0_AUTO_FLIP_CNTL_SOFT_EOF_TOGGLE 0x00000040
+# define OV0_AUTO_FLIP_CNTL_VID_PORT_SELECT 0x00000300
+# define OV0_AUTO_FLIP_CNTL_P1_FIRST_LINE_EVEN 0x00010000
+# define OV0_AUTO_FLIP_CNTL_SHIFT_EVEN_DOWN 0x00040000
+# define OV0_AUTO_FLIP_CNTL_SHIFT_ODD_DOWN 0x00080000
+# define OV0_AUTO_FLIP_CNTL_FIELD_POL_SOURCE 0x00800000
+#define OV0_DEINTERLACE_PATTERN 0x0474
+#define OV0_SUBMIT_HISTORY 0x0478
+#define OV0_H_INC 0x0480
+#define OV0_STEP_BY 0x0484
+#define OV0_P1_H_ACCUM_INIT 0x0488
+#define OV0_P23_H_ACCUM_INIT 0x048C
+#define OV0_P1_X_START_END 0x0494
+#define OV0_P2_X_START_END 0x0498
+#define OV0_P3_X_START_END 0x049C
+#define OV0_FILTER_CNTL 0x04A0
+# define FILTER_PROGRAMMABLE_COEF 0x00000000
+# define FILTER_HARD_SCALE_HORZ_Y 0x00000001
+# define FILTER_HARD_SCALE_HORZ_UV 0x00000002
+# define FILTER_HARD_SCALE_VERT_Y 0x00000004
+# define FILTER_HARD_SCALE_VERT_UV 0x00000008
+# define FILTER_HARDCODED_COEF 0x0000000F
+# define FILTER_COEF_MASK 0x0000000F
+#define OV0_FOUR_TAP_COEF_0 0x04B0
+# define OV0_FOUR_TAP_PHASE_0_TAP_0 0x0000000F
+# define OV0_FOUR_TAP_PHASE_0_TAP_1 0x00007F00
+# define OV0_FOUR_TAP_PHASE_0_TAP_2 0x007F0000
+# define OV0_FOUR_TAP_PHASE_0_TAP_3 0x0F000000
+#define OV0_FOUR_TAP_COEF_1 0x04B4
+# define OV0_FOUR_TAP_PHASE_1_5_TAP_0 0x0000000F
+# define OV0_FOUR_TAP_PHASE_1_5_TAP_1 0x00007F00
+# define OV0_FOUR_TAP_PHASE_1_5_TAP_2 0x007F0000
+# define OV0_FOUR_TAP_PHASE_1_5_TAP_3 0x0F000000
+#define OV0_FOUR_TAP_COEF_2 0x04B8
+# define OV0_FOUR_TAP_PHASE_2_6_TAP_0 0x0000000F
+# define OV0_FOUR_TAP_PHASE_2_6_TAP_1 0x00007F00
+# define OV0_FOUR_TAP_PHASE_2_6_TAP_2 0x007F0000
+# define OV0_FOUR_TAP_PHASE_2_6_TAP_3 0x0F000000
+#define OV0_FOUR_TAP_COEF_3 0x04BC
+# define OV0_FOUR_TAP_PHASE_3_7_TAP_0 0x0000000F
+# define OV0_FOUR_TAP_PHASE_3_7_TAP_1 0x00007F00
+# define OV0_FOUR_TAP_PHASE_3_7_TAP_2 0x007F0000
+# define OV0_FOUR_TAP_PHASE_3_7_TAP_3 0x0F000000
+#define OV0_FOUR_TAP_COEF_4 0x04C0
+# define OV0_FOUR_TAP_PHASE_4_TAP_0 0x0000000F
+# define OV0_FOUR_TAP_PHASE_4_TAP_1 0x00007F00
+# define OV0_FOUR_TAP_PHASE_4_TAP_2 0x007F0000
+# define OV0_FOUR_TAP_PHASE_4_TAP_3 0x0F000000
+#define OV0_FLAG_CNTL 0x04DC
+#define OV0_SLICE_CNTL 0x04E0
+# define SLICE_CNTL_DISABLE 0x40000000
+#define OV0_VID_KEY_CLR_LOW 0x04E4
+#define OV0_VID_KEY_CLR_HIGH 0x04E8
+#define OV0_GRPH_KEY_CLR_LOW 0x04EC
+#define OV0_GRPH_KEY_CLR_HIGH 0x04F0
+#define OV0_KEY_CNTL 0x04F4
+# define VIDEO_KEY_FN_MASK 0x00000003
+# define VIDEO_KEY_FN_FALSE 0x00000000
+# define VIDEO_KEY_FN_TRUE 0x00000001
+# define VIDEO_KEY_FN_EQ 0x00000002
+# define VIDEO_KEY_FN_NE 0x00000003
+# define GRAPHIC_KEY_FN_MASK 0x00000030
+# define GRAPHIC_KEY_FN_FALSE 0x00000000
+# define GRAPHIC_KEY_FN_TRUE 0x00000010
+# define GRAPHIC_KEY_FN_EQ 0x00000020
+# define GRAPHIC_KEY_FN_NE 0x00000030
+# define CMP_MIX_MASK 0x00000100
+# define CMP_MIX_OR 0x00000000
+# define CMP_MIX_AND 0x00000100
+#define OV0_TEST 0x04F8
+# define OV0_SCALER_Y2R_DISABLE 0x00000001
+# define OV0_SUBPIC_ONLY 0x00000008
+# define OV0_EXTENSE 0x00000010
+# define OV0_SWAP_UV 0x00000020
+#define OV0_COL_CONV 0x04FC
+# define OV0_CB_TO_B 0x0000007F
+# define OV0_CB_TO_G 0x0000FF00
+# define OV0_CR_TO_G 0x00FF0000
+# define OV0_CR_TO_R 0x7F000000
+# define OV0_NEW_COL_CONV 0x80000000
+#define OV1_Y_X_START 0x0600
+#define OV1_Y_X_END 0x0604
+#define OV0_LIN_TRANS_A 0x0D20
+#define OV0_LIN_TRANS_B 0x0D24
+#define OV0_LIN_TRANS_C 0x0D28
+#define OV0_LIN_TRANS_D 0x0D2C
+#define OV0_LIN_TRANS_E 0x0D30
+#define OV0_LIN_TRANS_F 0x0D34
+#define OV0_GAMMA_000_00F 0x0d40
+#define OV0_GAMMA_010_01F 0x0d44
+#define OV0_GAMMA_020_03F 0x0d48
+#define OV0_GAMMA_040_07F 0x0d4c
+#define OV0_GAMMA_080_0BF 0x0e00
+#define OV0_GAMMA_0C0_0FF 0x0e04
+#define OV0_GAMMA_100_13F 0x0e08
+#define OV0_GAMMA_140_17F 0x0e0c
+#define OV0_GAMMA_180_1BF 0x0e10
+#define OV0_GAMMA_1C0_1FF 0x0e14
+#define OV0_GAMMA_200_23F 0x0e18
+#define OV0_GAMMA_240_27F 0x0e1c
+#define OV0_GAMMA_280_2BF 0x0e20
+#define OV0_GAMMA_2C0_2FF 0x0e24
+#define OV0_GAMMA_300_33F 0x0e28
+#define OV0_GAMMA_340_37F 0x0e2c
+#define OV0_GAMMA_380_3BF 0x0d50
+#define OV0_GAMMA_3C0_3FF 0x0d54
+
+#define OVR_CLR 0x0230
+#define OVR_WID_LEFT_RIGHT 0x0234
+#define OVR_WID_TOP_BOTTOM 0x0238
+
+/* subpicture */
+#define SUBPIC_CNTL 0x0540
+#define SUBPIC_DEFCOLCON 0x0544
+#define SUBPIC_Y_X_START 0x054C
+#define SUBPIC_Y_X_END 0x0550
+#define SUBPIC_V_INC 0x0554
+#define SUBPIC_H_INC 0x0558
+#define SUBPIC_BUF0_OFFSET 0x055C
+#define SUBPIC_BUF1_OFFSET 0x0560
+#define SUBPIC_LC0_OFFSET 0x0564
+#define SUBPIC_LC1_OFFSET 0x0568
+#define SUBPIC_PITCH 0x056C
+#define SUBPIC_BTN_HLI_COLCON 0x0570
+#define SUBPIC_BTN_HLI_Y_X_START 0x0574
+#define SUBPIC_BTN_HLI_Y_X_END 0x0578
+#define SUBPIC_PALETTE_INDEX 0x057C
+#define SUBPIC_PALETTE_DATA 0x0580
+#define SUBPIC_H_ACCUM_INIT 0x0584
+#define SUBPIC_V_ACCUM_INIT 0x0588
+
+#define P2PLL_CNTL 0x002a /* P2PLL */
+# define P2PLL_RESET (1 << 0)
+# define P2PLL_SLEEP (1 << 1)
+# define P2PLL_ATOMIC_UPDATE_EN (1 << 16)
+# define P2PLL_VGA_ATOMIC_UPDATE_EN (1 << 17)
+# define P2PLL_ATOMIC_UPDATE_VSYNC (1 << 18)
+#define P2PLL_DIV_0 0x002c
+# define P2PLL_FB0_DIV_MASK 0x07ff
+# define P2PLL_POST0_DIV_MASK 0x00070000
+#define P2PLL_REF_DIV 0x002B /* PLL */
+# define P2PLL_REF_DIV_MASK 0x03ff
+# define P2PLL_ATOMIC_UPDATE_R (1 << 15) /* same as _W */
+# define P2PLL_ATOMIC_UPDATE_W (1 << 15) /* same as _R */
+# define R300_PPLL_REF_DIV_ACC_MASK (0x3ff << 18)
+# define R300_PPLL_REF_DIV_ACC_SHIFT 18
+#define PALETTE_DATA 0x00b4
+#define PALETTE_30_DATA 0x00b8
+#define PALETTE_INDEX 0x00b0
+#define PCI_GART_PAGE 0x017c
+#define PIXCLKS_CNTL 0x002d
+# define PIX2CLK_SRC_SEL_MASK 0x03
+# define PIX2CLK_SRC_SEL_CPUCLK 0x00
+# define PIX2CLK_SRC_SEL_PSCANCLK 0x01
+# define PIX2CLK_SRC_SEL_BYTECLK 0x02
+# define PIX2CLK_SRC_SEL_P2PLLCLK 0x03
+# define PIX2CLK_ALWAYS_ONb (1<<6)
+# define PIX2CLK_DAC_ALWAYS_ONb (1<<7)
+# define PIXCLK_TV_SRC_SEL (1 << 8)
+# define DISP_TVOUT_PIXCLK_TV_ALWAYS_ONb (1 << 9)
+# define R300_DVOCLK_ALWAYS_ONb (1 << 10)
+# define PIXCLK_BLEND_ALWAYS_ONb (1 << 11)
+# define PIXCLK_GV_ALWAYS_ONb (1 << 12)
+# define PIXCLK_DIG_TMDS_ALWAYS_ONb (1 << 13)
+# define R300_PIXCLK_DVO_ALWAYS_ONb (1 << 13)
+# define PIXCLK_LVDS_ALWAYS_ONb (1 << 14)
+# define PIXCLK_TMDS_ALWAYS_ONb (1 << 15)
+# define R300_PIXCLK_TRANS_ALWAYS_ONb (1 << 16)
+# define R300_PIXCLK_TVO_ALWAYS_ONb (1 << 17)
+# define R300_P2G2CLK_ALWAYS_ONb (1 << 18)
+# define R300_P2G2CLK_DAC_ALWAYS_ONb (1 << 19)
+# define R300_DISP_DAC_PIXCLK_DAC2_BLANK_OFF (1 << 23)
+#define PLANE_3D_MASK_C 0x1d44
+#define PLL_TEST_CNTL 0x0013 /* PLL */
+#define PMI_CAP_ID 0x0f5c /* PCI */
+#define PMI_DATA 0x0f63 /* PCI */
+#define PMI_NXT_CAP_PTR 0x0f5d /* PCI */
+#define PMI_PMC_REG 0x0f5e /* PCI */
+#define PMI_PMCSR_REG 0x0f60 /* PCI */
+#define PMI_REGISTER 0x0f5c /* PCI */
+#define PPLL_CNTL 0x0002 /* PLL */
+# define PPLL_RESET (1 << 0)
+# define PPLL_SLEEP (1 << 1)
+# define PPLL_ATOMIC_UPDATE_EN (1 << 16)
+# define PPLL_VGA_ATOMIC_UPDATE_EN (1 << 17)
+# define PPLL_ATOMIC_UPDATE_VSYNC (1 << 18)
+#define PPLL_DIV_0 0x0004 /* PLL */
+#define PPLL_DIV_1 0x0005 /* PLL */
+#define PPLL_DIV_2 0x0006 /* PLL */
+#define PPLL_DIV_3 0x0007 /* PLL */
+# define PPLL_FB3_DIV_MASK 0x07ff
+# define PPLL_POST3_DIV_MASK 0x00070000
+#define PPLL_REF_DIV 0x0003 /* PLL */
+# define PPLL_REF_DIV_MASK 0x03ff
+# define PPLL_ATOMIC_UPDATE_R (1 << 15) /* same as _W */
+# define PPLL_ATOMIC_UPDATE_W (1 << 15) /* same as _R */
+#define PWR_MNGMT_CNTL_STATUS 0x0f60 /* PCI */
+
+/* ERT registers */
+#define TV_MASTER_CNTL 0x0800
+# define TV_MASTER_TVCLK_ALWAYS_ONb (1 << 30)
+# define TV_MASTER_TV_ON (1 << 31)
+#define TV_RGB_CNTL 0x0804
+# define TV_RGB_CNTL_INI 0x007b0004
+#define TV_SYNC_CNTL 0x0808
+#define TV_HTOTAL 0x080c
+#define TV_HDISP 0x0810
+#define TV_HSTART 0x0818
+#define TV_HCOUNT 0x081c
+#define TV_VTOTAL 0x0820
+#define TV_VDISP 0x0824
+#define TV_VCOUNT 0x0828
+#define TV_FTOTAL 0x082c
+#define TV_FCOUNT 0x0830
+#define TV_FRESTART 0x0834
+#define TV_HRESTART 0x0838
+#define TV_VRESTART 0x083c
+#define TV_HOST_READ_DATA 0x0840
+#define TV_HOST_WRITE_DATA 0x0844
+#define TV_HOST_RD_WT_CNTL 0x0848
+#define TV_VSCALER_CNTL1 0x084c
+# define TV_VSCALER_RESTART_FIELD (1 << 29)
+#define TV_TIMING_CNTL 0x0850
+#define TV_VSCALER_CNTL2 0x0854
+#define TV_Y_FALL_CNTL 0x0858
+#define TV_Y_RISE_CNTL 0x085c
+#define TV_Y_SAWTOOTH_CNTL 0x0860
+#define TV_UPSAMP_AND_GAIN_CNTL 0x0864
+#define TV_GAIN_LIMIT_SETTINGS 0x0868
+#define TV_LINEAR_GAIN_SETTINGS 0x086c
+#define TV_MODULATOR_CNTL1 0x0870
+#define TV_MODULATOR_CNTL2 0x0874
+#define TV_PRE_DAC_MUX_CNTL 0x0888
+# define TV_PRE_DAC_Y_RED_EN (1 << 0)
+# define TV_PRE_DAC_C_GRN_EN (1 << 1)
+# define TV_PRE_DAC_CMP_BLU_EN (1 << 2)
+# define TV_PRE_DAC_RED_MX_FORCE_DAC_DATA (6 << 4)
+# define TV_PRE_DAC_GRN_MX_FORCE_DAC_DATA (6 << 8)
+# define TV_PRE_DAC_BLU_MX_FORCE_DAC_DATA (6 << 12)
+# define TV_FORCE_DAC_DATA_SHIFT 16
+#define TV_DAC_CNTL 0x088c
+# define TV_DAC_NBLANK (1 << 0)
+# define TV_DAC_NHOLD (1 << 1)
+# define TV_DAC_CMPOUT (1 << 5)
+# define TV_DAC_BGSLEEP (1 << 6)
+# define TV_DAC_RDACPD (1 << 24)
+# define TV_DAC_GDACPD (1 << 25)
+# define TV_DAC_BDACPD (1 << 26)
+#define TV_CRC_CNTL 0x0890
+#define TV_UV_ADR 0x08ac
+/* ERT PLL registers */
+#define TV_PLL_CNTL 0x21
+#define TV_PLL_CNTL1 0x22
+# define TV_PLL_CNTL1_TVPLL_RESET (1 << 1)
+# define TV_PLL_CNTL1_TVPLL_SLEEP (1 << 3)
+# define TV_PLL_CNTL1_TVPDC_SHIFT 14
+# define TV_PLL_CNTL1_TVPDC_MASK (3 << 14)
+# define TV_PLL_CNTL1_TVCLK_SRC_SEL (1 << 30)
+
+
+#define RBBM_GUICNTL 0x172c
+# define HOST_DATA_SWAP_NONE (0 << 0)
+# define HOST_DATA_SWAP_16BIT (1 << 0)
+# define HOST_DATA_SWAP_32BIT (2 << 0)
+# define HOST_DATA_SWAP_HDW (3 << 0)
+#define RBBM_SOFT_RESET 0x00f0
+# define SOFT_RESET_CP (1 << 0)
+# define SOFT_RESET_HI (1 << 1)
+# define SOFT_RESET_SE (1 << 2)
+# define SOFT_RESET_RE (1 << 3)
+# define SOFT_RESET_PP (1 << 4)
+# define SOFT_RESET_E2 (1 << 5)
+# define SOFT_RESET_RB (1 << 6)
+# define SOFT_RESET_HDP (1 << 7)
+#define RBBM_STATUS 0x0e40
+# define RBBM_FIFOCNT_MASK 0x007f
+# define RBBM_ACTIVE (1 << 31)
+#define RB2D_DSTCACHE_MODE 0x3428
+# define RB2D_DC_CACHE_ENABLE (0)
+# define RB2D_DC_2D_CACHE_DISABLE (1)
+# define RB2D_DC_3D_CACHE_DISABLE (2)
+# define RB2D_DC_CACHE_DISABLE (3)
+# define RB2D_DC_2D_CACHE_LINESIZE_128 (1 << 2)
+# define RB2D_DC_3D_CACHE_LINESIZE_128 (2 << 2)
+# define RB2D_DC_2D_CACHE_AUTOFLUSH (1 << 8)
+# define RB2D_DC_3D_CACHE_AUTOFLUSH (2 << 8)
+# define R200_RB2D_DC_2D_CACHE_AUTOFREE (1 << 10)
+# define R200_RB2D_DC_3D_CACHE_AUTOFREE (2 << 10)
+# define RB2D_DC_FORCE_RMW (1 << 16)
+# define R300_RB2D_DC_ENABLE (1 << 17)
+# define RB2D_DC_DISABLE_RI_FILL (1 << 24)
+# define RB2D_DC_DISABLE_RI_READ (1 << 25)
+# define RB2D_DC_DISABLE_MASK_CHK (1 << 26)
+#define RB2D_DSTCACHE_CTLSTAT 0x342c
+# define RB2D_DC_FLUSH (3 << 0)
+# define RB2D_DC_FREE (3 << 2)
+# define RB2D_DC_FLUSH_ALL 0xf
+# define RB2D_DC_BUSY (1 << 31)
+#define RB3D_DSTCACHE_MODE 0x3258
+# define RB3D_DC_CACHE_ENABLE (0)
+# define RB3D_DC_2D_CACHE_DISABLE (1)
+# define RB3D_DC_3D_CACHE_DISABLE (2)
+# define RB3D_DC_CACHE_DISABLE (3)
+# define RB3D_DC_2D_CACHE_LINESIZE_128 (1 << 2)
+# define RB3D_DC_3D_CACHE_LINESIZE_128 (2 << 2)
+# define RB3D_DC_2D_CACHE_AUTOFLUSH (1 << 8)
+# define RB3D_DC_3D_CACHE_AUTOFLUSH (2 << 8)
+# define R200_RB3D_DC_2D_CACHE_AUTOFREE (1 << 10)
+# define R200_RB3D_DC_3D_CACHE_AUTOFREE (2 << 10)
+# define RB3D_DC_FORCE_RMW (1 << 16)
+# define R300_RB3D_DC_ENABLE (1 << 17)
+# define RB3D_DC_DISABLE_RI_FILL (1 << 24)
+# define RB3D_DC_DISABLE_RI_READ (1 << 25)
+# define RB3D_DC_DISABLE_MASK_CHK (1 << 26)
+#define RB3D_DSTCACHE_CTLSTAT 0x325C
+# define RB3D_DC_FLUSH (3 << 0)
+# define RB3D_DC_FREE (3 << 2)
+# define RB3D_DC_FLUSH_ALL 0xf
+# define RB3D_DC_BUSY (1 << 31)
+#define REG_BASE 0x0f18 /* PCI */
+#define REGPROG_INF 0x0f09 /* PCI */
+#define REVISION_ID 0x0f08 /* PCI */
+
+#define SC_BOTTOM 0x164c
+#define SC_BOTTOM_RIGHT 0x16f0
+#define SC_BOTTOM_RIGHT_C 0x1c8c
+#define SC_LEFT 0x1640
+#define SC_RIGHT 0x1644
+#define SC_TOP 0x1648
+#define SC_TOP_LEFT 0x16ec
+#define SC_TOP_LEFT_C 0x1c88
+# define SC_SIGN_MASK_LO 0x8000
+# define SC_SIGN_MASK_HI 0x80000000
+#define SCLK_CNTL 0x000d /* PLL */
+# define SCLK_SRC_SEL_MASK 0x0007
+# define DYN_STOP_LAT_MASK 0x00007ff8
+# define CP_MAX_DYN_STOP_LAT 0x0008
+# define SCLK_FORCEON_MASK 0xffff8000
+# define SCLK_FORCE_DISP2 (1<<15)
+# define SCLK_FORCE_CP (1<<16)
+# define SCLK_FORCE_HDP (1<<17)
+# define SCLK_FORCE_DISP1 (1<<18)
+# define SCLK_FORCE_TOP (1<<19)
+# define SCLK_FORCE_E2 (1<<20)
+# define SCLK_FORCE_SE (1<<21)
+# define SCLK_FORCE_IDCT (1<<22)
+# define SCLK_FORCE_VIP (1<<23)
+# define SCLK_FORCE_RE (1<<24)
+# define SCLK_FORCE_PB (1<<25)
+# define SCLK_FORCE_TAM (1<<26)
+# define SCLK_FORCE_TDM (1<<27)
+# define SCLK_FORCE_RB (1<<28)
+# define SCLK_FORCE_TV_SCLK (1<<29)
+# define SCLK_FORCE_SUBPIC (1<<30)
+# define SCLK_FORCE_OV0 (1<<31)
+# define R300_SCLK_FORCE_VAP (1<<21)
+# define R300_SCLK_FORCE_SR (1<<25)
+# define R300_SCLK_FORCE_PX (1<<26)
+# define R300_SCLK_FORCE_TX (1<<27)
+# define R300_SCLK_FORCE_US (1<<28)
+# define R300_SCLK_FORCE_SU (1<<30)
+#define R300_SCLK_CNTL2 0x1e /* PLL */
+# define R300_SCLK_TCL_MAX_DYN_STOP_LAT (1<<10)
+# define R300_SCLK_GA_MAX_DYN_STOP_LAT (1<<11)
+# define R300_SCLK_CBA_MAX_DYN_STOP_LAT (1<<12)
+# define R300_SCLK_FORCE_TCL (1<<13)
+# define R300_SCLK_FORCE_CBA (1<<14)
+# define R300_SCLK_FORCE_GA (1<<15)
+#define SCLK_MORE_CNTL 0x0035 /* PLL */
+# define SCLK_MORE_MAX_DYN_STOP_LAT 0x0007
+# define SCLK_MORE_FORCEON 0x0700
+#define SDRAM_MODE_REG 0x0158
+#define SEQ8_DATA 0x03c5 /* VGA */
+#define SEQ8_IDX 0x03c4 /* VGA */
+#define SNAPSHOT_F_COUNT 0x0244
+#define SNAPSHOT_VH_COUNTS 0x0240
+#define SNAPSHOT_VIF_COUNT 0x024c
+#define SRC_OFFSET 0x15ac
+#define SRC_PITCH 0x15b0
+#define SRC_PITCH_OFFSET 0x1428
+#define SRC_SC_BOTTOM 0x165c
+#define SRC_SC_BOTTOM_RIGHT 0x16f4
+#define SRC_SC_RIGHT 0x1654
+#define SRC_X 0x1414
+#define SRC_X_Y 0x1590
+#define SRC_Y 0x1418
+#define SRC_Y_X 0x1434
+#define STATUS 0x0f06 /* PCI */
+#define SUB_CLASS 0x0f0a /* PCI */
+#define SURFACE_CNTL 0x0b00
+# define SURF_TRANSLATION_DIS (1 << 8)
+# define NONSURF_AP0_SWP_16BPP (1 << 20)
+# define NONSURF_AP0_SWP_32BPP (1 << 21)
+# define NONSURF_AP1_SWP_16BPP (1 << 22)
+# define NONSURF_AP1_SWP_32BPP (1 << 23)
+#define SURFACE0_INFO 0x0b0c
+#define SURFACE0_LOWER_BOUND 0x0b04
+#define SURFACE0_UPPER_BOUND 0x0b08
+#define SURFACE1_INFO 0x0b1c
+#define SURFACE1_LOWER_BOUND 0x0b14
+#define SURFACE1_UPPER_BOUND 0x0b18
+#define SURFACE2_INFO 0x0b2c
+#define SURFACE2_LOWER_BOUND 0x0b24
+#define SURFACE2_UPPER_BOUND 0x0b28
+#define SURFACE3_INFO 0x0b3c
+#define SURFACE3_LOWER_BOUND 0x0b34
+#define SURFACE3_UPPER_BOUND 0x0b38
+#define SURFACE4_INFO 0x0b4c
+#define SURFACE4_LOWER_BOUND 0x0b44
+#define SURFACE4_UPPER_BOUND 0x0b48
+#define SURFACE5_INFO 0x0b5c
+#define SURFACE5_LOWER_BOUND 0x0b54
+#define SURFACE5_UPPER_BOUND 0x0b58
+#define SURFACE6_INFO 0x0b6c
+#define SURFACE6_LOWER_BOUND 0x0b64
+#define SURFACE6_UPPER_BOUND 0x0b68
+#define SURFACE7_INFO 0x0b7c
+#define SURFACE7_LOWER_BOUND 0x0b74
+#define SURFACE7_UPPER_BOUND 0x0b78
+#define SW_SEMAPHORE 0x013c
+
+#define TEST_DEBUG_CNTL 0x0120
+#define TEST_DEBUG_MUX 0x0124
+#define TEST_DEBUG_OUT 0x012c
+#define TMDS_PLL_CNTL 0x02a8
+#define TMDS_TRANSMITTER_CNTL 0x02a4
+# define TMDS_TRANSMITTER_PLLEN 1
+# define TMDS_TRANSMITTER_PLLRST 2
+#define TRAIL_BRES_DEC 0x1614
+#define TRAIL_BRES_ERR 0x160c
+#define TRAIL_BRES_INC 0x1610
+#define TRAIL_X 0x1618
+#define TRAIL_X_SUB 0x1620
+
+#define VCLK_ECP_CNTL 0x0008 /* PLL */
+# define VCLK_SRC_SEL_MASK 0x03
+# define VCLK_SRC_SEL_CPUCLK 0x00
+# define VCLK_SRC_SEL_PSCANCLK 0x01
+# define VCLK_SRC_SEL_BYTECLK 0x02
+# define VCLK_SRC_SEL_PPLLCLK 0x03
+# define PIXCLK_ALWAYS_ONb (1<<6)
+# define PIXCLK_DAC_ALWAYS_ONb (1<<7)
+# define R300_DISP_DAC_PIXCLK_DAC_BLANK_OFF (1<<23)
+
+#define VGA_DDA_CONFIG 0x02e8
+#define VGA_DDA_ON_OFF 0x02ec
+#define VID_BUFFER_CONTROL 0x0900
+#define VIDEOMUX_CNTL 0x0190
+#define VIPH_CONTROL 0x0c40 /* ? */
+
+#define WAIT_UNTIL 0x1720
+# define WAIT_CRTC_PFLIP (1 << 0)
+# define R300_WAIT_2D_IDLE (1 << 0)
+# define R300_WAIT_3D_IDLE (2 << 0)
+# define R300_WAIT_2D_IDLECLEAN (3 << 0)
+# define R300_WAIT_3D_IDLECLEAN (4 << 0)
+# define WAIT_2D_IDLE (1 << 14)
+# define WAIT_3D_IDLE (1 << 15)
+# define WAIT_2D_IDLECLEAN (1 << 16)
+# define WAIT_3D_IDLECLEAN (1 << 17)
+# define WAIT_HOST_IDLECLEAN (1 << 18)
+
+#define ISYNC_CNTL 0x1724
+# define ISYNC_ANY2D_IDLE3D (1 << 0)
+# define ISYNC_ANY3D_IDLE2D (1 << 1)
+# define ISYNC_TRIG2D_IDLE3D (1 << 2)
+# define ISYNC_TRIG3D_IDLE2D (1 << 3)
+# define ISYNC_WAIT_IDLEGUI (1 << 4)
+# define ISYNC_CPSCRATCH_IDLEGUI (1 << 5)
+
+#define X_MPLL_REF_FB_DIV 0x000a /* PLL */
+#define XCLK_CNTL 0x000d /* PLL */
+#define XDLL_CNTL 0x000c /* PLL */
+#define XPLL_CNTL 0x000b /* PLL */
+
+
+
+ /* Registers for 3D/TCL */
+#define PP_BORDER_COLOR_0 0x1d40
+#define PP_BORDER_COLOR_1 0x1d44
+#define PP_BORDER_COLOR_2 0x1d48
+#define PP_CNTL 0x1c38
+# define STIPPLE_ENABLE (1 << 0)
+# define SCISSOR_ENABLE (1 << 1)
+# define PATTERN_ENABLE (1 << 2)
+# define SHADOW_ENABLE (1 << 3)
+# define TEX_ENABLE_MASK (0xf << 4)
+# define TEX_0_ENABLE (1 << 4)
+# define TEX_1_ENABLE (1 << 5)
+# define TEX_2_ENABLE (1 << 6)
+# define TEX_3_ENABLE (1 << 7)
+# define TEX_BLEND_ENABLE_MASK (0xf << 12)
+# define TEX_BLEND_0_ENABLE (1 << 12)
+# define TEX_BLEND_1_ENABLE (1 << 13)
+# define TEX_BLEND_2_ENABLE (1 << 14)
+# define TEX_BLEND_3_ENABLE (1 << 15)
+# define PLANAR_YUV_ENABLE (1 << 20)
+# define SPECULAR_ENABLE (1 << 21)
+# define FOG_ENABLE (1 << 22)
+# define ALPHA_TEST_ENABLE (1 << 23)
+# define ANTI_ALIAS_NONE (0 << 24)
+# define ANTI_ALIAS_LINE (1 << 24)
+# define ANTI_ALIAS_POLY (2 << 24)
+# define ANTI_ALIAS_LINE_POLY (3 << 24)
+# define BUMP_MAP_ENABLE (1 << 26)
+# define BUMPED_MAP_T0 (0 << 27)
+# define BUMPED_MAP_T1 (1 << 27)
+# define BUMPED_MAP_T2 (2 << 27)
+# define TEX_3D_ENABLE_0 (1 << 29)
+# define TEX_3D_ENABLE_1 (1 << 30)
+# define MC_ENABLE (1 << 31)
+#define PP_FOG_COLOR 0x1c18
+# define FOG_COLOR_MASK 0x00ffffff
+# define FOG_VERTEX (0 << 24)
+# define FOG_TABLE (1 << 24)
+# define FOG_USE_DEPTH (0 << 25)
+# define FOG_USE_DIFFUSE_ALPHA (2 << 25)
+# define FOG_USE_SPEC_ALPHA (3 << 25)
+#define PP_LUM_MATRIX 0x1d00
+#define PP_MISC 0x1c14
+# define REF_ALPHA_MASK 0x000000ff
+# define ALPHA_TEST_FAIL (0 << 8)
+# define ALPHA_TEST_LESS (1 << 8)
+# define ALPHA_TEST_LEQUAL (2 << 8)
+# define ALPHA_TEST_EQUAL (3 << 8)
+# define ALPHA_TEST_GEQUAL (4 << 8)
+# define ALPHA_TEST_GREATER (5 << 8)
+# define ALPHA_TEST_NEQUAL (6 << 8)
+# define ALPHA_TEST_PASS (7 << 8)
+# define ALPHA_TEST_OP_MASK (7 << 8)
+# define CHROMA_FUNC_FAIL (0 << 16)
+# define CHROMA_FUNC_PASS (1 << 16)
+# define CHROMA_FUNC_NEQUAL (2 << 16)
+# define CHROMA_FUNC_EQUAL (3 << 16)
+# define CHROMA_KEY_NEAREST (0 << 18)
+# define CHROMA_KEY_ZERO (1 << 18)
+# define SHADOW_ID_AUTO_INC (1 << 20)
+# define SHADOW_FUNC_EQUAL (0 << 21)
+# define SHADOW_FUNC_NEQUAL (1 << 21)
+# define SHADOW_PASS_1 (0 << 22)
+# define SHADOW_PASS_2 (1 << 22)
+# define RIGHT_HAND_CUBE_D3D (0 << 24)
+# define RIGHT_HAND_CUBE_OGL (1 << 24)
+#define PP_ROT_MATRIX_0 0x1d58
+#define PP_ROT_MATRIX_1 0x1d5c
+#define PP_TXFILTER_0 0x1c54
+#define PP_TXFILTER_1 0x1c6c
+#define PP_TXFILTER_2 0x1c84
+# define MAG_FILTER_NEAREST (0 << 0)
+# define MAG_FILTER_LINEAR (1 << 0)
+# define MAG_FILTER_MASK (1 << 0)
+# define MIN_FILTER_NEAREST (0 << 1)
+# define MIN_FILTER_LINEAR (1 << 1)
+# define MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
+# define MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
+# define MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
+# define MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
+# define MIN_FILTER_ANISO_NEAREST (8 << 1)
+# define MIN_FILTER_ANISO_LINEAR (9 << 1)
+# define MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
+# define MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
+# define MIN_FILTER_MASK (15 << 1)
+# define MAX_ANISO_1_TO_1 (0 << 5)
+# define MAX_ANISO_2_TO_1 (1 << 5)
+# define MAX_ANISO_4_TO_1 (2 << 5)
+# define MAX_ANISO_8_TO_1 (3 << 5)
+# define MAX_ANISO_16_TO_1 (4 << 5)
+# define MAX_ANISO_MASK (7 << 5)
+# define LOD_BIAS_MASK (0xff << 8)
+# define LOD_BIAS_SHIFT 8
+# define MAX_MIP_LEVEL_MASK (0x0f << 16)
+# define MAX_MIP_LEVEL_SHIFT 16
+# define YUV_TO_RGB (1 << 20)
+# define YUV_TEMPERATURE_COOL (0 << 21)
+# define YUV_TEMPERATURE_HOT (1 << 21)
+# define YUV_TEMPERATURE_MASK (1 << 21)
+# define WRAPEN_S (1 << 22)
+# define CLAMP_S_WRAP (0 << 23)
+# define CLAMP_S_MIRROR (1 << 23)
+# define CLAMP_S_CLAMP_LAST (2 << 23)
+# define CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
+# define CLAMP_S_CLAMP_BORDER (4 << 23)
+# define CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
+# define CLAMP_S_CLAMP_GL (6 << 23)
+# define CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
+# define CLAMP_S_MASK (7 << 23)
+# define WRAPEN_T (1 << 26)
+# define CLAMP_T_WRAP (0 << 27)
+# define CLAMP_T_MIRROR (1 << 27)
+# define CLAMP_T_CLAMP_LAST (2 << 27)
+# define CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
+# define CLAMP_T_CLAMP_BORDER (4 << 27)
+# define CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
+# define CLAMP_T_CLAMP_GL (6 << 27)
+# define CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
+# define CLAMP_T_MASK (7 << 27)
+# define BORDER_MODE_OGL (0 << 31)
+# define BORDER_MODE_D3D (1 << 31)
+#define PP_TXFORMAT_0 0x1c58
+#define PP_TXFORMAT_1 0x1c70
+#define PP_TXFORMAT_2 0x1c88
+# define TXFORMAT_I8 (0 << 0)
+# define TXFORMAT_AI88 (1 << 0)
+# define TXFORMAT_RGB332 (2 << 0)
+# define TXFORMAT_ARGB1555 (3 << 0)
+# define TXFORMAT_RGB565 (4 << 0)
+# define TXFORMAT_ARGB4444 (5 << 0)
+# define TXFORMAT_ARGB8888 (6 << 0)
+# define TXFORMAT_RGBA8888 (7 << 0)
+# define TXFORMAT_Y8 (8 << 0)
+# define TXFORMAT_VYUY422 (10 << 0)
+# define TXFORMAT_YVYU422 (11 << 0)
+# define TXFORMAT_DXT1 (12 << 0)
+# define TXFORMAT_DXT23 (14 << 0)
+# define TXFORMAT_DXT45 (15 << 0)
+# define TXFORMAT_FORMAT_MASK (31 << 0)
+# define TXFORMAT_FORMAT_SHIFT 0
+# define TXFORMAT_APPLE_YUV_MODE (1 << 5)
+# define TXFORMAT_ALPHA_IN_MAP (1 << 6)
+# define TXFORMAT_NON_POWER2 (1 << 7)
+# define TXFORMAT_WIDTH_MASK (15 << 8)
+# define TXFORMAT_WIDTH_SHIFT 8
+# define TXFORMAT_HEIGHT_MASK (15 << 12)
+# define TXFORMAT_HEIGHT_SHIFT 12
+# define TXFORMAT_F5_WIDTH_MASK (15 << 16)
+# define TXFORMAT_F5_WIDTH_SHIFT 16
+# define TXFORMAT_F5_HEIGHT_MASK (15 << 20)
+# define TXFORMAT_F5_HEIGHT_SHIFT 20
+# define TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
+# define TXFORMAT_ST_ROUTE_MASK (3 << 24)
+# define TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
+# define TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
+# define TXFORMAT_ENDIAN_NO_SWAP (0 << 26)
+# define TXFORMAT_ENDIAN_16BPP_SWAP (1 << 26)
+# define TXFORMAT_ENDIAN_32BPP_SWAP (2 << 26)
+# define TXFORMAT_ENDIAN_HALFDW_SWAP (3 << 26)
+# define TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
+# define TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
+# define TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
+# define TXFORMAT_PERSPECTIVE_ENABLE (1 << 31)
+#define PP_CUBIC_FACES_0 0x1d24
+#define PP_CUBIC_FACES_1 0x1d28
+#define PP_CUBIC_FACES_2 0x1d2c
+# define FACE_WIDTH_1_SHIFT 0
+# define FACE_HEIGHT_1_SHIFT 4
+# define FACE_WIDTH_1_MASK (0xf << 0)
+# define FACE_HEIGHT_1_MASK (0xf << 4)
+# define FACE_WIDTH_2_SHIFT 8
+# define FACE_HEIGHT_2_SHIFT 12
+# define FACE_WIDTH_2_MASK (0xf << 8)
+# define FACE_HEIGHT_2_MASK (0xf << 12)
+# define FACE_WIDTH_3_SHIFT 16
+# define FACE_HEIGHT_3_SHIFT 20
+# define FACE_WIDTH_3_MASK (0xf << 16)
+# define FACE_HEIGHT_3_MASK (0xf << 20)
+# define FACE_WIDTH_4_SHIFT 24
+# define FACE_HEIGHT_4_SHIFT 28
+# define FACE_WIDTH_4_MASK (0xf << 24)
+# define FACE_HEIGHT_4_MASK (0xf << 28)
+
+#define PP_TXOFFSET_0 0x1c5c
+#define PP_TXOFFSET_1 0x1c74
+#define PP_TXOFFSET_2 0x1c8c
+# define TXO_ENDIAN_NO_SWAP (0 << 0)
+# define TXO_ENDIAN_BYTE_SWAP (1 << 0)
+# define TXO_ENDIAN_WORD_SWAP (2 << 0)
+# define TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+# define TXO_MACRO_LINEAR (0 << 2)
+# define TXO_MACRO_TILE (1 << 2)
+# define TXO_MICRO_LINEAR (0 << 3)
+# define TXO_MICRO_TILE_X2 (1 << 3)
+# define TXO_MICRO_TILE_OPT (2 << 3)
+# define TXO_OFFSET_MASK 0xffffffe0
+# define TXO_OFFSET_SHIFT 5
+
+#define PP_CUBIC_OFFSET_T0_0 0x1dd0 /* bits [31:5] */
+#define PP_CUBIC_OFFSET_T0_1 0x1dd4
+#define PP_CUBIC_OFFSET_T0_2 0x1dd8
+#define PP_CUBIC_OFFSET_T0_3 0x1ddc
+#define PP_CUBIC_OFFSET_T0_4 0x1de0
+#define PP_CUBIC_OFFSET_T1_0 0x1e00
+#define PP_CUBIC_OFFSET_T1_1 0x1e04
+#define PP_CUBIC_OFFSET_T1_2 0x1e08
+#define PP_CUBIC_OFFSET_T1_3 0x1e0c
+#define PP_CUBIC_OFFSET_T1_4 0x1e10
+#define PP_CUBIC_OFFSET_T2_0 0x1e14
+#define PP_CUBIC_OFFSET_T2_1 0x1e18
+#define PP_CUBIC_OFFSET_T2_2 0x1e1c
+#define PP_CUBIC_OFFSET_T2_3 0x1e20
+#define PP_CUBIC_OFFSET_T2_4 0x1e24
+
+#define PP_TEX_SIZE_0 0x1d04 /* NPOT */
+#define PP_TEX_SIZE_1 0x1d0c
+#define PP_TEX_SIZE_2 0x1d14
+# define TEX_USIZE_MASK (0x7ff << 0)
+# define TEX_USIZE_SHIFT 0
+# define TEX_VSIZE_MASK (0x7ff << 16)
+# define TEX_VSIZE_SHIFT 16
+# define SIGNED_RGB_MASK (1 << 30)
+# define SIGNED_RGB_SHIFT 30
+# define SIGNED_ALPHA_MASK (1 << 31)
+# define SIGNED_ALPHA_SHIFT 31
+#define PP_TEX_PITCH_0 0x1d08 /* NPOT */
+#define PP_TEX_PITCH_1 0x1d10 /* NPOT */
+#define PP_TEX_PITCH_2 0x1d18 /* NPOT */
+/* note: bits 13-5: 32 byte aligned stride of texture map */
+
+#define PP_TXCBLEND_0 0x1c60
+#define PP_TXCBLEND_1 0x1c78
+#define PP_TXCBLEND_2 0x1c90
+# define COLOR_ARG_A_SHIFT 0
+# define COLOR_ARG_A_MASK (0x1f << 0)
+# define COLOR_ARG_A_ZERO (0 << 0)
+# define COLOR_ARG_A_CURRENT_COLOR (2 << 0)
+# define COLOR_ARG_A_CURRENT_ALPHA (3 << 0)
+# define COLOR_ARG_A_DIFFUSE_COLOR (4 << 0)
+# define COLOR_ARG_A_DIFFUSE_ALPHA (5 << 0)
+# define COLOR_ARG_A_SPECULAR_COLOR (6 << 0)
+# define COLOR_ARG_A_SPECULAR_ALPHA (7 << 0)
+# define COLOR_ARG_A_TFACTOR_COLOR (8 << 0)
+# define COLOR_ARG_A_TFACTOR_ALPHA (9 << 0)
+# define COLOR_ARG_A_T0_COLOR (10 << 0)
+# define COLOR_ARG_A_T0_ALPHA (11 << 0)
+# define COLOR_ARG_A_T1_COLOR (12 << 0)
+# define COLOR_ARG_A_T1_ALPHA (13 << 0)
+# define COLOR_ARG_A_T2_COLOR (14 << 0)
+# define COLOR_ARG_A_T2_ALPHA (15 << 0)
+# define COLOR_ARG_A_T3_COLOR (16 << 0)
+# define COLOR_ARG_A_T3_ALPHA (17 << 0)
+# define COLOR_ARG_B_SHIFT 5
+# define COLOR_ARG_B_MASK (0x1f << 5)
+# define COLOR_ARG_B_ZERO (0 << 5)
+# define COLOR_ARG_B_CURRENT_COLOR (2 << 5)
+# define COLOR_ARG_B_CURRENT_ALPHA (3 << 5)
+# define COLOR_ARG_B_DIFFUSE_COLOR (4 << 5)
+# define COLOR_ARG_B_DIFFUSE_ALPHA (5 << 5)
+# define COLOR_ARG_B_SPECULAR_COLOR (6 << 5)
+# define COLOR_ARG_B_SPECULAR_ALPHA (7 << 5)
+# define COLOR_ARG_B_TFACTOR_COLOR (8 << 5)
+# define COLOR_ARG_B_TFACTOR_ALPHA (9 << 5)
+# define COLOR_ARG_B_T0_COLOR (10 << 5)
+# define COLOR_ARG_B_T0_ALPHA (11 << 5)
+# define COLOR_ARG_B_T1_COLOR (12 << 5)
+# define COLOR_ARG_B_T1_ALPHA (13 << 5)
+# define COLOR_ARG_B_T2_COLOR (14 << 5)
+# define COLOR_ARG_B_T2_ALPHA (15 << 5)
+# define COLOR_ARG_B_T3_COLOR (16 << 5)
+# define COLOR_ARG_B_T3_ALPHA (17 << 5)
+# define COLOR_ARG_C_SHIFT 10
+# define COLOR_ARG_C_MASK (0x1f << 10)
+# define COLOR_ARG_C_ZERO (0 << 10)
+# define COLOR_ARG_C_CURRENT_COLOR (2 << 10)
+# define COLOR_ARG_C_CURRENT_ALPHA (3 << 10)
+# define COLOR_ARG_C_DIFFUSE_COLOR (4 << 10)
+# define COLOR_ARG_C_DIFFUSE_ALPHA (5 << 10)
+# define COLOR_ARG_C_SPECULAR_COLOR (6 << 10)
+# define COLOR_ARG_C_SPECULAR_ALPHA (7 << 10)
+# define COLOR_ARG_C_TFACTOR_COLOR (8 << 10)
+# define COLOR_ARG_C_TFACTOR_ALPHA (9 << 10)
+# define COLOR_ARG_C_T0_COLOR (10 << 10)
+# define COLOR_ARG_C_T0_ALPHA (11 << 10)
+# define COLOR_ARG_C_T1_COLOR (12 << 10)
+# define COLOR_ARG_C_T1_ALPHA (13 << 10)
+# define COLOR_ARG_C_T2_COLOR (14 << 10)
+# define COLOR_ARG_C_T2_ALPHA (15 << 10)
+# define COLOR_ARG_C_T3_COLOR (16 << 10)
+# define COLOR_ARG_C_T3_ALPHA (17 << 10)
+# define COMP_ARG_A (1 << 15)
+# define COMP_ARG_A_SHIFT 15
+# define COMP_ARG_B (1 << 16)
+# define COMP_ARG_B_SHIFT 16
+# define COMP_ARG_C (1 << 17)
+# define COMP_ARG_C_SHIFT 17
+# define BLEND_CTL_MASK (7 << 18)
+# define BLEND_CTL_ADD (0 << 18)
+# define BLEND_CTL_SUBTRACT (1 << 18)
+# define BLEND_CTL_ADDSIGNED (2 << 18)
+# define BLEND_CTL_BLEND (3 << 18)
+# define BLEND_CTL_DOT3 (4 << 18)
+# define SCALE_SHIFT 21
+# define SCALE_MASK (3 << 21)
+# define SCALE_1X (0 << 21)
+# define SCALE_2X (1 << 21)
+# define SCALE_4X (2 << 21)
+# define CLAMP_TX (1 << 23)
+# define T0_EQ_TCUR (1 << 24)
+# define T1_EQ_TCUR (1 << 25)
+# define T2_EQ_TCUR (1 << 26)
+# define T3_EQ_TCUR (1 << 27)
+# define COLOR_ARG_MASK 0x1f
+# define COMP_ARG_SHIFT 15
+#define PP_TXABLEND_0 0x1c64
+#define PP_TXABLEND_1 0x1c7c
+#define PP_TXABLEND_2 0x1c94
+# define ALPHA_ARG_A_SHIFT 0
+# define ALPHA_ARG_A_MASK (0xf << 0)
+# define ALPHA_ARG_A_ZERO (0 << 0)
+# define ALPHA_ARG_A_CURRENT_ALPHA (1 << 0)
+# define ALPHA_ARG_A_DIFFUSE_ALPHA (2 << 0)
+# define ALPHA_ARG_A_SPECULAR_ALPHA (3 << 0)
+# define ALPHA_ARG_A_TFACTOR_ALPHA (4 << 0)
+# define ALPHA_ARG_A_T0_ALPHA (5 << 0)
+# define ALPHA_ARG_A_T1_ALPHA (6 << 0)
+# define ALPHA_ARG_A_T2_ALPHA (7 << 0)
+# define ALPHA_ARG_A_T3_ALPHA (8 << 0)
+# define ALPHA_ARG_B_SHIFT 4
+# define ALPHA_ARG_B_MASK (0xf << 4)
+# define ALPHA_ARG_B_ZERO (0 << 4)
+# define ALPHA_ARG_B_CURRENT_ALPHA (1 << 4)
+# define ALPHA_ARG_B_DIFFUSE_ALPHA (2 << 4)
+# define ALPHA_ARG_B_SPECULAR_ALPHA (3 << 4)
+# define ALPHA_ARG_B_TFACTOR_ALPHA (4 << 4)
+# define ALPHA_ARG_B_T0_ALPHA (5 << 4)
+# define ALPHA_ARG_B_T1_ALPHA (6 << 4)
+# define ALPHA_ARG_B_T2_ALPHA (7 << 4)
+# define ALPHA_ARG_B_T3_ALPHA (8 << 4)
+# define ALPHA_ARG_C_SHIFT 8
+# define ALPHA_ARG_C_MASK (0xf << 8)
+# define ALPHA_ARG_C_ZERO (0 << 8)
+# define ALPHA_ARG_C_CURRENT_ALPHA (1 << 8)
+# define ALPHA_ARG_C_DIFFUSE_ALPHA (2 << 8)
+# define ALPHA_ARG_C_SPECULAR_ALPHA (3 << 8)
+# define ALPHA_ARG_C_TFACTOR_ALPHA (4 << 8)
+# define ALPHA_ARG_C_T0_ALPHA (5 << 8)
+# define ALPHA_ARG_C_T1_ALPHA (6 << 8)
+# define ALPHA_ARG_C_T2_ALPHA (7 << 8)
+# define ALPHA_ARG_C_T3_ALPHA (8 << 8)
+# define DOT_ALPHA_DONT_REPLICATE (1 << 9)
+# define ALPHA_ARG_MASK 0xf
+
+#define PP_TFACTOR_0 0x1c68
+#define PP_TFACTOR_1 0x1c80
+#define PP_TFACTOR_2 0x1c98
+
+#define RB3D_BLENDCNTL 0x1c20
+# define COMB_FCN_MASK (3 << 12)
+# define COMB_FCN_ADD_CLAMP (0 << 12)
+# define COMB_FCN_ADD_NOCLAMP (1 << 12)
+# define COMB_FCN_SUB_CLAMP (2 << 12)
+# define COMB_FCN_SUB_NOCLAMP (3 << 12)
+# define SRC_BLEND_GL_ZERO (32 << 16)
+# define SRC_BLEND_GL_ONE (33 << 16)
+# define SRC_BLEND_GL_SRC_COLOR (34 << 16)
+# define SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
+# define SRC_BLEND_GL_DST_COLOR (36 << 16)
+# define SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
+# define SRC_BLEND_GL_SRC_ALPHA (38 << 16)
+# define SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
+# define SRC_BLEND_GL_DST_ALPHA (40 << 16)
+# define SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
+# define SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
+# define SRC_BLEND_MASK (63 << 16)
+# define DST_BLEND_GL_ZERO (32 << 24)
+# define DST_BLEND_GL_ONE (33 << 24)
+# define DST_BLEND_GL_SRC_COLOR (34 << 24)
+# define DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
+# define DST_BLEND_GL_DST_COLOR (36 << 24)
+# define DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
+# define DST_BLEND_GL_SRC_ALPHA (38 << 24)
+# define DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
+# define DST_BLEND_GL_DST_ALPHA (40 << 24)
+# define DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
+# define DST_BLEND_MASK (63 << 24)
+#define RB3D_CNTL 0x1c3c
+# define ALPHA_BLEND_ENABLE (1 << 0)
+# define PLANE_MASK_ENABLE (1 << 1)
+# define DITHER_ENABLE (1 << 2)
+# define ROUND_ENABLE (1 << 3)
+# define SCALE_DITHER_ENABLE (1 << 4)
+# define DITHER_INIT (1 << 5)
+# define ROP_ENABLE (1 << 6)
+# define STENCIL_ENABLE (1 << 7)
+# define Z_ENABLE (1 << 8)
+# define DEPTH_XZ_OFFEST_ENABLE (1 << 9)
+# define COLOR_FORMAT_ARGB1555 (3 << 10)
+# define COLOR_FORMAT_RGB565 (4 << 10)
+# define COLOR_FORMAT_ARGB8888 (6 << 10)
+# define COLOR_FORMAT_RGB332 (7 << 10)
+# define COLOR_FORMAT_Y8 (8 << 10)
+# define COLOR_FORMAT_RGB8 (9 << 10)
+# define COLOR_FORMAT_YUV422_VYUY (11 << 10)
+# define COLOR_FORMAT_YUV422_YVYU (12 << 10)
+# define COLOR_FORMAT_AVYU (14 << 10)
+# define COLOR_FORMAT_ARGB4444 (15 << 10)
+# define CLRCMP_FLIP_ENABLE (1 << 14)
+# define SEPARATE_ALPHA_ENABLE (1 << 16)
+#define RB3D_COLOROFFSET 0x1c40
+# define COLOROFFSET_MASK 0xfffffff0
+#define RB3D_COLORPITCH 0x1c48
+# define COLORPITCH_MASK 0x000001ff8
+# define COLOR_TILE_ENABLE (1 << 16)
+# define COLOR_MICROTILE_ENABLE (1 << 17)
+# define COLOR_ENDIAN_NO_SWAP (0 << 18)
+# define COLOR_ENDIAN_WORD_SWAP (1 << 18)
+# define COLOR_ENDIAN_DWORD_SWAP (2 << 18)
+#define RB3D_DEPTHOFFSET 0x1c24
+#define RB3D_DEPTHPITCH 0x1c28
+# define DEPTHPITCH_MASK 0x00001ff8
+# define DEPTH_ENDIAN_NO_SWAP (0 << 18)
+# define DEPTH_ENDIAN_WORD_SWAP (1 << 18)
+# define DEPTH_ENDIAN_DWORD_SWAP (2 << 18)
+#define RB3D_PLANEMASK 0x1d84
+#define RB3D_ROPCNTL 0x1d80
+# define ROP_MASK (15 << 8)
+# define ROP_CLEAR (0 << 8)
+# define ROP_NOR (1 << 8)
+# define ROP_AND_INVERTED (2 << 8)
+# define ROP_COPY_INVERTED (3 << 8)
+# define ROP_AND_REVERSE (4 << 8)
+# define ROP_INVERT (5 << 8)
+# define ROP_XOR (6 << 8)
+# define ROP_NAND (7 << 8)
+# define ROP_AND (8 << 8)
+# define ROP_EQUIV (9 << 8)
+# define ROP_NOOP (10 << 8)
+# define ROP_OR_INVERTED (11 << 8)
+# define ROP_COPY (12 << 8)
+# define ROP_OR_REVERSE (13 << 8)
+# define ROP_OR (14 << 8)
+# define ROP_SET (15 << 8)
+#define RB3D_STENCILREFMASK 0x1d7c
+# define STENCIL_REF_SHIFT 0
+# define STENCIL_REF_MASK (0xff << 0)
+# define STENCIL_MASK_SHIFT 16
+# define STENCIL_VALUE_MASK (0xff << 16)
+# define STENCIL_WRITEMASK_SHIFT 24
+# define STENCIL_WRITE_MASK (0xff << 24)
+#define RB3D_ZSTENCILCNTL 0x1c2c
+# define DEPTH_FORMAT_MASK (0xf << 0)
+# define DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
+# define DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
+# define DEPTH_FORMAT_24BIT_FLOAT_Z (3 << 0)
+# define DEPTH_FORMAT_32BIT_INT_Z (4 << 0)
+# define DEPTH_FORMAT_32BIT_FLOAT_Z (5 << 0)
+# define DEPTH_FORMAT_16BIT_FLOAT_W (7 << 0)
+# define DEPTH_FORMAT_24BIT_FLOAT_W (9 << 0)
+# define DEPTH_FORMAT_32BIT_FLOAT_W (11 << 0)
+# define Z_TEST_NEVER (0 << 4)
+# define Z_TEST_LESS (1 << 4)
+# define Z_TEST_LEQUAL (2 << 4)
+# define Z_TEST_EQUAL (3 << 4)
+# define Z_TEST_GEQUAL (4 << 4)
+# define Z_TEST_GREATER (5 << 4)
+# define Z_TEST_NEQUAL (6 << 4)
+# define Z_TEST_ALWAYS (7 << 4)
+# define Z_TEST_MASK (7 << 4)
+# define STENCIL_TEST_NEVER (0 << 12)
+# define STENCIL_TEST_LESS (1 << 12)
+# define STENCIL_TEST_LEQUAL (2 << 12)
+# define STENCIL_TEST_EQUAL (3 << 12)
+# define STENCIL_TEST_GEQUAL (4 << 12)
+# define STENCIL_TEST_GREATER (5 << 12)
+# define STENCIL_TEST_NEQUAL (6 << 12)
+# define STENCIL_TEST_ALWAYS (7 << 12)
+# define STENCIL_TEST_MASK (0x7 << 12)
+# define STENCIL_FAIL_KEEP (0 << 16)
+# define STENCIL_FAIL_ZERO (1 << 16)
+# define STENCIL_FAIL_REPLACE (2 << 16)
+# define STENCIL_FAIL_INC (3 << 16)
+# define STENCIL_FAIL_DEC (4 << 16)
+# define STENCIL_FAIL_INVERT (5 << 16)
+# define STENCIL_FAIL_MASK (0x7 << 16)
+# define STENCIL_ZPASS_KEEP (0 << 20)
+# define STENCIL_ZPASS_ZERO (1 << 20)
+# define STENCIL_ZPASS_REPLACE (2 << 20)
+# define STENCIL_ZPASS_INC (3 << 20)
+# define STENCIL_ZPASS_DEC (4 << 20)
+# define STENCIL_ZPASS_INVERT (5 << 20)
+# define STENCIL_ZPASS_MASK (0x7 << 20)
+# define STENCIL_ZFAIL_KEEP (0 << 24)
+# define STENCIL_ZFAIL_ZERO (1 << 24)
+# define STENCIL_ZFAIL_REPLACE (2 << 24)
+# define STENCIL_ZFAIL_INC (3 << 24)
+# define STENCIL_ZFAIL_DEC (4 << 24)
+# define STENCIL_ZFAIL_INVERT (5 << 24)
+# define STENCIL_ZFAIL_MASK (0x7 << 24)
+# define Z_COMPRESSION_ENABLE (1 << 28)
+# define FORCE_Z_DIRTY (1 << 29)
+# define Z_WRITE_ENABLE (1 << 30)
+#define RE_LINE_PATTERN 0x1cd0
+# define LINE_PATTERN_MASK 0x0000ffff
+# define LINE_REPEAT_COUNT_SHIFT 16
+# define LINE_PATTERN_START_SHIFT 24
+# define LINE_PATTERN_LITTLE_BIT_ORDER (0 << 28)
+# define LINE_PATTERN_BIG_BIT_ORDER (1 << 28)
+# define LINE_PATTERN_AUTO_RESET (1 << 29)
+#define RE_LINE_STATE 0x1cd4
+# define LINE_CURRENT_PTR_SHIFT 0
+# define LINE_CURRENT_COUNT_SHIFT 8
+#define RE_MISC 0x26c4
+# define STIPPLE_COORD_MASK 0x1f
+# define STIPPLE_X_OFFSET_SHIFT 0
+# define STIPPLE_X_OFFSET_MASK (0x1f << 0)
+# define STIPPLE_Y_OFFSET_SHIFT 8
+# define STIPPLE_Y_OFFSET_MASK (0x1f << 8)
+# define STIPPLE_LITTLE_BIT_ORDER (0 << 16)
+# define STIPPLE_BIG_BIT_ORDER (1 << 16)
+#define RE_SOLID_COLOR 0x1c1c
+#define RE_POINTSIZE 0x2648
+# define RE_POINTSIZE_SHIFT 0
+# define RE_MAXPOINTSIZE_SHIFT 16
+#define RE_TOP_LEFT 0x26c0
+# define RE_LEFT_SHIFT 0
+# define RE_TOP_SHIFT 16
+#define RE_BOTTOM_RIGHT 0x1c44
+# define RE_RIGHT_SHIFT 0
+# define RE_BOTTOM_SHIFT 16
+
+#define SE_CNTL 0x1c4c
+# define FFACE_CULL_CW (0 << 0)
+# define FFACE_CULL_CCW (1 << 0)
+# define FFACE_CULL_DIR_MASK (1 << 0)
+# define BFACE_CULL (0 << 1)
+# define BFACE_SOLID (3 << 1)
+# define FFACE_CULL (0 << 3)
+# define FFACE_SOLID (3 << 3)
+# define FFACE_CULL_MASK (3 << 3)
+# define BADVTX_CULL_DISABLE (1 << 5)
+# define FLAT_SHADE_VTX_0 (0 << 6)
+# define FLAT_SHADE_VTX_1 (1 << 6)
+# define FLAT_SHADE_VTX_2 (2 << 6)
+# define FLAT_SHADE_VTX_LAST (3 << 6)
+# define DIFFUSE_SHADE_SOLID (0 << 8)
+# define DIFFUSE_SHADE_FLAT (1 << 8)
+# define DIFFUSE_SHADE_GOURAUD (2 << 8)
+# define DIFFUSE_SHADE_MASK (3 << 8)
+# define ALPHA_SHADE_SOLID (0 << 10)
+# define ALPHA_SHADE_FLAT (1 << 10)
+# define ALPHA_SHADE_GOURAUD (2 << 10)
+# define ALPHA_SHADE_MASK (3 << 10)
+# define SPECULAR_SHADE_SOLID (0 << 12)
+# define SPECULAR_SHADE_FLAT (1 << 12)
+# define SPECULAR_SHADE_GOURAUD (2 << 12)
+# define SPECULAR_SHADE_MASK (3 << 12)
+# define FOG_SHADE_SOLID (0 << 14)
+# define FOG_SHADE_FLAT (1 << 14)
+# define FOG_SHADE_GOURAUD (2 << 14)
+# define FOG_SHADE_MASK (3 << 14)
+# define ZBIAS_ENABLE_POINT (1 << 16)
+# define ZBIAS_ENABLE_LINE (1 << 17)
+# define ZBIAS_ENABLE_TRI (1 << 18)
+# define WIDELINE_ENABLE (1 << 20)
+# define VPORT_XY_XFORM_ENABLE (1 << 24)
+# define VPORT_Z_XFORM_ENABLE (1 << 25)
+# define VTX_PIX_CENTER_D3D (0 << 27)
+# define VTX_PIX_CENTER_OGL (1 << 27)
+# define ROUND_MODE_TRUNC (0 << 28)
+# define ROUND_MODE_ROUND (1 << 28)
+# define ROUND_MODE_ROUND_EVEN (2 << 28)
+# define ROUND_MODE_ROUND_ODD (3 << 28)
+# define ROUND_PREC_16TH_PIX (0 << 30)
+# define ROUND_PREC_8TH_PIX (1 << 30)
+# define ROUND_PREC_4TH_PIX (2 << 30)
+# define ROUND_PREC_HALF_PIX (3 << 30)
+#define R200_RE_CNTL 0x1c50
+# define R200_STIPPLE_ENABLE 0x1
+# define R200_SCISSOR_ENABLE 0x2
+# define R200_PATTERN_ENABLE 0x4
+# define R200_PERSPECTIVE_ENABLE 0x8
+# define R200_POINT_SMOOTH 0x20
+# define R200_VTX_STQ0_D3D 0x00010000
+# define R200_VTX_STQ1_D3D 0x00040000
+# define R200_VTX_STQ2_D3D 0x00100000
+# define R200_VTX_STQ3_D3D 0x00400000
+# define R200_VTX_STQ4_D3D 0x01000000
+# define R200_VTX_STQ5_D3D 0x04000000
+#define SE_CNTL_STATUS 0x2140
+# define VC_NO_SWAP (0 << 0)
+# define VC_16BIT_SWAP (1 << 0)
+# define VC_32BIT_SWAP (2 << 0)
+# define VC_HALF_DWORD_SWAP (3 << 0)
+# define TCL_BYPASS (1 << 8)
+#define SE_COORD_FMT 0x1c50
+# define VTX_XY_PRE_MULT_1_OVER_W0 (1 << 0)
+# define VTX_Z_PRE_MULT_1_OVER_W0 (1 << 1)
+# define VTX_ST0_NONPARAMETRIC (1 << 8)
+# define VTX_ST1_NONPARAMETRIC (1 << 9)
+# define VTX_ST2_NONPARAMETRIC (1 << 10)
+# define VTX_ST3_NONPARAMETRIC (1 << 11)
+# define VTX_W0_NORMALIZE (1 << 12)
+# define VTX_W0_IS_NOT_1_OVER_W0 (1 << 16)
+# define VTX_ST0_PRE_MULT_1_OVER_W0 (1 << 17)
+# define VTX_ST1_PRE_MULT_1_OVER_W0 (1 << 19)
+# define VTX_ST2_PRE_MULT_1_OVER_W0 (1 << 21)
+# define VTX_ST3_PRE_MULT_1_OVER_W0 (1 << 23)
+# define TEX1_W_ROUTING_USE_W0 (0 << 26)
+# define TEX1_W_ROUTING_USE_Q1 (1 << 26)
+#define SE_LINE_WIDTH 0x1db8
+#define SE_TCL_LIGHT_MODEL_CTL 0x226c
+# define LIGHTING_ENABLE (1 << 0)
+# define LIGHT_IN_MODELSPACE (1 << 1)
+# define LOCAL_VIEWER (1 << 2)
+# define NORMALIZE_NORMALS (1 << 3)
+# define RESCALE_NORMALS (1 << 4)
+# define SPECULAR_LIGHTS (1 << 5)
+# define DIFFUSE_SPECULAR_COMBINE (1 << 6)
+# define LIGHT_ALPHA (1 << 7)
+# define LOCAL_LIGHT_VEC_GL (1 << 8)
+# define LIGHT_NO_NORMAL_AMBIENT_ONLY (1 << 9)
+# define LM_SOURCE_STATE_PREMULT 0
+# define LM_SOURCE_STATE_MULT 1
+# define LM_SOURCE_VERTEX_DIFFUSE 2
+# define LM_SOURCE_VERTEX_SPECULAR 3
+# define EMISSIVE_SOURCE_SHIFT 16
+# define AMBIENT_SOURCE_SHIFT 18
+# define DIFFUSE_SOURCE_SHIFT 20
+# define SPECULAR_SOURCE_SHIFT 22
+#define SE_TCL_MATERIAL_AMBIENT_RED 0x2220
+#define SE_TCL_MATERIAL_AMBIENT_GREEN 0x2224
+#define SE_TCL_MATERIAL_AMBIENT_BLUE 0x2228
+#define SE_TCL_MATERIAL_AMBIENT_ALPHA 0x222c
+#define SE_TCL_MATERIAL_DIFFUSE_RED 0x2230
+#define SE_TCL_MATERIAL_DIFFUSE_GREEN 0x2234
+#define SE_TCL_MATERIAL_DIFFUSE_BLUE 0x2238
+#define SE_TCL_MATERIAL_DIFFUSE_ALPHA 0x223c
+#define SE_TCL_MATERIAL_EMMISSIVE_RED 0x2210
+#define SE_TCL_MATERIAL_EMMISSIVE_GREEN 0x2214
+#define SE_TCL_MATERIAL_EMMISSIVE_BLUE 0x2218
+#define SE_TCL_MATERIAL_EMMISSIVE_ALPHA 0x221c
+#define SE_TCL_MATERIAL_SPECULAR_RED 0x2240
+#define SE_TCL_MATERIAL_SPECULAR_GREEN 0x2244
+#define SE_TCL_MATERIAL_SPECULAR_BLUE 0x2248
+#define SE_TCL_MATERIAL_SPECULAR_ALPHA 0x224c
+#define SE_TCL_MATRIX_SELECT_0 0x225c
+# define MODELVIEW_0_SHIFT 0
+# define MODELVIEW_1_SHIFT 4
+# define MODELVIEW_2_SHIFT 8
+# define MODELVIEW_3_SHIFT 12
+# define IT_MODELVIEW_0_SHIFT 16
+# define IT_MODELVIEW_1_SHIFT 20
+# define IT_MODELVIEW_2_SHIFT 24
+# define IT_MODELVIEW_3_SHIFT 28
+#define SE_TCL_MATRIX_SELECT_1 0x2260
+# define MODELPROJECT_0_SHIFT 0
+# define MODELPROJECT_1_SHIFT 4
+# define MODELPROJECT_2_SHIFT 8
+# define MODELPROJECT_3_SHIFT 12
+# define TEXMAT_0_SHIFT 16
+# define TEXMAT_1_SHIFT 20
+# define TEXMAT_2_SHIFT 24
+# define TEXMAT_3_SHIFT 28
+
+
+#define SE_TCL_OUTPUT_VTX_FMT 0x2254
+# define TCL_VTX_W0 (1 << 0)
+# define TCL_VTX_FP_DIFFUSE (1 << 1)
+# define TCL_VTX_FP_ALPHA (1 << 2)
+# define TCL_VTX_PK_DIFFUSE (1 << 3)
+# define TCL_VTX_FP_SPEC (1 << 4)
+# define TCL_VTX_FP_FOG (1 << 5)
+# define TCL_VTX_PK_SPEC (1 << 6)
+# define TCL_VTX_ST0 (1 << 7)
+# define TCL_VTX_ST1 (1 << 8)
+# define TCL_VTX_Q1 (1 << 9)
+# define TCL_VTX_ST2 (1 << 10)
+# define TCL_VTX_Q2 (1 << 11)
+# define TCL_VTX_ST3 (1 << 12)
+# define TCL_VTX_Q3 (1 << 13)
+# define TCL_VTX_Q0 (1 << 14)
+# define TCL_VTX_WEIGHT_COUNT_SHIFT 15
+# define TCL_VTX_NORM0 (1 << 18)
+# define TCL_VTX_XY1 (1 << 27)
+# define TCL_VTX_Z1 (1 << 28)
+# define TCL_VTX_W1 (1 << 29)
+# define TCL_VTX_NORM1 (1 << 30)
+# define TCL_VTX_Z0 (1 << 31)
+
+#define SE_TCL_OUTPUT_VTX_SEL 0x2258
+# define TCL_COMPUTE_XYZW (1 << 0)
+# define TCL_COMPUTE_DIFFUSE (1 << 1)
+# define TCL_COMPUTE_SPECULAR (1 << 2)
+# define TCL_FORCE_NAN_IF_COLOR_NAN (1 << 3)
+# define TCL_FORCE_INORDER_PROC (1 << 4)
+# define TCL_TEX_INPUT_TEX_0 0
+# define TCL_TEX_INPUT_TEX_1 1
+# define TCL_TEX_INPUT_TEX_2 2
+# define TCL_TEX_INPUT_TEX_3 3
+# define TCL_TEX_COMPUTED_TEX_0 8
+# define TCL_TEX_COMPUTED_TEX_1 9
+# define TCL_TEX_COMPUTED_TEX_2 10
+# define TCL_TEX_COMPUTED_TEX_3 11
+# define TCL_TEX_0_OUTPUT_SHIFT 16
+# define TCL_TEX_1_OUTPUT_SHIFT 20
+# define TCL_TEX_2_OUTPUT_SHIFT 24
+# define TCL_TEX_3_OUTPUT_SHIFT 28
+
+#define SE_TCL_PER_LIGHT_CTL_0 0x2270
+# define LIGHT_0_ENABLE (1 << 0)
+# define LIGHT_0_ENABLE_AMBIENT (1 << 1)
+# define LIGHT_0_ENABLE_SPECULAR (1 << 2)
+# define LIGHT_0_IS_LOCAL (1 << 3)
+# define LIGHT_0_IS_SPOT (1 << 4)
+# define LIGHT_0_DUAL_CONE (1 << 5)
+# define LIGHT_0_ENABLE_RANGE_ATTEN (1 << 6)
+# define LIGHT_0_CONSTANT_RANGE_ATTEN (1 << 7)
+# define LIGHT_0_SHIFT 0
+# define LIGHT_1_ENABLE (1 << 16)
+# define LIGHT_1_ENABLE_AMBIENT (1 << 17)
+# define LIGHT_1_ENABLE_SPECULAR (1 << 18)
+# define LIGHT_1_IS_LOCAL (1 << 19)
+# define LIGHT_1_IS_SPOT (1 << 20)
+# define LIGHT_1_DUAL_CONE (1 << 21)
+# define LIGHT_1_ENABLE_RANGE_ATTEN (1 << 22)
+# define LIGHT_1_CONSTANT_RANGE_ATTEN (1 << 23)
+# define LIGHT_1_SHIFT 16
+#define SE_TCL_PER_LIGHT_CTL_1 0x2274
+# define LIGHT_2_SHIFT 0
+# define LIGHT_3_SHIFT 16
+#define SE_TCL_PER_LIGHT_CTL_2 0x2278
+# define LIGHT_4_SHIFT 0
+# define LIGHT_5_SHIFT 16
+#define SE_TCL_PER_LIGHT_CTL_3 0x227c
+# define LIGHT_6_SHIFT 0
+# define LIGHT_7_SHIFT 16
+
+#define SE_TCL_SHININESS 0x2250
+
+#define SE_TCL_TEXTURE_PROC_CTL 0x2268
+# define TEXGEN_TEXMAT_0_ENABLE (1 << 0)
+# define TEXGEN_TEXMAT_1_ENABLE (1 << 1)
+# define TEXGEN_TEXMAT_2_ENABLE (1 << 2)
+# define TEXGEN_TEXMAT_3_ENABLE (1 << 3)
+# define TEXMAT_0_ENABLE (1 << 4)
+# define TEXMAT_1_ENABLE (1 << 5)
+# define TEXMAT_2_ENABLE (1 << 6)
+# define TEXMAT_3_ENABLE (1 << 7)
+# define TEXGEN_INPUT_MASK 0xf
+# define TEXGEN_INPUT_TEXCOORD_0 0
+# define TEXGEN_INPUT_TEXCOORD_1 1
+# define TEXGEN_INPUT_TEXCOORD_2 2
+# define TEXGEN_INPUT_TEXCOORD_3 3
+# define TEXGEN_INPUT_OBJ 4
+# define TEXGEN_INPUT_EYE 5
+# define TEXGEN_INPUT_EYE_NORMAL 6
+# define TEXGEN_INPUT_EYE_REFLECT 7
+# define TEXGEN_INPUT_EYE_NORMALIZED 8
+# define TEXGEN_0_INPUT_SHIFT 16
+# define TEXGEN_1_INPUT_SHIFT 20
+# define TEXGEN_2_INPUT_SHIFT 24
+# define TEXGEN_3_INPUT_SHIFT 28
+
+#define SE_TCL_UCP_VERT_BLEND_CTL 0x2264
+# define UCP_IN_CLIP_SPACE (1 << 0)
+# define UCP_IN_MODEL_SPACE (1 << 1)
+# define UCP_ENABLE_0 (1 << 2)
+# define UCP_ENABLE_1 (1 << 3)
+# define UCP_ENABLE_2 (1 << 4)
+# define UCP_ENABLE_3 (1 << 5)
+# define UCP_ENABLE_4 (1 << 6)
+# define UCP_ENABLE_5 (1 << 7)
+# define TCL_FOG_MASK (3 << 8)
+# define TCL_FOG_DISABLE (0 << 8)
+# define TCL_FOG_EXP (1 << 8)
+# define TCL_FOG_EXP2 (2 << 8)
+# define TCL_FOG_LINEAR (3 << 8)
+# define RNG_BASED_FOG (1 << 10)
+# define LIGHT_TWOSIDE (1 << 11)
+# define BLEND_OP_COUNT_MASK (7 << 12)
+# define BLEND_OP_COUNT_SHIFT 12
+# define POSITION_BLEND_OP_ENABLE (1 << 16)
+# define NORMAL_BLEND_OP_ENABLE (1 << 17)
+# define VERTEX_BLEND_SRC_0_PRIMARY (1 << 18)
+# define VERTEX_BLEND_SRC_0_SECONDARY (1 << 18)
+# define VERTEX_BLEND_SRC_1_PRIMARY (1 << 19)
+# define VERTEX_BLEND_SRC_1_SECONDARY (1 << 19)
+# define VERTEX_BLEND_SRC_2_PRIMARY (1 << 20)
+# define VERTEX_BLEND_SRC_2_SECONDARY (1 << 20)
+# define VERTEX_BLEND_SRC_3_PRIMARY (1 << 21)
+# define VERTEX_BLEND_SRC_3_SECONDARY (1 << 21)
+# define VERTEX_BLEND_WGT_MINUS_ONE (1 << 22)
+# define CULL_FRONT_IS_CW (0 << 28)
+# define CULL_FRONT_IS_CCW (1 << 28)
+# define CULL_FRONT (1 << 29)
+# define CULL_BACK (1 << 30)
+# define FORCE_W_TO_ONE (1 << 31)
+
+#define SE_VPORT_XSCALE 0x1d98
+#define SE_VPORT_XOFFSET 0x1d9c
+#define SE_VPORT_YSCALE 0x1da0
+#define SE_VPORT_YOFFSET 0x1da4
+#define SE_VPORT_ZSCALE 0x1da8
+#define SE_VPORT_ZOFFSET 0x1dac
+#define SE_ZBIAS_FACTOR 0x1db0
+#define SE_ZBIAS_CONSTANT 0x1db4
+
+#define SE_VTX_FMT 0x2080
+# define SE_VTX_FMT_XY 0x00000000
+# define SE_VTX_FMT_W0 0x00000001
+# define SE_VTX_FMT_FPCOLOR 0x00000002
+# define SE_VTX_FMT_FPALPHA 0x00000004
+# define SE_VTX_FMT_PKCOLOR 0x00000008
+# define SE_VTX_FMT_FPSPEC 0x00000010
+# define SE_VTX_FMT_FPFOG 0x00000020
+# define SE_VTX_FMT_PKSPEC 0x00000040
+# define SE_VTX_FMT_ST0 0x00000080
+# define SE_VTX_FMT_ST1 0x00000100
+# define SE_VTX_FMT_Q1 0x00000200
+# define SE_VTX_FMT_ST2 0x00000400
+# define SE_VTX_FMT_Q2 0x00000800
+# define SE_VTX_FMT_ST3 0x00001000
+# define SE_VTX_FMT_Q3 0x00002000
+# define SE_VTX_FMT_Q0 0x00004000
+# define SE_VTX_FMT_BLND_WEIGHT_CNT_MASK 0x00038000
+# define SE_VTX_FMT_N0 0x00040000
+# define SE_VTX_FMT_XY1 0x08000000
+# define SE_VTX_FMT_Z1 0x10000000
+# define SE_VTX_FMT_W1 0x20000000
+# define SE_VTX_FMT_N1 0x40000000
+# define SE_VTX_FMT_Z 0x80000000
+
+#define SE_VF_CNTL 0x2084
+# define VF_PRIM_TYPE_POINT_LIST 1
+# define VF_PRIM_TYPE_LINE_LIST 2
+# define VF_PRIM_TYPE_LINE_STRIP 3
+# define VF_PRIM_TYPE_TRIANGLE_LIST 4
+# define VF_PRIM_TYPE_TRIANGLE_FAN 5
+# define VF_PRIM_TYPE_TRIANGLE_STRIP 6
+# define VF_PRIM_TYPE_TRIANGLE_FLAG 7
+# define VF_PRIM_TYPE_RECTANGLE_LIST 8
+# define VF_PRIM_TYPE_POINT_LIST_3 9
+# define VF_PRIM_TYPE_LINE_LIST_3 10
+# define VF_PRIM_TYPE_SPIRIT_LIST 11
+# define VF_PRIM_TYPE_LINE_LOOP 12
+# define VF_PRIM_TYPE_QUAD_LIST 13
+# define VF_PRIM_TYPE_QUAD_STRIP 14
+# define VF_PRIM_TYPE_POLYGON 15
+# define VF_PRIM_WALK_STATE (0<<4)
+# define VF_PRIM_WALK_INDEX (1<<4)
+# define VF_PRIM_WALK_LIST (2<<4)
+# define VF_PRIM_WALK_DATA (3<<4)
+# define VF_COLOR_ORDER_RGBA (1<<6)
+# define VF_RADEON_MODE (1<<8)
+# define VF_TCL_OUTPUT_CTL_ENA (1<<9)
+# define VF_PROG_STREAM_ENA (1<<10)
+# define VF_INDEX_SIZE_SHIFT 11
+# define VF_NUM_VERTICES_SHIFT 16
+
+#define SE_PORT_DATA0 0x2000
+
+#define R200_SE_VAP_CNTL 0x2080
+# define R200_VAP_TCL_ENABLE 0x00000001
+# define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010
+# define R200_VAP_FORCE_W_TO_ONE 0x00010000
+# define R200_VAP_D3D_TEX_DEFAULT 0x00020000
+# define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18
+# define R200_VAP_VF_MAX_VTX_NUM (9 << 18)
+# define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000
+#define R200_VF_MAX_VTX_INDX 0x210c
+#define R200_VF_MIN_VTX_INDX 0x2110
+#define R200_SE_VTE_CNTL 0x20b0
+# define R200_VPORT_X_SCALE_ENA 0x00000001
+# define R200_VPORT_X_OFFSET_ENA 0x00000002
+# define R200_VPORT_Y_SCALE_ENA 0x00000004
+# define R200_VPORT_Y_OFFSET_ENA 0x00000008
+# define R200_VPORT_Z_SCALE_ENA 0x00000010
+# define R200_VPORT_Z_OFFSET_ENA 0x00000020
+# define R200_VTX_XY_FMT 0x00000100
+# define R200_VTX_Z_FMT 0x00000200
+# define R200_VTX_W0_FMT 0x00000400
+# define R200_VTX_W0_NORMALIZE 0x00000800
+# define R200_VTX_ST_DENORMALIZED 0x00001000
+#define R200_SE_VAP_CNTL_STATUS 0x2140
+# define R200_VC_NO_SWAP (0 << 0)
+# define R200_VC_16BIT_SWAP (1 << 0)
+# define R200_VC_32BIT_SWAP (2 << 0)
+# define R200_TCL_BYPASS (1 << 8)
+#define R200_PP_TXFILTER_0 0x2c00
+#define R200_PP_TXFILTER_1 0x2c20
+# define R200_MAG_FILTER_NEAREST (0 << 0)
+# define R200_MAG_FILTER_LINEAR (1 << 0)
+# define R200_MAG_FILTER_MASK (1 << 0)
+# define R200_MIN_FILTER_NEAREST (0 << 1)
+# define R200_MIN_FILTER_LINEAR (1 << 1)
+# define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
+# define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
+# define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
+# define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
+# define R200_MIN_FILTER_ANISO_NEAREST (8 << 1)
+# define R200_MIN_FILTER_ANISO_LINEAR (9 << 1)
+# define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
+# define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
+# define R200_MIN_FILTER_MASK (15 << 1)
+# define R200_MAX_ANISO_1_TO_1 (0 << 5)
+# define R200_MAX_ANISO_2_TO_1 (1 << 5)
+# define R200_MAX_ANISO_4_TO_1 (2 << 5)
+# define R200_MAX_ANISO_8_TO_1 (3 << 5)
+# define R200_MAX_ANISO_16_TO_1 (4 << 5)
+# define R200_MAX_ANISO_MASK (7 << 5)
+# define R200_MAX_MIP_LEVEL_MASK (0x0f << 16)
+# define R200_MAX_MIP_LEVEL_SHIFT 16
+# define R200_YUV_TO_RGB (1 << 20)
+# define R200_YUV_TEMPERATURE_COOL (0 << 21)
+# define R200_YUV_TEMPERATURE_HOT (1 << 21)
+# define R200_YUV_TEMPERATURE_MASK (1 << 21)
+# define R200_WRAPEN_S (1 << 22)
+# define R200_CLAMP_S_WRAP (0 << 23)
+# define R200_CLAMP_S_MIRROR (1 << 23)
+# define R200_CLAMP_S_CLAMP_LAST (2 << 23)
+# define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
+# define R200_CLAMP_S_CLAMP_BORDER (4 << 23)
+# define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
+# define R200_CLAMP_S_CLAMP_GL (6 << 23)
+# define R200_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
+# define R200_CLAMP_S_MASK (7 << 23)
+# define R200_WRAPEN_T (1 << 26)
+# define R200_CLAMP_T_WRAP (0 << 27)
+# define R200_CLAMP_T_MIRROR (1 << 27)
+# define R200_CLAMP_T_CLAMP_LAST (2 << 27)
+# define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
+# define R200_CLAMP_T_CLAMP_BORDER (4 << 27)
+# define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
+# define R200_CLAMP_T_CLAMP_GL (6 << 27)
+# define R200_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
+# define R200_CLAMP_T_MASK (7 << 27)
+# define R200_KILL_LT_ZERO (1 << 30)
+# define R200_BORDER_MODE_OGL (0 << 31)
+# define R200_BORDER_MODE_D3D (1 << 31)
+#define R200_PP_TXFORMAT_0 0x2c04
+#define R200_PP_TXFORMAT_1 0x2c24
+# define R200_TXFORMAT_I8 (0 << 0)
+# define R200_TXFORMAT_AI88 (1 << 0)
+# define R200_TXFORMAT_RGB332 (2 << 0)
+# define R200_TXFORMAT_ARGB1555 (3 << 0)
+# define R200_TXFORMAT_RGB565 (4 << 0)
+# define R200_TXFORMAT_ARGB4444 (5 << 0)
+# define R200_TXFORMAT_ARGB8888 (6 << 0)
+# define R200_TXFORMAT_RGBA8888 (7 << 0)
+# define R200_TXFORMAT_Y8 (8 << 0)
+# define R200_TXFORMAT_AVYU (9 << 0)
+# define R200_TXFORMAT_VYUY422 (10 << 0)
+# define R200_TXFORMAT_YVYU422 (11 << 0)
+# define R200_TXFORMAT_DXT1 (12 << 0)
+# define R200_TXFORMAT_DXT23 (14 << 0)
+# define R200_TXFORMAT_DXT45 (15 << 0)
+# define R200_TXFORMAT_FORMAT_MASK (31 << 0)
+# define R200_TXFORMAT_FORMAT_SHIFT 0
+# define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6)
+# define R200_TXFORMAT_NON_POWER2 (1 << 7)
+# define R200_TXFORMAT_WIDTH_MASK (15 << 8)
+# define R200_TXFORMAT_WIDTH_SHIFT 8
+# define R200_TXFORMAT_HEIGHT_MASK (15 << 12)
+# define R200_TXFORMAT_HEIGHT_SHIFT 12
+# define R200_TXFORMAT_F5_WIDTH_MASK (15 << 16) /* cube face 5 */
+# define R200_TXFORMAT_F5_WIDTH_SHIFT 16
+# define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
+# define R200_TXFORMAT_F5_HEIGHT_SHIFT 20
+# define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
+# define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
+# define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
+# define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24)
+# define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24)
+# define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24)
+# define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24)
+# define R200_TXFORMAT_ST_ROUTE_SHIFT 24
+# define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
+# define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
+# define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
+#define R200_PP_TXFORMAT_X_0 0x2c08
+#define R200_PP_TXFORMAT_X_1 0x2c28
+#define R200_DEPTH_LOG2_MASK (0xf << 0)
+#define R200_DEPTH_LOG2_SHIFT 0
+#define R200_VOLUME_FILTER_SHIFT 4
+#define R200_VOLUME_FILTER_MASK (1 << 4)
+#define R200_VOLUME_FILTER_NEAREST (0 << 4)
+#define R200_VOLUME_FILTER_LINEAR (1 << 4)
+#define R200_WRAPEN_Q (1 << 8)
+#define R200_CLAMP_Q_WRAP (0 << 9)
+#define R200_CLAMP_Q_MIRROR (1 << 9)
+#define R200_CLAMP_Q_CLAMP_LAST (2 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9)
+#define R200_CLAMP_Q_CLAMP_BORDER (4 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (5 << 9)
+#define R200_CLAMP_Q_CLAMP_GL (6 << 9)
+#define R200_CLAMP_Q_MIRROR_CLAMP_GL (7 << 9)
+#define R200_CLAMP_Q_MASK (7 << 9)
+#define R200_MIN_MIP_LEVEL_MASK (0xff << 12)
+#define R200_MIN_MIP_LEVEL_SHIFT 12
+#define R200_TEXCOORD_NONPROJ (0 << 16)
+#define R200_TEXCOORD_CUBIC_ENV (1 << 16)
+#define R200_TEXCOORD_VOLUME (2 << 16)
+#define R200_TEXCOORD_PROJ (3 << 16)
+#define R200_TEXCOORD_DEPTH (4 << 16)
+#define R200_TEXCOORD_1D_PROJ (5 << 16)
+#define R200_TEXCOORD_1D (6 << 16)
+#define R200_TEXCOORD_ZERO (7 << 16)
+#define R200_TEXCOORD_MASK (7 << 16)
+#define R200_LOD_BIAS_MASK (0xfff80000)
+#define R200_LOD_BIAS_SHIFT 19
+#define R200_PP_TXSIZE_0 0x2c0c /* NPOT only */
+#define R200_PP_TXSIZE_1 0x2c2c
+#define R200_PP_TXPITCH_0 0x2c10 /* NPOT only */
+#define R200_PP_TXPITCH_1 0x2c30
+#define R200_PP_BORDER_COLOR_0 0x2c14
+#define R200_PP_BORDER_COLOR_1 0x2c34
+#define R200_PP_TXOFFSET_0 0x2d00
+#define R200_PP_TXOFFSET_1 0x2d18
+# define R200_TXO_ENDIAN_NO_SWAP (0 << 0)
+# define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0)
+# define R200_TXO_ENDIAN_WORD_SWAP (2 << 0)
+# define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+# define R200_TXO_OFFSET_MASK 0xffffffe0
+# define R200_TXO_OFFSET_SHIFT 5
+
+
+#define R200_PP_TFACTOR_0 0x2ee0
+#define R200_PP_TFACTOR_1 0x2ee4
+#define R200_PP_TFACTOR_2 0x2ee8
+#define R200_PP_TFACTOR_3 0x2eec
+#define R200_PP_TFACTOR_4 0x2ef0
+#define R200_PP_TFACTOR_5 0x2ef4
+
+#define R200_PP_TXCBLEND_0 0x2f00
+#define R200_PP_TXCBLEND_1 0x2f10
+# define R200_TXC_ARG_A_ZERO (0)
+# define R200_TXC_ARG_A_CURRENT_COLOR (2)
+# define R200_TXC_ARG_A_CURRENT_ALPHA (3)
+# define R200_TXC_ARG_A_DIFFUSE_COLOR (4)
+# define R200_TXC_ARG_A_DIFFUSE_ALPHA (5)
+# define R200_TXC_ARG_A_SPECULAR_COLOR (6)
+# define R200_TXC_ARG_A_SPECULAR_ALPHA (7)
+# define R200_TXC_ARG_A_TFACTOR_COLOR (8)
+# define R200_TXC_ARG_A_TFACTOR_ALPHA (9)
+# define R200_TXC_ARG_A_R0_COLOR (10)
+# define R200_TXC_ARG_A_R0_ALPHA (11)
+# define R200_TXC_ARG_A_R1_COLOR (12)
+# define R200_TXC_ARG_A_R1_ALPHA (13)
+# define R200_TXC_ARG_A_R2_COLOR (14)
+# define R200_TXC_ARG_A_R2_ALPHA (15)
+# define R200_TXC_ARG_A_R3_COLOR (16)
+# define R200_TXC_ARG_A_R3_ALPHA (17)
+# define R200_TXC_ARG_A_R4_COLOR (18)
+# define R200_TXC_ARG_A_R4_ALPHA (19)
+# define R200_TXC_ARG_A_R5_COLOR (20)
+# define R200_TXC_ARG_A_R5_ALPHA (21)
+# define R200_TXC_ARG_A_TFACTOR1_COLOR (26)
+# define R200_TXC_ARG_A_TFACTOR1_ALPHA (27)
+# define R200_TXC_ARG_A_MASK (31 << 0)
+# define R200_TXC_ARG_A_SHIFT 0
+# define R200_TXC_ARG_B_ZERO (0 << 5)
+# define R200_TXC_ARG_B_CURRENT_COLOR (2 << 5)
+# define R200_TXC_ARG_B_CURRENT_ALPHA (3 << 5)
+# define R200_TXC_ARG_B_DIFFUSE_COLOR (4 << 5)
+# define R200_TXC_ARG_B_DIFFUSE_ALPHA (5 << 5)
+# define R200_TXC_ARG_B_SPECULAR_COLOR (6 << 5)
+# define R200_TXC_ARG_B_SPECULAR_ALPHA (7 << 5)
+# define R200_TXC_ARG_B_TFACTOR_COLOR (8 << 5)
+# define R200_TXC_ARG_B_TFACTOR_ALPHA (9 << 5)
+# define R200_TXC_ARG_B_R0_COLOR (10 << 5)
+# define R200_TXC_ARG_B_R0_ALPHA (11 << 5)
+# define R200_TXC_ARG_B_R1_COLOR (12 << 5)
+# define R200_TXC_ARG_B_R1_ALPHA (13 << 5)
+# define R200_TXC_ARG_B_R2_COLOR (14 << 5)
+# define R200_TXC_ARG_B_R2_ALPHA (15 << 5)
+# define R200_TXC_ARG_B_R3_COLOR (16 << 5)
+# define R200_TXC_ARG_B_R3_ALPHA (17 << 5)
+# define R200_TXC_ARG_B_R4_COLOR (18 << 5)
+# define R200_TXC_ARG_B_R4_ALPHA (19 << 5)
+# define R200_TXC_ARG_B_R5_COLOR (20 << 5)
+# define R200_TXC_ARG_B_R5_ALPHA (21 << 5)
+# define R200_TXC_ARG_B_TFACTOR1_COLOR (26 << 5)
+# define R200_TXC_ARG_B_TFACTOR1_ALPHA (27 << 5)
+# define R200_TXC_ARG_B_MASK (31 << 5)
+# define R200_TXC_ARG_B_SHIFT 5
+# define R200_TXC_ARG_C_ZERO (0 << 10)
+# define R200_TXC_ARG_C_CURRENT_COLOR (2 << 10)
+# define R200_TXC_ARG_C_CURRENT_ALPHA (3 << 10)
+# define R200_TXC_ARG_C_DIFFUSE_COLOR (4 << 10)
+# define R200_TXC_ARG_C_DIFFUSE_ALPHA (5 << 10)
+# define R200_TXC_ARG_C_SPECULAR_COLOR (6 << 10)
+# define R200_TXC_ARG_C_SPECULAR_ALPHA (7 << 10)
+# define R200_TXC_ARG_C_TFACTOR_COLOR (8 << 10)
+# define R200_TXC_ARG_C_TFACTOR_ALPHA (9 << 10)
+# define R200_TXC_ARG_C_R0_COLOR (10 << 10)
+# define R200_TXC_ARG_C_R0_ALPHA (11 << 10)
+# define R200_TXC_ARG_C_R1_COLOR (12 << 10)
+# define R200_TXC_ARG_C_R1_ALPHA (13 << 10)
+# define R200_TXC_ARG_C_R2_COLOR (14 << 10)
+# define R200_TXC_ARG_C_R2_ALPHA (15 << 10)
+# define R200_TXC_ARG_C_R3_COLOR (16 << 10)
+# define R200_TXC_ARG_C_R3_ALPHA (17 << 10)
+# define R200_TXC_ARG_C_R4_COLOR (18 << 10)
+# define R200_TXC_ARG_C_R4_ALPHA (19 << 10)
+# define R200_TXC_ARG_C_R5_COLOR (20 << 10)
+# define R200_TXC_ARG_C_R5_ALPHA (21 << 10)
+# define R200_TXC_ARG_C_TFACTOR1_COLOR (26 << 10)
+# define R200_TXC_ARG_C_TFACTOR1_ALPHA (27 << 10)
+# define R200_TXC_ARG_C_MASK (31 << 10)
+# define R200_TXC_ARG_C_SHIFT 10
+# define R200_TXC_COMP_ARG_A (1 << 16)
+# define R200_TXC_COMP_ARG_A_SHIFT (16)
+# define R200_TXC_BIAS_ARG_A (1 << 17)
+# define R200_TXC_SCALE_ARG_A (1 << 18)
+# define R200_TXC_NEG_ARG_A (1 << 19)
+# define R200_TXC_COMP_ARG_B (1 << 20)
+# define R200_TXC_COMP_ARG_B_SHIFT (20)
+# define R200_TXC_BIAS_ARG_B (1 << 21)
+# define R200_TXC_SCALE_ARG_B (1 << 22)
+# define R200_TXC_NEG_ARG_B (1 << 23)
+# define R200_TXC_COMP_ARG_C (1 << 24)
+# define R200_TXC_COMP_ARG_C_SHIFT (24)
+# define R200_TXC_BIAS_ARG_C (1 << 25)
+# define R200_TXC_SCALE_ARG_C (1 << 26)
+# define R200_TXC_NEG_ARG_C (1 << 27)
+# define R200_TXC_OP_MADD (0 << 28)
+# define R200_TXC_OP_CND0 (2 << 28)
+# define R200_TXC_OP_LERP (3 << 28)
+# define R200_TXC_OP_DOT3 (4 << 28)
+# define R200_TXC_OP_DOT4 (5 << 28)
+# define R200_TXC_OP_CONDITIONAL (6 << 28)
+# define R200_TXC_OP_DOT2_ADD (7 << 28)
+# define R200_TXC_OP_MASK (7 << 28)
+#define R200_PP_TXCBLEND2_0 0x2f04
+#define R200_PP_TXCBLEND2_1 0x2f14
+# define R200_TXC_TFACTOR_SEL_SHIFT 0
+# define R200_TXC_TFACTOR_SEL_MASK 0x7
+# define R200_TXC_TFACTOR1_SEL_SHIFT 4
+# define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4)
+# define R200_TXC_SCALE_SHIFT 8
+# define R200_TXC_SCALE_MASK (7 << 8)
+# define R200_TXC_SCALE_1X (0 << 8)
+# define R200_TXC_SCALE_2X (1 << 8)
+# define R200_TXC_SCALE_4X (2 << 8)
+# define R200_TXC_SCALE_8X (3 << 8)
+# define R200_TXC_SCALE_INV2 (5 << 8)
+# define R200_TXC_SCALE_INV4 (6 << 8)
+# define R200_TXC_SCALE_INV8 (7 << 8)
+# define R200_TXC_CLAMP_SHIFT 12
+# define R200_TXC_CLAMP_MASK (3 << 12)
+# define R200_TXC_CLAMP_WRAP (0 << 12)
+# define R200_TXC_CLAMP_0_1 (1 << 12)
+# define R200_TXC_CLAMP_8_8 (2 << 12)
+# define R200_TXC_OUTPUT_REG_MASK (7 << 16)
+# define R200_TXC_OUTPUT_REG_NONE (0 << 16)
+# define R200_TXC_OUTPUT_REG_R0 (1 << 16)
+# define R200_TXC_OUTPUT_REG_R1 (2 << 16)
+# define R200_TXC_OUTPUT_REG_R2 (3 << 16)
+# define R200_TXC_OUTPUT_REG_R3 (4 << 16)
+# define R200_TXC_OUTPUT_REG_R4 (5 << 16)
+# define R200_TXC_OUTPUT_REG_R5 (6 << 16)
+# define R200_TXC_OUTPUT_MASK_MASK (7 << 20)
+# define R200_TXC_OUTPUT_MASK_RGB (0 << 20)
+# define R200_TXC_OUTPUT_MASK_RG (1 << 20)
+# define R200_TXC_OUTPUT_MASK_RB (2 << 20)
+# define R200_TXC_OUTPUT_MASK_R (3 << 20)
+# define R200_TXC_OUTPUT_MASK_GB (4 << 20)
+# define R200_TXC_OUTPUT_MASK_G (5 << 20)
+# define R200_TXC_OUTPUT_MASK_B (6 << 20)
+# define R200_TXC_OUTPUT_MASK_NONE (7 << 20)
+# define R200_TXC_REPL_NORMAL 0
+# define R200_TXC_REPL_RED 1
+# define R200_TXC_REPL_GREEN 2
+# define R200_TXC_REPL_BLUE 3
+# define R200_TXC_REPL_ARG_A_SHIFT 26
+# define R200_TXC_REPL_ARG_A_MASK (3 << 26)
+# define R200_TXC_REPL_ARG_B_SHIFT 28
+# define R200_TXC_REPL_ARG_B_MASK (3 << 28)
+# define R200_TXC_REPL_ARG_C_SHIFT 30
+# define R200_TXC_REPL_ARG_C_MASK (3 << 30)
+#define R200_PP_TXABLEND_0 0x2f08
+#define R200_PP_TXABLEND_1 0x2f18
+# define R200_TXA_ARG_A_ZERO (0)
+# define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */
+# define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */
+# define R200_TXA_ARG_A_DIFFUSE_ALPHA (4)
+# define R200_TXA_ARG_A_DIFFUSE_BLUE (5)
+# define R200_TXA_ARG_A_SPECULAR_ALPHA (6)
+# define R200_TXA_ARG_A_SPECULAR_BLUE (7)
+# define R200_TXA_ARG_A_TFACTOR_ALPHA (8)
+# define R200_TXA_ARG_A_TFACTOR_BLUE (9)
+# define R200_TXA_ARG_A_R0_ALPHA (10)
+# define R200_TXA_ARG_A_R0_BLUE (11)
+# define R200_TXA_ARG_A_R1_ALPHA (12)
+# define R200_TXA_ARG_A_R1_BLUE (13)
+# define R200_TXA_ARG_A_R2_ALPHA (14)
+# define R200_TXA_ARG_A_R2_BLUE (15)
+# define R200_TXA_ARG_A_R3_ALPHA (16)
+# define R200_TXA_ARG_A_R3_BLUE (17)
+# define R200_TXA_ARG_A_R4_ALPHA (18)
+# define R200_TXA_ARG_A_R4_BLUE (19)
+# define R200_TXA_ARG_A_R5_ALPHA (20)
+# define R200_TXA_ARG_A_R5_BLUE (21)
+# define R200_TXA_ARG_A_TFACTOR1_ALPHA (26)
+# define R200_TXA_ARG_A_TFACTOR1_BLUE (27)
+# define R200_TXA_ARG_A_MASK (31 << 0)
+# define R200_TXA_ARG_A_SHIFT 0
+# define R200_TXA_ARG_B_ZERO (0 << 5)
+# define R200_TXA_ARG_B_CURRENT_ALPHA (2 << 5) /* guess */
+# define R200_TXA_ARG_B_CURRENT_BLUE (3 << 5) /* guess */
+# define R200_TXA_ARG_B_DIFFUSE_ALPHA (4 << 5)
+# define R200_TXA_ARG_B_DIFFUSE_BLUE (5 << 5)
+# define R200_TXA_ARG_B_SPECULAR_ALPHA (6 << 5)
+# define R200_TXA_ARG_B_SPECULAR_BLUE (7 << 5)
+# define R200_TXA_ARG_B_TFACTOR_ALPHA (8 << 5)
+# define R200_TXA_ARG_B_TFACTOR_BLUE (9 << 5)
+# define R200_TXA_ARG_B_R0_ALPHA (10 << 5)
+# define R200_TXA_ARG_B_R0_BLUE (11 << 5)
+# define R200_TXA_ARG_B_R1_ALPHA (12 << 5)
+# define R200_TXA_ARG_B_R1_BLUE (13 << 5)
+# define R200_TXA_ARG_B_R2_ALPHA (14 << 5)
+# define R200_TXA_ARG_B_R2_BLUE (15 << 5)
+# define R200_TXA_ARG_B_R3_ALPHA (16 << 5)
+# define R200_TXA_ARG_B_R3_BLUE (17 << 5)
+# define R200_TXA_ARG_B_R4_ALPHA (18 << 5)
+# define R200_TXA_ARG_B_R4_BLUE (19 << 5)
+# define R200_TXA_ARG_B_R5_ALPHA (20 << 5)
+# define R200_TXA_ARG_B_R5_BLUE (21 << 5)
+# define R200_TXA_ARG_B_TFACTOR1_ALPHA (26 << 5)
+# define R200_TXA_ARG_B_TFACTOR1_BLUE (27 << 5)
+# define R200_TXA_ARG_B_MASK (31 << 5)
+# define R200_TXA_ARG_B_SHIFT 5
+# define R200_TXA_ARG_C_ZERO (0 << 10)
+# define R200_TXA_ARG_C_CURRENT_ALPHA (2 << 10) /* guess */
+# define R200_TXA_ARG_C_CURRENT_BLUE (3 << 10) /* guess */
+# define R200_TXA_ARG_C_DIFFUSE_ALPHA (4 << 10)
+# define R200_TXA_ARG_C_DIFFUSE_BLUE (5 << 10)
+# define R200_TXA_ARG_C_SPECULAR_ALPHA (6 << 10)
+# define R200_TXA_ARG_C_SPECULAR_BLUE (7 << 10)
+# define R200_TXA_ARG_C_TFACTOR_ALPHA (8 << 10)
+# define R200_TXA_ARG_C_TFACTOR_BLUE (9 << 10)
+# define R200_TXA_ARG_C_R0_ALPHA (10 << 10)
+# define R200_TXA_ARG_C_R0_BLUE (11 << 10)
+# define R200_TXA_ARG_C_R1_ALPHA (12 << 10)
+# define R200_TXA_ARG_C_R1_BLUE (13 << 10)
+# define R200_TXA_ARG_C_R2_ALPHA (14 << 10)
+# define R200_TXA_ARG_C_R2_BLUE (15 << 10)
+# define R200_TXA_ARG_C_R3_ALPHA (16 << 10)
+# define R200_TXA_ARG_C_R3_BLUE (17 << 10)
+# define R200_TXA_ARG_C_R4_ALPHA (18 << 10)
+# define R200_TXA_ARG_C_R4_BLUE (19 << 10)
+# define R200_TXA_ARG_C_R5_ALPHA (20 << 10)
+# define R200_TXA_ARG_C_R5_BLUE (21 << 10)
+# define R200_TXA_ARG_C_TFACTOR1_ALPHA (26 << 10)
+# define R200_TXA_ARG_C_TFACTOR1_BLUE (27 << 10)
+# define R200_TXA_ARG_C_MASK (31 << 10)
+# define R200_TXA_ARG_C_SHIFT 10
+# define R200_TXA_COMP_ARG_A (1 << 16)
+# define R200_TXA_COMP_ARG_A_SHIFT (16)
+# define R200_TXA_BIAS_ARG_A (1 << 17)
+# define R200_TXA_SCALE_ARG_A (1 << 18)
+# define R200_TXA_NEG_ARG_A (1 << 19)
+# define R200_TXA_COMP_ARG_B (1 << 20)
+# define R200_TXA_COMP_ARG_B_SHIFT (20)
+# define R200_TXA_BIAS_ARG_B (1 << 21)
+# define R200_TXA_SCALE_ARG_B (1 << 22)
+# define R200_TXA_NEG_ARG_B (1 << 23)
+# define R200_TXA_COMP_ARG_C (1 << 24)
+# define R200_TXA_COMP_ARG_C_SHIFT (24)
+# define R200_TXA_BIAS_ARG_C (1 << 25)
+# define R200_TXA_SCALE_ARG_C (1 << 26)
+# define R200_TXA_NEG_ARG_C (1 << 27)
+# define R200_TXA_OP_MADD (0 << 28)
+# define R200_TXA_OP_CND0 (2 << 28)
+# define R200_TXA_OP_LERP (3 << 28)
+# define R200_TXA_OP_CONDITIONAL (6 << 28)
+# define R200_TXA_OP_MASK (7 << 28)
+#define R200_PP_TXABLEND2_0 0x2f0c
+#define R200_PP_TXABLEND2_1 0x2f1c
+# define R200_TXA_TFACTOR_SEL_SHIFT 0
+# define R200_TXA_TFACTOR_SEL_MASK 0x7
+# define R200_TXA_TFACTOR1_SEL_SHIFT 4
+# define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4)
+# define R200_TXA_SCALE_SHIFT 8
+# define R200_TXA_SCALE_MASK (7 << 8)
+# define R200_TXA_SCALE_1X (0 << 8)
+# define R200_TXA_SCALE_2X (1 << 8)
+# define R200_TXA_SCALE_4X (2 << 8)
+# define R200_TXA_SCALE_8X (3 << 8)
+# define R200_TXA_SCALE_INV2 (5 << 8)
+# define R200_TXA_SCALE_INV4 (6 << 8)
+# define R200_TXA_SCALE_INV8 (7 << 8)
+# define R200_TXA_CLAMP_SHIFT 12
+# define R200_TXA_CLAMP_MASK (3 << 12)
+# define R200_TXA_CLAMP_WRAP (0 << 12)
+# define R200_TXA_CLAMP_0_1 (1 << 12)
+# define R200_TXA_CLAMP_8_8 (2 << 12)
+# define R200_TXA_OUTPUT_REG_MASK (7 << 16)
+# define R200_TXA_OUTPUT_REG_NONE (0 << 16)
+# define R200_TXA_OUTPUT_REG_R0 (1 << 16)
+# define R200_TXA_OUTPUT_REG_R1 (2 << 16)
+# define R200_TXA_OUTPUT_REG_R2 (3 << 16)
+# define R200_TXA_OUTPUT_REG_R3 (4 << 16)
+# define R200_TXA_OUTPUT_REG_R4 (5 << 16)
+# define R200_TXA_OUTPUT_REG_R5 (6 << 16)
+# define R200_TXA_DOT_ALPHA (1 << 20)
+# define R200_TXA_REPL_NORMAL 0
+# define R200_TXA_REPL_RED 1
+# define R200_TXA_REPL_GREEN 2
+# define R200_TXA_REPL_ARG_A_SHIFT 26
+# define R200_TXA_REPL_ARG_A_MASK (3 << 26)
+# define R200_TXA_REPL_ARG_B_SHIFT 28
+# define R200_TXA_REPL_ARG_B_MASK (3 << 28)
+# define R200_TXA_REPL_ARG_C_SHIFT 30
+# define R200_TXA_REPL_ARG_C_MASK (3 << 30)
+#define R200_RB3D_BLENDCOLOR 0x3218 /* ARGB 8888 */
+#define R200_RB3D_ABLENDCNTL 0x321C /* see BLENDCNTL */
+#define R200_RB3D_CBLENDCNTL 0x3220 /* see BLENDCNTL */
+
+#define R200_SE_VTX_FMT_0 0x2088
+# define R200_VTX_XY 0 /* always have xy */
+# define R200_VTX_Z0 (1<<0)
+# define R200_VTX_W0 (1<<1)
+# define R200_VTX_WEIGHT_COUNT_SHIFT (2)
+# define R200_VTX_PV_MATRIX_SEL (1<<5)
+# define R200_VTX_N0 (1<<6)
+# define R200_VTX_POINT_SIZE (1<<7)
+# define R200_VTX_DISCRETE_FOG (1<<8)
+# define R200_VTX_SHININESS_0 (1<<9)
+# define R200_VTX_SHININESS_1 (1<<10)
+# define R200_VTX_COLOR_NOT_PRESENT 0
+# define R200_VTX_PK_RGBA 1
+# define R200_VTX_FP_RGB 2
+# define R200_VTX_FP_RGBA 3
+# define R200_VTX_COLOR_MASK 3
+# define R200_VTX_COLOR_0_SHIFT 11
+# define R200_VTX_COLOR_1_SHIFT 13
+# define R200_VTX_COLOR_2_SHIFT 15
+# define R200_VTX_COLOR_3_SHIFT 17
+# define R200_VTX_COLOR_4_SHIFT 19
+# define R200_VTX_COLOR_5_SHIFT 21
+# define R200_VTX_COLOR_6_SHIFT 23
+# define R200_VTX_COLOR_7_SHIFT 25
+# define R200_VTX_XY1 (1<<28)
+# define R200_VTX_Z1 (1<<29)
+# define R200_VTX_W1 (1<<30)
+# define R200_VTX_N1 (1<<31)
+#define R200_SE_VTX_FMT_1 0x208c
+# define R200_VTX_TEX0_COMP_CNT_SHIFT 0
+# define R200_VTX_TEX1_COMP_CNT_SHIFT 3
+# define R200_VTX_TEX2_COMP_CNT_SHIFT 6
+# define R200_VTX_TEX3_COMP_CNT_SHIFT 9
+# define R200_VTX_TEX4_COMP_CNT_SHIFT 12
+# define R200_VTX_TEX5_COMP_CNT_SHIFT 15
+
+#define R200_SE_TCL_OUTPUT_VTX_FMT_0 0x2090
+#define R200_SE_TCL_OUTPUT_VTX_FMT_1 0x2094
+#define R200_SE_TCL_OUTPUT_VTX_COMP_SEL 0x2250
+# define R200_OUTPUT_XYZW (1<<0)
+# define R200_OUTPUT_COLOR_0 (1<<8)
+# define R200_OUTPUT_COLOR_1 (1<<9)
+# define R200_OUTPUT_TEX_0 (1<<16)
+# define R200_OUTPUT_TEX_1 (1<<17)
+# define R200_OUTPUT_TEX_2 (1<<18)
+# define R200_OUTPUT_TEX_3 (1<<19)
+# define R200_OUTPUT_TEX_4 (1<<20)
+# define R200_OUTPUT_TEX_5 (1<<21)
+# define R200_OUTPUT_TEX_MASK (0x3f<<16)
+# define R200_OUTPUT_DISCRETE_FOG (1<<24)
+# define R200_OUTPUT_PT_SIZE (1<<25)
+# define R200_FORCE_INORDER_PROC (1<<31)
+#define R200_PP_CNTL_X 0x2cc4
+#define R200_PP_TXMULTI_CTL_0 0x2c1c
+#define R200_SE_VTX_STATE_CNTL 0x2180
+# define R200_UPDATE_USER_COLOR_0_ENA_MASK (1<<16)
+
+
+ /* R300 3D registers */
+#define R300_MC_INIT_MISC_LAT_TIMER 0x180
+# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
+# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
+# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
+# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
+# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
+# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
+# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
+# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
+
+
+#define R300_MC_INIT_GFX_LAT_TIMER 0x154
+# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
+# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
+# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
+# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
+# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
+# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
+# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
+# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
+
+/*
+This file contains registers and constants for the R300. They have been
+found mostly by examining command buffers captured using glxtest, as well
+as by extrapolating some known registers and constants from the R200.
+
+I am fairly certain that they are correct unless stated otherwise in comments.
+*/
+
+#define R300_SE_VPORT_XSCALE 0x1D98
+#define R300_SE_VPORT_XOFFSET 0x1D9C
+#define R300_SE_VPORT_YSCALE 0x1DA0
+#define R300_SE_VPORT_YOFFSET 0x1DA4
+#define R300_SE_VPORT_ZSCALE 0x1DA8
+#define R300_SE_VPORT_ZOFFSET 0x1DAC
+
+/* BEGIN: Wild guesses */
+#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
+# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
+# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
+
+#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
+/* END */
+
+#define R300_SE_VTE_CNTL 0x20b0
+# define R300_VPORT_X_SCALE_ENA 0x00000001
+# define R300_VPORT_X_OFFSET_ENA 0x00000002
+# define R300_VPORT_Y_SCALE_ENA 0x00000004
+# define R300_VPORT_Y_OFFSET_ENA 0x00000008
+# define R300_VPORT_Z_SCALE_ENA 0x00000010
+# define R300_VPORT_Z_OFFSET_ENA 0x00000020
+# define R300_VTX_XY_FMT 0x00000100
+# define R300_VTX_Z_FMT 0x00000200
+# define R300_VTX_W0_FMT 0x00000400
+# define R300_VTX_W0_NORMALIZE 0x00000800
+# define R300_VTX_ST_DENORMALIZED 0x00001000
+
+/* BEGIN: Vertex data assembly - lots of uncertainties */
+/* gap */
+/* Where do we get our vertex data?
+//
+// Vertex data either comes either from immediate mode registers or from
+// vertex arrays.
+// There appears to be no mixed mode (though we can force the pitch of
+// vertex arrays to 0, effectively reusing the same element over and over
+// again).
+//
+// Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
+// if these registers influence vertex array processing.
+//
+// Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
+//
+// In both cases, vertex attributes are then passed through INPUT_ROUTE.
+
+// Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
+// into the vertex processor's input registers.
+// The first word routes the first input, the second word the second, etc.
+// The corresponding input is routed into the register with the given index.
+// The list is ended by a word with INPUT_ROUTE_END set.
+//
+// Always set COMPONENTS_4 in immediate mode. */
+
+#define R300_VAP_INPUT_ROUTE_0_0 0x2150
+# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
+# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
+# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
+# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
+# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
+# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
+# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
+# define R300_VAP_INPUT_ROUTE_END (1 << 13)
+# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
+# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
+# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
+# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
+#define R300_VAP_INPUT_ROUTE_0_1 0x2154
+#define R300_VAP_INPUT_ROUTE_0_2 0x2158
+#define R300_VAP_INPUT_ROUTE_0_3 0x215C
+#define R300_VAP_INPUT_ROUTE_0_4 0x2160
+#define R300_VAP_INPUT_ROUTE_0_5 0x2164
+#define R300_VAP_INPUT_ROUTE_0_6 0x2168
+#define R300_VAP_INPUT_ROUTE_0_7 0x216C
+
+/* gap */
+/* Notes:
+// - always set up to produce at least two attributes:
+// if vertex program uses only position, fglrx will set normal, too
+// - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
+#define R300_VAP_INPUT_CNTL_0 0x2180
+# define R300_INPUT_CNTL_0_COLOR 0x00000001
+#define R300_VAP_INPUT_CNTL_1 0x2184
+# define R300_INPUT_CNTL_POS 0x00000001
+# define R300_INPUT_CNTL_NORMAL 0x00000002
+# define R300_INPUT_CNTL_COLOR 0x00000004
+# define R300_INPUT_CNTL_TC0 0x00000400
+# define R300_INPUT_CNTL_TC1 0x00000800
+# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
+# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
+# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
+# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
+# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
+# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
+
+/* gap */
+/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
+// are set to a swizzling bit pattern, other words are 0.
+//
+// In immediate mode, the pattern is always set to xyzw. In vertex array
+// mode, the swizzling pattern is e.g. used to set zw components in texture
+// coordinates with only tweo components. */
+#define R300_VAP_INPUT_ROUTE_1_0 0x21E0
+# define R300_INPUT_ROUTE_SELECT_X 0
+# define R300_INPUT_ROUTE_SELECT_Y 1
+# define R300_INPUT_ROUTE_SELECT_Z 2
+# define R300_INPUT_ROUTE_SELECT_W 3
+# define R300_INPUT_ROUTE_SELECT_ZERO 4
+# define R300_INPUT_ROUTE_SELECT_ONE 5
+# define R300_INPUT_ROUTE_SELECT_MASK 7
+# define R300_INPUT_ROUTE_X_SHIFT 0
+# define R300_INPUT_ROUTE_Y_SHIFT 3
+# define R300_INPUT_ROUTE_Z_SHIFT 6
+# define R300_INPUT_ROUTE_W_SHIFT 9
+# define R300_INPUT_ROUTE_ENABLE (15 << 12)
+#define R300_VAP_INPUT_ROUTE_1_1 0x21E4
+#define R300_VAP_INPUT_ROUTE_1_2 0x21E8
+#define R300_VAP_INPUT_ROUTE_1_3 0x21EC
+#define R300_VAP_INPUT_ROUTE_1_4 0x21F0
+#define R300_VAP_INPUT_ROUTE_1_5 0x21F4
+#define R300_VAP_INPUT_ROUTE_1_6 0x21F8
+#define R300_VAP_INPUT_ROUTE_1_7 0x21FC
+
+/* END */
+
+/* gap */
+/* BEGIN: Upload vertex program and data
+// The programmable vertex shader unit has a memory bank of unknown size
+// that can be written to in 16 byte units by writing the address into
+// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
+//
+// Pointers into the memory bank are always in multiples of 16 bytes.
+//
+// The memory bank is divided into areas with fixed meaning.
+//
+// Starting at address UPLOAD_PROGRAM: Vertex program instructions.
+// Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
+// whereas the difference between known addresses suggests size 512.
+//
+// Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
+// Native reported limits and the VPI layout suggest size 256, whereas
+// difference between known addresses suggests size 512.
+//
+// At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
+// floating point pointsize. The exact purpose of this state is uncertain,
+// as there is also the R300_RE_POINTSIZE register.
+//
+// Multiple vertex programs and parameter sets can be loaded at once,
+// which could explain the size discrepancy. */
+#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
+# define R300_PVS_UPLOAD_PROGRAM 0x00000000
+# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
+# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
+/* gap */
+#define R300_VAP_PVS_UPLOAD_DATA 0x2208
+/* END */
+
+/* gap */
+/* I do not know the purpose of this register. However, I do know that
+// it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
+// for normal rendering. */
+#define R300_VAP_UNKNOWN_221C 0x221C
+# define R300_221C_NORMAL 0x00000000
+# define R300_221C_CLEAR 0x0001C000
+
+/* gap */
+/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
+// rendering commands and overwriting vertex program parameters.
+// Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
+// avoids bugs caused by still running shaders reading bad data from memory. */
+#define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
+
+/* Absolutely no clue what this register is about. */
+#define R300_VAP_UNKNOWN_2288 0x2288
+# define R300_2288_R300 0x00750000 /* -- nh */
+# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
+
+/* gap */
+/* Addresses are relative to the vertex program instruction area of the
+// memory bank. PROGRAM_END points to the last instruction of the active
+// program
+//
+// The meaning of the two UNKNOWN fields is obviously not known. However,
+// experiments so far have shown that both *must* point to an instruction
+// inside the vertex program, otherwise the GPU locks up.
+// fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
+// CNTL_1_UNKNOWN points to instruction where last write to position takes place.
+// Most likely this is used to ignore rest of the program in cases where group of verts arent visible.
+// For some reason this "section" is sometimes accepted other instruction that have
+// no relationship with position calculations.
+*/
+#define R300_VAP_PVS_CNTL_1 0x22D0
+# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
+# define R300_PVS_CNTL_1_POS_END_SHIFT 10
+# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
+/* Addresses are relative the the vertex program parameters area. */
+#define R300_VAP_PVS_CNTL_2 0x22D4
+# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
+# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
+#define R300_VAP_PVS_CNTL_3 0x22D8
+# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
+# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
+
+/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
+// immediate vertices */
+#define R300_VAP_VTX_COLOR_R 0x2464
+#define R300_VAP_VTX_COLOR_G 0x2468
+#define R300_VAP_VTX_COLOR_B 0x246C
+#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
+#define R300_VAP_VTX_POS_0_Y_1 0x2494
+#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
+#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
+#define R300_VAP_VTX_POS_0_Y_2 0x24A4
+#define R300_VAP_VTX_POS_0_Z_2 0x24A8
+#define R300_VAP_VTX_END_OF_PKT 0x24AC /* write 0 to indicate end of packet? */
+
+/* gap */
+
+/* These are values from r300_reg/r300_reg.h - they are known to be correct
+ and are here so we can use one register file instead of several
+ - Vladimir */
+#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
+# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
+
+#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
+ /* each of the following is 3 bits wide, specifies number
+ of components */
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
+
+/* UNK30 seems to enables point to quad transformation on textures
+ (or something closely related to that).
+ This bit is rather fatal at the time being due to lackings at pixel shader side */
+#define R300_GB_ENABLE 0x4008
+# define R300_GB_POINT_STUFF_ENABLE (1<<0)
+# define R300_GB_LINE_STUFF_ENABLE (1<<1)
+# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
+# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
+# define R300_GB_UNK30 (1<<30)
+ /* each of the following is 2 bits wide */
+#define R300_GB_TEX_REPLICATE 0
+#define R300_GB_TEX_ST 1
+#define R300_GB_TEX_STR 2
+# define R300_GB_TEX0_SOURCE_SHIFT 16
+# define R300_GB_TEX1_SOURCE_SHIFT 18
+# define R300_GB_TEX2_SOURCE_SHIFT 20
+# define R300_GB_TEX3_SOURCE_SHIFT 22
+# define R300_GB_TEX4_SOURCE_SHIFT 24
+# define R300_GB_TEX5_SOURCE_SHIFT 26
+# define R300_GB_TEX6_SOURCE_SHIFT 28
+# define R300_GB_TEX7_SOURCE_SHIFT 30
+
+/* MSPOS - positions for multisample antialiasing (?) */
+#define R300_GB_MSPOS0 0x4010
+ /* shifts - each of the fields is 4 bits */
+# define R300_GB_MSPOS0__MS_X0_SHIFT 0
+# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
+# define R300_GB_MSPOS0__MS_X1_SHIFT 8
+# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
+# define R300_GB_MSPOS0__MS_X2_SHIFT 16
+# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
+# define R300_GB_MSPOS0__MSBD0_Y 24
+# define R300_GB_MSPOS0__MSBD0_X 28
+
+#define R300_GB_MSPOS1 0x4014
+# define R300_GB_MSPOS1__MS_X3_SHIFT 0
+# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
+# define R300_GB_MSPOS1__MS_X4_SHIFT 8
+# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
+# define R300_GB_MSPOS1__MS_X5_SHIFT 16
+# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
+# define R300_GB_MSPOS1__MSBD1 24
+
+
+#define R300_GB_TILE_CONFIG 0x4018
+# define R300_GB_TILE_ENABLE (1<<0)
+# define R300_GB_TILE_PIPE_COUNT_RV300 0
+# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
+# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
+# define R300_GB_TILE_SIZE_8 0
+# define R300_GB_TILE_SIZE_16 (1<<4)
+# define R300_GB_TILE_SIZE_32 (2<<4)
+# define R300_GB_SUPER_SIZE_1 (0<<6)
+# define R300_GB_SUPER_SIZE_2 (1<<6)
+# define R300_GB_SUPER_SIZE_4 (2<<6)
+# define R300_GB_SUPER_SIZE_8 (3<<6)
+# define R300_GB_SUPER_SIZE_16 (4<<6)
+# define R300_GB_SUPER_SIZE_32 (5<<6)
+# define R300_GB_SUPER_SIZE_64 (6<<6)
+# define R300_GB_SUPER_SIZE_128 (7<<6)
+# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
+# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
+# define R300_GB_SUPER_TILE_A 0
+# define R300_GB_SUPER_TILE_B (1<<15)
+# define R300_GB_SUBPIXEL_1_12 0
+# define R300_GB_SUBPIXEL_1_16 (1<<16)
+
+#define R300_GB_FIFO_SIZE 0x4024
+ /* each of the following is 2 bits wide */
+#define R300_GB_FIFO_SIZE_32 0
+#define R300_GB_FIFO_SIZE_64 1
+#define R300_GB_FIFO_SIZE_128 2
+#define R300_GB_FIFO_SIZE_256 3
+# define R300_SC_IFIFO_SIZE_SHIFT 0
+# define R300_SC_TZFIFO_SIZE_SHIFT 2
+# define R300_SC_BFIFO_SIZE_SHIFT 4
+
+# define R300_US_OFIFO_SIZE_SHIFT 12
+# define R300_US_WFIFO_SIZE_SHIFT 14
+ /* the following use the same constants as above, but meaning is
+ is times 2 (i.e. instead of 32 words it means 64 */
+# define R300_RS_TFIFO_SIZE_SHIFT 6
+# define R300_RS_CFIFO_SIZE_SHIFT 8
+# define R300_US_RAM_SIZE_SHIFT 10
+ /* watermarks, 3 bits wide */
+# define R300_RS_HIGHWATER_COL_SHIFT 16
+# define R300_RS_HIGHWATER_TEX_SHIFT 19
+# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
+# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
+
+#define R300_GB_SELECT 0x401C
+# define R300_GB_FOG_SELECT_C0A 0
+# define R300_GB_FOG_SELECT_C1A 1
+# define R300_GB_FOG_SELECT_C2A 2
+# define R300_GB_FOG_SELECT_C3A 3
+# define R300_GB_FOG_SELECT_1_1_W 4
+# define R300_GB_FOG_SELECT_Z 5
+# define R300_GB_DEPTH_SELECT_Z 0
+# define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
+# define R300_GB_W_SELECT_1_W 0
+# define R300_GB_W_SELECT_1 (1<<4)
+
+#define R300_GB_AA_CONFIG 0x4020
+# define R300_AA_ENABLE 0x01
+# define R300_AA_SUBSAMPLES_2 0
+# define R300_AA_SUBSAMPLES_3 (1<<1)
+# define R300_AA_SUBSAMPLES_4 (2<<1)
+# define R300_AA_SUBSAMPLES_6 (3<<1)
+
+/* END */
+
+/* gap */
+/* Zero to flush caches. */
+#define R300_TX_CNTL 0x4100
+
+/* The upper enable bits are guessed, based on fglrx reported limits. */
+#define R300_TX_ENABLE 0x4104
+# define R300_TX_ENABLE_0 (1 << 0)
+# define R300_TX_ENABLE_1 (1 << 1)
+# define R300_TX_ENABLE_2 (1 << 2)
+# define R300_TX_ENABLE_3 (1 << 3)
+# define R300_TX_ENABLE_4 (1 << 4)
+# define R300_TX_ENABLE_5 (1 << 5)
+# define R300_TX_ENABLE_6 (1 << 6)
+# define R300_TX_ENABLE_7 (1 << 7)
+# define R300_TX_ENABLE_8 (1 << 8)
+# define R300_TX_ENABLE_9 (1 << 9)
+# define R300_TX_ENABLE_10 (1 << 10)
+# define R300_TX_ENABLE_11 (1 << 11)
+# define R300_TX_ENABLE_12 (1 << 12)
+# define R300_TX_ENABLE_13 (1 << 13)
+# define R300_TX_ENABLE_14 (1 << 14)
+# define R300_TX_ENABLE_15 (1 << 15)
+
+/* The pointsize is given in multiples of 6. The pointsize can be
+// enormous: Clear() renders a single point that fills the entire
+// framebuffer. */
+#define R300_RE_POINTSIZE 0x421C
+# define R300_POINTSIZE_Y_SHIFT 0
+# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
+# define R300_POINTSIZE_X_SHIFT 16
+# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
+# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
+
+/* The line width is given in multiples of 6.
+ In default mode lines are classified as vertical lines.
+ HO: horizontal
+ VE: vertical or horizontal
+ HO & VE: no classification
+*/
+#define R300_RE_LINE_CNT 0x4234
+# define R300_LINESIZE_SHIFT 0
+# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
+# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
+# define R300_LINE_CNT_HO (1 << 16)
+# define R300_LINE_CNT_VE (1 << 17)
+
+/* Some sort of scale or clamp value for texcoordless textures. */
+#define R300_RE_UNK4238 0x4238
+
+#define R300_RE_SHADE_MODEL 0x4278
+# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
+# define R300_RE_SHADE_MODEL_FLAT 0x39595
+
+/* Dangerous */
+#define R300_RE_POLYGON_MODE 0x4288
+# define R300_PM_ENABLED (1 << 0)
+# define R300_PM_FRONT_POINT (0 << 0)
+# define R300_PM_BACK_POINT (0 << 0)
+# define R300_PM_FRONT_LINE (1 << 4)
+# define R300_PM_FRONT_FILL (1 << 5)
+# define R300_PM_BACK_LINE (1 << 7)
+# define R300_PM_BACK_FILL (1 << 8)
+
+/* Not sure why there are duplicate of factor and constant values.
+ My best guess so far is that there are seperate zbiases for test and write.
+ Ordering might be wrong.
+ Some of the tests indicate that fgl has a fallback implementation of zbias
+ via pixel shaders. */
+#define R300_RE_ZBIAS_T_FACTOR 0x42A4
+#define R300_RE_ZBIAS_T_CONSTANT 0x42A8
+#define R300_RE_ZBIAS_W_FACTOR 0x42AC
+#define R300_RE_ZBIAS_W_CONSTANT 0x42B0
+
+/* This register needs to be set to (1<<1) for RV350 to correctly
+ perform depth test (see --vb-triangles in r300_demo)
+ Don't know about other chips. - Vladimir
+ This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
+ My guess is that there are two bits for each zbias primitive (FILL, LINE, POINT).
+ One to enable depth test and one for depth write.
+ Yet this doesnt explain why depth writes work ...
+ */
+#define R300_RE_OCCLUSION_CNTL 0x42B4
+# define R300_OCCLUSION_ON (1<<1)
+
+#define R300_RE_CULL_CNTL 0x42B8
+# define R300_CULL_FRONT (1 << 0)
+# define R300_CULL_BACK (1 << 1)
+# define R300_FRONT_FACE_CCW (0 << 2)
+# define R300_FRONT_FACE_CW (1 << 2)
+
+
+/* BEGIN: Rasterization / Interpolators - many guesses
+// 0_UNKNOWN_18 has always been set except for clear operations.
+// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
+// on the vertex program, *not* the fragment program) */
+#define R300_RS_CNTL_0 0x4300
+# define R300_RS_CNTL_TC_CNT_SHIFT 2
+# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
+# define R300_RS_CNTL_CI_CNT_SHIFT 7 /* number of color interpolators used */
+# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
+/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
+#define R300_RS_CNTL_1 0x4304
+
+/* gap */
+/* Only used for texture coordinates.
+// Use the source field to route texture coordinate input from the vertex program
+// to the desired interpolator. Note that the source field is relative to the
+// outputs the vertex program *actually* writes. If a vertex program only writes
+// texcoord[1], this will be source index 0.
+// Set INTERP_USED on all interpolators that produce data used by the
+// fragment program. INTERP_USED looks like a swizzling mask, but
+// I haven't seen it used that way.
+//
+// Note: The _UNKNOWN constants are always set in their respective register.
+// I don't know if this is necessary. */
+#define R300_RS_INTERP_0 0x4310
+#define R300_RS_INTERP_1 0x4314
+# define R300_RS_INTERP_1_UNKNOWN 0x40
+#define R300_RS_INTERP_2 0x4318
+# define R300_RS_INTERP_2_UNKNOWN 0x80
+#define R300_RS_INTERP_3 0x431C
+# define R300_RS_INTERP_3_UNKNOWN 0xC0
+#define R300_RS_INTERP_4 0x4320
+#define R300_RS_INTERP_5 0x4324
+#define R300_RS_INTERP_6 0x4328
+#define R300_RS_INTERP_7 0x432C
+# define R300_RS_INTERP_SRC_SHIFT 2
+# define R300_RS_INTERP_SRC_MASK (7 << 2)
+# define R300_RS_INTERP_USED 0x00D10000
+
+/* These DWORDs control how vertex data is routed into fragment program
+// registers, after interpolators. */
+#define R300_RS_ROUTE_0 0x4330
+#define R300_RS_ROUTE_1 0x4334
+#define R300_RS_ROUTE_2 0x4338
+#define R300_RS_ROUTE_3 0x433C /* GUESS */
+#define R300_RS_ROUTE_4 0x4340 /* GUESS */
+#define R300_RS_ROUTE_5 0x4344 /* GUESS */
+#define R300_RS_ROUTE_6 0x4348 /* GUESS */
+#define R300_RS_ROUTE_7 0x434C /* GUESS */
+# define R300_RS_ROUTE_SOURCE_INTERP_0 0
+# define R300_RS_ROUTE_SOURCE_INTERP_1 1
+# define R300_RS_ROUTE_SOURCE_INTERP_2 2
+# define R300_RS_ROUTE_SOURCE_INTERP_3 3
+# define R300_RS_ROUTE_SOURCE_INTERP_4 4
+# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
+# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
+# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
+# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
+# define R300_RS_ROUTE_DEST_SHIFT 6
+# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
+
+/* Special handling for color: When the fragment program uses color,
+// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
+// color register index. */
+# define R300_RS_ROUTE_0_COLOR (1 << 14)
+# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
+# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
+/* As above, but for secondary color */
+# define R300_RS_ROUTE_1_COLOR1 (1 << 14)
+# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
+# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
+# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
+/* END */
+
+/* BEGIN: Scissors and cliprects
+// There are four clipping rectangles. Their corner coordinates are inclusive.
+// Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
+// on whether the pixel is inside cliprects 0-3, respectively. For example,
+// if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
+// the number 3 (binary 0011).
+// Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
+// the pixel is rasterized.
+//
+// In addition to this, there is a scissors rectangle. Only pixels inside the
+// scissors rectangle are drawn. (coordinates are inclusive)
+//
+// For some reason, the top-left corner of the framebuffer is at (1440, 1440)
+// for the purpose of clipping and scissors. */
+#define R300_RE_CLIPRECT_TL_0 0x43B0
+#define R300_RE_CLIPRECT_BR_0 0x43B4
+#define R300_RE_CLIPRECT_TL_1 0x43B8
+#define R300_RE_CLIPRECT_BR_1 0x43BC
+#define R300_RE_CLIPRECT_TL_2 0x43C0
+#define R300_RE_CLIPRECT_BR_2 0x43C4
+#define R300_RE_CLIPRECT_TL_3 0x43C8
+#define R300_RE_CLIPRECT_BR_3 0x43CC
+# define R300_CLIPRECT_OFFSET 1440
+# define R300_CLIPRECT_MASK 0x1FFF
+# define R300_CLIPRECT_X_SHIFT 0
+# define R300_CLIPRECT_X_MASK (0x1FFF << 0)
+# define R300_CLIPRECT_Y_SHIFT 13
+# define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
+#define R300_RE_CLIPRECT_CNTL 0x43D0
+# define R300_CLIP_OUT (1 << 0)
+# define R300_CLIP_0 (1 << 1)
+# define R300_CLIP_1 (1 << 2)
+# define R300_CLIP_10 (1 << 3)
+# define R300_CLIP_2 (1 << 4)
+# define R300_CLIP_20 (1 << 5)
+# define R300_CLIP_21 (1 << 6)
+# define R300_CLIP_210 (1 << 7)
+# define R300_CLIP_3 (1 << 8)
+# define R300_CLIP_30 (1 << 9)
+# define R300_CLIP_31 (1 << 10)
+# define R300_CLIP_310 (1 << 11)
+# define R300_CLIP_32 (1 << 12)
+# define R300_CLIP_320 (1 << 13)
+# define R300_CLIP_321 (1 << 14)
+# define R300_CLIP_3210 (1 << 15)
+
+/* gap */
+#define R300_RE_SCISSORS_TL 0x43E0
+#define R300_RE_SCISSORS_BR 0x43E4
+# define R300_SCISSORS_OFFSET 1440
+# define R300_SCISSORS_X_SHIFT 0
+# define R300_SCISSORS_X_MASK (0x1FFF << 0)
+# define R300_SCISSORS_Y_SHIFT 13
+# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
+/* END */
+
+/* BEGIN: Texture specification
+// The texture specification dwords are grouped by meaning and not by texture unit.
+// This means that e.g. the offset for texture image unit N is found in register
+// TX_OFFSET_0 + (4*N) */
+#define R300_TX_FILTER_0 0x4400
+#define R300_TX_FILTER_1 0x4404
+# define R300_TX_REPEAT 0
+# define R300_TX_MIRRORED 1
+# define R300_TX_CLAMP 4
+# define R300_TX_CLAMP_TO_EDGE 2
+# define R300_TX_CLAMP_TO_BORDER 6
+# define R300_TX_WRAP_S_SHIFT 0
+# define R300_TX_WRAP_S_MASK (7 << 0)
+# define R300_TX_WRAP_T_SHIFT 3
+# define R300_TX_WRAP_T_MASK (7 << 3)
+# define R300_TX_WRAP_Q_SHIFT 6
+# define R300_TX_WRAP_Q_MASK (7 << 6)
+# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
+# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
+# define R300_TX_MAG_FILTER_MASK (3 << 9)
+# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
+# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
+# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
+# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
+# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
+# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
+/* NOTE: NEAREST doesnt seem to exist.
+ Im not seting MAG_FILTER_MASK and (3 << 11) on for all
+ anisotropy modes because that would void selected mag filter */
+# define R300_TX_MIN_FILTER_ANISO_NEAREST ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_LINEAR ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR ((2 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
+# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
+# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
+# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
+# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
+# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
+# define R300_TX_MAX_ANISO_MASK (14 << 21)
+
+#define R300_TX_FILTER1_0 0x4440
+#define R300_TX_FILTER1_1 0x4444
+# define R300_CHROMA_KEY_MODE_DISABLE 0
+# define R300_CHROMA_KEY_FORCE 1
+# define R300_CHROMA_KEY_BLEND 2
+# define R300_MC_ROUND_NORMAL (0<<2)
+# define R300_MC_ROUND_MPEG4 (1<<2)
+# define R300_LOD_BIAS_MASK 0x1fff
+# define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
+# define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
+# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
+# define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
+# define R300_TX_TRI_PERF_0_8 (0<<15)
+# define R300_TX_TRI_PERF_1_8 (1<<15)
+# define R300_TX_TRI_PERF_1_4 (2<<15)
+# define R300_TX_TRI_PERF_3_8 (3<<15)
+# define R300_ANISO_THRESHOLD_MASK (7<<17)
+
+#define R300_TX_SIZE_0 0x4480
+#define R300_TX_SIZE_1 0x4484
+# define R300_TX_WIDTH_SHIFT 0
+# define R300_TX_WIDTH_MASK (2047 << 0)
+# define R300_TX_HEIGHT_SHIFT 11
+# define R300_TX_HEIGHT_MASK (2047 << 11)
+# define R300_TX_UNK23 (1 << 23)
+# define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
+# define R300_TX_SIZE_MASK (15 << 26)
+# define R300_TX_SIZE_PROJECTED (1<<30)
+# define R300_TX_SIZE_TXPITCH_EN (1<<31)
+
+#define R300_TX_FORMAT_0 0x44C0
+#define R300_TX_FORMAT_1 0x44C4
+ /* The interpretation of the format word by Wladimir van der Laan */
+ /* The X, Y, Z and W refer to the layout of the components.
+ They are given meanings as R, G, B and Alpha by the swizzle
+ specification */
+# define R300_TX_FORMAT_X8 0x0
+# define R300_TX_FORMAT_X16 0x1
+# define R300_TX_FORMAT_Y4X4 0x2
+# define R300_TX_FORMAT_Y8X8 0x3
+# define R300_TX_FORMAT_Y16X16 0x4
+# define R300_TX_FORMAT_Z3Y3X2 0x5
+# define R300_TX_FORMAT_Z5Y6X5 0x6
+# define R300_TX_FORMAT_Z6Y5X5 0x7
+# define R300_TX_FORMAT_Z11Y11X10 0x8
+# define R300_TX_FORMAT_Z10Y11X11 0x9
+# define R300_TX_FORMAT_W4Z4Y4X4 0xA
+# define R300_TX_FORMAT_W1Z5Y5X5 0xB
+# define R300_TX_FORMAT_W8Z8Y8X8 0xC
+# define R300_TX_FORMAT_W2Z10Y10X10 0xD
+# define R300_TX_FORMAT_W16Z16Y16X16 0xE
+# define R300_TX_FORMAT_DXT1 0xF
+# define R300_TX_FORMAT_DXT3 0x10
+# define R300_TX_FORMAT_DXT5 0x11
+# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
+# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
+# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
+# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
+ /* 0x16 - some 16 bit green format.. ?? */
+# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
+# define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
+ /* gap */
+ /* Floating point formats */
+ /* Note - hardware supports both 16 and 32 bit floating point */
+# define R300_TX_FORMAT_FL_I16 0x18
+# define R300_TX_FORMAT_FL_I16A16 0x19
+# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
+# define R300_TX_FORMAT_FL_I32 0x1B
+# define R300_TX_FORMAT_FL_I32A32 0x1C
+# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
+ /* alpha modes, convenience mostly */
+ /* if you have alpha, pick constant appropriate to the
+ number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
+# define R300_TX_FORMAT_ALPHA_1CH 0x000
+# define R300_TX_FORMAT_ALPHA_2CH 0x200
+# define R300_TX_FORMAT_ALPHA_4CH 0x600
+# define R300_TX_FORMAT_ALPHA_NONE 0xA00
+ /* Swizzling */
+ /* constants */
+# define R300_TX_FORMAT_X 0
+# define R300_TX_FORMAT_Y 1
+# define R300_TX_FORMAT_Z 2
+# define R300_TX_FORMAT_W 3
+# define R300_TX_FORMAT_ZERO 4
+# define R300_TX_FORMAT_ONE 5
+# define R300_TX_FORMAT_CUT_Z 6 /* 2.0*Z, everything above 1.0 is set to 0.0 */
+# define R300_TX_FORMAT_CUT_W 7 /* 2.0*W, everything above 1.0 is set to 0.0 */
+# define R300_TX_FORMAT_B_SHIFT 18
+# define R300_TX_FORMAT_G_SHIFT 15
+# define R300_TX_FORMAT_R_SHIFT 12
+# define R300_TX_FORMAT_A_SHIFT 9
+ /* Convenience macro to take care of layout and swizzling */
+# define R300_EASY_TXFORMAT(B, G, R, A, FMT) (\
+ ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
+ | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
+ | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
+ | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
+ | (R300_TX_FORMAT_##FMT) \
+ )
+ /* These can be ORed with result of R300_EASY_TX_FORMAT() */
+ /* We don't really know what they do. Take values from a constant color ? */
+# define R300_TX_FORMAT_CONST_X (1<<5)
+# define R300_TX_FORMAT_CONST_Y (2<<5)
+# define R300_TX_FORMAT_CONST_Z (4<<5)
+# define R300_TX_FORMAT_CONST_W (8<<5)
+# define R300_TX_FORMAT_YUV_MODE 0x00800000
+ /* Precalculated formats */
+# define R300_TXFORMAT_ARGB8888 R300_EASY_TXFORMAT(X, Y, Z, W, W8Z8Y8X8)
+# define R300_TXFORMAT_XRGB8888 R300_EASY_TXFORMAT(X, Y, Z, ONE, W8Z8Y8X8)
+# define R300_TXFORMAT_RGB565 R300_EASY_TXFORMAT(X, Y, Z, ONE, Z5Y6X5)
+# define R300_TXFORMAT_ARGB4444 R300_EASY_TXFORMAT(X, Y, Z, W, W4Z4Y4X4)
+# define R300_TXFORMAT_ARGB1555 R300_EASY_TXFORMAT(X, Y, Z, W, W1Z5Y5X5)
+# define R300_TXFORMAT_RGB444 R300_EASY_TXFORMAT(X, Y, Z, ONE, W4Z4Y4X4)
+# define R300_TXFORMAT_RGB555 R300_EASY_TXFORMAT(X, Y, Z, ONE, W1Z5Y5X5)
+# define R300_TXFORMAT_RGB332 R300_EASY_TXFORMAT(X, Y, Z, ONE, Z3Y3X2)
+# define R300_TXFORMAT_A8 R300_EASY_TXFORMAT(ONE, ONE, ONE, X, X8)
+# define R300_TXFORMAT_I8 R300_EASY_TXFORMAT(X, X, X, X, X8)
+# define R300_TXFORMAT_VYUY422 R300_EASY_TXFORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE
+# define R300_TXFORMAT_YVYU422 R300_EASY_TXFORMAT(X, Y, Z, ONE, B8G8_B8G8)|R300_TX_FORMAT_YUV_MODE
+
+
+#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
+#define R300_TX_PITCH_1 0x4504
+
+#define R300_TX_OFFSET_0 0x4540
+#define R300_TX_OFFSET_1 0x4544
+/* BEGIN: Guess from R200 */
+# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
+# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
+# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
+# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+# define R300_TXO_MACRO_TILE (1 << 2)
+# define R300_TXO_MICRO_TILE (1 << 3)
+# define R300_TXO_OFFSET_MASK 0xffffffe0
+/* END */
+
+#define R300_TX_CHROMA_KEY_0 0x4580 /* pixel value */
+
+#define R300_TX_BORDER_COLOR_0 0x45C0 //ff00ff00 == { 0, 1.0, 0, 1.0 }
+
+/* END */
+
+/* BEGIN: Fragment program instruction set
+// Fragment programs are written directly into register space.
+// There are separate instruction streams for texture instructions and ALU
+// instructions.
+// In order to synchronize these streams, the program is divided into up
+// to 4 nodes. Each node begins with a number of TEX operations, followed
+// by a number of ALU operations.
+// The first node can have zero TEX ops, all subsequent nodes must have at least
+// one TEX ops.
+// All nodes must have at least one ALU op.
+//
+// The index of the last node is stored in PFS_CNTL_0: A value of 0 means
+// 1 node, a value of 3 means 4 nodes.
+// The total amount of instructions is defined in PFS_CNTL_2. The offsets are
+// offsets into the respective instruction streams, while *_END points to the
+// last instruction relative to this offset. */
+#define R300_PFS_CNTL_0 0x4600
+# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
+# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
+# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
+#define R300_PFS_CNTL_1 0x4604
+/* There is an unshifted value here which has so far always been equal to the
+// index of the highest used temporary register. */
+#define R300_PFS_CNTL_2 0x4608
+# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
+# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
+# define R300_PFS_CNTL_ALU_END_SHIFT 6
+# define R300_PFS_CNTL_ALU_END_MASK (63 << 0)
+# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
+# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
+# define R300_PFS_CNTL_TEX_END_SHIFT 18
+# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
+
+/* gap */
+/* Nodes are stored backwards. The last active node is always stored in
+// PFS_NODE_3.
+// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
+// first node is stored in NODE_2, the second node is stored in NODE_3.
+//
+// Offsets are relative to the master offset from PFS_CNTL_2.
+// LAST_NODE is set for the last node, and only for the last node. */
+#define R300_PFS_NODE_0 0x4610
+#define R300_PFS_NODE_1 0x4614
+#define R300_PFS_NODE_2 0x4618
+#define R300_PFS_NODE_3 0x461C
+# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
+# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
+# define R300_PFS_NODE_ALU_END_SHIFT 6
+# define R300_PFS_NODE_ALU_END_MASK (63 << 6)
+# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
+# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
+# define R300_PFS_NODE_TEX_END_SHIFT 17
+# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
+/*# define R300_PFS_NODE_LAST_NODE (1 << 22) */
+# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
+# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
+
+/* TEX
+// As far as I can tell, texture instructions cannot write into output
+// registers directly. A subsequent ALU instruction is always necessary,
+// even if it's just MAD o0, r0, 1, 0 */
+#define R300_PFS_TEXI_0 0x4620
+#define R300_PFS_TEXI_1 0x4624
+# define R300_FPITX_SRC_SHIFT 0
+# define R300_FPITX_SRC_MASK (31 << 0)
+# define R300_FPITX_SRC_CONST (1 << 5) /* GUESS */
+# define R300_FPITX_DST_SHIFT 6
+# define R300_FPITX_DST_MASK (31 << 6)
+# define R300_FPITX_IMAGE_SHIFT 11
+# define R300_FPITX_IMAGE_MASK (15 << 11) /* GUESS based on layout and native limits */
+/* Unsure if these are opcodes, or some kind of bitfield, but this is how
+ * they were set when I checked
+ */
+# define R300_FPITX_OPCODE_SHIFT 15
+# define R300_FPITX_OP_TEX (1 << 15)
+# define R300_FPITX_OP_KIL (2 << 15)
+# define R300_FPITX_OP_TXP (3 << 15)
+# define R300_FPITX_OP_TXB (4 << 15)
+
+/* ALU
+// The ALU instructions register blocks are enumerated according to the order
+// in which fglrx. I assume there is space for 64 instructions, since
+// each block has space for a maximum of 64 DWORDs, and this matches reported
+// native limits.
+//
+// The basic functional block seems to be one MAD for each color and alpha,
+// and an adder that adds all components after the MUL.
+// - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
+// - DP4: Use OUTC_DP4, OUTA_DP4
+// - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
+// - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
+// - CMP: If ARG2 < 0, return ARG1, else return ARG0
+// - FLR: use FRC+MAD
+// - XPD: use MAD+MAD
+// - SGE, SLT: use MAD+CMP
+// - RSQ: use ABS modifier for argument
+// - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP)
+// into color register
+// - apparently, there's no quick DST operation
+// - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
+// - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
+// - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
+//
+// Operand selection
+// First stage selects three sources from the available registers and
+// constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
+// fglrx sorts the three source fields: Registers before constants,
+// lower indices before higher indices; I do not know whether this is necessary.
+// fglrx fills unused sources with "read constant 0"
+// According to specs, you cannot select more than two different constants.
+//
+// Second stage selects the operands from the sources. This is defined in
+// INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
+// zero and one.
+// Swizzling and negation happens in this stage, as well.
+//
+// Important: Color and alpha seem to be mostly separate, i.e. their sources
+// selection appears to be fully independent (the register storage is probably
+// physically split into a color and an alpha section).
+// However (because of the apparent physical split), there is some interaction
+// WRT swizzling. If, for example, you want to load an R component into an
+// Alpha operand, this R component is taken from a *color* source, not from
+// an alpha source. The corresponding register doesn't even have to appear in
+// the alpha sources list. (I hope this alll makes sense to you)
+//
+// Destination selection
+// The destination register index is in FPI1 (color) and FPI3 (alpha) together
+// with enable bits.
+// There are separate enable bits for writing into temporary registers
+// (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* /DSTA_OUTPUT).
+// You can write to both at once, or not write at all (the same index
+// must be used for both).
+//
+// Note: There is a special form for LRP
+// - Argument order is the same as in ARB_fragment_program.
+// - Operation is MAD
+// - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
+// - Set FPI0/FPI2_SPECIAL_LRP
+// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */
+#define R300_PFS_INSTR1_0 0x46C0
+# define R300_FPI1_SRC0C_SHIFT 0
+# define R300_FPI1_SRC0C_MASK (31 << 0)
+# define R300_FPI1_SRC0C_CONST (1 << 5)
+# define R300_FPI1_SRC1C_SHIFT 6
+# define R300_FPI1_SRC1C_MASK (31 << 6)
+# define R300_FPI1_SRC1C_CONST (1 << 11)
+# define R300_FPI1_SRC2C_SHIFT 12
+# define R300_FPI1_SRC2C_MASK (31 << 12)
+# define R300_FPI1_SRC2C_CONST (1 << 17)
+# define R300_FPI1_DSTC_SHIFT 18
+# define R300_FPI1_DSTC_MASK (31 << 18)
+# define R300_FPI1_DSTC_REG_MASK_SHIFT 23
+# define R300_FPI1_DSTC_REG_X (1 << 23)
+# define R300_FPI1_DSTC_REG_Y (1 << 24)
+# define R300_FPI1_DSTC_REG_Z (1 << 25)
+# define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
+# define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
+# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
+# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
+
+#define R300_PFS_INSTR3_0 0x47C0
+# define R300_FPI3_SRC0A_SHIFT 0
+# define R300_FPI3_SRC0A_MASK (31 << 0)
+# define R300_FPI3_SRC0A_CONST (1 << 5)
+# define R300_FPI3_SRC1A_SHIFT 6
+# define R300_FPI3_SRC1A_MASK (31 << 6)
+# define R300_FPI3_SRC1A_CONST (1 << 11)
+# define R300_FPI3_SRC2A_SHIFT 12
+# define R300_FPI3_SRC2A_MASK (31 << 12)
+# define R300_FPI3_SRC2A_CONST (1 << 17)
+# define R300_FPI3_DSTA_SHIFT 18
+# define R300_FPI3_DSTA_MASK (31 << 18)
+# define R300_FPI3_DSTA_REG (1 << 23)
+# define R300_FPI3_DSTA_OUTPUT (1 << 24)
+# define R300_FPI3_DSTA_DEPTH (1 << 27)
+
+#define R300_PFS_INSTR0_0 0x48C0
+# define R300_FPI0_ARGC_SRC0C_XYZ 0
+# define R300_FPI0_ARGC_SRC0C_XXX 1
+# define R300_FPI0_ARGC_SRC0C_YYY 2
+# define R300_FPI0_ARGC_SRC0C_ZZZ 3
+# define R300_FPI0_ARGC_SRC1C_XYZ 4
+# define R300_FPI0_ARGC_SRC1C_XXX 5
+# define R300_FPI0_ARGC_SRC1C_YYY 6
+# define R300_FPI0_ARGC_SRC1C_ZZZ 7
+# define R300_FPI0_ARGC_SRC2C_XYZ 8
+# define R300_FPI0_ARGC_SRC2C_XXX 9
+# define R300_FPI0_ARGC_SRC2C_YYY 10
+# define R300_FPI0_ARGC_SRC2C_ZZZ 11
+# define R300_FPI0_ARGC_SRC0A 12
+# define R300_FPI0_ARGC_SRC1A 13
+# define R300_FPI0_ARGC_SRC2A 14
+# define R300_FPI0_ARGC_SRC1C_LRP 15
+# define R300_FPI0_ARGC_ZERO 20
+# define R300_FPI0_ARGC_ONE 21
+# define R300_FPI0_ARGC_HALF 22 /* GUESS */
+# define R300_FPI0_ARGC_SRC0C_YZX 23
+# define R300_FPI0_ARGC_SRC1C_YZX 24
+# define R300_FPI0_ARGC_SRC2C_YZX 25
+# define R300_FPI0_ARGC_SRC0C_ZXY 26
+# define R300_FPI0_ARGC_SRC1C_ZXY 27
+# define R300_FPI0_ARGC_SRC2C_ZXY 28
+# define R300_FPI0_ARGC_SRC0CA_WZY 29
+# define R300_FPI0_ARGC_SRC1CA_WZY 30
+# define R300_FPI0_ARGC_SRC2CA_WZY 31
+
+# define R300_FPI0_ARG0C_SHIFT 0
+# define R300_FPI0_ARG0C_MASK (31 << 0)
+# define R300_FPI0_ARG0C_NEG (1 << 5)
+# define R300_FPI0_ARG0C_ABS (1 << 6)
+# define R300_FPI0_ARG1C_SHIFT 7
+# define R300_FPI0_ARG1C_MASK (31 << 7)
+# define R300_FPI0_ARG1C_NEG (1 << 12)
+# define R300_FPI0_ARG1C_ABS (1 << 13)
+# define R300_FPI0_ARG2C_SHIFT 14
+# define R300_FPI0_ARG2C_MASK (31 << 14)
+# define R300_FPI0_ARG2C_NEG (1 << 19)
+# define R300_FPI0_ARG2C_ABS (1 << 20)
+# define R300_FPI0_SPECIAL_LRP (1 << 21)
+# define R300_FPI0_OUTC_MAD (0 << 23)
+# define R300_FPI0_OUTC_DP3 (1 << 23)
+# define R300_FPI0_OUTC_DP4 (2 << 23)
+# define R300_FPI0_OUTC_MIN (4 << 23)
+# define R300_FPI0_OUTC_MAX (5 << 23)
+# define R300_FPI0_OUTC_CMP (8 << 23)
+# define R300_FPI0_OUTC_FRC (9 << 23)
+# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
+# define R300_FPI0_OUTC_SAT (1 << 30)
+# define R300_FPI0_INSERT_NOP (1 << 31)
+
+#define R300_PFS_INSTR2_0 0x49C0
+# define R300_FPI2_ARGA_SRC0C_X 0
+# define R300_FPI2_ARGA_SRC0C_Y 1
+# define R300_FPI2_ARGA_SRC0C_Z 2
+# define R300_FPI2_ARGA_SRC1C_X 3
+# define R300_FPI2_ARGA_SRC1C_Y 4
+# define R300_FPI2_ARGA_SRC1C_Z 5
+# define R300_FPI2_ARGA_SRC2C_X 6
+# define R300_FPI2_ARGA_SRC2C_Y 7
+# define R300_FPI2_ARGA_SRC2C_Z 8
+# define R300_FPI2_ARGA_SRC0A 9
+# define R300_FPI2_ARGA_SRC1A 10
+# define R300_FPI2_ARGA_SRC2A 11
+# define R300_FPI2_ARGA_SRC1A_LRP 15
+# define R300_FPI2_ARGA_ZERO 16
+# define R300_FPI2_ARGA_ONE 17
+# define R300_FPI2_ARGA_HALF 18 /* GUESS */
+
+# define R300_FPI2_ARG0A_SHIFT 0
+# define R300_FPI2_ARG0A_MASK (31 << 0)
+# define R300_FPI2_ARG0A_NEG (1 << 5)
+# define R300_FPI2_ARG0A_ABS (1 << 6) /* GUESS */
+# define R300_FPI2_ARG1A_SHIFT 7
+# define R300_FPI2_ARG1A_MASK (31 << 7)
+# define R300_FPI2_ARG1A_NEG (1 << 12)
+# define R300_FPI2_ARG1A_ABS (1 << 13) /* GUESS */
+# define R300_FPI2_ARG2A_SHIFT 14
+# define R300_FPI2_ARG2A_MASK (31 << 14)
+# define R300_FPI2_ARG2A_NEG (1 << 19)
+# define R300_FPI2_ARG2A_ABS (1 << 20) /* GUESS */
+# define R300_FPI2_SPECIAL_LRP (1 << 21)
+# define R300_FPI2_OUTA_MAD (0 << 23)
+# define R300_FPI2_OUTA_DP4 (1 << 23)
+# define R300_FPI2_OUTA_MIN (2 << 23)
+# define R300_FPI2_OUTA_MAX (3 << 23)
+# define R300_FPI2_OUTA_CMP (6 << 23)
+# define R300_FPI2_OUTA_FRC (7 << 23)
+# define R300_FPI2_OUTA_EX2 (8 << 23)
+# define R300_FPI2_OUTA_LG2 (9 << 23)
+# define R300_FPI2_OUTA_RCP (10 << 23)
+# define R300_FPI2_OUTA_RSQ (11 << 23)
+# define R300_FPI2_OUTA_SAT (1 << 30)
+# define R300_FPI2_UNKNOWN_31 (1 << 31)
+/* END */
+
+/* gap */
+#define R300_PP_ALPHA_TEST 0x4BD4
+# define R300_REF_ALPHA_MASK 0x000000ff
+# define R300_ALPHA_TEST_FAIL (0 << 8)
+# define R300_ALPHA_TEST_LESS (1 << 8)
+# define R300_ALPHA_TEST_LEQUAL (3 << 8)
+# define R300_ALPHA_TEST_EQUAL (2 << 8)
+# define R300_ALPHA_TEST_GEQUAL (6 << 8)
+# define R300_ALPHA_TEST_GREATER (4 << 8)
+# define R300_ALPHA_TEST_NEQUAL (5 << 8)
+# define R300_ALPHA_TEST_PASS (7 << 8)
+# define R300_ALPHA_TEST_OP_MASK (7 << 8)
+# define R300_ALPHA_TEST_ENABLE (1 << 11)
+
+/* gap */
+/* Fragment program parameters in 7.16 floating point */
+#define R300_PFS_PARAM_0_X 0x4C00
+#define R300_PFS_PARAM_0_Y 0x4C04
+#define R300_PFS_PARAM_0_Z 0x4C08
+#define R300_PFS_PARAM_0_W 0x4C0C
+/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
+#define R300_PFS_PARAM_31_X 0x4DF0
+#define R300_PFS_PARAM_31_Y 0x4DF4
+#define R300_PFS_PARAM_31_Z 0x4DF8
+#define R300_PFS_PARAM_31_W 0x4DFC
+
+/* Notes:
+// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application
+// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same
+// function (both registers are always set up completely in any case)
+// - Most blend flags are simply copied from R200 and not tested yet */
+#define R300_RB3D_CBLEND 0x4E04
+#define R300_RB3D_ABLEND 0x4E08
+ /* the following only appear in CBLEND */
+# define R300_BLEND_ENABLE (1 << 0)
+# define R300_BLEND_UNKNOWN (3 << 1)
+# define R300_BLEND_NO_SEPARATE (1 << 3)
+ /* the following are shared between CBLEND and ABLEND */
+# define R300_FCN_MASK (3 << 12)
+# define R300_COMB_FCN_ADD_CLAMP (0 << 12)
+# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
+# define R300_COMB_FCN_SUB_CLAMP (2 << 12)
+# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
+# define R300_SRC_BLEND_GL_ZERO (32 << 16)
+# define R300_SRC_BLEND_GL_ONE (33 << 16)
+# define R300_SRC_BLEND_GL_SRC_COLOR (34 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
+# define R300_SRC_BLEND_GL_DST_COLOR (36 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
+# define R300_SRC_BLEND_GL_SRC_ALPHA (38 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
+# define R300_SRC_BLEND_GL_DST_ALPHA (40 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
+# define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
+# define R300_SRC_BLEND_GL_CONST_COLOR (43 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_CONST_COLOR (44 << 16)
+# define R300_SRC_BLEND_GL_CONST_ALPHA (45 << 16)
+# define R300_SRC_BLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 16)
+# define R300_SRC_BLEND_MASK (63 << 16)
+# define R300_DST_BLEND_GL_ZERO (32 << 24)
+# define R300_DST_BLEND_GL_ONE (33 << 24)
+# define R300_DST_BLEND_GL_SRC_COLOR (34 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
+# define R300_DST_BLEND_GL_DST_COLOR (36 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
+# define R300_DST_BLEND_GL_SRC_ALPHA (38 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
+# define R300_DST_BLEND_GL_DST_ALPHA (40 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
+# define R300_DST_BLEND_GL_CONST_COLOR (43 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_CONST_COLOR (44 << 24)
+# define R300_DST_BLEND_GL_CONST_ALPHA (45 << 24)
+# define R300_DST_BLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 24)
+# define R300_DST_BLEND_MASK (63 << 24)
+#define R300_RB3D_COLORMASK 0x4E0C
+# define R300_COLORMASK0_B (1<<0)
+# define R300_COLORMASK0_G (1<<1)
+# define R300_COLORMASK0_R (1<<2)
+# define R300_COLORMASK0_A (1<<3)
+
+#define R300_RB3D_BLENDCOLOR 0x4E10 /* ARGB */
+
+/* gap */
+#define R300_RB3D_COLOROFFSET0 0x4E28
+# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
+#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
+#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
+#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
+/* gap */
+/* Bit 16: Larger tiles
+// Bit 17: 4x2 tiles
+// Bit 18: Extremely weird tile like, but some pixels duplicated? */
+#define R300_RB3D_COLORPITCH0 0x4E38
+# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
+# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
+# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
+# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
+# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
+# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
+# define R300_COLOR_FORMAT_RGB565 (2 << 22)
+# define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
+# define R300_COLOR_FORMAT_RGB8 (4 << 22)
+# define R300_COLOR_FORMAT_MASK (7 << 22)
+#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
+#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
+#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
+
+#define R300_RB3D_DSTCACHE_MODE 0x4E48
+/* gap */
+/* Guess by Vladimir.
+// Set to 0A before 3D operations, set to 02 afterwards. */
+#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
+# define R300_RB3D_DSTCACHE_02 0x00000002
+# define R300_RB3D_DSTCACHE_0A 0x0000000A
+
+/* gap */
+/* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */
+/* Bit (1<<8) is the "test" bit. so plain write is 6 - vd */
+#define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00
+# define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */
+# define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */
+# define R300_RB3D_Z_TEST 0x00000012
+# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
+# define R300_RB3D_Z_WRITE_ONLY 0x00000006
+# define R300_RB3D_STENCIL_ENABLE 0x00000001
+
+#define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04
+ /* functions */
+# define R300_ZS_NEVER 0
+# define R300_ZS_LESS 1
+# define R300_ZS_LEQUAL 2
+# define R300_ZS_EQUAL 3
+# define R300_ZS_GEQUAL 4
+# define R300_ZS_GREATER 5
+# define R300_ZS_NOTEQUAL 6
+# define R300_ZS_ALWAYS 7
+# define R300_ZS_MASK 7
+ /* operations */
+# define R300_ZS_KEEP 0
+# define R300_ZS_ZERO 1
+# define R300_ZS_REPLACE 2
+# define R300_ZS_INCR 3
+# define R300_ZS_DECR 4
+# define R300_ZS_INVERT 5
+# define R300_ZS_INCR_WRAP 6
+# define R300_ZS_DECR_WRAP 7
+
+ /* front and back refer to operations done for front
+ and back faces, i.e. separate stencil function support */
+# define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0
+# define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3
+# define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6
+# define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9
+# define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12
+# define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15
+# define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18
+# define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21
+# define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24
+
+
+
+#define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08
+# define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0
+# define R300_RB3D_ZS2_STENCIL_MASK 0xFF
+# define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8
+# define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16
+
+/* gap */
+
+#define R300_RB3D_ZSTENCIL_FORMAT 0x4F10
+# define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)
+# define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)
+ /* 16 bit format or some aditional bit ? */
+# define R300_DEPTH_FORMAT_UNK32 (32 << 0)
+
+/* gap */
+#define R300_RB3D_DEPTHOFFSET 0x4F20
+#define R300_RB3D_DEPTHPITCH 0x4F24
+# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
+# define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
+# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
+# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
+# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
+# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
+
+/* BEGIN: Vertex program instruction set
+// Every instruction is four dwords long:
+// DWORD 0: output and opcode
+// DWORD 1: first argument
+// DWORD 2: second argument
+// DWORD 3: third argument
+//
+// Notes:
+// - ABS r, a is implemented as MAX r, a, -a
+// - MOV is implemented as ADD to zero
+// - XPD is implemented as MUL + MAD
+// - FLR is implemented as FRC + ADD
+// - apparently, fglrx tries to schedule instructions so that there is at least
+// one instruction between the write to a temporary and the first read
+// from said temporary; however, violations of this scheduling are allowed
+// - register indices seem to be unrelated with OpenGL aliasing to conventional state
+// - only one attribute and one parameter can be loaded at a time; however, the
+// same attribute/parameter can be used for more than one argument
+// - the second software argument for POW is the third hardware argument (no idea why)
+// - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
+//
+// There is some magic surrounding LIT:
+// The single argument is replicated across all three inputs, but swizzled:
+// First argument: xyzy
+// Second argument: xyzx
+// Third argument: xyzw
+// Whenever the result is used later in the fragment program, fglrx forces x and w
+// to be 1.0 in the input selection; I don't know whether this is strictly necessary */
+#define R300_VPI_OUT_OP_DOT (1 << 0)
+#define R300_VPI_OUT_OP_MUL (2 << 0)
+#define R300_VPI_OUT_OP_ADD (3 << 0)
+#define R300_VPI_OUT_OP_MAD (4 << 0)
+#define R300_VPI_OUT_OP_DST (5 << 0)
+#define R300_VPI_OUT_OP_FRC (6 << 0)
+#define R300_VPI_OUT_OP_MAX (7 << 0)
+#define R300_VPI_OUT_OP_MIN (8 << 0)
+#define R300_VPI_OUT_OP_SGE (9 << 0)
+#define R300_VPI_OUT_OP_SLT (10 << 0)
+#define R300_VPI_OUT_OP_UNK12 (12 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
+#define R300_VPI_OUT_OP_EXP (65 << 0)
+#define R300_VPI_OUT_OP_LOG (66 << 0)
+#define R300_VPI_OUT_OP_UNK67 (67 << 0) /* Used in fog computations, scalar(scalar) */
+#define R300_VPI_OUT_OP_LIT (68 << 0)
+#define R300_VPI_OUT_OP_POW (69 << 0)
+#define R300_VPI_OUT_OP_RCP (70 << 0)
+#define R300_VPI_OUT_OP_RSQ (72 << 0)
+#define R300_VPI_OUT_OP_UNK73 (73 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
+#define R300_VPI_OUT_OP_EX2 (75 << 0)
+#define R300_VPI_OUT_OP_LG2 (76 << 0)
+#define R300_VPI_OUT_OP_MAD_2 (128 << 0)
+#define R300_VPI_OUT_OP_UNK129 (129 << 0) /* all temps, vector(scalar, vector, vector) */
+
+#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
+#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
+#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
+
+#define R300_VPI_OUT_REG_INDEX_SHIFT 13
+#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) /* GUESS based on fglrx native limits */
+
+#define R300_VPI_OUT_WRITE_X (1 << 20)
+#define R300_VPI_OUT_WRITE_Y (1 << 21)
+#define R300_VPI_OUT_WRITE_Z (1 << 22)
+#define R300_VPI_OUT_WRITE_W (1 << 23)
+
+#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
+#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
+#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
+#define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
+#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */
+
+#define R300_VPI_IN_REG_INDEX_SHIFT 5
+#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) /* GUESS based on fglrx native limits */
+
+/* The R300 can select components from the input register arbitrarily.
+// Use the following constants, shifted by the component shift you
+// want to select */
+#define R300_VPI_IN_SELECT_X 0
+#define R300_VPI_IN_SELECT_Y 1
+#define R300_VPI_IN_SELECT_Z 2
+#define R300_VPI_IN_SELECT_W 3
+#define R300_VPI_IN_SELECT_ZERO 4
+#define R300_VPI_IN_SELECT_ONE 5
+#define R300_VPI_IN_SELECT_MASK 7
+
+#define R300_VPI_IN_X_SHIFT 13
+#define R300_VPI_IN_Y_SHIFT 16
+#define R300_VPI_IN_Z_SHIFT 19
+#define R300_VPI_IN_W_SHIFT 22
+
+#define R300_VPI_IN_NEG_X (1 << 25)
+#define R300_VPI_IN_NEG_Y (1 << 26)
+#define R300_VPI_IN_NEG_Z (1 << 27)
+#define R300_VPI_IN_NEG_W (1 << 28)
+/* END */
+
+//BEGIN: Packet 3 commands
+
+// A primitive emission dword.
+#define R300_PRIM_TYPE_NONE (0 << 0)
+#define R300_PRIM_TYPE_POINT (1 << 0)
+#define R300_PRIM_TYPE_LINE (2 << 0)
+#define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
+#define R300_PRIM_TYPE_TRI_LIST (4 << 0)
+#define R300_PRIM_TYPE_TRI_FAN (5 << 0)
+#define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
+#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
+#define R300_PRIM_TYPE_RECT_LIST (8 << 0)
+#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
+#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
+#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) // GUESS (based on r200)
+#define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
+#define R300_PRIM_TYPE_QUADS (13 << 0)
+#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
+#define R300_PRIM_TYPE_POLYGON (15 << 0)
+#define R300_PRIM_TYPE_MASK 0xF
+#define R300_PRIM_WALK_IND (1 << 4)
+#define R300_PRIM_WALK_LIST (2 << 4)
+#define R300_PRIM_WALK_RING (3 << 4)
+#define R300_PRIM_WALK_MASK (3 << 4)
+#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) // GUESS (based on r200)
+#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) // GUESS
+#define R300_PRIM_NUM_VERTICES_SHIFT 16
+
+ /* Registers for CP and Microcode Engine */
+#define CP_ME_RAM_ADDR 0x07d4
+#define CP_ME_RAM_RADDR 0x07d8
+#define CP_ME_RAM_DATAH 0x07dc
+#define CP_ME_RAM_DATAL 0x07e0
+
+#define CP_RB_BASE 0x0700
+#define CP_RB_CNTL 0x0704
+#define CP_RB_RPTR_ADDR 0x070c
+#define CP_RB_RPTR 0x0710
+#define CP_RB_WPTR 0x0714
+
+#define CP_IB_BASE 0x0738
+#define CP_IB_BUFSZ 0x073c
+
+#define CP_CSQ_CNTL 0x0740
+# define CSQ_CNT_PRIMARY_MASK (0xff << 0)
+# define CSQ_PRIDIS_INDDIS (0 << 28)
+# define CSQ_PRIPIO_INDDIS (1 << 28)
+# define CSQ_PRIBM_INDDIS (2 << 28)
+# define CSQ_PRIPIO_INDBM (3 << 28)
+# define CSQ_PRIBM_INDBM (4 << 28)
+# define CSQ_PRIPIO_INDPIO (15 << 28)
+#define CP_CSQ_STAT 0x07f8
+# define CSQ_RPTR_PRIMARY_MASK (0xff << 0)
+# define CSQ_WPTR_PRIMARY_MASK (0xff << 8)
+# define CSQ_RPTR_INDIRECT_MASK (0xff << 16)
+# define CSQ_WPTR_INDIRECT_MASK (0xff << 24)
+#define CP_CSQ_ADDR 0x07f0
+#define CP_CSQ_DATA 0x07f4
+#define CP_CSQ_APER_PRIMARY 0x1000
+#define CP_CSQ_APER_INDIRECT 0x1300
+
+#define CP_RB_WPTR_DELAY 0x0718
+# define PRE_WRITE_TIMER_SHIFT 0
+# define PRE_WRITE_LIMIT_SHIFT 23
+
+#define AIC_CNTL 0x01d0
+# define PCIGART_TRANSLATE_EN (1 << 0)
+#define AIC_LO_ADDR 0x01dc
+
+
+
+ /* Constants */
+#define LAST_FRAME_REG GUI_SCRATCH_REG0
+#define LAST_CLEAR_REG GUI_SCRATCH_REG2
+
+
+
+ /* CP packet types */
+#define CP_PACKET0 0x00000000
+#define CP_PACKET1 0x40000000
+#define CP_PACKET2 0x80000000
+#define CP_PACKET3 0xC0000000
+# define CP_PACKET_MASK 0xC0000000
+# define CP_PACKET_COUNT_MASK 0x3fff0000
+# define CP_PACKET_MAX_DWORDS (1 << 12)
+# define CP_PACKET0_REG_MASK 0x000007ff
+# define CP_PACKET1_REG0_MASK 0x000007ff
+# define CP_PACKET1_REG1_MASK 0x003ff800
+
+#define CP_PACKET0_ONE_REG_WR 0x00008000
+
+#define CP_PACKET3_NOP 0xC0001000
+#define CP_PACKET3_NEXT_CHAR 0xC0001900
+#define CP_PACKET3_PLY_NEXTSCAN 0xC0001D00
+#define CP_PACKET3_SET_SCISSORS 0xC0001E00
+#define CP_PACKET3_3D_RNDR_GEN_INDX_PRIM 0xC0002300
+#define CP_PACKET3_LOAD_MICROCODE 0xC0002400
+#define CP_PACKET3_WAIT_FOR_IDLE 0xC0002600
+#define CP_PACKET3_3D_DRAW_VBUF 0xC0002800
+#define CP_PACKET3_3D_DRAW_IMMD 0xC0002900
+#define CP_PACKET3_3D_DRAW_INDX 0xC0002A00
+#define CP_PACKET3_LOAD_PALETTE 0xC0002C00
+#define R200_CP_PACKET3_3D_DRAW_IMMD_2 0xc0003500
+#define CP_PACKET3_3D_LOAD_VBPNTR 0xC0002F00
+#define CP_PACKET3_CNTL_PAINT 0xC0009100
+#define CP_PACKET3_CNTL_BITBLT 0xC0009200
+#define CP_PACKET3_CNTL_SMALLTEXT 0xC0009300
+#define CP_PACKET3_CNTL_HOSTDATA_BLT 0xC0009400
+#define CP_PACKET3_CNTL_POLYLINE 0xC0009500
+#define CP_PACKET3_CNTL_POLYSCANLINES 0xC0009800
+#define CP_PACKET3_CNTL_PAINT_MULTI 0xC0009A00
+#define CP_PACKET3_CNTL_BITBLT_MULTI 0xC0009B00
+#define CP_PACKET3_CNTL_TRANS_BITBLT 0xC0009C00
+
+
+#define CP_VC_FRMT_XY 0x00000000
+#define CP_VC_FRMT_W0 0x00000001
+#define CP_VC_FRMT_FPCOLOR 0x00000002
+#define CP_VC_FRMT_FPALPHA 0x00000004
+#define CP_VC_FRMT_PKCOLOR 0x00000008
+#define CP_VC_FRMT_FPSPEC 0x00000010
+#define CP_VC_FRMT_FPFOG 0x00000020
+#define CP_VC_FRMT_PKSPEC 0x00000040
+#define CP_VC_FRMT_ST0 0x00000080
+#define CP_VC_FRMT_ST1 0x00000100
+#define CP_VC_FRMT_Q1 0x00000200
+#define CP_VC_FRMT_ST2 0x00000400
+#define CP_VC_FRMT_Q2 0x00000800
+#define CP_VC_FRMT_ST3 0x00001000
+#define CP_VC_FRMT_Q3 0x00002000
+#define CP_VC_FRMT_Q0 0x00004000
+#define CP_VC_FRMT_BLND_WEIGHT_CNT_MASK 0x00038000
+#define CP_VC_FRMT_N0 0x00040000
+#define CP_VC_FRMT_XY1 0x08000000
+#define CP_VC_FRMT_Z1 0x10000000
+#define CP_VC_FRMT_W1 0x20000000
+#define CP_VC_FRMT_N1 0x40000000
+#define CP_VC_FRMT_Z 0x80000000
+
+#define CP_VC_CNTL_PRIM_TYPE_NONE 0x00000000
+#define CP_VC_CNTL_PRIM_TYPE_POINT 0x00000001
+#define CP_VC_CNTL_PRIM_TYPE_LINE 0x00000002
+#define CP_VC_CNTL_PRIM_TYPE_LINE_STRIP 0x00000003
+#define CP_VC_CNTL_PRIM_TYPE_TRI_LIST 0x00000004
+#define CP_VC_CNTL_PRIM_TYPE_TRI_FAN 0x00000005
+#define CP_VC_CNTL_PRIM_TYPE_TRI_STRIP 0x00000006
+#define CP_VC_CNTL_PRIM_TYPE_TRI_TYPE_2 0x00000007
+#define CP_VC_CNTL_PRIM_TYPE_RECT_LIST 0x00000008
+#define CP_VC_CNTL_PRIM_TYPE_3VRT_POINT_LIST 0x00000009
+#define CP_VC_CNTL_PRIM_TYPE_3VRT_LINE_LIST 0x0000000a
+#define CP_VC_CNTL_PRIM_WALK_IND 0x00000010
+#define CP_VC_CNTL_PRIM_WALK_LIST 0x00000020
+#define CP_VC_CNTL_PRIM_WALK_RING 0x00000030
+#define CP_VC_CNTL_COLOR_ORDER_BGRA 0x00000000
+#define CP_VC_CNTL_COLOR_ORDER_RGBA 0x00000040
+#define CP_VC_CNTL_MAOS_ENABLE 0x00000080
+#define CP_VC_CNTL_VTX_FMT_NON_MODE 0x00000000
+#define CP_VC_CNTL_VTX_FMT_MODE 0x00000100
+#define CP_VC_CNTL_TCL_DISABLE 0x00000000
+#define CP_VC_CNTL_TCL_ENABLE 0x00000200
+#define CP_VC_CNTL_NUM_SHIFT 16
+
+#define VS_MATRIX_0_ADDR 0
+#define VS_MATRIX_1_ADDR 4
+#define VS_MATRIX_2_ADDR 8
+#define VS_MATRIX_3_ADDR 12
+#define VS_MATRIX_4_ADDR 16
+#define VS_MATRIX_5_ADDR 20
+#define VS_MATRIX_6_ADDR 24
+#define VS_MATRIX_7_ADDR 28
+#define VS_MATRIX_8_ADDR 32
+#define VS_MATRIX_9_ADDR 36
+#define VS_MATRIX_10_ADDR 40
+#define VS_MATRIX_11_ADDR 44
+#define VS_MATRIX_12_ADDR 48
+#define VS_MATRIX_13_ADDR 52
+#define VS_MATRIX_14_ADDR 56
+#define VS_MATRIX_15_ADDR 60
+#define VS_LIGHT_AMBIENT_ADDR 64
+#define VS_LIGHT_DIFFUSE_ADDR 72
+#define VS_LIGHT_SPECULAR_ADDR 80
+#define VS_LIGHT_DIRPOS_ADDR 88
+#define VS_LIGHT_HWVSPOT_ADDR 96
+#define VS_LIGHT_ATTENUATION_ADDR 104
+#define VS_MATRIX_EYE2CLIP_ADDR 112
+#define VS_UCP_ADDR 116
+#define VS_GLOBAL_AMBIENT_ADDR 122
+#define VS_FOG_PARAM_ADDR 123
+#define VS_EYE_VECTOR_ADDR 124
+
+#define SS_LIGHT_DCD_ADDR 0
+#define SS_LIGHT_SPOT_EXPONENT_ADDR 8
+#define SS_LIGHT_SPOT_CUTOFF_ADDR 16
+#define SS_LIGHT_SPECULAR_THRESH_ADDR 24
+#define SS_LIGHT_RANGE_CUTOFF_ADDR 32
+#define SS_VERT_GUARD_CLIP_ADJ_ADDR 48
+#define SS_VERT_GUARD_DISCARD_ADJ_ADDR 49
+#define SS_HORZ_GUARD_CLIP_ADJ_ADDR 50
+#define SS_HORZ_GUARD_DISCARD_ADJ_ADDR 51
+#define SS_SHININESS 60
+
+
+#endif /* __RADEON_REGS_H__ */