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-rwxr-xr-xSource/DirectFB/systems/fbdev/fbdev_surface_pool.c423
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diff --git a/Source/DirectFB/systems/fbdev/fbdev_surface_pool.c b/Source/DirectFB/systems/fbdev/fbdev_surface_pool.c
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+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#include <asm/types.h>
+
+#include <config.h>
+
+#include <direct/debug.h>
+#include <direct/mem.h>
+
+#include <core/surface_pool.h>
+
+#include <gfx/convert.h>
+
+#include "fbdev.h"
+#include "surfacemanager.h"
+
+extern FBDev *dfb_fbdev;
+
+D_DEBUG_DOMAIN( FBDev_Surfaces, "FBDev/Surfaces", "FBDev Framebuffer Surface Pool" );
+D_DEBUG_DOMAIN( FBDev_SurfLock, "FBDev/SurfLock", "FBDev Framebuffer Surface Pool Locks" );
+
+/**********************************************************************************************************************/
+
+typedef struct {
+ int magic;
+
+ SurfaceManager *manager;
+} FBDevPoolData;
+
+typedef struct {
+ int magic;
+
+ CoreDFB *core;
+} FBDevPoolLocalData;
+
+typedef struct {
+ int magic;
+
+ int offset;
+ int pitch;
+ int size;
+
+ Chunk *chunk;
+} FBDevAllocationData;
+
+/**********************************************************************************************************************/
+
+static int
+fbdevPoolDataSize( void )
+{
+ return sizeof(FBDevPoolData);
+}
+
+static int
+fbdevPoolLocalDataSize( void )
+{
+ return sizeof(FBDevPoolLocalData);
+}
+
+static int
+fbdevAllocationDataSize( void )
+{
+ return sizeof(FBDevAllocationData);
+}
+
+static DFBResult
+fbdevInitPool( CoreDFB *core,
+ CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ void *system_data,
+ CoreSurfacePoolDescription *ret_desc )
+{
+ DFBResult ret;
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_ASSERT( core != NULL );
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_ASSERT( data != NULL );
+ D_ASSERT( local != NULL );
+ D_ASSERT( ret_desc != NULL );
+
+ ret = dfb_surfacemanager_create( core, dfb_fbdev->shared->fix.smem_len, &data->manager );
+ if (ret)
+ return ret;
+
+ ret_desc->caps = CSPCAPS_PHYSICAL | CSPCAPS_VIRTUAL;
+ ret_desc->access[CSAID_CPU] = CSAF_READ | CSAF_WRITE | CSAF_SHARED;
+ ret_desc->access[CSAID_GPU] = CSAF_READ | CSAF_WRITE | CSAF_SHARED;
+ ret_desc->types = CSTF_LAYER | CSTF_WINDOW | CSTF_CURSOR | CSTF_FONT | CSTF_SHARED | CSTF_EXTERNAL;
+ ret_desc->priority = CSPP_DEFAULT;
+
+ /* For hardware layers */
+ ret_desc->access[CSAID_LAYER0] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER1] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER2] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER3] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER4] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER5] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER6] = CSAF_READ;
+ ret_desc->access[CSAID_LAYER7] = CSAF_READ;
+
+ snprintf( ret_desc->name, DFB_SURFACE_POOL_DESC_NAME_LENGTH, "Frame Buffer Memory" );
+
+ local->core = core;
+
+ D_MAGIC_SET( data, FBDevPoolData );
+ D_MAGIC_SET( local, FBDevPoolLocalData );
+
+
+ D_ASSERT( dfb_fbdev != NULL );
+ D_ASSERT( dfb_fbdev->shared != NULL );
+
+ dfb_fbdev->shared->manager = data->manager;
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevJoinPool( CoreDFB *core,
+ CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ void *system_data )
+{
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_ASSERT( core != NULL );
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_ASSERT( local != NULL );
+
+ (void) data;
+
+ local->core = core;
+
+ D_MAGIC_SET( local, FBDevPoolLocalData );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevDestroyPool( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local )
+{
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_MAGIC_ASSERT( local, FBDevPoolLocalData );
+
+ dfb_surfacemanager_destroy( data->manager );
+
+ D_MAGIC_CLEAR( data );
+ D_MAGIC_CLEAR( local );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevLeavePool( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local )
+{
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s()\n", __FUNCTION__ );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_MAGIC_ASSERT( local, FBDevPoolLocalData );
+
+ (void) data;
+
+ D_MAGIC_CLEAR( local );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevTestConfig( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ const CoreSurfaceConfig *config )
+{
+ DFBResult ret;
+ CoreSurface *surface;
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_MAGIC_ASSERT( local, FBDevPoolLocalData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+
+ surface = buffer->surface;
+ D_MAGIC_ASSERT( surface, CoreSurface );
+
+ if ((surface->type & CSTF_LAYER) && surface->resource_id == DLID_PRIMARY)
+ return DFB_OK;
+
+ ret = dfb_surfacemanager_allocate( local->core, data->manager, buffer, NULL, NULL );
+
+ D_DEBUG_AT( FBDev_Surfaces, " -> %s\n", DirectFBErrorString(ret) );
+
+ return ret;
+}
+
+static DFBResult
+fbdevAllocateBuffer( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data )
+{
+ DFBResult ret;
+ CoreSurface *surface;
+ FBDevPoolData *data = pool_data;
+ FBDevPoolLocalData *local = pool_local;
+ FBDevAllocationData *alloc = alloc_data;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_MAGIC_ASSERT( local, FBDevPoolLocalData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+
+ surface = buffer->surface;
+ D_MAGIC_ASSERT( surface, CoreSurface );
+
+ if ((surface->type & CSTF_LAYER) && surface->resource_id == DLID_PRIMARY) {
+ FBDevShared *shared = dfb_fbdev->shared;
+ int index = dfb_surface_buffer_index( buffer );
+
+ D_DEBUG_AT( FBDev_Surfaces, " -> primary layer buffer (index %d)\n", index );
+
+ if (index == 0) {
+ const VideoMode *highest;
+ /* FIXME: this should use source.w/source.h from layer region config! */
+ unsigned int width = surface->config.size.w;
+ unsigned int height = surface->config.size.h;
+
+ D_INFO( "FBDev/Mode: Setting %dx%d %s\n", width, height, dfb_pixelformat_name(surface->config.format) );
+
+ highest = dfb_fbdev_find_mode( width, height );
+ if (!highest)
+ return DFB_UNSUPPORTED;
+
+ ret = dfb_fbdev_set_mode( highest, surface, 0, 0 );
+ if (ret)
+ return ret;
+ }
+
+ alloc->pitch = shared->fix.line_length;
+ alloc->size = surface->config.size.h * alloc->pitch;
+ alloc->offset = index * alloc->size;
+
+ D_INFO( "FBDev/Surface: Allocated %dx%d %d bit %s buffer (index %d) at offset %d and pitch %d.\n",
+ surface->config.size.w, surface->config.size.h, shared->current_var.bits_per_pixel,
+ dfb_pixelformat_name(buffer->format), index, alloc->offset, alloc->pitch );
+ }
+ else {
+ Chunk *chunk;
+
+ ret = dfb_surfacemanager_allocate( local->core, data->manager, buffer, allocation, &chunk );
+ if (ret)
+ return ret;
+
+ D_MAGIC_ASSERT( chunk, Chunk );
+
+ alloc->offset = chunk->offset;
+ alloc->pitch = chunk->pitch;
+ alloc->size = chunk->length;
+
+ alloc->chunk = chunk;
+ }
+
+ D_DEBUG_AT( FBDev_Surfaces, " -> offset %d, pitch %d, size %d\n", alloc->offset, alloc->pitch, alloc->size );
+
+ allocation->size = alloc->size;
+ allocation->offset = alloc->offset;
+
+ D_MAGIC_SET( alloc, FBDevAllocationData );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevDeallocateBuffer( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceBuffer *buffer,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data )
+{
+ FBDevPoolData *data = pool_data;
+ FBDevAllocationData *alloc = alloc_data;
+
+ D_DEBUG_AT( FBDev_Surfaces, "%s( %p )\n", __FUNCTION__, buffer );
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( data, FBDevPoolData );
+ D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );
+ D_MAGIC_ASSERT( alloc, FBDevAllocationData );
+
+ if (alloc->chunk)
+ dfb_surfacemanager_deallocate( data->manager, alloc->chunk );
+
+ D_MAGIC_CLEAR( alloc );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevLock( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data,
+ CoreSurfaceBufferLock *lock )
+{
+ FBDevAllocationData *alloc = alloc_data;
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( allocation, CoreSurfaceAllocation );
+ D_MAGIC_ASSERT( alloc, FBDevAllocationData );
+ D_MAGIC_ASSERT( lock, CoreSurfaceBufferLock );
+
+ D_DEBUG_AT( FBDev_SurfLock, "%s( %p )\n", __FUNCTION__, lock->buffer );
+
+ lock->pitch = alloc->pitch;
+ lock->offset = alloc->offset;
+ lock->addr = dfb_fbdev->framebuffer_base + alloc->offset;
+ lock->phys = dfb_fbdev->shared->fix.smem_start + alloc->offset;
+
+ D_DEBUG_AT( FBDev_SurfLock, " -> offset %lu, pitch %d, addr %p, phys 0x%08lx\n",
+ lock->offset, lock->pitch, lock->addr, lock->phys );
+
+ return DFB_OK;
+}
+
+static DFBResult
+fbdevUnlock( CoreSurfacePool *pool,
+ void *pool_data,
+ void *pool_local,
+ CoreSurfaceAllocation *allocation,
+ void *alloc_data,
+ CoreSurfaceBufferLock *lock )
+{
+ FBDevAllocationData *alloc = alloc_data;
+
+ D_MAGIC_ASSERT( pool, CoreSurfacePool );
+ D_MAGIC_ASSERT( allocation, CoreSurfaceAllocation );
+ D_MAGIC_ASSERT( alloc, FBDevAllocationData );
+ D_MAGIC_ASSERT( lock, CoreSurfaceBufferLock );
+
+ D_DEBUG_AT( FBDev_SurfLock, "%s( %p )\n", __FUNCTION__, lock->buffer );
+
+ (void) alloc;
+
+ return DFB_OK;
+}
+
+const SurfacePoolFuncs fbdevSurfacePoolFuncs = {
+ .PoolDataSize = fbdevPoolDataSize,
+ .PoolLocalDataSize = fbdevPoolLocalDataSize,
+ .AllocationDataSize = fbdevAllocationDataSize,
+
+ .InitPool = fbdevInitPool,
+ .JoinPool = fbdevJoinPool,
+ .DestroyPool = fbdevDestroyPool,
+ .LeavePool = fbdevLeavePool,
+
+ .TestConfig = fbdevTestConfig,
+ .AllocateBuffer = fbdevAllocateBuffer,
+ .DeallocateBuffer = fbdevDeallocateBuffer,
+
+ .Lock = fbdevLock,
+ .Unlock = fbdevUnlock,
+};
+