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diff --git a/Source/DirectFB/wm/unique/devices/keyboard.c b/Source/DirectFB/wm/unique/devices/keyboard.c
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+/*
+ (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org)
+ (c) Copyright 2000-2004 Convergence (integrated media) GmbH
+
+ All rights reserved.
+
+ Written by Denis Oliver Kropp <dok@directfb.org>,
+ Andreas Hundt <andi@fischlustig.de>,
+ Sven Neumann <neo@directfb.org>,
+ Ville Syrjälä <syrjala@sci.fi> and
+ Claudio Ciccani <klan@users.sf.net>.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+*/
+
+#include <config.h>
+
+#include <directfb.h>
+
+#include <direct/debug.h>
+#include <direct/messages.h>
+#include <direct/util.h>
+
+#include <core/gfxcard.h>
+#include <core/state.h>
+
+#include <misc/util.h>
+
+#include <unique/context.h>
+#include <unique/device.h>
+#include <unique/internal.h>
+
+
+D_DEBUG_DOMAIN( UniQuE_Keyboard, "UniQuE/Keyboard", "UniQuE's Keyboard Device Class" );
+
+
+typedef struct {
+ int magic;
+} KeyboardData;
+
+/**************************************************************************************************/
+
+static DFBResult
+keyboard_initialize( UniqueDevice *device,
+ void *data,
+ void *ctx )
+{
+ KeyboardData *keyboard = data;
+
+ D_MAGIC_ASSERT( device, UniqueDevice );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_initialize( %p, %p, %p )\n", device, data, ctx );
+
+ D_MAGIC_SET( keyboard, KeyboardData );
+
+ return DFB_OK;
+}
+
+static void
+keyboard_shutdown( UniqueDevice *device,
+ void *data,
+ void *ctx )
+{
+ KeyboardData *keyboard = data;
+
+ D_MAGIC_ASSERT( device, UniqueDevice );
+ D_MAGIC_ASSERT( keyboard, KeyboardData );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_shutdown( %p, %p, %p )\n", device, data, ctx );
+
+ D_MAGIC_CLEAR( keyboard );
+}
+
+static void
+keyboard_connected( UniqueDevice *device,
+ void *data,
+ void *ctx,
+ CoreInputDevice *source )
+{
+ KeyboardData *keyboard = data;
+
+ (void) keyboard;
+
+ D_MAGIC_ASSERT( device, UniqueDevice );
+ D_MAGIC_ASSERT( keyboard, KeyboardData );
+
+ D_ASSERT( source != NULL );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_connected( %p, %p, %p, %p )\n",
+ device, data, ctx, source );
+}
+
+static void
+keyboard_disconnected( UniqueDevice *device,
+ void *data,
+ void *ctx,
+ CoreInputDevice *source )
+{
+ KeyboardData *keyboard = data;
+
+ (void) keyboard;
+
+ D_MAGIC_ASSERT( device, UniqueDevice );
+ D_MAGIC_ASSERT( keyboard, KeyboardData );
+
+ D_ASSERT( source != NULL );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_disconnected( %p, %p, %p, %p )\n",
+ device, data, ctx, source );
+}
+
+static void
+keyboard_process_event( UniqueDevice *device,
+ void *data,
+ void *ctx,
+ const DFBInputEvent *event )
+{
+ UniqueInputEvent evt;
+ KeyboardData *keyboard = data;
+
+ (void) keyboard;
+
+ D_MAGIC_ASSERT( device, UniqueDevice );
+ D_MAGIC_ASSERT( keyboard, KeyboardData );
+
+ D_ASSERT( event != NULL );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_process_event( %p, %p, %p, %p ) <- type 0x%08x\n",
+ device, data, ctx, event, event->type );
+
+ switch (event->type) {
+ case DIET_KEYPRESS:
+ case DIET_KEYRELEASE:
+ evt.type = UIET_KEY;
+
+ evt.keyboard.device_id = event->device_id;
+ evt.keyboard.press = (event->type == DIET_KEYPRESS);
+ evt.keyboard.key_code = event->key_code;
+ evt.keyboard.key_id = event->key_id;
+ evt.keyboard.key_symbol = event->key_symbol;
+ evt.keyboard.modifiers = event->modifiers;
+ evt.keyboard.locks = event->locks;
+
+ unique_device_dispatch( device, &evt );
+ break;
+
+ default:
+ break;
+ }
+}
+
+static bool
+keyboard_filter_event( const UniqueInputEvent *event,
+ const UniqueInputEvent *filter )
+{
+ D_ASSERT( event != NULL );
+ D_ASSERT( filter != NULL );
+
+ D_DEBUG_AT( UniQuE_Keyboard, "keyboard_filter_event( %p, %p )\n", event, filter );
+
+ if (filter->keyboard.key_code != -1)
+ return (filter->keyboard.key_code == event->keyboard.key_code);
+
+ return (event->keyboard.modifiers == filter->keyboard.modifiers &&
+ event->keyboard.key_symbol == filter->keyboard.key_symbol);
+}
+
+
+const UniqueDeviceClass unique_keyboard_device_class = {
+ data_size: sizeof(KeyboardData),
+
+ Initialize: keyboard_initialize,
+ Shutdown: keyboard_shutdown,
+ Connected: keyboard_connected,
+ Disconnected: keyboard_disconnected,
+ ProcessEvent: keyboard_process_event,
+ FilterEvent: keyboard_filter_event
+};
+