/* (c) Copyright 2000-2002 convergence integrated media GmbH. All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt and Sven Neumann This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <++dfb.h> class DFBApp { public: DFBApp(); virtual ~DFBApp(); bool Init( int argc, char *argv[] ); void Run(); protected: void SetMode( int width, int height ); void SetFlipping( bool flipping ); private: /* called before initialization */ virtual bool ParseArgs( int argc, char *argv[] ); /* called after initialization */ virtual bool Setup( int width, int height ); /* render callback */ virtual void Render( IDirectFBSurface &surface ); /* update application state, return true to block until events arrive */ virtual bool Update(); /* event callback, return true to exit application */ virtual bool HandleEvent( DFBInputEvent &event ); /* application setup information */ int m_width; int m_height; bool m_flipping; /* DirectFB interfaces */ IDirectFB m_dfb; IDirectFBSurface m_primary; IDirectFBEventBuffer m_events; };