/* Copyright (C) 2004-2006 Claudio Ciccani This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __NVIDIA_3D_H__ #define __NVIDIA_3D_H__ bool nvFillRectangle3D( void *drv, void *dev, DFBRectangle *rect ); bool nvFillTriangle3D( void *drv, void *dev, DFBTriangle *tri ); bool nvDrawRectangle3D( void *drv, void *dev, DFBRectangle *rect ); bool nvDrawLine3D( void *drv, void *dev, DFBRegion *line ); bool nvTextureTriangles( void *drv, void *dev, DFBVertex *vertices, int num, DFBTriangleFormation formation ); #endif /* __NVIDIA_3D_H__ */