/* (c) Copyright 2001-2011 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include "flz.h" int direct_fastlz_compress( const void *input, int length, void *output ) { return fastlz_compress_level( 2, input, length, output ); } int direct_fastlz_decompress( const void *input, int length, void *output, int maxout ) { return fastlz_decompress( input, length, output, maxout ); } int direct_fastlz_compress_multi( const void **inputs, int *lengths, unsigned int num, void *output ) { // FIXME: Optimize by modifying fastlz compressor to take an array of buffers directly unsigned int i; int total = 0; int offset = 0; void *buffer; int result; if (num == 0) return 0; if (num == 1) return direct_fastlz_compress( inputs[0], lengths[0], output ); for (i=0; i