/* (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "fusion_internal.h" #if FUSION_BUILD_MULTI #if FUSION_BUILD_KERNEL DirectResult fusion_property_init (FusionProperty *property, const FusionWorld *world) { D_ASSERT( property != NULL ); D_MAGIC_ASSERT( world, FusionWorld ); while (ioctl (world->fusion_fd, FUSION_PROPERTY_NEW, &property->multi.id)) { switch (errno) { case EINTR: continue; default: break; } D_PERROR ("FUSION_PROPERTY_NEW"); return DR_FAILURE; } /* Keep back pointer to shared world data. */ property->multi.shared = world->shared; return DR_OK; } DirectResult fusion_property_lease (FusionProperty *property) { D_ASSERT( property != NULL ); while (ioctl (_fusion_fd( property->multi.shared ), FUSION_PROPERTY_LEASE, &property->multi.id)) { switch (errno) { case EINTR: continue; case EAGAIN: return DR_BUSY; case EINVAL: D_ERROR ("Fusion/Property: invalid property\n"); return DR_DESTROYED; default: break; } D_PERROR ("FUSION_PROPERTY_LEASE"); return DR_FAILURE; } return DR_OK; } DirectResult fusion_property_purchase (FusionProperty *property) { D_ASSERT( property != NULL ); while (ioctl (_fusion_fd( property->multi.shared ), FUSION_PROPERTY_PURCHASE, &property->multi.id)) { switch (errno) { case EINTR: continue; case EAGAIN: return DR_BUSY; case EINVAL: D_ERROR ("Fusion/Property: invalid property\n"); return DR_DESTROYED; default: break; } D_PERROR ("FUSION_PROPERTY_PURCHASE"); return DR_FAILURE; } return DR_OK; } DirectResult fusion_property_cede (FusionProperty *property) { D_ASSERT( property != NULL ); while (ioctl (_fusion_fd( property->multi.shared ), FUSION_PROPERTY_CEDE, &property->multi.id)) { switch (errno) { case EINTR: continue; case EINVAL: D_ERROR ("Fusion/Property: invalid property\n"); return DR_DESTROYED; default: break; } D_PERROR ("FUSION_PROPERTY_CEDE"); return DR_FAILURE; } return DR_OK; } DirectResult fusion_property_holdup (FusionProperty *property) { D_ASSERT( property != NULL ); while (ioctl (_fusion_fd( property->multi.shared ), FUSION_PROPERTY_HOLDUP, &property->multi.id)) { switch (errno) { case EINTR: continue; case EINVAL: D_ERROR ("Fusion/Property: invalid property\n"); return DR_DESTROYED; default: break; } D_PERROR ("FUSION_PROPERTY_HOLDUP"); return DR_FAILURE; } return DR_OK; } DirectResult fusion_property_destroy (FusionProperty *property) { D_ASSERT( property != NULL ); while (ioctl (_fusion_fd( property->multi.shared ), FUSION_PROPERTY_DESTROY, &property->multi.id)) { switch (errno) { case EINTR: continue; case EINVAL: D_ERROR ("Fusion/Property: invalid property\n"); return DR_DESTROYED; default: break; } D_PERROR ("FUSION_PROPERTY_DESTROY"); return DR_FAILURE; } return DR_OK; } #else /* FUSION_BUILD_KERNEL */ #include DirectResult fusion_property_init (FusionProperty *property, const FusionWorld *world) { D_ASSERT( property != NULL ); D_MAGIC_ASSERT( world, FusionWorld ); /* Set state to available. */ property->multi.builtin.state = FUSION_PROPERTY_AVAILABLE; property->multi.builtin.owner = 0; property->multi.builtin.requested = false; property->multi.builtin.destroyed = false; /* Keep back pointer to shared world data. */ property->multi.shared = world->shared; return DR_OK; } DirectResult fusion_property_lease (FusionProperty *property) { int count = 0; D_ASSERT( property != NULL ); if (property->multi.builtin.destroyed) return DR_DESTROYED; D_ASSUME( property->multi.builtin.owner != direct_gettid() ); asm( "" ::: "memory" ); while (property->multi.builtin.state == FUSION_PROPERTY_LEASED) { /* Check whether owner exited without releasing. */ if (kill( property->multi.builtin.owner, 0 ) < 0 && errno == ESRCH) { property->multi.builtin.state = FUSION_PROPERTY_AVAILABLE; property->multi.builtin.requested = false; break; } property->multi.builtin.requested = true; asm( "" ::: "memory" ); if (++count > 1000) { usleep( 10000 ); count = 0; } else { direct_sched_yield(); } if (property->multi.builtin.destroyed) return DR_DESTROYED; } if (property->multi.builtin.state == FUSION_PROPERTY_PURCHASED) { /* Check whether owner exited without releasing. */ if (!(kill( property->multi.builtin.owner, 0 ) < 0 && errno == ESRCH)) return DR_BUSY; } property->multi.builtin.state = FUSION_PROPERTY_LEASED; property->multi.builtin.owner = direct_gettid(); asm( "" ::: "memory" ); return DR_OK; } DirectResult fusion_property_purchase (FusionProperty *property) { int count = 0; D_ASSERT( property != NULL ); if (property->multi.builtin.destroyed) return DR_DESTROYED; D_ASSUME( property->multi.builtin.owner != direct_gettid() ); asm( "" ::: "memory" ); while (property->multi.builtin.state == FUSION_PROPERTY_LEASED) { /* Check whether owner exited without releasing. */ if (kill( property->multi.builtin.owner, 0 ) < 0 && errno == ESRCH) { property->multi.builtin.state = FUSION_PROPERTY_AVAILABLE; property->multi.builtin.requested = false; break; } property->multi.builtin.requested = true; asm( "" ::: "memory" ); if (++count > 1000) { usleep( 10000 ); count = 0; } else { direct_sched_yield(); } if (property->multi.builtin.destroyed) return DR_DESTROYED; } if (property->multi.builtin.state == FUSION_PROPERTY_PURCHASED) { /* Check whether owner exited without releasing. */ if (!(kill( property->multi.builtin.owner, 0 ) < 0 && errno == ESRCH)) return DR_BUSY; } property->multi.builtin.state = FUSION_PROPERTY_PURCHASED; property->multi.builtin.owner = direct_gettid(); asm( "" ::: "memory" ); return DR_OK; } DirectResult fusion_property_cede (FusionProperty *property) { D_ASSERT( property != NULL ); if (property->multi.builtin.destroyed) return DR_DESTROYED; D_ASSUME( property->multi.builtin.state != FUSION_PROPERTY_AVAILABLE ); D_ASSUME( property->multi.builtin.owner == direct_gettid() ); property->multi.builtin.state = FUSION_PROPERTY_AVAILABLE; property->multi.builtin.owner = 0; asm( "" ::: "memory" ); if (property->multi.builtin.requested) { property->multi.builtin.requested = false; asm( "" ::: "memory" ); direct_sched_yield(); } return DR_OK; } DirectResult fusion_property_holdup (FusionProperty *property) { D_ASSERT( property != NULL ); if (property->multi.builtin.destroyed) return DR_DESTROYED; if (property->multi.builtin.state == FUSION_PROPERTY_PURCHASED && property->multi.builtin.owner != direct_gettid()) { pid_t pid = property->multi.builtin.owner; if (kill( pid, SIGKILL ) < 0 && errno != ESRCH) return DR_UNSUPPORTED; /* Wait process termination. */ while (kill( pid, 0 ) == 0) { if (property->multi.builtin.destroyed) return DR_DESTROYED; direct_sched_yield(); } property->multi.builtin.state = FUSION_PROPERTY_AVAILABLE; property->multi.builtin.owner = 0; property->multi.builtin.requested = false; } return DR_OK; } DirectResult fusion_property_destroy (FusionProperty *property) { D_ASSERT( property != NULL ); if (property->multi.builtin.destroyed) return DR_DESTROYED; property->multi.builtin.destroyed = true; return DR_OK; } #endif /* FUSION_BUILD_KERNEL */ #else /* FUSION_BUILD_MULTI */ #include /* * Initializes the property */ DirectResult fusion_property_init (FusionProperty *property, const FusionWorld *world) { D_ASSERT( property != NULL ); direct_util_recursive_pthread_mutex_init (&property->single.lock); pthread_cond_init (&property->single.cond, NULL); property->single.state = FUSION_PROPERTY_AVAILABLE; return DR_OK; } /* * Lease the property causing others to wait before leasing or purchasing. */ DirectResult fusion_property_lease (FusionProperty *property) { DirectResult ret = DR_OK; D_ASSERT( property != NULL ); pthread_mutex_lock (&property->single.lock); /* Wait as long as the property is leased by another party. */ while (property->single.state == FUSION_PROPERTY_LEASED) pthread_cond_wait (&property->single.cond, &property->single.lock); /* Fail if purchased by another party, otherwise succeed. */ if (property->single.state == FUSION_PROPERTY_PURCHASED) ret = DR_BUSY; else property->single.state = FUSION_PROPERTY_LEASED; pthread_mutex_unlock (&property->single.lock); return ret; } /* * Purchase the property disallowing others to lease or purchase it. */ DirectResult fusion_property_purchase (FusionProperty *property) { DirectResult ret = DR_OK; D_ASSERT( property != NULL ); pthread_mutex_lock (&property->single.lock); /* Wait as long as the property is leased by another party. */ while (property->single.state == FUSION_PROPERTY_LEASED) pthread_cond_wait (&property->single.cond, &property->single.lock); /* Fail if purchased by another party, otherwise succeed. */ if (property->single.state == FUSION_PROPERTY_PURCHASED) ret = DR_BUSY; else { property->single.state = FUSION_PROPERTY_PURCHASED; /* Wake up any other waiting party. */ pthread_cond_broadcast (&property->single.cond); } pthread_mutex_unlock (&property->single.lock); return ret; } /* * Cede the property allowing others to lease or purchase it. */ DirectResult fusion_property_cede (FusionProperty *property) { D_ASSERT( property != NULL ); pthread_mutex_lock (&property->single.lock); /* Simple error checking, maybe we should also check the owner. */ D_ASSERT( property->single.state != FUSION_PROPERTY_AVAILABLE ); /* Put back into 'available' state. */ property->single.state = FUSION_PROPERTY_AVAILABLE; /* Wake up one waiting party if there are any. */ pthread_cond_signal (&property->single.cond); pthread_mutex_unlock (&property->single.lock); return DR_OK; } /* * Does nothing to avoid killing ourself. */ DirectResult fusion_property_holdup (FusionProperty *property) { D_ASSERT( property != NULL ); return DR_OK; } /* * Destroys the property */ DirectResult fusion_property_destroy (FusionProperty *property) { D_ASSERT( property != NULL ); pthread_cond_destroy (&property->single.cond); pthread_mutex_destroy (&property->single.lock); return DR_OK; } #endif