/* (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __FUSION__VECTOR_H__ #define __FUSION__VECTOR_H__ #include #include #include typedef struct { int magic; void **elements; int count; int capacity; FusionSHMPoolShared *pool; } FusionVector; void fusion_vector_init ( FusionVector *vector, int capacity, FusionSHMPoolShared *pool ); void fusion_vector_destroy ( FusionVector *vector ); DirectResult fusion_vector_add ( FusionVector *vector, void *element ); DirectResult fusion_vector_insert ( FusionVector *vector, void *element, int index ); DirectResult fusion_vector_move ( FusionVector *vector, int from, int to ); DirectResult fusion_vector_remove ( FusionVector *vector, int index ); DirectResult fusion_vector_remove_last( FusionVector *vector ); static inline bool fusion_vector_has_elements( const FusionVector *vector ) { D_MAGIC_ASSERT( vector, FusionVector ); return vector->count > 0; } static inline bool fusion_vector_is_empty( const FusionVector *vector ) { D_MAGIC_ASSERT( vector, FusionVector ); return vector->count == 0; } static inline int fusion_vector_size( const FusionVector *vector ) { D_MAGIC_ASSERT( vector, FusionVector ); return vector->count; } static inline void * fusion_vector_at( const FusionVector *vector, int index ) { D_MAGIC_ASSERT( vector, FusionVector ); D_ASSERT( index >= 0 ); D_ASSERT( index < vector->count ); return vector->elements[index]; } static inline bool fusion_vector_contains( const FusionVector *vector, const void *element ) { int i; int count; void * const *elements; D_MAGIC_ASSERT( vector, FusionVector ); D_ASSERT( element != NULL ); count = vector->count; elements = vector->elements; /* Start with more recently added elements. */ for (i=count-1; i>=0; i--) if (elements[i] == element) return true; return false; } static inline int fusion_vector_index_of( const FusionVector *vector, const void *element ) { int i; int count; void * const *elements; D_MAGIC_ASSERT( vector, FusionVector ); D_ASSERT( element != NULL ); count = vector->count; elements = vector->elements; /* Start with more recently added elements. */ for (i=count-1; i>=0; i--) if (elements[i] == element) return i; /* * In case the return value isn't checked * this will most likely generate a bad address. */ return INT_MIN >> 2; } #define fusion_vector_foreach(element, index, vector) \ for ((index) = 0; \ (index) < (vector).count && (element = (vector).elements[index]); \ (index)++) #define fusion_vector_foreach_reverse(element, index, vector) \ for ((index) = (vector).count - 1; \ (index) >= 0 && (element = (vector).elements[index]); \ (index)--) #endif