## Makefile.am for DirectFB/src/core INCLUDES = \ -I$(top_builddir)/include \ -I$(top_builddir)/lib \ -I$(top_srcdir)/include \ -I$(top_srcdir)/lib \ -I$(top_srcdir)/src AM_CPPFLAGS = \ -DDATADIR=\"${RUNTIME_SYSROOT}@DATADIR@\" \ -DSOPATH=\"@SOPATH@\" \ -DMODULEDIR=\"${RUNTIME_SYSROOT}@MODULEDIR@\" \ "-DBUILDTIME=\"`date -u "+%Y-%m-%d %H:%M"`\"" internalincludedir = $(INTERNALINCLUDEDIR)/core internalinclude_HEADERS = \ clipboard.h \ colorhash.h \ coredefs.h \ coretypes.h \ core_parts.h \ core_system.h \ core.h \ fonts.h \ gfxcard.h \ graphics_driver.h \ input.h \ input_driver.h \ layer_context.h \ layer_control.h \ layer_region.h \ layers.h \ layers_internal.h \ palette.h \ screen.h \ screens.h \ screens_internal.h \ state.h \ surface.h \ surface_buffer.h \ surface_pool.h \ surface_pool_bridge.h \ system.h \ windows.h \ windows_internal.h \ windowstack.h \ wm.h \ wm_module.h noinst_LTLIBRARIES = libdirectfb_core.la libdirectfb_core_la_SOURCES = \ clipboard.c \ colorhash.c \ core.c \ core_parts.c \ fonts.c \ gfxcard.c \ input.c \ layer_context.c \ layer_control.c \ layer_region.c \ layers.c \ local_surface_pool.c \ palette.c \ prealloc_surface_pool.c \ screen.c \ screens.c \ shared_surface_pool.c \ state.c \ surface.c \ surface_buffer.c \ surface_core.c \ surface_pool.c \ surface_pool_bridge.c \ system.c \ windows.c \ windowstack.c \ wm.c