/* (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include D_DEBUG_DOMAIN( UniQuE_Window, "UniQuE/WindowReg", "UniQuE's Window Region Class" ); static DFBResult window_get_input( StretRegion *region, void *region_data, unsigned long arg, int index, int x, int y, UniqueInputChannel **ret_channel ) { UniqueWindow *window = region_data; D_MAGIC_ASSERT( region, StretRegion ); D_MAGIC_ASSERT( window, UniqueWindow ); D_ASSERT( ret_channel != NULL ); D_DEBUG_AT( UniQuE_Window, "window_get_input( region %p, window %p, index %d, x %d, y %d )\n", region, window, index, x, y ); *ret_channel = window->channel; return DFB_OK; } static void window_update( StretRegion *region, void *region_data, void *update_data, unsigned long arg, int x, int y, const DFBRegion *updates, int num ) { int i; DFBSurfaceBlittingFlags flags = DSBLIT_NOFX; UniqueWindow *window = region_data; CardState *state = update_data; bool alpha = arg; bool visible; D_ASSERT( updates != NULL ); D_MAGIC_ASSERT( region, StretRegion ); D_MAGIC_ASSERT( window, UniqueWindow ); D_MAGIC_ASSERT( state, CardState ); D_ASSERT( window->surface != NULL ); visible = D_FLAGS_IS_SET( window->flags, UWF_VISIBLE ); D_DEBUG_AT( UniQuE_Window, "window_update( region %p, window %p, visible %s, num %d )\n", region, window, visible ? "yes" : "no", num ); #if D_DEBUG_ENABLED for (i=0; ioptions & DWOP_ALPHACHANNEL)) flags |= DSBLIT_BLEND_ALPHACHANNEL; /* Use global alpha blending. */ if (window->opacity != 0xFF) { flags |= DSBLIT_BLEND_COLORALPHA; /* Set opacity as blending factor. */ if (state->color.a != window->opacity) { state->color.a = window->opacity; state->modified |= SMF_COLOR; } } /* Use source color keying. */ if (window->options & DWOP_COLORKEYING) { flags |= DSBLIT_SRC_COLORKEY; /* Set window color key. */ dfb_state_set_src_colorkey( state, window->color_key ); } /* Use automatic deinterlacing. */ if (window->surface->config.caps & DSCAPS_INTERLACED) flags |= DSBLIT_DEINTERLACE; /* Set blitting flags. */ dfb_state_set_blitting_flags( state, flags ); /* Set blitting source. */ state->source = window->surface; state->modified |= SMF_SOURCE; for (i=0; isource = NULL; state->modified |= SMF_SOURCE; } const StretRegionClass unique_window_region_class = { .GetInput = window_get_input, .Update = window_update, };