/* (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include D_DEBUG_DOMAIN( UniQuE_InputChan, "UniQuE/InputChan", "UniQuE's Input Channel" ); static const ReactionFunc unique_input_channel_globals[] = { _unique_window_input_channel_listener, NULL }; /**************************************************************************************************/ DFBResult unique_input_channel_create( CoreDFB *core, UniqueContext *context, UniqueInputChannel **ret_channel ) { UniqueInputChannel *channel; D_DEBUG_AT( UniQuE_InputChan, "unique_input_channel_create( context %p )\n", context ); D_MAGIC_ASSERT( context, UniqueContext ); D_ASSERT( ret_channel != NULL ); /* Allocate channel data. */ channel = SHCALLOC( context->shmpool, 1, sizeof(UniqueInputChannel) ); if (!channel) { D_WARN( "out of (shared) memory" ); return D_OOSHM(); } /* Initialize channel data. */ channel->context = context; /* Create reactor for dispatching events. */ channel->reactor = fusion_reactor_new( sizeof(UniqueInputEvent), "UniQuE Input Channel", dfb_core_world(core) ); if (!channel->reactor) { SHFREE( context->shmpool, channel ); return DFB_FUSION; } fusion_reactor_set_lock( channel->reactor, &context->stack->context->lock ); D_MAGIC_SET( channel, UniqueInputChannel ); D_DEBUG_AT( UniQuE_InputChan, " -> channel created (%p)\n", channel ); *ret_channel = channel; return DFB_OK; } DFBResult unique_input_channel_destroy( UniqueInputChannel *channel ) { UniqueContext *context; D_MAGIC_ASSERT( channel, UniqueInputChannel ); context = channel->context; D_MAGIC_ASSERT( context, UniqueContext ); D_DEBUG_AT( UniQuE_InputChan, "unique_input_channel_destroy( %p )\n", channel ); fusion_reactor_free( channel->reactor ); D_MAGIC_CLEAR( channel ); SHFREE( context->shmpool, channel ); return DFB_OK; } DFBResult unique_input_channel_attach( UniqueInputChannel *channel, ReactionFunc func, void *ctx, Reaction *reaction ) { D_MAGIC_ASSERT( channel, UniqueInputChannel ); return fusion_reactor_attach( channel->reactor, func, ctx, reaction ); } DFBResult unique_input_channel_detach( UniqueInputChannel *channel, Reaction *reaction ) { D_MAGIC_ASSERT( channel, UniqueInputChannel ); return fusion_reactor_detach( channel->reactor, reaction ); } DFBResult unique_input_channel_attach_global( UniqueInputChannel *channel, int index, void *ctx, GlobalReaction *reaction ) { D_MAGIC_ASSERT( channel, UniqueInputChannel ); return fusion_reactor_attach_global( channel->reactor, index, ctx, reaction ); } DFBResult unique_input_channel_detach_global( UniqueInputChannel *channel, GlobalReaction *reaction ) { D_MAGIC_ASSERT( channel, UniqueInputChannel ); return fusion_reactor_detach_global( channel->reactor, reaction ); } DFBResult unique_input_channel_dispatch( UniqueInputChannel *channel, const UniqueInputEvent *event ) { D_MAGIC_ASSERT( channel, UniqueInputChannel ); D_ASSERT( event != NULL ); D_DEBUG_AT( UniQuE_InputChan, "unique_input_channel_dispatch( %p, %p ) <- type 0x%08x\n", channel, event, event->type ); switch (event->type) { case UIET_MOTION: D_DEBUG_AT( UniQuE_InputChan, " -> MOTION %d, %d, buttons 0x%04x\n", event->pointer.x, event->pointer.y, event->pointer.buttons ); break; case UIET_BUTTON: D_DEBUG_AT( UniQuE_InputChan, " -> BUTTON %d, %d, buttons 0x%04x, button %d, %s\n", event->pointer.x, event->pointer.y, event->pointer.buttons, event->pointer.button, event->pointer.press ? "pressed" : "released" ); break; case UIET_WHEEL: D_DEBUG_AT( UniQuE_InputChan, " -> WHEEL %d\n", event->wheel.value ); break; case UIET_KEY: D_DEBUG_AT( UniQuE_InputChan, " -> KEY 0x%08x, modifiers 0x%04x, %s\n", event->keyboard.key_symbol, event->keyboard.modifiers, event->keyboard.press ? "pressed" : "released" ); break; case UIET_CHANNEL: D_DEBUG_AT( UniQuE_InputChan, " -> CHANNEL %d, %d, index %d, %s\n", event->channel.x, event->channel.y, event->channel.index, event->channel.selected ? "selected" : "deselected" ); break; default: D_DEBUG_AT( UniQuE_InputChan, " -> unknown type 0x%08x\n", event->type ); break; } return fusion_reactor_dispatch( channel->reactor, event, true, unique_input_channel_globals ); }