/* (c) Copyright 2001-2009 The world wide DirectFB Open Source Community (directfb.org) (c) Copyright 2000-2004 Convergence (integrated media) GmbH All rights reserved. Written by Denis Oliver Kropp , Andreas Hundt , Sven Neumann , Ville Syrjälä and Claudio Ciccani . This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __UNIQUE__INPUT_EVENTS_H__ #define __UNIQUE__INPUT_EVENTS_H__ #include #include #include typedef enum { UIET_NONE = 0x00000000, UIET_MOTION = 0x00000001, UIET_BUTTON = 0x00000002, UIET_WHEEL = 0x00000010, UIET_KEY = 0x00000100, UIET_CHANNEL = 0x00001000, UIET_ALL = 0x00001113 } UniqueInputEventType; typedef struct { UniqueInputEventType type; DFBInputDeviceID device_id; bool press; int x; int y; DFBInputDeviceButtonIdentifier button; DFBInputDeviceButtonMask buttons; } UniqueInputPointerEvent; typedef struct { UniqueInputEventType type; DFBInputDeviceID device_id; int value; } UniqueInputWheelEvent; typedef struct { UniqueInputEventType type; DFBInputDeviceID device_id; bool press; int key_code; DFBInputDeviceKeyIdentifier key_id; DFBInputDeviceKeySymbol key_symbol; DFBInputDeviceModifierMask modifiers; DFBInputDeviceLockState locks; } UniqueInputKeyboardEvent; typedef struct { UniqueInputEventType type; bool selected; UniqueDeviceClassIndex index; int x; int y; } UniqueInputChannelEvent; union __UniQuE_UniqueInputEvent { UniqueInputEventType type; UniqueInputPointerEvent pointer; UniqueInputWheelEvent wheel; UniqueInputKeyboardEvent keyboard; UniqueInputChannelEvent channel; }; #endif