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authorAlexander Bokovoy <ab@samba.org>2003-04-30 21:39:49 +0000
committerAlexander Bokovoy <ab@samba.org>2003-04-30 21:39:49 +0000
commitbd30b6066f1a28663b28466a67064149b6e060a4 (patch)
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Docbook XML conversion: XSLT and build infrastructure
(This used to be commit f4f6e0b29e744077dfb836745716a659a49d7529)
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+
+<!--
+ File isoamsa.ent produced by the XSL script mmldtd.xsl
+ from input data in unicode.xml.
+
+ Please report any errors to
+ David Carlisle <davidc@nag.co.uk>.
+
+ The numeric character values assigned to each entity
+ (should) match either official Unicode assignments
+ or assignments provisionally allocated by the
+ Unicode Consortium based on the characters in the `STIX'
+ propsal for mathematics. Note that these assignments
+ have not been ratified by the corresponding ISO
+ committee and thus should be considered liable to
+ change.
+
+ Entity names in this file are derived from files carrying the
+ following notice:
+
+ (C) International Organization for Standardization 1991
+ Permission to copy in any form is granted for use with
+ conforming SGML systems and applications as defined in
+ ISO 8879, provided this notice is included in all copies.
+
+-->
+
+<!ENTITY angzarr "&#x0237C;" ><!--angle with down zig-zag arrow -->
+<!ENTITY cirmid "&#x02AEF;" ><!--circle, mid below -->
+<!ENTITY cudarrl "&#x02938;" ><!--left, curved, down arrow -->
+<!ENTITY cudarrr "&#x02935;" ><!--right, curved, down arrow -->
+<!ENTITY cularr "&#x021B6;" ><!--/curvearrowleft A: left curved arrow -->
+<!ENTITY cularrp "&#x0293D;" ><!--curved left arrow with plus -->
+<!ENTITY curarr "&#x021B7;" ><!--/curvearrowright A: rt curved arrow -->
+<!ENTITY curarrm "&#x0293C;" ><!--curved right arrow with minus -->
+<!ENTITY dArr "&#x021D3;" ><!--/Downarrow A: down dbl arrow -->
+<!ENTITY Darr "&#x021A1;" ><!--down two-headed arrow -->
+<!ENTITY ddarr "&#x021CA;" ><!--/downdownarrows A: two down arrows -->
+<!ENTITY DDotrahd "&#x02911;" ><!--right arrow with dotted stem -->
+<!ENTITY dfisht "&#x0297F;" ><!--down fish tail -->
+<!ENTITY dHar "&#x02965;" ><!--down harpoon-left, down harpoon-right -->
+<!ENTITY dharl "&#x021C3;" ><!--/downharpoonleft A: dn harpoon-left -->
+<!ENTITY dharr "&#x021C2;" ><!--/downharpoonright A: down harpoon-rt -->
+<!ENTITY duarr "&#x021F5;" ><!--down arrow, up arrow -->
+<!ENTITY duhar "&#x0296F;" ><!--down harp, up harp -->
+<!ENTITY dzigrarr "&#x021DD;" ><!--right long zig-zag arrow -->
+<!ENTITY erarr "&#x02971;" ><!--equal, right arrow below -->
+<!ENTITY harr "&#x02194;" ><!--/leftrightarrow A: l&r arrow -->
+<!ENTITY hArr "&#x021D4;" ><!--/Leftrightarrow A: l&r dbl arrow -->
+<!ENTITY harrcir "&#x02948;" ><!--left and right arrow with a circle -->
+<!ENTITY harrw "&#x021AD;" ><!--/leftrightsquigarrow A: l&r arr-wavy -->
+<!ENTITY hoarr "&#x021FF;" ><!--horizontal open arrow -->
+<!ENTITY imof "&#x022B7;" ><!--image of -->
+<!ENTITY lAarr "&#x021DA;" ><!--/Lleftarrow A: left triple arrow -->
+<!ENTITY Larr "&#x0219E;" ><!--/twoheadleftarrow A: -->
+<!ENTITY larrbfs "&#x0291F;" ><!--left arrow-bar, filled square -->
+<!ENTITY larrfs "&#x0291D;" ><!--left arrow, filled square -->
+<!ENTITY larrhk "&#x021A9;" ><!--/hookleftarrow A: left arrow-hooked -->
+<!ENTITY larrlp "&#x021AB;" ><!--/looparrowleft A: left arrow-looped -->
+<!ENTITY larrpl "&#x02939;" ><!--left arrow, plus -->
+<!ENTITY larrsim "&#x02973;" ><!--left arrow, similar -->
+<!ENTITY larrtl "&#x021A2;" ><!--/leftarrowtail A: left arrow-tailed -->
+<!ENTITY latail "&#x02919;" ><!--left arrow-tail -->
+<!ENTITY lAtail "&#x0291B;" ><!--left double arrow-tail -->
+<!ENTITY lbarr "&#x0290C;" ><!--left broken arrow -->
+<!ENTITY lBarr "&#x0290E;" ><!--left doubly broken arrow -->
+<!ENTITY ldca "&#x02936;" ><!--left down curved arrow -->
+<!ENTITY ldrdhar "&#x02967;" ><!--left harpoon-down over right harpoon-down -->
+<!ENTITY ldrushar "&#x0294B;" ><!--left-down-right-up harpoon -->
+<!ENTITY ldsh "&#x021B2;" ><!--left down angled arrow -->
+<!ENTITY lfisht "&#x0297C;" ><!--left fish tail -->
+<!ENTITY lHar "&#x02962;" ><!--left harpoon-up over left harpoon-down -->
+<!ENTITY lhard "&#x021BD;" ><!--/leftharpoondown A: l harpoon-down -->
+<!ENTITY lharu "&#x021BC;" ><!--/leftharpoonup A: left harpoon-up -->
+<!ENTITY lharul "&#x0296A;" ><!--left harpoon-up over long dash -->
+<!ENTITY llarr "&#x021C7;" ><!--/leftleftarrows A: two left arrows -->
+<!ENTITY llhard "&#x0296B;" ><!--left harpoon-down below long dash -->
+<!ENTITY loarr "&#x021FD;" ><!--left open arrow -->
+<!ENTITY lrarr "&#x021C6;" ><!--/leftrightarrows A: l arr over r arr -->
+<!ENTITY lrhar "&#x021CB;" ><!--/leftrightharpoons A: l harp over r -->
+<!ENTITY lrhard "&#x0296D;" ><!--right harpoon-down below long dash -->
+<!ENTITY lsh "&#x021B0;" ><!--/Lsh A: -->
+<!ENTITY lurdshar "&#x0294A;" ><!--left-up-right-down harpoon -->
+<!ENTITY luruhar "&#x02966;" ><!--left harpoon-up over right harpoon-up -->
+<!ENTITY map "&#x021A6;" ><!--/mapsto A: -->
+<!ENTITY Map "&#x02905;" ><!--twoheaded mapsto -->
+<!ENTITY midcir "&#x02AF0;" ><!--mid, circle below -->
+<!ENTITY mumap "&#x022B8;" ><!--/multimap A: -->
+<!ENTITY nearhk "&#x02924;" ><!--NE arrow-hooked -->
+<!ENTITY nearr "&#x02197;" ><!--/nearrow A: NE pointing arrow -->
+<!ENTITY neArr "&#x021D7;" ><!--NE pointing dbl arrow -->
+<!ENTITY nesear "&#x02928;" ><!--/toea A: NE & SE arrows -->
+<!ENTITY nharr "&#x021AE;" ><!--/nleftrightarrow A: not l&r arrow -->
+<!ENTITY nhArr "&#x021CE;" ><!--/nLeftrightarrow A: not l&r dbl arr -->
+<!ENTITY nlarr "&#x0219A;" ><!--/nleftarrow A: not left arrow -->
+<!ENTITY nlArr "&#x021CD;" ><!--/nLeftarrow A: not implied by -->
+<!ENTITY nrarr "&#x0219B;" ><!--/nrightarrow A: not right arrow -->
+<!ENTITY nrArr "&#x021CF;" ><!--/nRightarrow A: not implies -->
+<!ENTITY nrarrc "&#x02933;&#x00338;" ><!--not right arrow-curved -->
+<!ENTITY nrarrw "&#x0219D;&#x00338;" ><!--not right arrow-wavy -->
+<!ENTITY nvHarr "&#x021CE;" ><!--not, vert, left and right double arrow -->
+<!ENTITY nvlArr "&#x021CD;" ><!--not, vert, left double arrow -->
+<!ENTITY nvrArr "&#x021CF;" ><!--not, vert, right double arrow -->
+<!ENTITY nwarhk "&#x02923;" ><!--NW arrow-hooked -->
+<!ENTITY nwarr "&#x02196;" ><!--/nwarrow A: NW pointing arrow -->
+<!ENTITY nwArr "&#x021D6;" ><!--NW pointing dbl arrow -->
+<!ENTITY nwnear "&#x02927;" ><!--NW & NE arrows -->
+<!ENTITY olarr "&#x021BA;" ><!--/circlearrowleft A: l arr in circle -->
+<!ENTITY orarr "&#x021BB;" ><!--/circlearrowright A: r arr in circle -->
+<!ENTITY origof "&#x022B6;" ><!--original of -->
+<!ENTITY rAarr "&#x021DB;" ><!--/Rrightarrow A: right triple arrow -->
+<!ENTITY Rarr "&#x021A0;" ><!--/twoheadrightarrow A: -->
+<!ENTITY rarrap "&#x02975;" ><!--approximate, right arrow above -->
+<!ENTITY rarrbfs "&#x02920;" ><!--right arrow-bar, filled square -->
+<!ENTITY rarrc "&#x02933;" ><!--right arrow-curved -->
+<!ENTITY rarrfs "&#x0291E;" ><!--right arrow, filled square -->
+<!ENTITY rarrhk "&#x021AA;" ><!--/hookrightarrow A: rt arrow-hooked -->
+<!ENTITY rarrlp "&#x021AC;" ><!--/looparrowright A: rt arrow-looped -->
+<!ENTITY rarrpl "&#x02945;" ><!--right arrow, plus -->
+<!ENTITY rarrsim "&#x02974;" ><!--right arrow, similar -->
+<!ENTITY rarrtl "&#x021A3;" ><!--/rightarrowtail A: rt arrow-tailed -->
+<!ENTITY Rarrtl "&#x02916;" ><!--right two-headed arrow with tail -->
+<!ENTITY rarrw "&#x021DD;" ><!--/rightsquigarrow A: rt arrow-wavy -->
+<!ENTITY ratail "&#x021A3;" ><!--right arrow-tail -->
+<!ENTITY rAtail "&#x0291C;" ><!--right double arrow-tail -->
+<!ENTITY rbarr "&#x0290D;" ><!--/bkarow A: right broken arrow -->
+<!ENTITY rBarr "&#x0290F;" ><!--/dbkarow A: right doubly broken arrow -->
+<!ENTITY RBarr "&#x02910;" ><!--/drbkarow A: twoheaded right broken arrow -->
+<!ENTITY rdca "&#x02937;" ><!--right down curved arrow -->
+<!ENTITY rdldhar "&#x02969;" ><!--right harpoon-down over left harpoon-down -->
+<!ENTITY rdsh "&#x021B3;" ><!--right down angled arrow -->
+<!ENTITY rfisht "&#x0297D;" ><!--right fish tail -->
+<!ENTITY rHar "&#x02964;" ><!--right harpoon-up over right harpoon-down -->
+<!ENTITY rhard "&#x021C1;" ><!--/rightharpoondown A: rt harpoon-down -->
+<!ENTITY rharu "&#x021C0;" ><!--/rightharpoonup A: rt harpoon-up -->
+<!ENTITY rharul "&#x0296C;" ><!--right harpoon-up over long dash -->
+<!ENTITY rlarr "&#x021C4;" ><!--/rightleftarrows A: r arr over l arr -->
+<!ENTITY rlhar "&#x021CC;" ><!--/rightleftharpoons A: r harp over l -->
+<!ENTITY roarr "&#x021FE;" ><!--right open arrow -->
+<!ENTITY rrarr "&#x021C9;" ><!--/rightrightarrows A: two rt arrows -->
+<!ENTITY rsh "&#x021B1;" ><!--/Rsh A: -->
+<!ENTITY ruluhar "&#x02968;" ><!--right harpoon-up over left harpoon-up -->
+<!ENTITY searhk "&#x02925;" ><!--/hksearow A: SE arrow-hooken -->
+<!ENTITY searr "&#x02198;" ><!--/searrow A: SE pointing arrow -->
+<!ENTITY seArr "&#x021D8;" ><!--SE pointing dbl arrow -->
+<!ENTITY seswar "&#x02929;" ><!--/tosa A: SE & SW arrows -->
+<!ENTITY simrarr "&#x02972;" ><!--similar, right arrow below -->
+<!ENTITY slarr "&#x02190;&#x02063;" ><!--short left arrow -->
+<!ENTITY srarr "&#x02192;&#x02063;" ><!--short right arrow -->
+<!ENTITY swarhk "&#x02926;" ><!--/hkswarow A: SW arrow-hooked -->
+<!ENTITY swarr "&#x02199;" ><!--/swarrow A: SW pointing arrow -->
+<!ENTITY swArr "&#x021D9;" ><!--SW pointing dbl arrow -->
+<!ENTITY swnwar "&#x0292A;" ><!--SW & NW arrows -->
+<!ENTITY uArr "&#x021D1;" ><!--/Uparrow A: up dbl arrow -->
+<!ENTITY Uarr "&#x0219F;" ><!--up two-headed arrow -->
+<!ENTITY Uarrocir "&#x02949;" ><!--up two-headed arrow above circle -->
+<!ENTITY udarr "&#x021C5;" ><!--up arrow, down arrow -->
+<!ENTITY udhar "&#x0296E;" ><!--up harp, down harp -->
+<!ENTITY ufisht "&#x0297E;" ><!--up fish tail -->
+<!ENTITY uHar "&#x02963;" ><!--up harpoon-left, up harpoon-right -->
+<!ENTITY uharl "&#x021BF;" ><!--/upharpoonleft A: up harpoon-left -->
+<!ENTITY uharr "&#x021BE;" ><!--/upharpoonright /restriction A: up harp-r -->
+<!ENTITY uuarr "&#x021C8;" ><!--/upuparrows A: two up arrows -->
+<!ENTITY varr "&#x02195;" ><!--/updownarrow A: up&down arrow -->
+<!ENTITY vArr "&#x021D5;" ><!--/Updownarrow A: up&down dbl arrow -->
+<!ENTITY xharr "&#x02194;" ><!--/longleftrightarrow A: long l&r arr -->
+<!ENTITY xhArr "&#x021D4;" ><!--/Longleftrightarrow A: long l&r dbl arr -->
+<!ENTITY xlarr "&#x02190;" ><!--/longleftarrow A: long left arrow -->
+<!ENTITY xlArr "&#x021D0;" ><!--/Longleftarrow A: long l dbl arrow -->
+<!ENTITY xmap "&#x021A6;" ><!--/longmapsto A: -->
+<!ENTITY xrarr "&#x02192;" ><!--/longrightarrow A: long right arrow -->
+<!ENTITY xrArr "&#x021D2;" ><!--/Longrightarrow A: long rt dbl arr -->
+<!ENTITY zigrarr "&#x021DD;" ><!--right zig-zag arrow -->