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author | Andrew Bartlett <abartlet@samba.org> | 2010-08-27 08:56:15 +1000 |
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committer | Andrew Bartlett <abartlet@samba.org> | 2010-09-11 18:46:06 +1000 |
commit | f20bba97d8146e830dbaeb761a05dcede1bdfee2 (patch) | |
tree | 017f55d600159d63c79e3713e0447c215f6569f1 /libcli/security/privileges.c | |
parent | cae7babb1fcfbb0655bc1f7f6be51212f3d13c69 (diff) | |
download | samba-f20bba97d8146e830dbaeb761a05dcede1bdfee2.tar.gz samba-f20bba97d8146e830dbaeb761a05dcede1bdfee2.tar.bz2 samba-f20bba97d8146e830dbaeb761a05dcede1bdfee2.zip |
s3-privs Move source3/ privileges implmentation into common
Andrew Bartlett
Signed-off-by: Andrew Tridgell <tridge@samba.org>
Diffstat (limited to 'libcli/security/privileges.c')
-rw-r--r-- | libcli/security/privileges.c | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/libcli/security/privileges.c b/libcli/security/privileges.c new file mode 100644 index 0000000000..ca2b4fef8d --- /dev/null +++ b/libcli/security/privileges.c @@ -0,0 +1,457 @@ +/* + Unix SMB/CIFS implementation. + Privileges handling functions + Copyright (C) Jean François Micouleau 1998-2001 + Copyright (C) Simo Sorce 2002-2003 + Copyright (C) Gerald (Jerry) Carter 2005 + Copyright (C) Michael Adam 2007 + Copyright (C) Andrew Bartlett 2010 + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/* + * Basic privileges functions (mask-operations and conversion + * functions between the different formats (se_priv, privset, luid) + * moved here * from lib/privileges.c to minimize linker deps. + * + * generally SID- and LUID-related code is left in lib/privileges.c + * + * some extra functions to hide privs array from lib/privileges.c + */ + +#include "includes.h" + +const uint64_t se_priv_all = SE_ALL_PRIVS; +static const uint64_t se_priv_end = SE_END; + +/* Define variables for all privileges so we can use the + uint64_t* in the various se_priv_XXX() functions */ + +const uint64_t se_priv_none = SE_NONE; +const uint64_t se_machine_account = SE_MACHINE_ACCOUNT; +const uint64_t se_print_operator = SE_PRINT_OPERATOR; +const uint64_t se_add_users = SE_ADD_USERS; +const uint64_t se_disk_operators = SE_DISK_OPERATOR; +const uint64_t se_remote_shutdown = SE_REMOTE_SHUTDOWN; +const uint64_t se_restore = SE_RESTORE; +const uint64_t se_take_ownership = SE_TAKE_OWNERSHIP; + +PRIVS privs[] = { +#if 0 /* usrmgr will display these twice if you include them. We don't + use them but we'll keep the bitmasks reserved in privileges.h anyways */ + + {SE_NETWORK_LOGON, "SeNetworkLogonRight", "Access this computer from network", 0x0}, + {SE_INTERACTIVE_LOGON, "SeInteractiveLogonRight", "Log on locally", 0x0}, + {SE_BATCH_LOGON, "SeBatchLogonRight", "Log on as a batch job", 0x0}, + {SE_SERVICE_LOGON, "SeServiceLogonRight", "Log on as a service", 0x0}, +#endif + {SE_MACHINE_ACCOUNT, "SeMachineAccountPrivilege", "Add machines to domain", SEC_PRIV_MACHINE_ACCOUNT}, + {SE_TAKE_OWNERSHIP, "SeTakeOwnershipPrivilege", "Take ownership of files or other objects",SEC_PRIV_TAKE_OWNERSHIP}, + {SE_BACKUP, "SeBackupPrivilege", "Back up files and directories", SEC_PRIV_BACKUP}, + {SE_RESTORE, "SeRestorePrivilege", "Restore files and directories", SEC_PRIV_RESTORE}, + {SE_REMOTE_SHUTDOWN, "SeRemoteShutdownPrivilege", "Force shutdown from a remote system", SEC_PRIV_REMOTE_SHUTDOWN}, + + {SE_PRINT_OPERATOR, "SePrintOperatorPrivilege", "Manage printers", SEC_PRIV_PRINT_OPERATOR}, + {SE_ADD_USERS, "SeAddUsersPrivilege", "Add users and groups to the domain", SEC_PRIV_ADD_USERS}, + {SE_DISK_OPERATOR, "SeDiskOperatorPrivilege", "Manage disk shares", SEC_PRIV_DISK_OPERATOR}, + + {SE_END, "", "", 0x0} +}; + +/*************************************************************************** + copy an uint64_t structure +****************************************************************************/ + +bool se_priv_copy( uint64_t *dst, const uint64_t *src ) +{ + if ( !dst || !src ) + return False; + + memcpy( dst, src, sizeof(uint64_t) ); + + return True; +} + +/*************************************************************************** + put all privileges into a mask +****************************************************************************/ + +bool se_priv_put_all_privileges(uint64_t *privilege_mask) +{ + int i; + uint32 num_privs = count_all_privileges(); + + if (!se_priv_copy(privilege_mask, &se_priv_none)) { + return False; + } + for ( i=0; i<num_privs; i++ ) { + se_priv_add(privilege_mask, &privs[i].privilege_mask); + } + return True; +} + +/*************************************************************************** + combine 2 uint64_t structures and store the resulting set in mew_mask +****************************************************************************/ + +void se_priv_add( uint64_t *privilege_mask, const uint64_t *addpriv ) +{ + *privilege_mask |= *addpriv; +} + +/*************************************************************************** + remove one uint64_t sytucture from another and store the resulting set + in mew_mask +****************************************************************************/ + +void se_priv_remove( uint64_t *privilege_mask, const uint64_t *removepriv ) +{ + *privilege_mask &= ~*removepriv; +} + +/*************************************************************************** + invert a given uint64_t and store the set in new_mask +****************************************************************************/ + +static void se_priv_invert( uint64_t *new_mask, const uint64_t *privilege_mask ) +{ + uint64_t allprivs; + + se_priv_copy( &allprivs, &se_priv_all ); + se_priv_remove( &allprivs, privilege_mask ); + se_priv_copy( new_mask, &allprivs ); +} + +/*************************************************************************** + check if 2 uint64_t structure are equal +****************************************************************************/ + +bool se_priv_equal( const uint64_t *privilege_mask1, const uint64_t *privilege_mask2 ) +{ + return *privilege_mask1 == *privilege_mask2; +} + +/*************************************************************************** + check if a uint64_t has any assigned privileges +****************************************************************************/ + +static bool se_priv_empty( const uint64_t *privilege_mask ) +{ + uint64_t p1; + + se_priv_copy( &p1, privilege_mask ); + + p1 &= se_priv_all; + + return se_priv_equal( &p1, &se_priv_none ); +} + +/********************************************************************* + Lookup the uint64_t value for a privilege name +*********************************************************************/ + +bool se_priv_from_name( const char *name, uint64_t *privilege_mask ) +{ + int i; + + for ( i=0; !se_priv_equal(&privs[i].privilege_mask, &se_priv_end); i++ ) { + if ( strequal( privs[i].name, name ) ) { + se_priv_copy( privilege_mask, &privs[i].privilege_mask ); + return True; + } + } + + return False; +} + +/*************************************************************************** + dump an uint64_t structure to the log files +****************************************************************************/ + +void dump_se_priv( int dbg_cl, int dbg_lvl, const uint64_t *privilege_mask ) +{ + DEBUGADDC( dbg_cl, dbg_lvl,("uint64_t 0x%llx\n", (unsigned long long)*privilege_mask)); +} + +/**************************************************************************** + check if the privilege is in the privilege list +****************************************************************************/ + +bool is_privilege_assigned(const uint64_t *privileges, + const uint64_t *check) +{ + uint64_t p1, p2; + + if ( !privileges || !check ) + return False; + + /* everyone has privileges if you aren't checking for any */ + + if ( se_priv_empty( check ) ) { + DEBUG(1,("is_privilege_assigned: no privileges in check_mask!\n")); + return True; + } + + se_priv_copy( &p1, check ); + + /* invert the uint64_t we want to check for and remove that from the + original set. If we are left with the uint64_t we are checking + for then return True */ + + se_priv_invert( &p1, check ); + se_priv_copy( &p2, privileges ); + se_priv_remove( &p2, &p1 ); + + return se_priv_equal( &p2, check ); +} + +/**************************************************************************** + check if the privilege is in the privilege list +****************************************************************************/ + +static bool is_any_privilege_assigned( uint64_t *privileges, const uint64_t *check ) +{ + uint64_t p1, p2; + + if ( !privileges || !check ) + return False; + + /* everyone has privileges if you aren't checking for any */ + + if ( se_priv_empty( check ) ) { + DEBUG(1,("is_any_privilege_assigned: no privileges in check_mask!\n")); + return True; + } + + se_priv_copy( &p1, check ); + + /* invert the uint64_t we want to check for and remove that from the + original set. If we are left with the uint64_t we are checking + for then return True */ + + se_priv_invert( &p1, check ); + se_priv_copy( &p2, privileges ); + se_priv_remove( &p2, &p1 ); + + /* see if we have any bits left */ + + return !se_priv_empty( &p2 ); +} + +/********************************************************************* + Generate the struct lsa_LUIDAttribute structure based on a bitmask +*********************************************************************/ + +const char* get_privilege_dispname( const char *name ) +{ + int i; + + if (!name) { + return NULL; + } + + for ( i=0; !se_priv_equal(&privs[i].privilege_mask, &se_priv_end); i++ ) { + + if ( strequal( privs[i].name, name ) ) { + return privs[i].description; + } + } + + return NULL; +} + +/**************************************************************************** + initialise a privilege list and set the talloc context + ****************************************************************************/ + +/**************************************************************************** + Does the user have the specified privilege ? We only deal with one privilege + at a time here. +*****************************************************************************/ + +bool user_has_privileges(const struct security_token *token, const uint64_t *privilege_bit) +{ + if ( !token ) + return False; + + return is_privilege_assigned( &token->privilege_mask, privilege_bit ); +} + +/**************************************************************************** + Does the user have any of the specified privileges ? We only deal with one privilege + at a time here. +*****************************************************************************/ + +bool user_has_any_privilege(struct security_token *token, const uint64_t *privilege_mask) +{ + if ( !token ) + return False; + + return is_any_privilege_assigned( &token->privilege_mask, privilege_mask ); +} + +/******************************************************************* + return the number of elements in the privlege array +*******************************************************************/ + +int count_all_privileges( void ) +{ + /* + * The -1 is due to the weird SE_END record... + */ + return (sizeof(privs) / sizeof(privs[0])) - 1; +} + + +/********************************************************************* + Generate the struct lsa_LUIDAttribute structure based on a bitmask + The assumption here is that the privilege has already been validated + so we are guaranteed to find it in the list. +*********************************************************************/ + +struct lsa_LUIDAttribute get_privilege_luid( uint64_t *privilege_mask ) +{ + struct lsa_LUIDAttribute priv_luid; + int i; + + ZERO_STRUCT( priv_luid ); + + for ( i=0; !se_priv_equal(&privs[i].privilege_mask, &se_priv_end); i++ ) { + + if ( se_priv_equal( &privs[i].privilege_mask, privilege_mask ) ) { + priv_luid.luid.low = privs[i].luid; + priv_luid.luid.high = 0; + break; + } + } + + return priv_luid; +} + +/**************************************************************************** + Convert a LUID to a named string +****************************************************************************/ + +const char *luid_to_privilege_name(const struct lsa_LUID *set) +{ + int i; + + if (set->high != 0) + return NULL; + + for ( i=0; !se_priv_equal(&privs[i].privilege_mask, &se_priv_end); i++ ) { + if ( set->low == privs[i].luid ) { + return privs[i].name; + } + } + + return NULL; +} + + +/**************************************************************************** + add a privilege to a privilege array + ****************************************************************************/ + +static bool privilege_set_add(PRIVILEGE_SET *priv_set, struct lsa_LUIDAttribute set) +{ + struct lsa_LUIDAttribute *new_set; + + /* we can allocate memory to add the new privilege */ + + new_set = TALLOC_REALLOC_ARRAY(priv_set->mem_ctx, priv_set->set, struct lsa_LUIDAttribute, priv_set->count + 1); + if ( !new_set ) { + DEBUG(0,("privilege_set_add: failed to allocate memory!\n")); + return False; + } + + new_set[priv_set->count].luid.high = set.luid.high; + new_set[priv_set->count].luid.low = set.luid.low; + new_set[priv_set->count].attribute = set.attribute; + + priv_set->count++; + priv_set->set = new_set; + + return True; +} + +/******************************************************************* +*******************************************************************/ + +bool se_priv_to_privilege_set( PRIVILEGE_SET *set, uint64_t *privilege_mask ) +{ + int i; + uint32 num_privs = count_all_privileges(); + struct lsa_LUIDAttribute luid; + + luid.attribute = 0; + luid.luid.high = 0; + + for ( i=0; i<num_privs; i++ ) { + if ( !is_privilege_assigned(privilege_mask, &privs[i].privilege_mask) ) + continue; + + luid.luid.high = 0; + luid.luid.low = privs[i].luid; + + if ( !privilege_set_add( set, luid ) ) + return False; + } + + return True; +} + +/******************************************************************* +*******************************************************************/ + +static bool luid_to_se_priv( struct lsa_LUID *luid, uint64_t *privilege_mask ) +{ + int i; + uint32 num_privs = count_all_privileges(); + + for ( i=0; i<num_privs; i++ ) { + if ( luid->low == privs[i].luid ) { + se_priv_copy( privilege_mask, &privs[i].privilege_mask ); + return True; + } + } + + return False; +} + +/******************************************************************* +*******************************************************************/ + +bool privilege_set_to_se_priv( uint64_t *privilege_mask, struct lsa_PrivilegeSet *privset ) +{ + int i; + + ZERO_STRUCTP( privilege_mask ); + + for ( i=0; i<privset->count; i++ ) { + uint64_t r; + + /* sanity check for invalid privilege. we really + only care about the low 32 bits */ + + if ( privset->set[i].luid.high != 0 ) + return False; + + if ( luid_to_se_priv( &privset->set[i].luid, &r ) ) + se_priv_add( privilege_mask, &r ); + } + + return True; +} |