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+
+<!--
+ File mmlextra.ent produced by the XSL script mmldtd.xsl
+ from input data in unicode.xml.
+
+ Please report any errors to
+ David Carlisle <davidc@nag.co.uk>.
+
+ The numeric character values assigned to each entity
+ (should) match either official Unicode assignments
+ or assignments provisionally allocated by the
+ Unicode Consortium based on the characters in the `STIX'
+ propsal for mathematics. Note that these assignments
+ have not been ratified by the corresponding ISO
+ committee and thus should be considered liable to
+ change.
+
+-->
+
+<!ENTITY af "&#x02061;" ><!--short form of &ApplyFunction; -->
+<!ENTITY ApplyFunction "&#x02061;" ><!--character showing function application in presentation tagging -->
+<!ENTITY Assign "&#x02254;" ><!--assignment operator -->
+<!ENTITY CapitalDifferentialD "&#x02145;" ><!--D for use in differentials, e.g., within integrals -->
+<!ENTITY Cayleys "&#x0212D;" ><!--the non-associative ring of octonions or Cayley numbers -->
+<!ENTITY complexes "&#x02102;" ><!--the field of complex numbers -->
+<!ENTITY Cross "&#x02A2F;" ><!--cross or vector product -->
+<!ENTITY dd "&#x02146;" ><!--short form of &DifferentialD; -->
+<!ENTITY DD "&#x02145;" ><!--short form of CapitalDifferentialD -->
+<!ENTITY DifferentialD "&#x02146;" ><!--d for use in differentials, e.g., within integrals -->
+<!ENTITY DownArrowBar "&#x02913;" ><!--down arrow to bar -->
+<!ENTITY DownBreve "&#x00311;" ><!--breve, inverted (non-spacing) -->
+<!ENTITY DownLeftRightVector "&#x02950;" ><!--left-down-right-down harpoon -->
+<!ENTITY DownLeftTeeVector "&#x0295E;" ><!--left-down harpoon from bar -->
+<!ENTITY DownLeftVectorBar "&#x02956;" ><!--left-down harpoon to bar -->
+<!ENTITY DownRightTeeVector "&#x0295F;" ><!--right-down harpoon from bar -->
+<!ENTITY DownRightVectorBar "&#x02957;" ><!--right-down harpoon to bar -->
+<!ENTITY DownTeeArrow "&#x021A7;" ><!--alias for mapstodown -->
+<!ENTITY ee "&#x02147;" ><!--short form of &ExponentialE; -->
+<!ENTITY EmptySmallSquare "&#x025FD;" ><!--empty small square -->
+<!ENTITY EmptyVerySmallSquare "&#x025FD;" ><!--empty small square -->
+<!ENTITY Equal "&#x02A75;" ><!--two consecutive equal signs -->
+<!ENTITY expectation "&#x02130;" ><!--expectation (operator) -->
+<!ENTITY exponentiale "&#x0212F;" ><!--base of the Napierian logarithms -->
+<!ENTITY ExponentialE "&#x02147;" ><!--e use for the exponential base of the natural logarithms -->
+<!ENTITY FilledSmallSquare "&#x025FE;" ><!--filled small square -->
+<!ENTITY FilledVerySmallSquare "&#x025FE;" ><!--filled very small square -->
+<!ENTITY Fouriertrf "&#x02131;" ><!--Fourier transform -->
+<!ENTITY GreaterGreater "&#x02AA2;" ><!--alias for GT -->
+<!ENTITY HilbertSpace "&#x0210B;" ><!--Hilbert space -->
+<!ENTITY HorizontalLine "&#x02500;" ><!--short horizontal line -->
+<!ENTITY ic "&#x0200B;" ><!--short form of &InvisibleComma; -->
+<!ENTITY ii "&#x02148;" ><!--short form of &ImaginaryI; -->
+<!ENTITY ImaginaryI "&#x02148;" ><!--i for use as a square root of -1 -->
+<!ENTITY imagline "&#x02110;" ><!--the geometric imaginary line -->
+<!ENTITY integers "&#x02124;" ><!--the ring of integers -->
+<!ENTITY InvisibleComma "&#x0200B;" ><!--used as a separator, e.g., in indices -->
+<!ENTITY InvisibleTimes "&#x02062;" ><!--marks multiplication when it is understood without a mark -->
+<!ENTITY it "&#x02062;" ><!--short form of &InvisibleTimes; -->
+<!ENTITY Laplacetrf "&#x02112;" ><!--Laplace transform -->
+<!ENTITY larrb "&#x021E4;" ><!--leftwards arrow to bar -->
+<!ENTITY LeftArrowBar "&#x021E4;" ><!--alias for larrb -->
+<!ENTITY LeftDownTeeVector "&#x02961;" ><!--down-left harpoon from bar -->
+<!ENTITY LeftDownVectorBar "&#x02959;" ><!--down-left harpoon to bar -->
+<!ENTITY LeftRightVector "&#x0294E;" ><!--left-up-right-up harpoon -->
+<!ENTITY LeftTeeArrow "&#x021A4;" ><!--alias for mapstoleft -->
+<!ENTITY LeftTeeVector "&#x0295A;" ><!--left-up harpoon from bar -->
+<!ENTITY LeftTriangleBar "&#x029CF;" ><!--not left triangle, vertical bar -->
+<!ENTITY LeftUpDownVector "&#x02951;" ><!--up-left-down-left harpoon -->
+<!ENTITY LeftUpTeeVector "&#x02960;" ><!--up-left harpoon from bar -->
+<!ENTITY LeftUpVectorBar "&#x02958;" ><!--up-left harpoon to bar -->
+<!ENTITY LeftVectorBar "&#x02952;" ><!--left-up harpoon to bar -->
+<!ENTITY LessLess "&#x02AA1;" ><!--alias for Lt -->
+<!ENTITY mapstodown "&#x021A7;" ><!--downwards arrow from bar -->
+<!ENTITY mapstoleft "&#x021A4;" ><!--leftwards arrow from bar -->
+<!ENTITY mapstoup "&#x021A5;" ><!--upwards arrow from bar -->
+<!ENTITY Mellintrf "&#x02133;" ><!--Mellin transform -->
+<!ENTITY naturals "&#x02115;" ><!--the semi-ring of natural numbers -->
+<!ENTITY nbump "&#x0224E;&#x00338;" ><!--not bumpy equals -->
+<!ENTITY nbumpe "&#x0224F;&#x00338;" ><!--not bumpy single equals -->
+<!ENTITY NegativeMediumSpace "&#x0205F;&#x02063;" ><!--space of width -4/18 em -->
+<!ENTITY NegativeThickSpace "&#x02005;&#x02063;" ><!--space of width -5/18 em -->
+<!ENTITY NegativeThinSpace "&#x02009;&#x02063;" ><!--space of width -3/18 em -->
+<!ENTITY NegativeVeryThinSpace "&#x0200A;&#x02063;" ><!--space of width -1/18 em -->
+<!ENTITY nesim "&#x02242;&#x00338;" ><!--not equal or similar -->
+<!ENTITY NewLine "&#x0000A;" ><!--force a line break; line feed -->
+<!ENTITY NoBreak "&#x0FEFF;" ><!--never break line here -->
+<!ENTITY NotCupCap "&#x0226D;" ><!--alias for &nasymp; -->
+<!ENTITY NotEqualTilde "&#x02242;&#x00338;" ><!--alias for &nesim; -->
+<!ENTITY NotHumpDownHump "&#x0224E;&#x00338;" ><!--alias for &nbump; -->
+<!ENTITY NotHumpEqual "&#x0224F;&#x00338;" ><!--alias for &nbumpe; -->
+<!ENTITY NotLeftTriangleBar "&#x029CF;&#x00338;" ><!--not left triangle, vertical bar -->
+<!ENTITY NotNestedGreaterGreater "&#x024A2;&#x00338;" ><!--not double greater-than sign -->
+<!ENTITY NotNestedLessLess "&#x024A1;&#x00338;" ><!--not double less-than sign -->
+<!ENTITY NotRightTriangleBar "&#x029D0;&#x00338;" ><!--not vertical bar, right triangle -->
+<!ENTITY NotSquareSubset "&#x0228F;&#x00338;" ><!--square not subset -->
+<!ENTITY NotSquareSuperset "&#x02290;&#x00338;" ><!--negated set-like partial order operator -->
+<!ENTITY NotSucceedsTilde "&#x0227F;&#x00338;" ><!--not succeeds or similar -->
+<!ENTITY OverBar "&#x000AF;" ><!--over bar -->
+<!ENTITY OverBrace "&#x0FE37;" ><!--over brace -->
+<!ENTITY OverBracket "&#x023B4;" ><!--over bracket -->
+<!ENTITY OverParenthesis "&#x0FE35;" ><!--over parenthesis -->
+<!ENTITY planckh "&#x0210E;" ><!--the ring (skew field) of quaternions -->
+<!ENTITY Poincareplane "&#x0210C;" ><!--the Poincare upper half-plane -->
+<!ENTITY primes "&#x02119;" ><!--the prime natural numbers -->
+<!ENTITY Product "&#x0220F;" ><!--alias for &prod -->
+<!ENTITY quaternions "&#x0210D;" ><!--the ring (skew field) of quaternions -->
+<!ENTITY rarrb "&#x021E5;" ><!--leftwards arrow to bar -->
+<!ENTITY rationals "&#x0211A;" ><!--the field of rational numbers -->
+<!ENTITY realine "&#x0211B;" ><!--the geometric real line -->
+<!ENTITY reals "&#x0211D;" ><!--the field of real numbers -->
+<!ENTITY RightArrowBar "&#x021E5;" ><!--alias for rarrb -->
+<!ENTITY RightDownTeeVector "&#x0295D;" ><!--down-right harpoon from bar -->
+<!ENTITY RightDownVectorBar "&#x02955;" ><!--down-right harpoon to bar -->
+<!ENTITY RightTeeVector "&#x0295B;" ><!--right-up harpoon from bar -->
+<!ENTITY RightTriangleBar "&#x029D0;" ><!--vertical bar, right triangle -->
+<!ENTITY RightUpDownVector "&#x0294F;" ><!--up-right-down-right harpoon -->
+<!ENTITY RightUpTeeVector "&#x0295C;" ><!--up-right harpoon from bar -->
+<!ENTITY RightUpVectorBar "&#x02954;" ><!--up-right harpoon to bar -->
+<!ENTITY RightVectorBar "&#x02953;" ><!--up-right harpoon to bar -->
+<!ENTITY RoundImplies "&#x02970;" ><!--round implies -->
+<!ENTITY RuleDelayed "&#x029F4;" ><!--rule-delayed (colon right arrow) -->
+<!ENTITY ShortDownArrow "&#x02304;&#x02063;" ><!--short down arrow -->
+<!ENTITY ShortUpArrow "&#x02303;&#x02063;" ><!--short up arrow -->
+<!ENTITY Tab "&#x00009;" ><!--tabulator stop; horizontal tabulation -->
+<!ENTITY ThickSpace "&#x02005;" ><!--space of width 5/18 em -->
+<!ENTITY UnderBar "&#x00332;" ><!--combining low line -->
+<!ENTITY UnderBrace "&#x0FE38;" ><!--under brace -->
+<!ENTITY UnderBracket "&#x023B5;" ><!--under bracket -->
+<!ENTITY UpArrowBar "&#x02912;" ><!--up arrow to bar -->
+<!ENTITY UpTeeArrow "&#x021A5;" ><!--Alias mapstoup -->
+<!ENTITY VerticalLine "&#x02758;" ><!--short vertical line -->
+<!ENTITY VerticalSeparator "&#x02758;" ><!--vertical separating operator -->
+<!ENTITY zeetrf "&#x02128;" ><!--zee transform -->
+<!ENTITY ZeroWidthSpace "&#x0200B;" ><!--zero width space -->