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+
+<!--
+ File isotech.ent produced by the XSL script mmldtd.xsl
+ from input data in unicode.xml.
+
+ Please report any errors to
+ David Carlisle <davidc@nag.co.uk>.
+
+ The numeric character values assigned to each entity
+ (should) match either official Unicode assignments
+ or assignments provisionally allocated by the
+ Unicode Consortium based on the characters in the `STIX'
+ propsal for mathematics. Note that these assignments
+ have not been ratified by the corresponding ISO
+ committee and thus should be considered liable to
+ change.
+
+ Entity names in this file are derived from files carrying the
+ following notice:
+
+ (C) International Organization for Standardization 1991
+ Permission to copy in any form is granted for use with
+ conforming SGML systems and applications as defined in
+ ISO 8879, provided this notice is included in all copies.
+
+-->
+
+<!ENTITY acd "&#x0223F;" ><!--ac current -->
+<!ENTITY aleph "&#x02135;" ><!--/aleph aleph, Hebrew -->
+<!ENTITY and "&#x02227;" ><!--/wedge /land B: logical and -->
+<!ENTITY And "&#x02A53;" ><!--dbl logical and -->
+<!ENTITY andand "&#x02A55;" ><!--two logical and -->
+<!ENTITY andd "&#x02A5C;" ><!--and, horizontal dash -->
+<!ENTITY andslope "&#x02A58;" ><!--sloping large and -->
+<!ENTITY andv "&#x02A5A;" ><!--and with middle stem -->
+<!ENTITY angrt "&#x0221F;" ><!--right (90 degree) angle -->
+<!ENTITY angsph "&#x02222;" ><!--/sphericalangle angle-spherical -->
+<!ENTITY angst "&#x0212B;" ><!--Angstrom capital A, ring -->
+<!ENTITY ap "&#x02248;" ><!--/approx R: approximate -->
+<!ENTITY apacir "&#x02A6F;" ><!--approximate, circumflex accent -->
+<!ENTITY awconint "&#x02233;" ><!--contour integral, anti-clockwise -->
+<!ENTITY awint "&#x02A11;" ><!--anti clock-wise integration -->
+<!ENTITY becaus "&#x02235;" ><!--/because R: because -->
+<!ENTITY bernou "&#x0212C;" ><!--Bernoulli function (script capital B) -->
+<!ENTITY bne "&#x0003D;&#x020E5;" ><!--reverse not equal -->
+<!ENTITY bnequiv "&#x02261;&#x020E5;" ><!--reverse not equivalent -->
+<!ENTITY bnot "&#x02310;" ><!--reverse not -->
+<!ENTITY bNot "&#x02AED;" ><!--reverse not with two horizontal strokes -->
+<!ENTITY bottom "&#x022A5;" ><!--/bot bottom -->
+<!ENTITY cap "&#x02229;" ><!--/cap B: intersection -->
+<!ENTITY Cconint "&#x02230;" ><!--triple contour integral operator -->
+<!ENTITY cirfnint "&#x02A10;" ><!--circulation function -->
+<!ENTITY compfn "&#x02218;" ><!--/circ B: composite function (small circle) -->
+<!ENTITY cong "&#x02245;" ><!--/cong R: congruent with -->
+<!ENTITY conint "&#x0222E;" ><!--/oint L: contour integral operator -->
+<!ENTITY Conint "&#x0222F;" ><!--double contour integral operator -->
+<!ENTITY ctdot "&#x022EF;" ><!--/cdots, three dots, centered -->
+<!ENTITY cup "&#x0222A;" ><!--/cup B: union or logical sum -->
+<!ENTITY cwconint "&#x02232;" ><!--contour integral, clockwise -->
+<!ENTITY cwint "&#x02231;" ><!--clockwise integral -->
+<!ENTITY cylcty "&#x0232D;" ><!--cylindricity -->
+<!ENTITY disin "&#x022F2;" ><!--set membership, long horizontal stroke -->
+<!ENTITY Dot "&#x000A8;" ><!--dieresis or umlaut mark -->
+<!ENTITY DotDot "&#x020DC;" ><!--four dots above -->
+<!ENTITY dsol "&#x02052;" ><!--solidus, bar above -->
+<!ENTITY dtdot "&#x022F1;" ><!--/ddots, three dots, descending -->
+<!ENTITY dwangle "&#x029A6;" ><!--large downward pointing angle -->
+<!ENTITY epar "&#x022D5;" ><!--parallel, equal; equal or parallel -->
+<!ENTITY eparsl "&#x029E3;" ><!--parallel, slanted, equal; homothetically congruent to -->
+<!ENTITY equiv "&#x02261;" ><!--/equiv R: identical with -->
+<!ENTITY eqvparsl "&#x029E5;" ><!--equivalent, equal; congruent and parallel -->
+<!ENTITY exist "&#x02203;" ><!--/exists at least one exists -->
+<!ENTITY fnof "&#x00192;" ><!--function of (italic small f) -->
+<!ENTITY forall "&#x02200;" ><!--/forall for all -->
+<!ENTITY fpartint "&#x02A0D;" ><!--finite part integral -->
+<!ENTITY ge "&#x02265;" ><!--/geq /ge R: greater-than-or-equal -->
+<!ENTITY hamilt "&#x0210B;" ><!--Hamiltonian (script capital H) -->
+<!ENTITY iff "&#x021D4;" ><!--/iff if and only if -->
+<!ENTITY iinfin "&#x029DC;" ><!--infinity sign, incomplete -->
+<!ENTITY imped "&#x1D543;" ><!--impedance -->
+<!ENTITY infin "&#x0221E;" ><!--/infty infinity -->
+<!ENTITY int "&#x0222B;" ><!--/int L: integral operator -->
+<!ENTITY Int "&#x0222C;" ><!--double integral operator -->
+<!ENTITY intlarhk "&#x02A17;" ><!--integral, left arrow with hook -->
+<!ENTITY isin "&#x02208;" ><!--/in R: set membership -->
+<!ENTITY isindot "&#x022F5;" ><!--set membership, dot above -->
+<!ENTITY isinE "&#x022F9;" ><!--set membership, two horizontal strokes -->
+<!ENTITY isins "&#x022F4;" ><!--set membership, vertical bar on horizontal stroke -->
+<!ENTITY isinsv "&#x022F3;" ><!--large set membership, vertical bar on horizontal stroke -->
+<!ENTITY isinv "&#x02208;" ><!--set membership, variant -->
+<!ENTITY lagran "&#x02112;" ><!--Lagrangian (script capital L) -->
+<!ENTITY lang "&#x03008;" ><!--/langle O: left angle bracket -->
+<!ENTITY Lang "&#x0300A;" ><!--left angle bracket, double -->
+<!ENTITY lArr "&#x021D0;" ><!--/Leftarrow A: is implied by -->
+<!ENTITY lbbrk "&#x03014;" ><!--left broken bracket -->
+<!ENTITY le "&#x02264;" ><!--/leq /le R: less-than-or-equal -->
+<!ENTITY loang "&#x03018;" ><!--left open angular bracket -->
+<!ENTITY lobrk "&#x0301A;" ><!--left open bracket -->
+<!ENTITY lopar "&#x02985;" ><!--left open parenthesis -->
+<!ENTITY lowast "&#x02217;" ><!--low asterisk -->
+<!ENTITY minus "&#x02212;" ><!--B: minus sign -->
+<!ENTITY mnplus "&#x02213;" ><!--/mp B: minus-or-plus sign -->
+<!ENTITY nabla "&#x02207;" ><!--/nabla del, Hamilton operator -->
+<!ENTITY ne "&#x02260;" ><!--/ne /neq R: not equal -->
+<!ENTITY nedot "&#x02260;&#x02063;" ><!--not equal, dot -->
+<!ENTITY nhpar "&#x02AF2;" ><!--not, horizontal, parallel -->
+<!ENTITY ni "&#x0220B;" ><!--/ni /owns R: contains -->
+<!ENTITY nis "&#x022FC;" ><!--contains, vertical bar on horizontal stroke -->
+<!ENTITY nisd "&#x022FA;" ><!--contains, long horizontal stroke -->
+<!ENTITY niv "&#x0220B;" ><!--contains, variant -->
+<!ENTITY Not "&#x02AEC;" ><!--not with two horizontal strokes -->
+<!ENTITY notin "&#x02209;" ><!--/notin N: negated set membership -->
+<!ENTITY notindot "&#x022F6;&#x02063;" ><!--negated set membership, dot above -->
+<!ENTITY notinva "&#x02209;&#x00338;" ><!--negated set membership, variant -->
+<!ENTITY notinvb "&#x022F7;" ><!--negated set membership, variant -->
+<!ENTITY notinvc "&#x022F6;" ><!--negated set membership, variant -->
+<!ENTITY notni "&#x0220C;" ><!--negated contains -->
+<!ENTITY notniva "&#x0220C;" ><!--negated contains, variant -->
+<!ENTITY notnivb "&#x022FE;" ><!--contains, variant -->
+<!ENTITY notnivc "&#x022FD;" ><!--contains, variant -->
+<!ENTITY nparsl "&#x02225;&#x02063;&#x020E5;" ><!--not parallel, slanted -->
+<!ENTITY npart "&#x02202;&#x00338;" ><!--not partial differential -->
+<!ENTITY npolint "&#x02A14;" ><!--line integration, not including the pole -->
+<!ENTITY nvinfin "&#x029DE;" ><!--not, vert, infinity -->
+<!ENTITY olcross "&#x029BB;" ><!--circle, cross -->
+<!ENTITY or "&#x02228;" ><!--/vee /lor B: logical or -->
+<!ENTITY Or "&#x02A54;" ><!--dbl logical or -->
+<!ENTITY ord "&#x02A5D;" ><!--or, horizontal dash -->
+<!ENTITY order "&#x02134;" ><!--order of (script small o) -->
+<!ENTITY oror "&#x02A56;" ><!--two logical or -->
+<!ENTITY orslope "&#x02A57;" ><!--sloping large or -->
+<!ENTITY orv "&#x02A5B;" ><!--or with middle stem -->
+<!ENTITY par "&#x02225;" ><!--/parallel R: parallel -->
+<!ENTITY parsl "&#x02225;&#x02063;" ><!--parallel, slanted -->
+<!ENTITY part "&#x02202;" ><!--/partial partial differential -->
+<!ENTITY permil "&#x02030;" ><!--per thousand -->
+<!ENTITY perp "&#x022A5;" ><!--/perp R: perpendicular -->
+<!ENTITY pertenk "&#x02031;" ><!--per 10 thousand -->
+<!ENTITY phmmat "&#x02133;" ><!--physics M-matrix (script capital M) -->
+<!ENTITY pointint "&#x02A15;" ><!--integral around a point operator -->
+<!ENTITY prime "&#x02032;" ><!--/prime prime or minute -->
+<!ENTITY Prime "&#x02033;" ><!--double prime or second -->
+<!ENTITY profalar "&#x0232E;" ><!--all-around profile -->
+<!ENTITY profline "&#x02312;" ><!--profile of a line -->
+<!ENTITY profsurf "&#x02313;" ><!--profile of a surface -->
+<!ENTITY prop "&#x0221D;" ><!--/propto R: is proportional to -->
+<!ENTITY qint "&#x02A0C;" ><!--/iiiint quadruple integral operator -->
+<!ENTITY qprime "&#x02057;" ><!--quadruple prime -->
+<!ENTITY quatint "&#x02A16;" ><!--quaternion integral operator -->
+<!ENTITY radic "&#x0221A;" ><!--/surd radical -->
+<!ENTITY rang "&#x03009;" ><!--/rangle C: right angle bracket -->
+<!ENTITY Rang "&#x0300B;" ><!--right angle bracket, double -->
+<!ENTITY rArr "&#x021D2;" ><!--/Rightarrow A: implies -->
+<!ENTITY rbbrk "&#x03015;" ><!--right broken bracket -->
+<!ENTITY roang "&#x03019;" ><!--right open angular bracket -->
+<!ENTITY robrk "&#x0301B;" ><!--right open bracket -->
+<!ENTITY ropar "&#x02986;" ><!--right open parenthesis -->
+<!ENTITY rppolint "&#x02A12;" ><!--line integration, rectangular path around pole -->
+<!ENTITY scpolint "&#x02A13;" ><!--line integration, semi-circular path around pole -->
+<!ENTITY sim "&#x0223C;" ><!--/sim R: similar -->
+<!ENTITY simdot "&#x02A6A;" ><!--similar, dot -->
+<!ENTITY sime "&#x02243;" ><!--/simeq R: similar, equals -->
+<!ENTITY smeparsl "&#x029E4;" ><!--similar, parallel, slanted, equal -->
+<!ENTITY square "&#x025A1;" ><!--/square, square -->
+<!ENTITY squarf "&#x025AA;" ><!--/blacksquare, square, filled -->
+<!ENTITY sub "&#x02282;" ><!--/subset R: subset or is implied by -->
+<!ENTITY sube "&#x02286;" ><!--/subseteq R: subset, equals -->
+<!ENTITY sup "&#x02283;" ><!--/supset R: superset or implies -->
+<!ENTITY supe "&#x02287;" ><!--/supseteq R: superset, equals -->
+<!ENTITY tdot "&#x020DB;" ><!--three dots above -->
+<!ENTITY there4 "&#x02234;" ><!--/therefore R: therefore -->
+<!ENTITY tint "&#x0222D;" ><!--/iiint triple integral operator -->
+<!ENTITY top "&#x022A4;" ><!--/top top -->
+<!ENTITY topbot "&#x02336;" ><!--top and bottom -->
+<!ENTITY topcir "&#x02AF1;" ><!--top, circle below -->
+<!ENTITY tprime "&#x02034;" ><!--triple prime -->
+<!ENTITY utdot "&#x022F0;" ><!--three dots, ascending -->
+<!ENTITY uwangle "&#x029A7;" ><!--large upward pointing angle -->
+<!ENTITY vangrt "&#x022BE;" ><!--right angle, variant -->
+<!ENTITY veeeq "&#x0225A;" ><!--logical or, equals -->
+<!ENTITY Verbar "&#x02016;" ><!--/Vert dbl vertical bar -->
+<!ENTITY wedgeq "&#x02259;" ><!--/wedgeq R: corresponds to (wedge, equals) -->
+<!ENTITY xnis "&#x022FB;" ><!--large contains, vertical bar on horizontal stroke -->