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+/* ========================================================================== **
+ * ubi_SplayTree.c
+ *
+ * Copyright (C) 1993-1995 by Christopher R. Hertel
+ *
+ * Email: crh@ubiqx.mn.org
+ * -------------------------------------------------------------------------- **
+ *
+ * This module implements "splay" trees. Splay trees are binary trees
+ * that are rearranged (splayed) whenever a node is accessed. The
+ * splaying process *tends* to make the tree bushier (improves balance),
+ * and the nodes that are accessed most frequently *tend* to be closer to
+ * the top.
+ *
+ * References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
+ * Robert Tarjan. Journal of the Association for Computing
+ * Machinery Vol 32, No. 3, July 1985 pp. 652-686
+ *
+ * -------------------------------------------------------------------------- **
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * -------------------------------------------------------------------------- **
+ *
+ * Revision 2.5 1997/07/26 04:15:42 crh
+ * + Cleaned up a few minor syntax annoyances that gcc discovered for me.
+ * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
+ *
+ * Revision 2.4 1997/06/03 04:42:21 crh
+ * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
+ * problems.
+ *
+ * Revision 2.3 1995/10/03 22:19:07 CRH
+ * Ubisized!
+ * Also, added the function ubi_sptSplay().
+ *
+ * Revision 2.1 95/03/09 23:54:42 CRH
+ * Added the ModuleID static string and function. These modules are now
+ * self-identifying.
+ *
+ * Revision 2.0 95/02/27 22:34:46 CRH
+ * This module was updated to match the interface changes made to the
+ * ubi_BinTree module. In particular, the interface to the Locate() function
+ * has changed. See ubi_BinTree for more information on changes and new
+ * functions.
+ *
+ * The revision number was also upped to match ubi_BinTree.
+ *
+ * Revision 1.1 93/10/18 20:35:16 CRH
+ * I removed the hard-coded logical device names from the include file
+ * specifications. CRH
+ *
+ * Revision 1.0 93/10/15 23:00:15 CRH
+ * With this revision, I have added a set of #define's that provide a single,
+ * standard API to all existing tree modules. Until now, each of the three
+ * existing modules had a different function and typedef prefix, as follows:
+ *
+ * Module Prefix
+ * ubi_BinTree ubi_bt
+ * ubi_AVLtree ubi_avl
+ * ubi_SplayTree ubi_spt
+ *
+ * To further complicate matters, only those portions of the base module
+ * (ubi_BinTree) that were superceeded in the new module had the new names.
+ * For example, if you were using ubi_AVLtree, the AVL node structure was
+ * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
+ * SplayTree, the locate function was called "ubi_sptLocate", but the next
+ * and previous functions remained "ubi_btNext" and "ubi_btPrev".
+ *
+ * This was not too terrible if you were familiar with the modules and knew
+ * exactly which tree model you wanted to use. If you wanted to be able to
+ * change modules (for speed comparisons, etc), things could get messy very
+ * quickly.
+ *
+ * So, I have added a set of defined names that get redefined in any of the
+ * descendant modules. To use this standardized interface in your code,
+ * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
+ * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
+ * datatype names for the module that you are using. Just remember to
+ * include the header for that module in your program file. Because these
+ * names are handled by the preprocessor, there is no added run-time
+ * overhead.
+ *
+ * Note that the original names do still exist, and can be used if you wish
+ * to write code directly to a specific module. This should probably only be
+ * done if you are planning to implement a new descendant type, such as
+ * red/black trees. CRH
+ *
+ * Revision 0.1 93/04/25 22:03:32 CRH
+ * Simply changed the <exec/types.h> #include reference the .c file to
+ * use <stdlib.h> instead. The latter is portable, the former is not.
+ *
+ * Revision 0.0 93/04/21 23:05:52 CRH
+ * Initial version, written by Christopher R. Hertel.
+ * This module implements Splay Trees using the ubi_BinTree module as a basis.
+ *
+ * ========================================================================== **
+ */
+
+#include <stdlib.h> /* Defines NULL for us. */
+#include "ubi_SplayTree.h" /* Header for THIS module. */
+
+/* ========================================================================== **
+ * Static data.
+ */
+
+static char ModuleID[] = "ubi_SplayTree\n\
+\tRevision: 2.5\n\
+\tDate: 1997/07/26 04:15:42\n\
+\tAuthor: crh\n";
+
+
+/* ========================================================================== **
+ * Private functions...
+ */
+
+static void Rotate( ubi_btNodePtr p )
+ /* ------------------------------------------------------------------------ **
+ * This function performs a single rotation, moving node *p up one level
+ * in the tree.
+ *
+ * Input: p - a pointer to an ubi_btNode in a tree.
+ *
+ * Output: None.
+ *
+ * Notes: This implements a single rotation in either direction (left
+ * or right). This is the basic building block of all splay
+ * tree rotations.
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr parentp;
+ ubi_btNodePtr tmp;
+ char way;
+ char revway;
+
+ parentp = p->Link[PARENT]; /* Find parent. */
+
+ if( parentp ) /* If no parent, then we're already the root. */
+ {
+ way = p->gender;
+ revway = RevWay(way);
+ tmp = p->Link[revway];
+
+ parentp->Link[way] = tmp;
+ if( tmp )
+ {
+ tmp->Link[PARENT] = parentp;
+ tmp->gender = way;
+ }
+
+ tmp = parentp->Link[PARENT];
+ p->Link[PARENT] = tmp;
+ p->gender = parentp->gender;
+ if( tmp )
+ tmp->Link[p->gender] = p;
+
+ parentp->Link[PARENT] = p;
+ parentp->gender = revway;
+ p->Link[revway] = parentp;
+ }
+ } /* Rotate */
+
+static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )
+ /* ------------------------------------------------------------------------ **
+ * Move the node indicated by SplayWithMe to the root of the tree by
+ * splaying the tree.
+ *
+ * Input: SplayWithMe - A pointer to an ubi_btNode within a tree.
+ *
+ * Output: A pointer to the root of the splay tree (i.e., the same as
+ * SplayWithMe).
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr parent;
+
+ while( (parent = SplayWithMe->Link[PARENT]) )
+ {
+ if( parent->gender == SplayWithMe->gender ) /* Zig-Zig */
+ Rotate( parent );
+ else
+ {
+ if( EQUAL != parent->gender ) /* Zig-Zag */
+ Rotate( SplayWithMe );
+ }
+ Rotate( SplayWithMe ); /* Zig */
+ } /* while */
+ return( SplayWithMe );
+ } /* Splay */
+
+/* ========================================================================== **
+ * Exported utilities.
+ */
+
+ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
+ ubi_btNodePtr NewNode,
+ ubi_btItemPtr ItemPtr,
+ ubi_btNodePtr *OldNode )
+ /* ------------------------------------------------------------------------ **
+ * This function uses a non-recursive algorithm to add a new element to the
+ * splay tree.
+ *
+ * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
+ * the root of the tree to which NewNode is to be added.
+ * NewNode - a pointer to an ubi_btNode structure that is NOT
+ * part of any tree.
+ * ItemPtr - A pointer to the sort key that is stored within
+ * *NewNode. ItemPtr MUST point to information stored
+ * in *NewNode or an EXACT DUPLICATE. The key data
+ * indicated by ItemPtr is used to place the new node
+ * into the tree.
+ * OldNode - a pointer to an ubi_btNodePtr. When searching
+ * the tree, a duplicate node may be found. If
+ * duplicates are allowed, then the new node will
+ * be simply placed into the tree. If duplicates
+ * are not allowed, however, then one of two things
+ * may happen.
+ * 1) if overwritting *is not* allowed, this
+ * function will return FALSE (indicating that
+ * the new node could not be inserted), and
+ * *OldNode will point to the duplicate that is
+ * still in the tree.
+ * 2) if overwritting *is* allowed, then this
+ * function will swap **OldNode for *NewNode.
+ * In this case, *OldNode will point to the node
+ * that was removed (thus allowing you to free
+ * the node).
+ * ** If you are using overwrite mode, ALWAYS **
+ * ** check the return value of this parameter! **
+ * Note: You may pass NULL in this parameter, the
+ * function knows how to cope. If you do this,
+ * however, there will be no way to return a
+ * pointer to an old (ie. replaced) node (which is
+ * a problem if you are using overwrite mode).
+ *
+ * Output: a boolean value indicating success or failure. The function
+ * will return FALSE if the node could not be added to the tree.
+ * Such failure will only occur if duplicates are not allowed,
+ * nodes cannot be overwritten, AND a duplicate key was found
+ * within the tree.
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr OtherP;
+
+ if( !(OldNode) )
+ OldNode = &OtherP;
+
+ if( ubi_btInsert( RootPtr, NewNode, ItemPtr, OldNode ) )
+ {
+ RootPtr->root = Splay( NewNode );
+ return( ubi_trTRUE );
+ }
+
+ /* Splay the unreplacable, duplicate keyed, unique, old node. */
+ RootPtr->root = Splay( (*OldNode) );
+ return( ubi_trFALSE );
+ } /* ubi_sptInsert */
+
+ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode )
+ /* ------------------------------------------------------------------------ **
+ * This function removes the indicated node from the tree.
+ *
+ * Input: RootPtr - A pointer to the header of the tree that contains
+ * the node to be removed.
+ * DeadNode - A pointer to the node that will be removed.
+ *
+ * Output: This function returns a pointer to the node that was removed
+ * from the tree (ie. the same as DeadNode).
+ *
+ * Note: The node MUST be in the tree indicated by RootPtr. If not,
+ * strange and evil things will happen to your trees.
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr p;
+
+ (void)Splay( DeadNode ); /* Move dead node to root. */
+ if( (p = DeadNode->Link[LEFT]) ) /* If left subtree exists... */
+ {
+ ubi_btNodePtr q = DeadNode->Link[RIGHT];
+
+ p->Link[PARENT] = NULL; /* Left subtree node becomes root.*/
+ p->gender = PARENT;
+ p = ubi_btLast( p ); /* Find rightmost left tree node..*/
+ p->Link[RIGHT] = q; /* ...attach right tree. */
+ if( q )
+ q->Link[PARENT] = p;
+ RootPtr->root = Splay( p ); /* Resplay at p. */
+ }
+ else
+ {
+ if( (p = DeadNode->Link[RIGHT]) ) /* No left, but right subtree... */
+ { /* ...exists... */
+ p->Link[PARENT] = NULL; /* Right subtree root becomes... */
+ p->gender = PARENT; /* ...overall tree root. */
+ RootPtr->root = p;
+ }
+ else
+ RootPtr->root = NULL; /* No subtrees => empty tree. */
+ }
+
+ (RootPtr->count)--; /* Decrement node count. */
+ return( DeadNode ); /* Return pointer to pruned node. */
+ } /* ubi_sptRemove */
+
+ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
+ ubi_btItemPtr FindMe,
+ ubi_trCompOps CompOp )
+ /* ------------------------------------------------------------------------ **
+ * The purpose of ubi_btLocate() is to find a node or set of nodes given
+ * a target value and a "comparison operator". The Locate() function is
+ * more flexible and (in the case of trees that may contain dupicate keys)
+ * more precise than the ubi_btFind() function. The latter is faster,
+ * but it only searches for exact matches and, if the tree contains
+ * duplicates, Find() may return a pointer to any one of the duplicate-
+ * keyed records.
+ *
+ * Input:
+ * RootPtr - A pointer to the header of the tree to be searched.
+ * FindMe - An ubi_btItemPtr that indicates the key for which to
+ * search.
+ * CompOp - One of the following:
+ * CompOp Return a pointer to the node with
+ * ------ ---------------------------------
+ * ubi_trLT - the last key value that is less
+ * than FindMe.
+ * ubi_trLE - the first key matching FindMe, or
+ * the last key that is less than
+ * FindMe.
+ * ubi_trEQ - the first key matching FindMe.
+ * ubi_trGE - the first key matching FindMe, or the
+ * first key greater than FindMe.
+ * ubi_trGT - the first key greater than FindMe.
+ * Output:
+ * A pointer to the node matching the criteria listed above under
+ * CompOp, or NULL if no node matched the criteria.
+ *
+ * Notes:
+ * In the case of trees with duplicate keys, Locate() will behave as
+ * follows:
+ *
+ * Find: 3 Find: 3
+ * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
+ * ^ ^ ^ ^ ^
+ * LT EQ GT LE GE
+ *
+ * That is, when returning a pointer to a node with a key that is LESS
+ * THAN the target key (FindMe), Locate() will return a pointer to the
+ * LAST matching node.
+ * When returning a pointer to a node with a key that is GREATER
+ * THAN the target key (FindMe), Locate() will return a pointer to the
+ * FIRST matching node.
+ *
+ * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr p;
+
+ p = ubi_btLocate( RootPtr, FindMe, CompOp );
+ if( p )
+ RootPtr->root = Splay( p );
+ return( p );
+ } /* ubi_sptLocate */
+
+ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
+ ubi_btItemPtr FindMe )
+ /* ------------------------------------------------------------------------ **
+ * This function performs a non-recursive search of a tree for any node
+ * matching a specific key.
+ *
+ * Input:
+ * RootPtr - a pointer to the header of the tree to be searched.
+ * FindMe - a pointer to the key value for which to search.
+ *
+ * Output:
+ * A pointer to a node with a key that matches the key indicated by
+ * FindMe, or NULL if no such node was found.
+ *
+ * Note: In a tree that allows duplicates, the pointer returned *might
+ * not* point to the (sequentially) first occurance of the
+ * desired key. In such a tree, it may be more useful to use
+ * ubi_sptLocate().
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ ubi_btNodePtr p;
+
+ p = ubi_btFind( RootPtr, FindMe );
+ if( p )
+ RootPtr->root = Splay( p );
+ return( p );
+ } /* ubi_sptFind */
+
+void ubi_sptSplay( ubi_btRootPtr RootPtr,
+ ubi_btNodePtr SplayMe )
+ /* ------------------------------------------------------------------------ **
+ * This function allows you to splay the tree at a given node, thus moving
+ * the node to the top of the tree.
+ *
+ * Input:
+ * RootPtr - a pointer to the header of the tree to be splayed.
+ * SplayMe - a pointer to a node within the tree. This will become
+ * the new root node.
+ * Output: None.
+ *
+ * Notes: This is an uncharacteristic function for this group of modules
+ * in that it provides access to the internal balancing routines,
+ * which would normally be hidden.
+ * Splaying the tree will not damage it (assuming that I've done
+ * *my* job), but there is overhead involved. I don't recommend
+ * that you use this function unless you understand the underlying
+ * Splay Tree principles involved.
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ RootPtr->root = Splay( SplayMe );
+ } /* ubi_sptSplay */
+
+int ubi_sptModuleID( int size, char *list[] )
+ /* ------------------------------------------------------------------------ **
+ * Returns a set of strings that identify the module.
+ *
+ * Input: size - The number of elements in the array <list>.
+ * list - An array of pointers of type (char *). This array
+ * should, initially, be empty. This function will fill
+ * in the array with pointers to strings.
+ * Output: The number of elements of <list> that were used. If this value
+ * is less than <size>, the values of the remaining elements are
+ * not guaranteed.
+ *
+ * Notes: Please keep in mind that the pointers returned indicate strings
+ * stored in static memory. Don't free() them, don't write over
+ * them, etc. Just read them.
+ * ------------------------------------------------------------------------ **
+ */
+ {
+ if( size > 0 )
+ {
+ list[0] = ModuleID;
+ if( size > 1 )
+ return( 1 + ubi_btModuleID( --size, &(list[1]) ) );
+ return( 1 );
+ }
+ return( 0 );
+ } /* ubi_sptModuleID */
+
+/* ================================ The End ================================= */