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+#ifndef ubi_SplayTree_H
+#define ubi_SplayTree_H
+/* ========================================================================== **
+ * ubi_SplayTree.h
+ *
+ * Copyright (C) 1993,1995 by Christopher R. Hertel
+ *
+ * Email: crh@ubiqx.mn.org
+ * -------------------------------------------------------------------------- **
+ *
+ * This module implements "splay" trees. Splay trees are binary trees
+ * that are rearranged (splayed) whenever a node is accessed. The
+ * splaying process *tends* to make the tree bushier (improves balance),
+ * and the nodes that are accessed most frequently *tend* to be closer to
+ * the top.
+ *
+ * References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
+ * Robert Tarjan. Journal of the Association for Computing
+ * Machinery Vol 32, No. 3, July 1985 pp. 652-686
+ *
+ * -------------------------------------------------------------------------- **
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * -------------------------------------------------------------------------- **
+ *
+ * Revision 2.5 1997/07/26 04:15:46 crh
+ * + Cleaned up a few minor syntax annoyances that gcc discovered for me.
+ * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
+ *
+ * Revision 2.4 1997/06/03 05:22:56 crh
+ * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
+ * problems.
+ *
+ * Revision 2.3 1995/10/03 22:19:37 CRH
+ * Ubisized!
+ * Also, added the function ubi_sptSplay().
+ *
+ * Revision 2.1 95/03/09 23:55:04 CRH
+ * Added the ModuleID static string and function. These modules are now
+ * self-identifying.
+ *
+ * Revision 2.0 95/02/27 22:34:55 CRH
+ * This module was updated to match the interface changes made to the
+ * ubi_BinTree module. In particular, the interface to the Locate() function
+ * has changed. See ubi_BinTree for more information on changes and new
+ * functions.
+ *
+ * The revision number was also upped to match ubi_BinTree.
+ *
+ *
+ * Revision 1.0 93/10/15 22:59:36 CRH
+ * With this revision, I have added a set of #define's that provide a single,
+ * standard API to all existing tree modules. Until now, each of the three
+ * existing modules had a different function and typedef prefix, as follows:
+ *
+ * Module Prefix
+ * ubi_BinTree ubi_bt
+ * ubi_AVLtree ubi_avl
+ * ubi_SplayTree ubi_spt
+ *
+ * To further complicate matters, only those portions of the base module
+ * (ubi_BinTree) that were superceeded in the new module had the new names.
+ * For example, if you were using ubi_AVLtree, the AVL node structure was
+ * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
+ * SplayTree, the locate function was called "ubi_sptLocate", but the next
+ * and previous functions remained "ubi_btNext" and "ubi_btPrev".
+ *
+ * This was not too terrible if you were familiar with the modules and knew
+ * exactly which tree model you wanted to use. If you wanted to be able to
+ * change modules (for speed comparisons, etc), things could get messy very
+ * quickly.
+ *
+ * So, I have added a set of defined names that get redefined in any of the
+ * descendant modules. To use this standardized interface in your code,
+ * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
+ * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
+ * datatype names for the module that you are using. Just remember to
+ * include the header for that module in your program file. Because these
+ * names are handled by the preprocessor, there is no added run-time
+ * overhead.
+ *
+ * Note that the original names do still exist, and can be used if you wish
+ * to write code directly to a specific module. This should probably only be
+ * done if you are planning to implement a new descendant type, such as
+ * red/black trees. CRH
+ *
+ * Revision 0.0 93/04/21 23:07:13 CRH
+ * Initial version, written by Christopher R. Hertel.
+ * This module implements Splay Trees using the ubi_BinTree module as a basis.
+ *
+ * ========================================================================== **
+ */
+
+#include "ubi_BinTree.h" /* Base binary tree functions, types, etc. */
+
+/* ========================================================================== **
+ * Function prototypes...
+ */
+
+ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
+ ubi_btNodePtr NewNode,
+ ubi_btItemPtr ItemPtr,
+ ubi_btNodePtr *OldNode );
+ /* ------------------------------------------------------------------------ **
+ * This function uses a non-recursive algorithm to add a new element to the
+ * splay tree.
+ *
+ * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
+ * the root of the tree to which NewNode is to be added.
+ * NewNode - a pointer to an ubi_btNode structure that is NOT
+ * part of any tree.
+ * ItemPtr - A pointer to the sort key that is stored within
+ * *NewNode. ItemPtr MUST point to information stored
+ * in *NewNode or an EXACT DUPLICATE. The key data
+ * indicated by ItemPtr is used to place the new node
+ * into the tree.
+ * OldNode - a pointer to an ubi_btNodePtr. When searching
+ * the tree, a duplicate node may be found. If
+ * duplicates are allowed, then the new node will
+ * be simply placed into the tree. If duplicates
+ * are not allowed, however, then one of two things
+ * may happen.
+ * 1) if overwritting *is not* allowed, this
+ * function will return FALSE (indicating that
+ * the new node could not be inserted), and
+ * *OldNode will point to the duplicate that is
+ * still in the tree.
+ * 2) if overwritting *is* allowed, then this
+ * function will swap **OldNode for *NewNode.
+ * In this case, *OldNode will point to the node
+ * that was removed (thus allowing you to free
+ * the node).
+ * ** If you are using overwrite mode, ALWAYS **
+ * ** check the return value of this parameter! **
+ * Note: You may pass NULL in this parameter, the
+ * function knows how to cope. If you do this,
+ * however, there will be no way to return a
+ * pointer to an old (ie. replaced) node (which is
+ * a problem if you are using overwrite mode).
+ *
+ * Output: a boolean value indicating success or failure. The function
+ * will return FALSE if the node could not be added to the tree.
+ * Such failure will only occur if duplicates are not allowed,
+ * nodes cannot be overwritten, AND a duplicate key was found
+ * within the tree.
+ * ------------------------------------------------------------------------ **
+ */
+
+ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode );
+ /* ------------------------------------------------------------------------ **
+ * This function removes the indicated node from the tree.
+ *
+ * Input: RootPtr - A pointer to the header of the tree that contains
+ * the node to be removed.
+ * DeadNode - A pointer to the node that will be removed.
+ *
+ * Output: This function returns a pointer to the node that was removed
+ * from the tree (ie. the same as DeadNode).
+ *
+ * Note: The node MUST be in the tree indicated by RootPtr. If not,
+ * strange and evil things will happen to your trees.
+ * ------------------------------------------------------------------------ **
+ */
+
+ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
+ ubi_btItemPtr FindMe,
+ ubi_trCompOps CompOp );
+ /* ------------------------------------------------------------------------ **
+ * The purpose of ubi_btLocate() is to find a node or set of nodes given
+ * a target value and a "comparison operator". The Locate() function is
+ * more flexible and (in the case of trees that may contain dupicate keys)
+ * more precise than the ubi_btFind() function. The latter is faster,
+ * but it only searches for exact matches and, if the tree contains
+ * duplicates, Find() may return a pointer to any one of the duplicate-
+ * keyed records.
+ *
+ * Input:
+ * RootPtr - A pointer to the header of the tree to be searched.
+ * FindMe - An ubi_btItemPtr that indicates the key for which to
+ * search.
+ * CompOp - One of the following:
+ * CompOp Return a pointer to the node with
+ * ------ ---------------------------------
+ * ubi_trLT - the last key value that is less
+ * than FindMe.
+ * ubi_trLE - the first key matching FindMe, or
+ * the last key that is less than
+ * FindMe.
+ * ubi_trEQ - the first key matching FindMe.
+ * ubi_trGE - the first key matching FindMe, or the
+ * first key greater than FindMe.
+ * ubi_trGT - the first key greater than FindMe.
+ * Output:
+ * A pointer to the node matching the criteria listed above under
+ * CompOp, or NULL if no node matched the criteria.
+ *
+ * Notes:
+ * In the case of trees with duplicate keys, Locate() will behave as
+ * follows:
+ *
+ * Find: 3 Find: 3
+ * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
+ * ^ ^ ^ ^ ^
+ * LT EQ GT LE GE
+ *
+ * That is, when returning a pointer to a node with a key that is LESS
+ * THAN the target key (FindMe), Locate() will return a pointer to the
+ * LAST matching node.
+ * When returning a pointer to a node with a key that is GREATER
+ * THAN the target key (FindMe), Locate() will return a pointer to the
+ * FIRST matching node.
+ *
+ * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
+ * ------------------------------------------------------------------------ **
+ */
+
+ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
+ ubi_btItemPtr FindMe );
+ /* ------------------------------------------------------------------------ **
+ * This function performs a non-recursive search of a tree for any node
+ * matching a specific key.
+ *
+ * Input:
+ * RootPtr - a pointer to the header of the tree to be searched.
+ * FindMe - a pointer to the key value for which to search.
+ *
+ * Output:
+ * A pointer to a node with a key that matches the key indicated by
+ * FindMe, or NULL if no such node was found.
+ *
+ * Note: In a tree that allows duplicates, the pointer returned *might
+ * not* point to the (sequentially) first occurance of the
+ * desired key. In such a tree, it may be more useful to use
+ * ubi_sptLocate().
+ * ------------------------------------------------------------------------ **
+ */
+
+void ubi_sptSplay( ubi_btRootPtr RootPtr,
+ ubi_btNodePtr SplayMe );
+ /* ------------------------------------------------------------------------ **
+ * This function allows you to splay the tree at a given node, thus moving
+ * the node to the top of the tree.
+ *
+ * Input:
+ * RootPtr - a pointer to the header of the tree to be splayed.
+ * SplayMe - a pointer to a node within the tree. This will become
+ * the new root node.
+ * Output: None.
+ *
+ * Notes: This is an uncharacteristic function for this group of modules
+ * in that it provides access to the internal balancing routines,
+ * which would normally be hidden.
+ * Splaying the tree will not damage it (assuming that I've done
+ * *my* job), but there is overhead involved. I don't recommend
+ * that you use this function unless you understand the underlying
+ * Splay Tree principles involved.
+ * ------------------------------------------------------------------------ **
+ */
+
+int ubi_sptModuleID( int size, char *list[] );
+ /* ------------------------------------------------------------------------ **
+ * Returns a set of strings that identify the module.
+ *
+ * Input: size - The number of elements in the array <list>.
+ * list - An array of pointers of type (char *). This array
+ * should, initially, be empty. This function will fill
+ * in the array with pointers to strings.
+ * Output: The number of elements of <list> that were used. If this value
+ * is less than <size>, the values of the remaining elements are
+ * not guaranteed.
+ *
+ * Notes: Please keep in mind that the pointers returned indicate strings
+ * stored in static memory. Don't free() them, don't write over
+ * them, etc. Just read them.
+ * ------------------------------------------------------------------------ **
+ */
+
+/* -------------------------------------------------------------------------- **
+ * Masquarade...
+ *
+ * This set of defines allows you to write programs that will use any of the
+ * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
+ * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
+ * including the appropriate module header.
+ */
+
+#undef ubi_trInsert
+#undef ubi_trRemove
+#undef ubi_trLocate
+#undef ubi_trFind
+#undef ubi_trModuleID
+
+#define ubi_trInsert( Rp, Nn, Ip, On ) \
+ ubi_sptInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
+ (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
+
+#define ubi_trRemove( Rp, Dn ) \
+ ubi_sptRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
+
+#define ubi_trLocate( Rp, Ip, Op ) \
+ ubi_sptLocate( (ubi_btRootPtr)(Rp), \
+ (ubi_btItemPtr)(Ip), \
+ (ubi_trCompOps)(Op) )
+
+#define ubi_trFind( Rp, Ip ) \
+ ubi_sptFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
+
+#define ubi_trModuleID( s, l ) ubi_sptModuleID( s, l )
+
+/* ================================ The End ================================= */
+#endif /* ubi_SplayTree_H */
+
+
+
+
+