diff options
Diffstat (limited to 'source3')
-rw-r--r-- | source3/ubi_AVLtree.h | 340 | ||||
-rw-r--r-- | source3/ubi_BinTree.h | 745 | ||||
-rw-r--r-- | source3/ubi_SplayTree.h | 339 | ||||
-rw-r--r-- | source3/ubi_dLinkList.h | 163 |
4 files changed, 0 insertions, 1587 deletions
diff --git a/source3/ubi_AVLtree.h b/source3/ubi_AVLtree.h deleted file mode 100644 index 27d84a2896..0000000000 --- a/source3/ubi_AVLtree.h +++ /dev/null @@ -1,340 +0,0 @@ -#ifndef ubi_AVLtree_H -#define ubi_AVLtree_H -/* ========================================================================== ** - * ubi_AVLtree.h - * - * Copyright (C) 1991-1997 by Christopher R. Hertel - * - * Email: crh@ubiqx.mn.org - * -------------------------------------------------------------------------- ** - * - * This module provides an implementation of AVL height balanced binary - * trees. (Adelson-Velskii, Landis 1962) - * - * This header file contains the basic AVL structure and pointer typedefs - * as well as the prototypes needed to access the functions in the AVL - * module ubi_AVLtree. The .c file implements the low-level height balancing - * routines that manage the AVL tree, plus all of the basic primops for - * adding, searching for, and deleting nodes. - * - * -------------------------------------------------------------------------- ** - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * -------------------------------------------------------------------------- ** - * $Log: ubi_AVLtree.h,v $ - * Revision 1.1 1997/10/09 04:09:51 crh - * This is my library of lists and trees. My hope is to replace all of the - * hard coded linked lists that are currently used in Samba with calls to - * these modules. This should make the code simpler, smaller, and (I hope) - * faster. The tree code, in particular, should speed up processing where - * large lists are involved. - * - * Chris -)----- - * - * Revision 2.4 1997/07/26 04:36:23 crh - * Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied - * on backwards with respect to node deletion. I did some more digging and - * discovered that I was not changing the balance values correctly in the - * single rotation functions. Double rotation was working correctly because - * the formula for changing the balance values is the same for insertion or - * deletion. Not so for single rotation. - * - * I have tested the fix by loading the tree with over 44 thousand names, - * deleting 2,629 of them (all those in which the second character is 'u') - * and then walking the tree recursively to verify that the balance factor of - * each node is correct. Passed. - * - * Thanks Andrew! - * - * Also: - * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE. - * + Rewrote the ubi_tr<func> macros because they weren't doing what I'd - * hoped they would do (see the bottom of the header file). They work now. - * - * Revision 2.3 1997/06/03 05:22:07 crh - * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing - * problems. - * - * Revision 2.2 1995/10/03 22:15:47 CRH - * Ubisized! - * - * Revision 2.1 95/03/09 23:46:44 CRH - * Added the ModuleID static string and function. These modules are now - * self-identifying. - * - * Revision 2.0 95/03/05 14:11:22 CRH - * This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree, - * and so includes all of the changes to that module. In addition, a bug in - * the node deletion process has been fixed. - * - * After rewriting the Locate() function in ubi_BinTree, I decided that it was - * time to overhaul this module. In the process, I discovered a bug related - * to node deletion. To fix the bug, I wrote function Debalance(). A quick - * glance will show that it is very similar to the Rebalance() function. In - * previous versions of this module, I tried to include the functionality of - * Debalance() within Rebalance(), with poor results. - * - * Revision 1.0 93/10/15 22:58:48 CRH - * With this revision, I have added a set of #define's that provide a single, - * standard API to all existing tree modules. Until now, each of the three - * existing modules had a different function and typedef prefix, as follows: - * - * Module Prefix - * ubi_BinTree ubi_bt - * ubi_AVLtree ubi_avl - * ubi_SplayTree ubi_spt - * - * To further complicate matters, only those portions of the base module - * (ubi_BinTree) that were superceeded in the new module had the new names. - * For example, if you were using ubi_AVLtree, the AVL node structure was - * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using - * SplayTree, the locate function was called "ubi_sptLocate", but the next - * and previous functions remained "ubi_btNext" and "ubi_btPrev". - * - * This was not too terrible if you were familiar with the modules and knew - * exactly which tree model you wanted to use. If you wanted to be able to - * change modules (for speed comparisons, etc), things could get messy very - * quickly. - * - * So, I have added a set of defined names that get redefined in any of the - * descendant modules. To use this standardized interface in your code, - * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with - * "ubi_tr". The "ubi_tr" names will resolve to the correct function or - * datatype names for the module that you are using. Just remember to - * include the header for that module in your program file. Because these - * names are handled by the preprocessor, there is no added run-time - * overhead. - * - * Note that the original names do still exist, and can be used if you wish - * to write code directly to a specific module. This should probably only be - * done if you are planning to implement a new descendant type, such as - * red/black trees. CRH - * - * V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH). - * - * ========================================================================= ** - */ - -#include "ubi_BinTree.h" /* Base erg binary tree support. */ - -/* ------------------------------------------------------------------------- ** - * AVL Tree Node Structure: This structure defines the basic elements of - * the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE - * FIELDS*! But, of course, I have to put the structure into this - * header so that you can use the structure as a building block. - * - * The fields are as follows: - * Link - An array of pointers. These pointers are manipulated by the - * BT and AVL routines, and indicate the left and right child - * nodes, plus the parent node. By keeping track of the parent - * pointer, we avoid the need for recursive routines or hand- - * tooled stacks to keep track of our path back to the root. - * The use of these pointers is subject to change without - * notice. - * gender - For tree rebalancing purposes, it is necessary that each node - * know whether it is the left or right child of its parent, or - * if it is the root. This information is stored in this field. - * balance - This field is also needed for AVL balancing purposes. It - * indicates which subtree of the current node is longer, or if - * the subtrees are, in fact, balanced with respect to each - * other. - * ------------------------------------------------------------------------- ** - */ - -typedef struct ubi_avlNodeStruct { - struct ubi_avlNodeStruct - *Link[3]; /* Normal Binary Tree Node type. */ - char gender; /* The node is either the RIGHT or LEFT child of its */ - /* parent, or is the root node. */ - char balance; /* In an AVL tree, each node is the root of a subtree */ - /* that may be balanced, or be one node longer to the */ - /* right or left. This field keeps track of the */ - /* balance value of each node. */ - } ubi_avlNode; /* Typedef'd name for an avl tree node. */ - -typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */ - -/* -------------------------------------------------------------------------- ** - * Function prototypes. - * -------------------------------------------------------------------------- ** - */ - -ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr ); - /* ------------------------------------------------------------------------ ** - * Initialize a tree node. - * - * Input: NodePtr - a pointer to a ubi_btNode structure to be - * initialized. - * Output: a pointer to the initialized ubi_avlNode structure (ie. the - * same as the input pointer). - * ------------------------------------------------------------------------ ** - */ - -ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr, - ubi_avlNodePtr NewNode, - ubi_btItemPtr ItemPtr, - ubi_avlNodePtr *OldNode ); - /* ------------------------------------------------------------------------ ** - * This function uses a non-recursive algorithm to add a new element to - * the tree. - * - * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates - * the root of the tree to which NewNode is to be added. - * NewNode - a pointer to an ubi_avlNode structure that is NOT - * part of any tree. - * ItemPtr - A pointer to the sort key that is stored within - * *NewNode. ItemPtr MUST point to information stored - * in *NewNode or an EXACT DUPLICATE. The key data - * indicated by ItemPtr is used to place the new node - * into the tree. - * OldNode - a pointer to an ubi_btNodePtr. When searching - * the tree, a duplicate node may be found. If - * duplicates are allowed, then the new node will - * be simply placed into the tree. If duplicates - * are not allowed, however, then one of two things - * may happen. - * 1) if overwritting *is not* allowed, this - * function will return FALSE (indicating that - * the new node could not be inserted), and - * *OldNode will point to the duplicate that is - * still in the tree. - * 2) if overwritting *is* allowed, then this - * function will swap **OldNode for *NewNode. - * In this case, *OldNode will point to the node - * that was removed (thus allowing you to free - * the node). - * ** If you are using overwrite mode, ALWAYS ** - * ** check the return value of this parameter! ** - * Note: You may pass NULL in this parameter, the - * function knows how to cope. If you do this, - * however, there will be no way to return a - * pointer to an old (ie. replaced) node (which is - * a problem if you are using overwrite mode). - * - * Output: a boolean value indicating success or failure. The function - * will return FALSE if the node could not be added to the tree. - * Such failure will only occur if duplicates are not allowed, - * nodes cannot be overwritten, AND a duplicate key was found - * within the tree. - * ------------------------------------------------------------------------ ** - */ - -ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr, - ubi_avlNodePtr DeadNode ); - /* ------------------------------------------------------------------------ ** - * This function removes the indicated node from the tree, after which the - * tree is rebalanced. - * - * Input: RootPtr - A pointer to the header of the tree that contains - * the node to be removed. - * DeadNode - A pointer to the node that will be removed. - * - * Output: This function returns a pointer to the node that was removed - * from the tree (ie. the same as DeadNode). - * - * Note: The node MUST be in the tree indicated by RootPtr. If not, - * strange and evil things will happen to your trees. - * ------------------------------------------------------------------------ ** - */ - -int ubi_avlModuleID( int size, char *list[] ); - /* ------------------------------------------------------------------------ ** - * Returns a set of strings that identify the module. - * - * Input: size - The number of elements in the array <list>. - * list - An array of pointers of type (char *). This array - * should, initially, be empty. This function will fill - * in the array with pointers to strings. - * Output: The number of elements of <list> that were used. If this value - * is less than <size>, the values of the remaining elements are - * not guaranteed. - * - * Notes: Please keep in mind that the pointers returned indicate strings - * stored in static memory. Don't free() them, don't write over - * them, etc. Just read them. - * ------------------------------------------------------------------------ ** - */ - -/* -------------------------------------------------------------------------- ** - * Masquarade... - * - * This set of defines allows you to write programs that will use any of the - * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree). - * Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree - * type by including the appropriate module header. - */ - -#undef ubi_trNode -#undef ubi_trNodePtr -#define ubi_trNode ubi_avlNode -#define ubi_trNodePtr ubi_avlNodePtr - -#undef ubi_trInitNode -#define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) ) - -#undef ubi_trInsert -#define ubi_trInsert( Rp, Nn, Ip, On ) \ - ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \ - (ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) ) - -#undef ubi_trRemove -#define ubi_trRemove( Rp, Dn ) \ - ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) ) - -#undef ubi_trLocate -#define ubi_trLocate( Rp, Ip, Op ) \ - (ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_trCompOps)(Op) ) - -#undef ubi_trFind -#define ubi_trFind( Rp, Ip ) \ - (ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) ) - -#undef ubi_trNext -#define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) ) - -#undef ubi_trPrev -#define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) ) - -#undef ubi_trFirst -#define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) ) - -#undef ubi_trLast -#define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) ) - -#undef ubi_trFirstOf -#define ubi_trFirstOf( Rp, Ip, P ) \ - (ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_btNodePtr)(P) ) - -#undef ubi_trLastOf -#define ubi_trLastOf( Rp, Ip, P ) \ - (ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_btNodePtr)(P) ) - -#undef ubi_trLeafNode -#define ubi_trLeafNode( Nd ) \ - (ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) ) - -#undef ubi_trModuleID -#define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l ) - - -/* =========================== End ubi_AVLtree.h =========================== */ -#endif /* ubi_AVLtree_H */ diff --git a/source3/ubi_BinTree.h b/source3/ubi_BinTree.h deleted file mode 100644 index 1be8cba877..0000000000 --- a/source3/ubi_BinTree.h +++ /dev/null @@ -1,745 +0,0 @@ -#ifndef ubi_BinTree_H -#define ubi_BinTree_H -/* ========================================================================== ** - * ubi_BinTree.h - * - * Copyright (C) 1991-1997 by Christopher R. Hertel - * - * Email: crh@ubiqx.mn.org - * -------------------------------------------------------------------------- ** - * - * ubi_BinTree manages a simple binary tree. Nothing fancy here. No height - * balancing, no restructuring. Still, a good tool for creating short, low- - * overhead sorted lists of things that need to be found in a hurry. - * - * In addition, this module provides a good basis for creating other types - * of binary tree handling modules. - * - * -------------------------------------------------------------------------- ** - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * -------------------------------------------------------------------------- ** - * - * $Log: ubi_BinTree.h,v $ - * Revision 1.1 1997/10/09 04:09:52 crh - * This is my library of lists and trees. My hope is to replace all of the - * hard coded linked lists that are currently used in Samba with calls to - * these modules. This should make the code simpler, smaller, and (I hope) - * faster. The tree code, in particular, should speed up processing where - * large lists are involved. - * - * Chris -)----- - * - * Revision 2.4 1997/07/26 04:11:14 crh - * + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE - * and ubi_trFALSE. - * + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE. - * + There used to be something called "ubi_TypeDefs.h". I got rid of it. - * + Added function ubi_btLeafNode(). - * - * Revision 2.3 1997/06/03 05:15:27 crh - * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts. - * Also changed the interface to function InitTree(). See the comments - * for this function for more information. - * - * Revision 2.2 1995/10/03 22:00:40 CRH - * Ubisized! - * - * Revision 2.1 95/03/09 23:43:46 CRH - * Added the ModuleID static string and function. These modules are now - * self-identifying. - * - * Revision 2.0 95/02/27 22:00:33 CRH - * Revision 2.0 of this program includes the following changes: - * - * 1) A fix to a major typo in the RepaceNode() function. - * 2) The addition of the static function Border(). - * 3) The addition of the public functions FirstOf() and LastOf(), which - * use Border(). These functions are used with trees that allow - * duplicate keys. - * 4) A complete rewrite of the Locate() function. Locate() now accepts - * a "comparison" operator. - * 5) Overall enhancements to both code and comments. - * - * I decided to give this a new major rev number because the interface has - * changed. In particular, there are two new functions, and changes to the - * Locate() function. - * - * Revision 1.0 93/10/15 22:55:04 CRH - * With this revision, I have added a set of #define's that provide a single, - * standard API to all existing tree modules. Until now, each of the three - * existing modules had a different function and typedef prefix, as follows: - * - * Module Prefix - * ubi_BinTree ubi_bt - * ubi_AVLtree ubi_avl - * ubi_SplayTree ubi_spt - * - * To further complicate matters, only those portions of the base module - * (ubi_BinTree) that were superceeded in the new module had the new names. - * For example, if you were using ubi_AVLtree, the AVL node structure was - * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using - * SplayTree, the locate function was called "ubi_sptLocate", but the next - * and previous functions remained "ubi_btNext" and "ubi_btPrev". - * - * This was not too terrible if you were familiar with the modules and knew - * exactly which tree model you wanted to use. If you wanted to be able to - * change modules (for speed comparisons, etc), things could get messy very - * quickly. - * - * So, I have added a set of defined names that get redefined in any of the - * descendant modules. To use this standardized interface in your code, - * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with - * "ubi_tr". The "ubi_tr" names will resolve to the correct function or - * datatype names for the module that you are using. Just remember to - * include the header for that module in your program file. Because these - * names are handled by the preprocessor, there is no added run-time - * overhead. - * - * Note that the original names do still exist, and can be used if you wish - * to write code directly to a specific module. This should probably only be - * done if you are planning to implement a new descendant type, such as - * red/black trees. CRH - * - * V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH). - * - * ========================================================================== ** - */ - -/* -------------------------------------------------------------------------- ** - * Macros and constants. - * - * General purpose: - * ubi_trTRUE - Boolean TRUE. - * ubi_trFALSE - Boolean FALSE. - * - * Flags used in the tree header: - * ubi_trOVERWRITE - This flag indicates that an existing node may be - * overwritten by a new node with a matching key. - * ubi_trDUPKEY - This flag indicates that the tree allows duplicate - * keys. If the tree does allow duplicates, the - * overwrite flag is ignored. - * - * Node link array index constants: (Each node has an array of three - * pointers. One to the left, one to the right, and one back to the - * parent.) - * LEFT - Left child pointer. - * PARENT - Parent pointer. - * RIGHT - Right child pointer. - * EQUAL - Synonym for PARENT. - * - * ubi_trCompOps: These values are used in the ubi_trLocate() function. - * ubi_trLT - request the first instance of the greatest key less than - * the search key. - * ubi_trLE - request the first instance of the greatest key that is less - * than or equal to the search key. - * ubi_trEQ - request the first instance of key that is equal to the - * search key. - * ubi_trGE - request the first instance of a key that is greater than - * or equal to the search key. - * ubi_trGT - request the first instance of the first key that is greater - * than the search key. - * -------------------------------------------------------------------------- ** - */ - -#define ubi_trTRUE 0xFF -#define ubi_trFALSE 0x00 - -#define ubi_trOVERWRITE 0x01 /* Turn on allow overwrite */ -#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */ - -/* Pointer array index constants... */ -#define LEFT 0x00 -#define PARENT 0x01 -#define RIGHT 0x02 -#define EQUAL PARENT - -typedef enum { - ubi_trLT = 1, - ubi_trLE, - ubi_trEQ, - ubi_trGE, - ubi_trGT - } ubi_trCompOps; - -/* -------------------------------------------------------------------------- ** - * These three macros allow simple manipulation of pointer index values (LEFT, - * RIGHT, and PARENT). - * - * Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C - * uses {negative, zero, positive} values to indicate - * {less than, equal to, greater than}. - * AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT, - * RIGHT} (opposite of Normalize()). Note: C comparison - * functions, such as strcmp(), return {negative, zero, - * positive} values, which are not necessarily {-1, 0, - * 1}. This macro uses the the ubi_btSgn() function to - * compensate. - * RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL) - * is left as is. - * -------------------------------------------------------------------------- ** - */ -#define Normalize(W) ((char)((W)-EQUAL)) -#define AbNormal(W) ((char)( EQUAL+((char)ubi_btSgn( (W) )) )) -#define RevWay(W) ((char)((W)==LEFT?RIGHT:((W)==RIGHT?LEFT:EQUAL))) - -/* -------------------------------------------------------------------------- ** - * These macros allow us to quickly read the values of the OVERWRITE and - * DUPlicate KEY bits of the tree root flags field. - * -------------------------------------------------------------------------- ** - */ -#define Dups_OK(A) ((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE)) -#define Ovwt_OK(A) ((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE)) - -/* -------------------------------------------------------------------------- ** - * Typedefs... - * - * ubi_trBool - Your typcial true or false... - * - * Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to - * indicate a key that is being searched for within the tree. - * Searching occurs whenever the ubi_trFind(), ubi_trLocate(), - * or ubi_trInsert() functions are called. - * -------------------------------------------------------------------------- ** - */ - -typedef unsigned char ubi_trBool; - -typedef void *ubi_btItemPtr; /* A pointer to data within a node. */ - -/* ------------------------------------------------------------------------- ** - * Binary Tree Node Structure: This structure defines the basic elements of - * the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*! - * But, of course, I have to put the structure into this header so that - * you can use it as a building block. - * - * The fields are as follows: - * Link - an array of pointers. These pointers are manipulated by - * the BT routines. The pointers indicate the left and right - * child nodes and the parent node. By keeping track of the - * parent pointer, we avoid the need for recursive routines or - * hand-tooled stacks to keep track of our path back to the - * root. The use of these pointers is subject to change without - * notice. - * gender - a one-byte field indicating whether the node is the RIGHT or - * LEFT child of its parent. If the node is the root of the - * tree, gender will be PARENT. - * ------------------------------------------------------------------------- ** - */ -typedef struct ubi_btNodeStruct { - struct ubi_btNodeStruct *Link[ 3 ]; - char gender; - } ubi_btNode; - -typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */ - -/* ------------------------------------------------------------------------- ** - * The next three typedefs define standard function types used by the binary - * tree management routines. In particular: - * - * ubi_btCompFunc is a pointer to a comparison function. Comparison - * functions are passed an ubi_btItemPtr and an - * ubi_btNodePtr. They return a value that is (<0), 0, - * or (>0) to indicate that the Item is (respectively) - * "less than", "equal to", or "greater than" the Item - * contained within the node. (See ubi_btInitTree()). - * ubi_btActionRtn is a pointer to a function that may be called for each - * node visited when performing a tree traversal (see - * ubi_btTraverse()). The function will be passed two - * parameters: the first is a pointer to a node in the - * tree, the second is a generic pointer that may point to - * anything that you like. - * ubi_btKillNodeRtn is a pointer to a function that will deallocate the - * memory used by a node (see ubi_btKillTree()). Since - * memory management is left up to you, deallocation may - * mean anything that you want it to mean. Just remember - * that the tree *will* be destroyed and that none of the - * node pointers will be valid any more. - * ------------------------------------------------------------------------- ** - */ - -typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr ); - -typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * ); - -typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr ); - -/* -------------------------------------------------------------------------- ** - * Tree Root Structure: This structure gives us a convenient handle for - * accessing whole AVL trees. The fields are: - * root - A pointer to the root node of the AVL tree. - * count - A count of the number of nodes stored in the tree. - * cmp - A pointer to the comparison routine to be used when building or - * searching the tree. - * flags - A set of bit flags. Two flags are currently defined: - * - * ubi_trOVERWRITE - If set, this flag indicates that a new node should - * (bit 0x01) overwrite an old node if the two have identical - * keys (ie., the keys are equal). - * ubi_trDUPKEY - If set, this flag indicates that the tree is - * (bit 0x02) allowed to contain nodes with duplicate keys. - * - * NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE. - * - * All of these values are set when you initialize the root structure by - * calling ubi_trInitTree(). - * -------------------------------------------------------------------------- ** - */ - -typedef struct { - ubi_btNodePtr root; /* A pointer to the root node of the tree */ - unsigned long count; /* A count of the number of nodes in the tree */ - ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */ - unsigned char flags; /* Overwrite Y|N, Duplicate keys Y|N... */ - } ubi_btRoot; - -typedef ubi_btRoot *ubi_btRootPtr; /* Pointer to an ubi_btRoot structure. */ - - -/* -------------------------------------------------------------------------- ** - * Function Prototypes. - */ - -long ubi_btSgn( long x ); - /* ------------------------------------------------------------------------ ** - * Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}. - * - * Input: x - a signed long integer value. - * - * Output: the "sign" of x, represented as follows: - * -1 == negative - * 0 == zero (no sign) - * 1 == positive - * - * Note: This utility is provided in order to facilitate the conversion - * of C comparison function return values into BinTree direction - * values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the - * AbNormal() conversion macro! - * - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr ); - /* ------------------------------------------------------------------------ ** - * Initialize a tree node. - * - * Input: a pointer to a ubi_btNode structure to be initialized. - * Output: a pointer to the initialized ubi_btNode structure (ie. the - * same as the input pointer). - * ------------------------------------------------------------------------ ** - */ - -ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr, - ubi_btCompFunc CompFunc, - unsigned char Flags ); - /* ------------------------------------------------------------------------ ** - * Initialize the fields of a Tree Root header structure. - * - * Input: RootPtr - a pointer to an ubi_btRoot structure to be - * initialized. - * CompFunc - a pointer to a comparison function that will be used - * whenever nodes in the tree must be compared against - * outside values. - * Flags - One bytes worth of flags. Flags include - * ubi_trOVERWRITE and ubi_trDUPKEY. See the header - * file for more info. - * - * Output: a pointer to the initialized ubi_btRoot structure (ie. the - * same value as RootPtr). - * - * Note: The interface to this function has changed from that of - * previous versions. The <Flags> parameter replaces two - * boolean parameters that had the same basic effect. - * ------------------------------------------------------------------------ ** - */ - -ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr, - ubi_btNodePtr NewNode, - ubi_btItemPtr ItemPtr, - ubi_btNodePtr *OldNode ); - /* ------------------------------------------------------------------------ ** - * This function uses a non-recursive algorithm to add a new element to the - * tree. - * - * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates - * the root of the tree to which NewNode is to be added. - * NewNode - a pointer to an ubi_btNode structure that is NOT - * part of any tree. - * ItemPtr - A pointer to the sort key that is stored within - * *NewNode. ItemPtr MUST point to information stored - * in *NewNode or an EXACT DUPLICATE. The key data - * indicated by ItemPtr is used to place the new node - * into the tree. - * OldNode - a pointer to an ubi_btNodePtr. When searching - * the tree, a duplicate node may be found. If - * duplicates are allowed, then the new node will - * be simply placed into the tree. If duplicates - * are not allowed, however, then one of two things - * may happen. - * 1) if overwritting *is not* allowed, this - * function will return FALSE (indicating that - * the new node could not be inserted), and - * *OldNode will point to the duplicate that is - * still in the tree. - * 2) if overwritting *is* allowed, then this - * function will swap **OldNode for *NewNode. - * In this case, *OldNode will point to the node - * that was removed (thus allowing you to free - * the node). - * ** If you are using overwrite mode, ALWAYS ** - * ** check the return value of this parameter! ** - * Note: You may pass NULL in this parameter, the - * function knows how to cope. If you do this, - * however, there will be no way to return a - * pointer to an old (ie. replaced) node (which is - * a problem if you are using overwrite mode). - * - * Output: a boolean value indicating success or failure. The function - * will return FALSE if the node could not be added to the tree. - * Such failure will only occur if duplicates are not allowed, - * nodes cannot be overwritten, AND a duplicate key was found - * within the tree. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr, - ubi_btNodePtr DeadNode ); - /* ------------------------------------------------------------------------ ** - * This function removes the indicated node from the tree. - * - * Input: RootPtr - A pointer to the header of the tree that contains - * the node to be removed. - * DeadNode - A pointer to the node that will be removed. - * - * Output: This function returns a pointer to the node that was removed - * from the tree (ie. the same as DeadNode). - * - * Note: The node MUST be in the tree indicated by RootPtr. If not, - * strange and evil things will happen to your trees. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr, - ubi_btItemPtr FindMe, - ubi_trCompOps CompOp ); - /* ------------------------------------------------------------------------ ** - * The purpose of ubi_btLocate() is to find a node or set of nodes given - * a target value and a "comparison operator". The Locate() function is - * more flexible and (in the case of trees that may contain dupicate keys) - * more precise than the ubi_btFind() function. The latter is faster, - * but it only searches for exact matches and, if the tree contains - * duplicates, Find() may return a pointer to any one of the duplicate- - * keyed records. - * - * Input: - * RootPtr - A pointer to the header of the tree to be searched. - * FindMe - An ubi_btItemPtr that indicates the key for which to - * search. - * CompOp - One of the following: - * CompOp Return a pointer to the node with - * ------ --------------------------------- - * ubi_trLT - the last key value that is less - * than FindMe. - * ubi_trLE - the first key matching FindMe, or - * the last key that is less than - * FindMe. - * ubi_trEQ - the first key matching FindMe. - * ubi_trGE - the first key matching FindMe, or the - * first key greater than FindMe. - * ubi_trGT - the first key greater than FindMe. - * Output: - * A pointer to the node matching the criteria listed above under - * CompOp, or NULL if no node matched the criteria. - * - * Notes: - * In the case of trees with duplicate keys, Locate() will behave as - * follows: - * - * Find: 3 Find: 3 - * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6 - * ^ ^ ^ ^ ^ - * LT EQ GT LE GE - * - * That is, when returning a pointer to a node with a key that is LESS - * THAN the target key (FindMe), Locate() will return a pointer to the - * LAST matching node. - * When returning a pointer to a node with a key that is GREATER - * THAN the target key (FindMe), Locate() will return a pointer to the - * FIRST matching node. - * - * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf(). - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr, - ubi_btItemPtr FindMe ); - /* ------------------------------------------------------------------------ ** - * This function performs a non-recursive search of a tree for any node - * matching a specific key. - * - * Input: - * RootPtr - a pointer to the header of the tree to be searched. - * FindMe - a pointer to the key value for which to search. - * - * Output: - * A pointer to a node with a key that matches the key indicated by - * FindMe, or NULL if no such node was found. - * - * Note: In a tree that allows duplicates, the pointer returned *might - * not* point to the (sequentially) first occurance of the - * desired key. In such a tree, it may be more useful to use - * ubi_btLocate(). - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btNext( ubi_btNodePtr P ); - /* ------------------------------------------------------------------------ ** - * Given the node indicated by P, find the (sorted order) Next node in the - * tree. - * Input: P - a pointer to a node that exists in a binary tree. - * Output: A pointer to the "next" node in the tree, or NULL if P pointed - * to the "last" node in the tree or was NULL. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P ); - /* ------------------------------------------------------------------------ ** - * Given the node indicated by P, find the (sorted order) Previous node in - * the tree. - * Input: P - a pointer to a node that exists in a binary tree. - * Output: A pointer to the "previous" node in the tree, or NULL if P - * pointed to the "first" node in the tree or was NULL. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P ); - /* ------------------------------------------------------------------------ ** - * Given the node indicated by P, find the (sorted order) First node in the - * subtree of which *P is the root. - * Input: P - a pointer to a node that exists in a binary tree. - * Output: A pointer to the "first" node in a subtree that has *P as its - * root. This function will return NULL only if P is NULL. - * Note: In general, you will be passing in the value of the root field - * of an ubi_btRoot structure. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btLast( ubi_btNodePtr P ); - /* ------------------------------------------------------------------------ ** - * Given the node indicated by P, find the (sorted order) Last node in the - * subtree of which *P is the root. - * Input: P - a pointer to a node that exists in a binary tree. - * Output: A pointer to the "last" node in a subtree that has *P as its - * root. This function will return NULL only if P is NULL. - * Note: In general, you will be passing in the value of the root field - * of an ubi_btRoot structure. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr, - ubi_btItemPtr MatchMe, - ubi_btNodePtr p ); - /* ------------------------------------------------------------------------ ** - * Given a tree that a allows duplicate keys, and a pointer to a node in - * the tree, this function will return a pointer to the first (traversal - * order) node with the same key value. - * - * Input: RootPtr - A pointer to the root of the tree. - * MatchMe - A pointer to the key value. This should probably - * point to the key within node *p. - * p - A pointer to a node in the tree. - * Output: A pointer to the first node in the set of nodes with keys - * matching <FindMe>. - * Notes: Node *p MUST be in the set of nodes with keys matching - * <FindMe>. If not, this function will return NULL. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr, - ubi_btItemPtr MatchMe, - ubi_btNodePtr p ); - /* ------------------------------------------------------------------------ ** - * Given a tree that a allows duplicate keys, and a pointer to a node in - * the tree, this function will return a pointer to the last (traversal - * order) node with the same key value. - * - * Input: RootPtr - A pointer to the root of the tree. - * MatchMe - A pointer to the key value. This should probably - * point to the key within node *p. - * p - A pointer to a node in the tree. - * Output: A pointer to the last node in the set of nodes with keys - * matching <FindMe>. - * Notes: Node *p MUST be in the set of nodes with keys matching - * <FindMe>. If not, this function will return NULL. - * ------------------------------------------------------------------------ ** - */ - -ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr, - ubi_btActionRtn EachNode, - void *UserData ); - /* ------------------------------------------------------------------------ ** - * Traverse a tree in sorted order (non-recursively). At each node, call - * (*EachNode)(), passing a pointer to the current node, and UserData as the - * second parameter. - * Input: RootPtr - a pointer to an ubi_btRoot structure that indicates - * the tree to be traversed. - * EachNode - a pointer to a function to be called at each node - * as the node is visited. - * UserData - a generic pointer that may point to anything that - * you choose. - * Output: A boolean value. FALSE if the tree is empty, otherwise TRUE. - * ------------------------------------------------------------------------ ** - */ - -ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr, - ubi_btKillNodeRtn FreeNode ); - /* ------------------------------------------------------------------------ ** - * Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot - * structure. Note that this function will return FALSE if either parameter - * is NULL. - * - * Input: RootPtr - a pointer to an ubi_btRoot structure that indicates - * the root of the tree to delete. - * FreeNode - a function that will be called for each node in the - * tree to deallocate the memory used by the node. - * - * Output: A boolean value. FALSE if either input parameter was NULL, else - * TRUE. - * - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader ); - /* ------------------------------------------------------------------------ ** - * Returns a pointer to a leaf node. - * - * Input: leader - Pointer to a node at which to start the descent. - * - * Output: A pointer to a leaf node selected in a somewhat arbitrary - * manner. - * - * Notes: I wrote this function because I was using splay trees as a - * database cache. The cache had a maximum size on it, and I - * needed a way of choosing a node to sacrifice if the cache - * became full. In a splay tree, less recently accessed nodes - * tend toward the bottom of the tree, meaning that leaf nodes - * are good candidates for removal. (I really can't think of - * any other reason to use this function.) - * + In a simple binary tree or an AVL tree, the most recently - * added nodes tend to be nearer the bottom, making this a *bad* - * way to choose which node to remove from the cache. - * + Randomizing the traversal order is probably a good idea. You - * can improve the randomization of leaf node selection by passing - * in pointers to nodes other than the root node each time. A - * pointer to any node in the tree will do. Of course, if you - * pass a pointer to a leaf node you'll get the same thing back. - * - * ------------------------------------------------------------------------ ** - */ - - -int ubi_btModuleID( int size, char *list[] ); - /* ------------------------------------------------------------------------ ** - * Returns a set of strings that identify the module. - * - * Input: size - The number of elements in the array <list>. - * list - An array of pointers of type (char *). This array - * should, initially, be empty. This function will fill - * in the array with pointers to strings. - * Output: The number of elements of <list> that were used. If this value - * is less than <size>, the values of the remaining elements are - * not guaranteed. - * - * Notes: Please keep in mind that the pointers returned indicate strings - * stored in static memory. Don't free() them, don't write over - * them, etc. Just read them. - * ------------------------------------------------------------------------ ** - */ - -/* -------------------------------------------------------------------------- ** - * Masquarade... - * - * This set of defines allows you to write programs that will use any of the - * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree). - * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by - * including the appropriate module header. - */ - -#define ubi_trItemPtr ubi_btItemPtr - -#define ubi_trNode ubi_btNode -#define ubi_trNodePtr ubi_btNodePtr - -#define ubi_trRoot ubi_btRoot -#define ubi_trRootPtr ubi_btRootPtr - -#define ubi_trCompFunc ubi_btCompFunc -#define ubi_trActionRtn ubi_btActionRtn -#define ubi_trKillNodeRtn ubi_btKillNodeRtn - -#define ubi_trSgn( x ) ubi_btSgn( x ) - -#define ubi_trInitNode( Np ) ubi_btInitNode( (ubi_btNodePtr)(Np) ) - -#define ubi_trInitTree( Rp, Cf, Fl ) \ - ubi_btInitTree( (ubi_btRootPtr)(Rp), (ubi_btCompFunc)(Cf), (Fl) ) - -#define ubi_trInsert( Rp, Nn, Ip, On ) \ - ubi_btInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \ - (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) ) - -#define ubi_trRemove( Rp, Dn ) \ - ubi_btRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) ) - -#define ubi_trLocate( Rp, Ip, Op ) \ - ubi_btLocate( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_trCompOps)(Op) ) - -#define ubi_trFind( Rp, Ip ) \ - ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) ) - -#define ubi_trNext( P ) ubi_btNext( (ubi_btNodePtr)(P) ) - -#define ubi_trPrev( P ) ubi_btPrev( (ubi_btNodePtr)(P) ) - -#define ubi_trFirst( P ) ubi_btFirst( (ubi_btNodePtr)(P) ) - -#define ubi_trLast( P ) ubi_btLast( (ubi_btNodePtr)(P) ) - -#define ubi_trFirstOf( Rp, Ip, P ) \ - ubi_btFirstOf( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_btNodePtr)(P) ) - -#define ubi_trLastOf( Rp, Ip, P ) \ - ubi_btLastOf( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_btNodePtr)(P) ) - -#define ubi_trTraverse( Rp, En, Ud ) \ - ubi_btTraverse((ubi_btRootPtr)(Rp), (ubi_btActionRtn)(En), (void *)(Ud)) - -#define ubi_trKillTree( Rp, Fn ) \ - ubi_btKillTree( (ubi_btRootPtr)(Rp), (ubi_btKillNodeRtn)(Fn) ) - -#define ubi_trLeafNode( Nd ) \ - ubi_btLeafNode( (ubi_btNodePtr)(Nd) ) - -#define ubi_trModuleID( s, l ) ubi_btModuleID( s, l ) - -/* ========================================================================== */ -#endif /* ubi_BinTree_H */ diff --git a/source3/ubi_SplayTree.h b/source3/ubi_SplayTree.h deleted file mode 100644 index 6a17a19ec4..0000000000 --- a/source3/ubi_SplayTree.h +++ /dev/null @@ -1,339 +0,0 @@ -#ifndef ubi_SplayTree_H -#define ubi_SplayTree_H -/* ========================================================================== ** - * ubi_SplayTree.h - * - * Copyright (C) 1993,1995 by Christopher R. Hertel - * - * Email: crh@ubiqx.mn.org - * -------------------------------------------------------------------------- ** - * - * This module implements "splay" trees. Splay trees are binary trees - * that are rearranged (splayed) whenever a node is accessed. The - * splaying process *tends* to make the tree bushier (improves balance), - * and the nodes that are accessed most frequently *tend* to be closer to - * the top. - * - * References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and - * Robert Tarjan. Journal of the Association for Computing - * Machinery Vol 32, No. 3, July 1985 pp. 652-686 - * - * -------------------------------------------------------------------------- ** - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * -------------------------------------------------------------------------- ** - * - * $Log: ubi_SplayTree.h,v $ - * Revision 1.1 1997/10/09 04:09:55 crh - * This is my library of lists and trees. My hope is to replace all of the - * hard coded linked lists that are currently used in Samba with calls to - * these modules. This should make the code simpler, smaller, and (I hope) - * faster. The tree code, in particular, should speed up processing where - * large lists are involved. - * - * Chris -)----- - * - * Revision 2.5 1997/07/26 04:15:46 crh - * + Cleaned up a few minor syntax annoyances that gcc discovered for me. - * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE. - * - * Revision 2.4 1997/06/03 05:22:56 crh - * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing - * problems. - * - * Revision 2.3 1995/10/03 22:19:37 CRH - * Ubisized! - * Also, added the function ubi_sptSplay(). - * - * Revision 2.1 95/03/09 23:55:04 CRH - * Added the ModuleID static string and function. These modules are now - * self-identifying. - * - * Revision 2.0 95/02/27 22:34:55 CRH - * This module was updated to match the interface changes made to the - * ubi_BinTree module. In particular, the interface to the Locate() function - * has changed. See ubi_BinTree for more information on changes and new - * functions. - * - * The revision number was also upped to match ubi_BinTree. - * - * - * Revision 1.0 93/10/15 22:59:36 CRH - * With this revision, I have added a set of #define's that provide a single, - * standard API to all existing tree modules. Until now, each of the three - * existing modules had a different function and typedef prefix, as follows: - * - * Module Prefix - * ubi_BinTree ubi_bt - * ubi_AVLtree ubi_avl - * ubi_SplayTree ubi_spt - * - * To further complicate matters, only those portions of the base module - * (ubi_BinTree) that were superceeded in the new module had the new names. - * For example, if you were using ubi_AVLtree, the AVL node structure was - * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using - * SplayTree, the locate function was called "ubi_sptLocate", but the next - * and previous functions remained "ubi_btNext" and "ubi_btPrev". - * - * This was not too terrible if you were familiar with the modules and knew - * exactly which tree model you wanted to use. If you wanted to be able to - * change modules (for speed comparisons, etc), things could get messy very - * quickly. - * - * So, I have added a set of defined names that get redefined in any of the - * descendant modules. To use this standardized interface in your code, - * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with - * "ubi_tr". The "ubi_tr" names will resolve to the correct function or - * datatype names for the module that you are using. Just remember to - * include the header for that module in your program file. Because these - * names are handled by the preprocessor, there is no added run-time - * overhead. - * - * Note that the original names do still exist, and can be used if you wish - * to write code directly to a specific module. This should probably only be - * done if you are planning to implement a new descendant type, such as - * red/black trees. CRH - * - * Revision 0.0 93/04/21 23:07:13 CRH - * Initial version, written by Christopher R. Hertel. - * This module implements Splay Trees using the ubi_BinTree module as a basis. - * - * ========================================================================== ** - */ - -#include "ubi_BinTree.h" /* Base binary tree functions, types, etc. */ - -/* ========================================================================== ** - * Function prototypes... - */ - -ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr, - ubi_btNodePtr NewNode, - ubi_btItemPtr ItemPtr, - ubi_btNodePtr *OldNode ); - /* ------------------------------------------------------------------------ ** - * This function uses a non-recursive algorithm to add a new element to the - * splay tree. - * - * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates - * the root of the tree to which NewNode is to be added. - * NewNode - a pointer to an ubi_btNode structure that is NOT - * part of any tree. - * ItemPtr - A pointer to the sort key that is stored within - * *NewNode. ItemPtr MUST point to information stored - * in *NewNode or an EXACT DUPLICATE. The key data - * indicated by ItemPtr is used to place the new node - * into the tree. - * OldNode - a pointer to an ubi_btNodePtr. When searching - * the tree, a duplicate node may be found. If - * duplicates are allowed, then the new node will - * be simply placed into the tree. If duplicates - * are not allowed, however, then one of two things - * may happen. - * 1) if overwritting *is not* allowed, this - * function will return FALSE (indicating that - * the new node could not be inserted), and - * *OldNode will point to the duplicate that is - * still in the tree. - * 2) if overwritting *is* allowed, then this - * function will swap **OldNode for *NewNode. - * In this case, *OldNode will point to the node - * that was removed (thus allowing you to free - * the node). - * ** If you are using overwrite mode, ALWAYS ** - * ** check the return value of this parameter! ** - * Note: You may pass NULL in this parameter, the - * function knows how to cope. If you do this, - * however, there will be no way to return a - * pointer to an old (ie. replaced) node (which is - * a problem if you are using overwrite mode). - * - * Output: a boolean value indicating success or failure. The function - * will return FALSE if the node could not be added to the tree. - * Such failure will only occur if duplicates are not allowed, - * nodes cannot be overwritten, AND a duplicate key was found - * within the tree. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode ); - /* ------------------------------------------------------------------------ ** - * This function removes the indicated node from the tree. - * - * Input: RootPtr - A pointer to the header of the tree that contains - * the node to be removed. - * DeadNode - A pointer to the node that will be removed. - * - * Output: This function returns a pointer to the node that was removed - * from the tree (ie. the same as DeadNode). - * - * Note: The node MUST be in the tree indicated by RootPtr. If not, - * strange and evil things will happen to your trees. - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr, - ubi_btItemPtr FindMe, - ubi_trCompOps CompOp ); - /* ------------------------------------------------------------------------ ** - * The purpose of ubi_btLocate() is to find a node or set of nodes given - * a target value and a "comparison operator". The Locate() function is - * more flexible and (in the case of trees that may contain dupicate keys) - * more precise than the ubi_btFind() function. The latter is faster, - * but it only searches for exact matches and, if the tree contains - * duplicates, Find() may return a pointer to any one of the duplicate- - * keyed records. - * - * Input: - * RootPtr - A pointer to the header of the tree to be searched. - * FindMe - An ubi_btItemPtr that indicates the key for which to - * search. - * CompOp - One of the following: - * CompOp Return a pointer to the node with - * ------ --------------------------------- - * ubi_trLT - the last key value that is less - * than FindMe. - * ubi_trLE - the first key matching FindMe, or - * the last key that is less than - * FindMe. - * ubi_trEQ - the first key matching FindMe. - * ubi_trGE - the first key matching FindMe, or the - * first key greater than FindMe. - * ubi_trGT - the first key greater than FindMe. - * Output: - * A pointer to the node matching the criteria listed above under - * CompOp, or NULL if no node matched the criteria. - * - * Notes: - * In the case of trees with duplicate keys, Locate() will behave as - * follows: - * - * Find: 3 Find: 3 - * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6 - * ^ ^ ^ ^ ^ - * LT EQ GT LE GE - * - * That is, when returning a pointer to a node with a key that is LESS - * THAN the target key (FindMe), Locate() will return a pointer to the - * LAST matching node. - * When returning a pointer to a node with a key that is GREATER - * THAN the target key (FindMe), Locate() will return a pointer to the - * FIRST matching node. - * - * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf(). - * ------------------------------------------------------------------------ ** - */ - -ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr, - ubi_btItemPtr FindMe ); - /* ------------------------------------------------------------------------ ** - * This function performs a non-recursive search of a tree for any node - * matching a specific key. - * - * Input: - * RootPtr - a pointer to the header of the tree to be searched. - * FindMe - a pointer to the key value for which to search. - * - * Output: - * A pointer to a node with a key that matches the key indicated by - * FindMe, or NULL if no such node was found. - * - * Note: In a tree that allows duplicates, the pointer returned *might - * not* point to the (sequentially) first occurance of the - * desired key. In such a tree, it may be more useful to use - * ubi_sptLocate(). - * ------------------------------------------------------------------------ ** - */ - -void ubi_sptSplay( ubi_btRootPtr RootPtr, - ubi_btNodePtr SplayMe ); - /* ------------------------------------------------------------------------ ** - * This function allows you to splay the tree at a given node, thus moving - * the node to the top of the tree. - * - * Input: - * RootPtr - a pointer to the header of the tree to be splayed. - * SplayMe - a pointer to a node within the tree. This will become - * the new root node. - * Output: None. - * - * Notes: This is an uncharacteristic function for this group of modules - * in that it provides access to the internal balancing routines, - * which would normally be hidden. - * Splaying the tree will not damage it (assuming that I've done - * *my* job), but there is overhead involved. I don't recommend - * that you use this function unless you understand the underlying - * Splay Tree principles involved. - * ------------------------------------------------------------------------ ** - */ - -int ubi_sptModuleID( int size, char *list[] ); - /* ------------------------------------------------------------------------ ** - * Returns a set of strings that identify the module. - * - * Input: size - The number of elements in the array <list>. - * list - An array of pointers of type (char *). This array - * should, initially, be empty. This function will fill - * in the array with pointers to strings. - * Output: The number of elements of <list> that were used. If this value - * is less than <size>, the values of the remaining elements are - * not guaranteed. - * - * Notes: Please keep in mind that the pointers returned indicate strings - * stored in static memory. Don't free() them, don't write over - * them, etc. Just read them. - * ------------------------------------------------------------------------ ** - */ - -/* -------------------------------------------------------------------------- ** - * Masquarade... - * - * This set of defines allows you to write programs that will use any of the - * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree). - * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by - * including the appropriate module header. - */ - -#undef ubi_trInsert -#undef ubi_trRemove -#undef ubi_trLocate -#undef ubi_trFind -#undef ubi_trModuleID - -#define ubi_trInsert( Rp, Nn, Ip, On ) \ - ubi_sptInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \ - (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) ) - -#define ubi_trRemove( Rp, Dn ) \ - ubi_sptRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) ) - -#define ubi_trLocate( Rp, Ip, Op ) \ - ubi_sptLocate( (ubi_btRootPtr)(Rp), \ - (ubi_btItemPtr)(Ip), \ - (ubi_trCompOps)(Op) ) - -#define ubi_trFind( Rp, Ip ) \ - ubi_sptFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) ) - -#define ubi_trModuleID( s, l ) ubi_sptModuleID( s, l ) - -/* ================================ The End ================================= */ -#endif /* ubi_SplayTree_H */ - - - - - diff --git a/source3/ubi_dLinkList.h b/source3/ubi_dLinkList.h deleted file mode 100644 index 8aafd99704..0000000000 --- a/source3/ubi_dLinkList.h +++ /dev/null @@ -1,163 +0,0 @@ -#ifndef ubi_dLinkList_H -#define ubi_dLinkList_H -/* ========================================================================== ** - * ubi_dLinkList.h - * - * Copyright (C) 1997 by Christopher R. Hertel - * - * Email: crh@ubiqx.mn.org - * -------------------------------------------------------------------------- ** - * This module implements simple doubly-linked lists. - * -------------------------------------------------------------------------- ** - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * -------------------------------------------------------------------------- ** - * - * $Log: ubi_dLinkList.h,v $ - * Revision 1.1 1997/10/09 04:09:56 crh - * This is my library of lists and trees. My hope is to replace all of the - * hard coded linked lists that are currently used in Samba with calls to - * these modules. This should make the code simpler, smaller, and (I hope) - * faster. The tree code, in particular, should speed up processing where - * large lists are involved. - * - * Chris -)----- - * - * Revision 0.2 1997/10/08 03:08:16 crh - * Fixed a few forgotten link-ups in Insert(), and fixed the AddHead() - * macro, which was passing the wrong value for <After> to Insert(). - * - * Revision 0.1 1997/10/07 04:34:38 crh - * Initial Revision. - * - * - * ========================================================================== ** - */ - -#include <stdlib.h> - - -/* ========================================================================== ** - * Typedefs... - * - * ubi_dlNode - This is the basic node structure. - * ubi_dlNodePtr - Pointer to a node. - * ubi_dlList - This is the list header structure. - * ubi_dlListPtr - Pointer to a List (i.e., a list header structure). - * - */ - -typedef struct ubi_dlListNode - { - struct ubi_dlListNode *Next; - struct ubi_dlListNode *Prev; - } ubi_dlNode; - -typedef ubi_dlNode *ubi_dlNodePtr; - -typedef struct - { - ubi_dlNodePtr Head; - ubi_dlNodePtr Tail; - unsigned long count; - } ubi_dlList; - -typedef ubi_dlList *ubi_dlListPtr; - -/* ========================================================================== ** - * Macros... - * - * ubi_dlAddHead - Add a new node at the head of the list. - * ubi_dlAddTail - Add a new node at the tail of the list. - * ubi_dlRemHead - Remove the node at the head of the list, if any. - * ubi_dlRemTail - Remove the node at the tail of the list, if any. - * ubi_dlFirst - Return a pointer to the first node in the list, if any. - * ubi_dlLast - Return a pointer to the last node in the list, if any. - * ubi_dlNext - Given a node, return a pointer to the next node. - * ubi_dlPrev - Given a node, return a pointer to the previous node. - */ - -#define ubi_dlAddHead( L, N ) ubi_dlInsert( (L), (N), NULL ) - -#define ubi_dlAddTail( L, N ) ubi_dlInsert( (L), (N), ((L)->Tail) ) - -#define ubi_dlRemHead( L ) ubi_dlRemove( (L), ((L)->Head) ) - -#define ubi_dlRemTail( L ) ubi_dlRemove( (L), ((L)->Tail) ) - -#define ubi_dlFirst( L ) ((L)->Head) - -#define ubi_dlLast( L ) ((L)->Tail) - -#define ubi_dlNext( N ) ((N)->Next) - -#define ubi_dlPrev( N ) ((N)->Prev) - - -/* ========================================================================== ** - * Function prototypes... - */ - -ubi_dlListPtr ubi_dlInitList( ubi_dlListPtr ListPtr ); - /* ------------------------------------------------------------------------ ** - * Initialize a doubly-linked list header. - * - * Input: ListPtr - A pointer to the list structure that is to be - * initialized for use. - * - * Output: A pointer to the initialized list header (i.e., same as - * <ListPtr>). - * - * ------------------------------------------------------------------------ ** - */ - -ubi_dlNodePtr ubi_dlInsert( ubi_dlListPtr ListPtr, - ubi_dlNodePtr New, - ubi_dlNodePtr After ); - /* ------------------------------------------------------------------------ ** - * Insert a new node into the list. - * - * Input: ListPtr - A pointer to the list into which the node is to - * be inserted. - * New - Pointer to the new node. - * After - NULL, or a pointer to a node that is already in the - * list. - * If NULL, then <New> will be added at the head of the - * list, else it will be added following <After>. - * - * Output: A pointer to the node that was inserted into the list (i.e., - * the same as <New>). - * - * ------------------------------------------------------------------------ ** - */ - -ubi_dlNodePtr ubi_dlRemove( ubi_dlListPtr ListPtr, ubi_dlNodePtr Old ); - /* ------------------------------------------------------------------------ ** - * Remove a node from the list. - * - * Input: ListPtr - A pointer to the list from which <Old> is to be - * removed. - * Old - A pointer to the node that is to be removed from the - * list. - * - * Output: A pointer to the node that was removed (i.e., <Old>). - * - * ------------------------------------------------------------------------ ** - */ - - -/* ================================ The End ================================= */ -#endif /* ubi_dLinkList_H */ |