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diff --git a/source4/lib/appweb/ejs-2.0/ejs/ejsGarbage.c b/source4/lib/appweb/ejs-2.0/ejs/ejsGarbage.c
deleted file mode 100755
index 264da05721..0000000000
--- a/source4/lib/appweb/ejs-2.0/ejs/ejsGarbage.c
+++ /dev/null
@@ -1,1214 +0,0 @@
-/*
- * @file ejsGarbage.c
- * @brief EJS Garbage collector.
- * @overview This implements a generational mark and sweep collection scheme.
- */
-/********************************* Copyright **********************************/
-/*
- * @copy default
- *
- * Copyright (c) Mbedthis Software LLC, 2003-2006. All Rights Reserved.
- *
- * This software is distributed under commercial and open source licenses.
- * You may use the GPL open source license described below or you may acquire
- * a commercial license from Mbedthis Software. You agree to be fully bound
- * by the terms of either license. Consult the LICENSE.TXT distributed with
- * this software for full details.
- *
- * This software is open source; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version. See the GNU General Public License for more
- * details at: http://www.mbedthis.com/downloads/gplLicense.html
- *
- * This program is distributed WITHOUT ANY WARRANTY; without even the
- * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- *
- * This GPL license does NOT permit incorporating this software into
- * proprietary programs. If you are unable to comply with the GPL, you must
- * acquire a commercial license to use this software. Commercial licenses
- * for this software and support services are available from Mbedthis
- * Software at http://www.mbedthis.com
- *
- * @end
- */
-/********************************** Includes **********************************/
-
-#include "ejs.h"
-
-#if BLD_FEATURE_EJS
-
-/****************************** Forward Declarations **************************/
-
-static void mark(Ejs *ep);
-static void markObjByVar(Ejs *ep, EjsVar *op);
-static void markObj(EjsObj *obj);
-static void markPerm(Ejs *ep, uint gen);
-static int sweep(Ejs *ep, uint gen);
-static EjsGCLink *ejsAlloc(EJS_LOC_DEC(ep, loc), int slabIndex);
-static void ejsGracefulDegrade(Ejs *ep);
-static void resetMarks(Ejs *ep, EjsSlab *slab);
-
-#if FUTURE
-static void ageGenerations(Ejs *ep);
-#endif
-
-#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
-uint breakAddr;
-#endif
-
-/************************************* Code ***********************************/
-
-void ejsGCInit(Ejs *ep, int objInc, int propInc, int varInc, int strInc)
-{
- EjsSlab *slab;
-
- if (ep->service && ep->service->globalClass) {
- ep->service->globalClass->objectState->gcMarked = 1;
- }
-
- slab = &ep->slabs[EJS_SLAB_OBJ];
- slab->allocIncrement = objInc;
- slab->size = EJS_ALLOC_ALIGN(sizeof(EjsObj));
-
- slab = &ep->slabs[EJS_SLAB_PROPERTY];
- slab->allocIncrement = propInc;
- slab->size = EJS_ALLOC_ALIGN(sizeof(EjsProperty));
-
- slab = &ep->slabs[EJS_SLAB_VAR];
- slab->allocIncrement = varInc;
- slab->size = EJS_ALLOC_ALIGN(sizeof(EjsVar));
-
- /*
- * Initialize GC.
- * Enable GC both idle and demand collections.
- * Set no limits and garbage collect if the slabs are
- * empty and we have used more than the THRESHOLD of ram.
- */
- ep->gc.debugLevel = 0;
- ep->gc.enable = 1;
- ep->gc.enableIdleCollect = 1;
- ep->gc.enableDemandCollect = 1;
- ep->gc.workQuota = EJS_GC_WORK_QUOTA;
- ep->gc.maxMemory = 0;
-}
-
-
-/******************************************************************************/
-#if BLD_FEATURE_ALLOC_STATS
-
-void ejsPrintAllocReport(Ejs *ep, bool printLeakReport)
-{
- EjsSlab *slab;
- char *name;
- int slabIndex, isObj;
-
- for (slabIndex = 0; slabIndex < EJS_SLAB_MAX; slabIndex++) {
- slab = &ep->slabs[slabIndex];
- if (slabIndex == EJS_SLAB_VAR) {
- name = "var";
- } else if (slabIndex == EJS_SLAB_PROPERTY) {
- name = "prop";
- } else {
- name = "obj";
- }
- mprLog(ep, 0, " ");
- mprLog(ep, 0, " GC \"%s\" local slab", name);
- mprLog(ep, 0, " Total blocks %14d",
- slab->allocCount + slab->freeCount);
- mprLog(ep, 0, " Block size %14d", slab->size);
- mprLog(ep, 0, " Slab RAM allocated %14d",
- (slab->allocCount + slab->freeCount) * slab->size);
- mprLog(ep, 0, " Slab RAM in use %14d",
- slab->allocCount * slab->size);
- mprLog(ep, 0, " Blocks in use %14d", slab->allocCount);
- mprLog(ep, 0, " Free blocks %14d", slab->freeCount);
- mprLog(ep, 0, " Peak allocated %14d", slab->peakAllocated);
- mprLog(ep, 0, " Peak free %14d", slab->peakFree);
- mprLog(ep, 0, " Total allocations %14d", slab->totalAlloc);
- mprLog(ep, 0, " Total blocks reclaimed %14d", slab->totalReclaimed);
- mprLog(ep, 0, " Total sweeps %14d", slab->totalSweeps);
- mprLog(ep, 0, " Allocation inc %14d", slab->allocIncrement);
- }
-
- mprLog(ep, 0, " ");
- mprLog(ep, 0, " Total EJS memory in use %10d", ejsGetUsedMemory(ep));
- mprLog(ep, 0, " Total EJS memory allocated %10d",
- ejsGetAllocatedMemory(ep));
-
- if (printLeakReport) {
- mprLog(ep, 0, " ");
- for (slabIndex = 0; slabIndex < EJS_SLAB_MAX; slabIndex++) {
- int size;
-
- slab = &ep->slabs[slabIndex];
-
- isObj = 0;
- mprLog(ep, 0, " ");
- if (slabIndex == EJS_SLAB_VAR) {
- name = "var";
- size = sizeof(EjsVar);
- } else if (slabIndex == EJS_SLAB_PROPERTY) {
- name = "prop";
- size = sizeof(EjsProperty);
- } else {
- name = "obj";
- size = sizeof(EjsObj);
- isObj++;
- }
-#if BLD_FEATURE_ALLOC_LEAK_TRACK
-{
- EjsGCLink *lp;
- EjsObj *obj;
- int count;
-
- mprLog(ep, 0, "EJS Leak Report for \"%s\"", name);
- count = 0;
-
- for (lp = slab->allocList[0].next; lp; lp = lp->next) {
- mprLog(ep, 0, " %-20s %10d", lp->allocatedBy, size);
- if (isObj) {
- obj = (EjsObj*) lp;
- mprLog(ep, 0, " %-20s %10d %s %s",
- lp->allocatedBy, size,
- obj->permanent ? "permanent" : "",
- obj->alive ? "alive" : ""
- );
- } else {
- mprLog(ep, 0, " %-20s %10d", lp->allocatedBy,
- size);
- }
- count++;
- }
- mprLog(ep, 0, " Total blocks %14d", count);
-}
-#endif
- }
- mprLog(ep, 0, " ");
- }
-}
-
-#endif
-/******************************************************************************/
-/*
- * Slab allocator
- */
-
-static EjsGCLink *ejsAlloc(EJS_LOC_DEC(ep, loc), int slabIndex)
-{
- EjsSlab *slab;
- EjsGCLink *block;
- EjsGC *gc;
- uint allocatedMemory;
- int i;
-
- mprStackCheck(ep);
-
- if (slabIndex < 0 || slabIndex >= EJS_SLAB_MAX) {
- mprAssert(0);
- return 0;
- }
-
- /*
- * See if the slab has some free blocks
- */
- slab = &ep->slabs[slabIndex];
- if ((block = slab->freeList.next) == 0) {
-
- allocatedMemory = ejsGetAllocatedMemory(ep);
- gc = &ep->gc;
-
- /*
- * No blocks available. If demand collection is enabled, try
- * to garbage collect first. We collect if we have done a good
- * work quota or we are over the max memory limit.
- */
- if (slabIndex != EJS_SLAB_VAR &&
- ep->gc.enable && ep->gc.enableDemandCollect) {
- if ((ep->gc.workDone > ep->gc.workQuota) ||
- (gc->maxMemory > 0 && allocatedMemory > gc->maxMemory)) {
-
-#if DEBUG_USE_ONLY
- if (ep->gc.debugLevel > 0) {
- mprLog(ep, 0, "Need GC, EJS RAM %d, MPR RAM %d\n",
- allocatedMemory, mprGetAllocatedMemory(ep));
- if (ep->gc.debugLevel > 4) {
- ejsPrintAllocReport(ep, 0);
- }
- }
-#endif
- if (ejsCollectGarbage(ep, slabIndex) == 0) {
- block = slab->freeList.next;
- }
- }
- }
-
- if (block == 0) {
- if (gc->maxMemory > 0 && allocatedMemory > gc->maxMemory) {
- /*
- * We are above the max memory limit. We will fail this
- * memory allocation, but allow subsequent allocations to
- * permit error recovery. We gracefully degrade by setting
- * slab chunk sizes to 1. This minimizes real memory
- * consumption. This allows us to create
- * an exception block to be created by upper layers.
- */
- if (! gc->degraded) {
- ejsGracefulDegrade(ep);
- return 0;
- }
- }
-
- /*
- * Still non available, so allocate more memory for a set of blocks
- * OPT -- should bypass mprAlloc. Need mprMalloc.
- */
- block = mprAlloc(ep->slabAllocContext,
- slab->size * slab->allocIncrement);
- if (block == 0) {
- /*
- * Now we're in trouble. We should really never get here
- * as the graceful degrade will have signaled a memory
- * allocation failure.
- */
- mprAssert(block != 0);
- return 0;
- }
-
- /*
- * Chain all the blocks together onto the slab free list
- */
- for (i = slab->allocIncrement - 1; i >= 0; i--) {
- block->next = slab->freeList.next;
-#if BLD_DEBUG
- block->magic = EJS_MAGIC_FREE;
-#endif
- slab->freeList.next = block;
- block = (EjsGCLink*) ((char*) block + slab->size);
- }
-
- block = slab->freeList.next;
-
-#if BLD_FEATURE_ALLOC_STATS
- slab->freeCount += slab->allocIncrement;
- if (slab->freeCount > slab->peakFree) {
- slab->peakFree = slab->freeCount;
- }
-#endif
- }
- }
-
- /*
- * We use block to point to the user data in the block. We only
- * store the magic number (if debug). No other data is stored in the
- * user block.
- */
-#if BLD_DEBUG
- mprAssert(block->magic == EJS_MAGIC_FREE);
-#endif
-
- /*
- * Remove from the free list
- */
- slab->freeList.next = block->next;
-
- /*
- * Zero block
- */
- memset(block, 0, slab->size);
-
-#if BLD_DEBUG
- block->magic = EJS_MAGIC;
-#endif
-
-#if BLD_FEATURE_ALLOC_STATS
- slab->totalAlloc++;
- if (++slab->allocCount > slab->peakAllocated) {
- slab->peakAllocated = slab->allocCount;
- }
- slab->freeCount--;
-#endif
-
-#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
- if ((uint) block == breakAddr) {
- mprBreakpoint(MPR_LOC, "Watched Block");
- }
-#endif
- return block;
-}
-
-
-/******************************************************************************/
-
-EjsObj *ejsAllocObj(EJS_LOC_DEC(ep, loc))
-{
- EjsObj *obj;
- EjsSlab *slab;
-
- obj = (EjsObj*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_OBJ);
-
- /*
- * Add to the allocated block list for the New generation.
- */
- if (obj) {
- slab = &ep->slabs[EJS_SLAB_OBJ];
- obj->gc.next = slab->allocList[EJS_GEN_NEW].next;
-
-#if BLD_FEATURE_ALLOC_LEAK_TRACK
- obj->gc.allocatedBy = loc;
-#endif
-
- obj->ejs = ep;
- slab->allocList[EJS_GEN_NEW].next = (EjsGCLink*) obj;
-
- ep->gc.workDone++;
- }
-
- return obj;
-}
-
-
-/******************************************************************************/
-
-EjsProperty *ejsAllocProperty(EJS_LOC_DEC(ep, loc))
-{
- EjsProperty *prop;
-
- prop = (EjsProperty*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_PROPERTY);
- mprAssert(prop);
-
- if (prop) {
- prop->var.type = EJS_TYPE_NULL;
- prop->var.isProperty = 1;
-#if BLD_FEATURE_ALLOC_LEAK_TRACK
- prop->var.gc.allocatedBy = loc;
-#endif
- }
- return prop;
-}
-
-
-/******************************************************************************/
-
-EjsVar *ejsAllocVar(EJS_LOC_DEC(ep, loc))
-{
- EjsVar *vp;
-
- vp = (EjsVar*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_VAR);
- mprAssert(vp);
-
- if (vp) {
-#if BLD_FEATURE_ALLOC_LEAK_TRACK
- EjsSlab *slab;
- vp->gc.allocatedBy = loc;
- slab = &ep->slabs[EJS_SLAB_VAR];
- vp->gc.next = slab->allocList[EJS_GEN_NEW].next;
- slab->allocList[EJS_GEN_NEW].next = (EjsGCLink*) vp;
-#endif
-#if BLD_DEBUG
- vp->propertyName = 0;
-#endif
- }
- return vp;
-}
-
-
-/******************************************************************************/
-/*
- * Return the block back to the relevant slab
- */
-
-void ejsFree(Ejs *ep, void *ptr, int slabIndex)
-{
- EjsSlab *slab;
- EjsGCLink *block;
-
- mprAssert(ep);
- mprAssert(ptr);
-
- if (slabIndex < 0 || slabIndex >= EJS_SLAB_MAX) {
- mprAssert(slabIndex >= 0 && slabIndex < EJS_SLAB_MAX);
- return;
- }
- slab = &ep->slabs[slabIndex];
-
-#if BLD_FEATURE_ALLOC_LEAK_TRACK
- if (slabIndex == EJS_SLAB_VAR) {
- EjsVar *vp, *np, *prev;
-
- /*
- * Remove the block rom the alloc list. WARNING: this is slow
- * and should not be used in production code.
- */
- vp = (EjsVar*) ptr;
- prev = 0;
- for (np = (EjsVar*) slab->allocList[0].next; np;
- np = (EjsVar*) np->gc.next) {
- if (vp == np) {
- if (prev) {
- prev->gc.next = (EjsGCLink*) np->gc.next;
- } else {
- slab->allocList[0].next = (EjsGCLink*) np->gc.next;
- }
- break;
- }
- prev = np;
- }
- if (np == 0) {
- mprAssert(0);
- }
- }
-#endif
-
- /*
- * Insert into the free list. Only use the next ptr
- */
- block = (EjsGCLink*) ptr;
-
-#if BLD_DEBUG
-#if !BREW || BREW_SIMULATOR
- if ((uint) block == breakAddr) {
- mprBreakpoint(MPR_LOC, "Watched Block");
- }
-#endif
- mprAssert(block->magic == EJS_MAGIC);
- block->magic = EJS_MAGIC_FREE;
-#endif
-
- block->next = slab->freeList.next;
- slab->freeList.next = block;
-
-#if BLD_FEATURE_ALLOC_STATS
- slab->allocCount--;
- if (++slab->freeCount >= slab->peakFree) {
- slab->peakFree = slab->freeCount;
- }
- slab->totalReclaimed++;
- if (slabIndex != 2) {
- slabIndex = slabIndex;
- }
-#endif
-}
-
-/******************************************************************************/
-/*
- * Mark an object as being in-use. Traverse all properties for referenced
- * objects and base classes.
- */
-
-static void markObjByVar(Ejs *ep, EjsVar *obj)
-{
- EjsProperty *pp;
- EjsVar *vp, *baseClass;
-
- mprAssert(ep);
- mprAssert(obj);
-
- obj->objectState->gcMarked = 1;
-
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 3) {
- int indent = min(ep->gc.gcIndent * 2, 32);
- mprLog(ep, 0, "%.*s %-24s %.*s 0x%08X",
- indent, " ",
- obj->propertyName,
- 32 - indent, "................................ ",
- (uint) obj->objectState);
- ep->gc.gcIndent++;
- }
- ep->gc.objectsInUse++;
-#endif
-
- /*
- * Traverse all referenced objects
- * OPT -- optimize by directly accessing the object links and not using
- * ejsGetFirst/NextProperty. Then just examine objects
- * OPT -- first property in global is global. Should optimize this.
- */
- pp = ejsGetFirstProperty(obj, EJS_ENUM_ALL);
- while (pp) {
- vp = ejsGetVarPtr(pp);
- if (vp->type == EJS_TYPE_OBJECT) {
- if (!vp->objectState->gcMarked) {
-#if FUTURE
- /*
- * OPT -- we can use the dirty bit on objects to avoid
- * visiting permanent objects that are clean. If so, don't
- * forget the else case below.
- */
- obj = vp->objectState;
- if ((!obj->alive && !obj->permanent) || obj->dirty)
-#endif
- markObjByVar(ep, vp);
- }
-
- } else {
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 3) {
- int indent = min(ep->gc.gcIndent * 2, 32);
- mprLog(ep, 0, "%.*s %-24s %.*s %s",
- indent, " ",
- vp->propertyName,
- 32 - indent, "................................ ",
- ejsGetVarTypeAsString(vp));
- }
- ep->gc.propertiesInUse++;
-#endif
- }
- pp = ejsGetNextProperty(pp, EJS_ENUM_ALL);
- }
-
- /*
- * Traverse the base class
- */
- baseClass = obj->objectState->baseClass;
- if (baseClass) {
- mprAssert(baseClass->type == EJS_TYPE_OBJECT);
- mprAssert(baseClass->objectState);
- if (baseClass->objectState) {
- if (! baseClass->objectState->gcMarked) {
- markObjByVar(ep, baseClass);
- }
- }
- }
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 3) {
- ep->gc.gcIndent--;
- }
-#endif
-}
-
-
-/******************************************************************************/
-/*
- * Mark phase. Examine all variable frames and the return result.
- */
-
-static void mark(Ejs *ep)
-{
- EjsVar *vp;
- int i;
-
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 3) {
- mprLog(ep, 0, " ");
- mprLog(ep, 0, "GC: Marked Blocks:");
- }
-#endif
-
- if (ep->frames) {
- for (i = 0; i < mprGetItemCount(ep->frames); i++) {
-
- vp = (EjsVar*) mprGetItem(ep->frames, i);
- mprAssert(vp->type == EJS_TYPE_OBJECT);
-
- if (! vp->objectState->gcMarked) {
- markObjByVar(ep, vp);
- }
- }
- }
-
- vp = ep->result;
- if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
- markObjByVar(ep, vp);
- }
-
- vp = ep->currentObj;
- if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
- markObjByVar(ep, vp);
- }
-
- vp = ejsGetVarPtr(ep->currentProperty);
- if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
- markObjByVar(ep, vp);
- }
-
- /*
- * OPT -- we could mark master as "mark permanent" somehow and
- * then we would not need to walk the master objects.
- */
- if (ep->slabAllocContext == ep->service->master) {
- if (ep->service->master->global) {
- markObjByVar(ep, ep->service->master->global);
- }
- }
-
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 3) {
- mprLog(ep, 0, " ");
- }
-#endif
-}
-
-
-/******************************************************************************/
-#if UNUSED
-
-static void resetMark(EjsVar *obj)
-{
- EjsProperty *pp;
- EjsVar *vp, *baseClass;
-
- obj->objectState->gcMarked = 0;
- obj->objectState->visited = 1;
-
- pp = ejsGetFirstProperty(obj, EJS_ENUM_ALL);
- while (pp) {
- vp = ejsGetVarPtr(pp);
- if (vp->type == EJS_TYPE_OBJECT && !vp->objectState->visited) {
- resetMark(vp);
- }
- pp = ejsGetNextProperty(pp, EJS_ENUM_ALL);
- }
-
- baseClass = obj->objectState->baseClass;
- if (baseClass) {
- mprAssert(baseClass->type == EJS_TYPE_OBJECT);
- mprAssert(baseClass->objectState);
- if (baseClass->objectState) {
- if (! baseClass->objectState->visited) {
- resetMark(baseClass);
- }
- }
- }
- obj->objectState->visited = 0;
-}
-
-/******************************************************************************/
-/*
- * Mark phase. Examine all variable frames and the return result.
- */
-
-static void resetAllMarks(Ejs *ep)
-{
- EjsVar *vp;
- int i;
-
- for (i = 0; i < mprGetItemCount(ep->frames); i++) {
- vp = (EjsVar*) mprGetItem(ep->frames, i);
- resetMark(vp);
- }
-
- if (ep->result && ep->result->type == EJS_TYPE_OBJECT &&
- ! ep->result->objectState->gcMarked) {
- resetMark(ep->result);
- }
-}
-
-#endif
-/******************************************************************************/
-/*
- * Sweep up the garbage
- */
-
-static void resetMarks(Ejs *ep, EjsSlab *slab)
-{
- EjsVar *vp;
- EjsObj *obj;
- int gen, i;
-
- for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
- obj = (EjsObj*) slab->allocList[gen].next;
- for (; obj; obj = (EjsObj*) obj->gc.next) {
- obj->gcMarked = 0;
- obj->visited = 0;
- }
- }
-
- if (ep->frames) {
- for (i = 0; i < mprGetItemCount(ep->frames); i++) {
-
- vp = (EjsVar*) mprGetItem(ep->frames, i);
- mprAssert(vp->type == EJS_TYPE_OBJECT);
-
- vp->objectState->gcMarked = 0;
- vp->objectState->visited = 0;
- }
- }
-
- if (ep->result && ep->result->type == EJS_TYPE_OBJECT) {
- ep->result->objectState->gcMarked = 0;
- }
-}
-
-/******************************************************************************/
-/*
- * Mark all permanent and non-alive objects
- */
-
-static void markPerm(Ejs *ep, uint gen)
-{
- EjsSlab *slab;
- EjsObj *obj;
-
- slab = &ep->slabs[EJS_SLAB_OBJ];
-
- for (obj = (EjsObj*) slab->allocList[gen].next; obj; ) {
-
- if (! obj->gcMarked) {
- if (!obj->alive || obj->permanent) {
- markObj(obj);
- }
- }
- obj = (EjsObj*) obj->gc.next;
-
- }
-}
-
-/******************************************************************************/
-
-static void markObj(EjsObj *obj)
-{
- EjsProperty *pp;
- EjsPropLink *lp, *head;
- EjsObj *op;
-
- mprAssert(obj);
-
- obj->gcMarked = 1;
-
- head = &obj->link;
- for (lp = head->next; lp != head; lp = lp->next) {
-
- pp = ejsGetPropertyFromLink(lp);
-
- if (pp->var.type == EJS_TYPE_OBJECT) {
- op = pp->var.objectState;
- if (op != 0 && !op->gcMarked) {
- markObj(op);
- }
- }
- }
-}
-
-/******************************************************************************/
-/*
- * Sweep up the garbage. Return the number of objects freed.
- */
-
-static int sweep(Ejs *ep, uint gen)
-{
- EjsSlab *slab;
- EjsObj *obj, *next, *prev;
- int count;
-
- slab = &ep->slabs[EJS_SLAB_OBJ];
-
- /*
- * Examine allocated objects in the specified generation (only).
- * NOTE: we only sweep object allocated to this interpreter and so
- * we do not sweep any permanent objects in the default interpreter.
- */
- prev = 0;
- count = 0;
- for (obj = (EjsObj*) slab->allocList[gen].next; obj; obj = next) {
-
- next = (EjsObj*) obj->gc.next;
-
-#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
- if ((uint) obj == breakAddr) {
- mprBreakpoint(MPR_LOC, "Watched Block");
- }
-#endif
-
- /*
- * If object has not been marked inuse and is not a permanent
- * object, then free it.
- */
- if (! obj->gcMarked && obj->alive && !obj->permanent) {
-
-#if BLD_DEBUG
- if (ep->gc.debugLevel >= 2) {
- if (obj->objName) {
- mprLog(ep, 0, "GC: destroy %-18s %10d, %8X",
- obj->objName, (uint) obj, (uint) obj);
- } else {
- mprLog(ep, 0, "GC: destroy UNKNOWN %x", (uint) obj);
- }
- }
-#endif
- if (ejsDestroyObj(ep, obj) < 0) {
- prev = obj;
- obj->gcMarked = 0;
- continue;
- }
-
- if (prev) {
- prev->gc.next = (EjsGCLink*) next;
- } else {
- slab->allocList[gen].next = (EjsGCLink*) next;
- }
- count++;
-
- } else {
- prev = obj;
- /* Reset for next time */
- obj->gcMarked = 0;
- }
- }
-
- if (gen == (EJS_GEN_OLD - 1)) {
- slab->lastRecentBlock = prev;
- }
-#if BLD_FEATURE_ALLOC_STATS
- slab->totalSweeps++;
-#endif
-#if BLD_DEBUG
- if (ep->gc.debugLevel > 0) {
- mprLog(ep, 0, "GC: Sweep freed %d objects", count);
- }
-#endif
- return count;
-}
-
-/******************************************************************************/
-/*
- * Sweep all variables
- */
-
-void ejsSweepAll(Ejs *ep)
-{
- EjsSlab *slab;
- EjsObj *obj, *next, *prev;
- int gen;
-
- slab = &ep->slabs[EJS_SLAB_OBJ];
-
- for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
- prev = 0;
- for (obj = (EjsObj*) slab->allocList[gen].next; obj; obj = next) {
- next = (EjsObj*) obj->gc.next;
- ejsDestroyObj(ep, obj);
- }
- break;
- }
-}
-
-/******************************************************************************/
-
-bool ejsObjIsCollectable(EjsVar *vp)
-{
- if (vp == 0 || !ejsVarIsObject(vp)) {
- return 0;
- }
- return (vp->objectState->alive && !vp->objectState->permanent);
-}
-
-/******************************************************************************/
-#if FUTURE
-
-static void ageGenerations(Ejs *ep)
-{
- EjsSlab *slab;
- EjsGCLink *oldList;
- int gen;
-
- slab = &ep->slabs[EJS_SLAB_OBJ];
-
- /*
- * Age all blocks. First append all (old - 1) blocks onto the old
- * alloc list
- */
- oldList = &slab->allocList[EJS_GEN_OLD];
-
- if (slab->lastRecentBlock) {
- slab->lastRecentBlock->gc.next = oldList->next;
- oldList->next = (EjsGCLink*) slab->lastRecentBlock;
- }
-
- /*
- * Now simply copy all allocation lists up one generation
- */
- for (gen = EJS_GEN_OLD - 1; gen > 0; gen--) {
- slab->allocList[gen] = slab->allocList[gen - 1];
- }
- slab->allocList[0].next = 0;
-}
-
-#endif
-/******************************************************************************/
-/*
- * Collect the garbage. This is a mark and sweep over all possible objects.
- * If an object is not referenced, it and all contained properties will be
- * freed. If a slabIndex is provided, the collection halts when a block is
- * available for allocation on that slab.
- *
- * Return 0 if memory is now available after collecting garbage. Otherwise,
- * return MPR_ERR_MEMORY.
- */
-
-int ejsCollectGarbage(Ejs *ep, int slabIndex)
-{
- EjsGeneration gen;
-
- if (ep->flags & EJS_FLAGS_DONT_GC) {
- return -1;
- }
-
- /*
- * Prevent destructors invoking the garbage collector
- */
- if (ep->gc.collecting) {
- return 0;
- }
- ep->gc.collecting = 1;
-
- resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
-
- /*
- * Examine each generation of objects starting with the most recent
- * generation. Stop scanning when we have a free block to use.
- */
- for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
-
- if (slabIndex >= 0 && ep->slabs[slabIndex].freeList.next) {
- break;
- }
-
- /*
- * FUTURE OPT. Should mark objects in new generation and those
- * with a dirty bit set in older generations. Don't need to mark
- * entire heap. But how to keep list of dirty objects.
- */
- mark(ep);
- markPerm(ep, gen);
- sweep(ep, gen);
-
- /* FUTURE - not using generations yet */
- break;
- }
-
- /*
- * FUTURE -- not using generations yet.
- *
- * ageGenerations(ep);
- */
-
- ep->gc.workDone = 0;
- ep->gc.collecting = 0;
-
- return (gen < EJS_GEN_MAX) ? 0 : MPR_ERR_MEMORY;
-}
-
-
-/******************************************************************************/
-/*
- * Should be called when the app has been idle for a little while and when it
- * is likely to be idle a bit longer. Call ejsIsTimeForGC to see if this is
- * true. Return the count of objects collected .
- */
-
-int ejsIncrementalCollectGarbage(Ejs *ep)
-{
- int count;
-
- if (ep->gc.collecting) {
- return 0;
- }
-
- ep->gc.collecting = 1;
-
- resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
- mark(ep);
-
- /* Not generational yet */
- count = sweep(ep, EJS_GEN_NEW);
-
- ep->gc.collecting = 0;
- ep->gc.workDone = 0;
-
- return count;
-}
-
-/******************************************************************************/
-#if BLD_DEBUG
-
-void ejsDumpObjects(Ejs *ep)
-{
- int oldDebugLevel;
-
- mprLog(ep, 0, "Dump of objects in use\n");
-
- oldDebugLevel = ep->gc.debugLevel;
-
- ep->gc.debugLevel = 3;
- ep->gc.objectsInUse = 0;
- ep->gc.propertiesInUse = 0;
- ep->gc.collecting = 1;
-
- resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
- mark(ep);
-
- ep->gc.collecting = 0;
- ep->gc.debugLevel = oldDebugLevel;
-
- mprLog(ep, 0, "%d objects and %d properties in use",
- ep->gc.objectsInUse, ep->gc.propertiesInUse);
- mprLog(ep, 0, "%d object bytes, %d property bytes and %d total",
- (int) (ep->gc.objectsInUse * sizeof(EjsObj)),
- (int) (ep->gc.propertiesInUse * sizeof(EjsProperty)),
- (int) ((ep->gc.objectsInUse * sizeof(EjsObj) +
- ep->gc.propertiesInUse * sizeof(EjsProperty))));
-}
-
-#endif
-/******************************************************************************/
-/*
- * Return true if there is time to do a garbage collection and if we will
- * benefit from it.
- */
-
-int ejsIsTimeForGC(Ejs *ep, int timeTillNextEvent)
-{
- EjsGC *gc;
-
- if (timeTillNextEvent < EJS_MIN_TIME_FOR_GC) {
- /*
- * Not enough time to complete a collection
- */
- return 0;
- }
-
- gc = &ep->gc;
-
- /*
- * Return if we haven't done enough work to warrant a collection
- * Trigger a little short of the work quota to try to run GC before
- * a demand allocation requires it.
- */
- if (!gc->enable || !gc->enableIdleCollect ||
- (gc->workDone < (gc->workQuota - EJS_GC_MIN_WORK_QUOTA))) {
- return 0;
- }
-
-#if UNUSED
- mprLog(ep, 0, "Time for GC. Work done %d, time till next event %d",
- gc->workDone, timeTillNextEvent);
-#endif
- return 1;
-}
-
-/******************************************************************************/
-/*
- * Return the amount of memory in use by EJS
- */
-
-uint ejsGetUsedMemory(Ejs *ep)
-{
-#if BLD_FEATURE_ALLOC_STATS
- EjsSlab *slab;
- int i, totalMemory, slabMemory;
-
- totalMemory = 0;
- for (i = 0; i < EJS_SLAB_MAX; i++) {
- slab = &ep->slabs[i];
- slabMemory = slab->allocCount * slab->size;
- totalMemory += slabMemory;
- }
- return totalMemory;
-#else
- return 0;
-#endif
-}
-
-/******************************************************************************/
-/*
- * Return the amount of memory allocated by EJS
- */
-
-uint ejsGetAllocatedMemory(Ejs *ep)
-{
-#if BLD_FEATURE_ALLOC_STATS
- EjsSlab *slab;
- int i, totalMemory, slabMemory;
-
- totalMemory = 0;
- for (i = 0; i < EJS_SLAB_MAX; i++) {
- slab = &ep->slabs[i];
- slabMemory = (slab->allocCount + slab->freeCount) * slab->size;
- totalMemory += slabMemory;
- }
- return totalMemory;
-#else
- return 0;
-#endif
-}
-
-/******************************************************************************/
-/*
- * On a memory allocation failure, go into graceful degrade mode. Set all
- * slab allocation chunk increments to 1 so we can create an exception block
- * to throw.
- */
-
-static void ejsGracefulDegrade(Ejs *ep)
-{
- EjsSlab *slab;
- int i;
-
- mprLog(ep, 1, "WARNING: Memory almost depleted. In graceful degrade mode");
- for (i = 0; i < EJS_SLAB_MAX; i++) {
- slab = &ep->slabs[i];
- slab->allocIncrement = 8;
- }
- ep->gc.degraded = 1;
-}
-
-/******************************************************************************/
-
-int ejsSetGCDebugLevel(Ejs *ep, int debugLevel)
-{
- int old;
-
- old = ep->gc.debugLevel;
- ep->gc.debugLevel = debugLevel;
- return old;
-}
-
-/******************************************************************************/
-
-int ejsSetGCMaxMemory(Ejs *ep, uint maxMemory)
-{
- int old;
-
- old = ep->gc.maxMemory;
- ep->gc.maxMemory = maxMemory;
-
- return old;
-}
-
-/******************************************************************************/
-
-bool ejsBlockInUseInt(EjsVar *vp)
-{
- if (vp) {
-#if BLD_DEBUG
- if (vp->gc.magic != EJS_MAGIC) {
- return 0;
- }
- if (vp->type == EJS_TYPE_OBJECT && vp->objectState &&
- vp->objectState->gc.magic != EJS_MAGIC) {
- return 0;
- }
-#endif
- return 1;
- }
- return 1;
-}
-
-/******************************************************************************/
-#else
-void ejsGarbageDummy() {}
-
-#endif /* BLD_FEATURE_EJS */
-
-/******************************************************************************/
-/*
- * Local variables:
- * tab-width: 4
- * c-basic-offset: 4
- * End:
- * vim:tw=78
- * vim600: sw=4 ts=4 fdm=marker
- * vim<600: sw=4 ts=4
- */