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Diffstat (limited to 'source4/lib/ejs/var.c')
-rw-r--r-- | source4/lib/ejs/var.c | 2161 |
1 files changed, 2161 insertions, 0 deletions
diff --git a/source4/lib/ejs/var.c b/source4/lib/ejs/var.c new file mode 100644 index 0000000000..5df306797d --- /dev/null +++ b/source4/lib/ejs/var.c @@ -0,0 +1,2161 @@ +/* + * @file var.c + * @brief MPR Universal Variable Type + * @overview + * + * @copy default.m + * + * Copyright (c) Mbedthis Software LLC, 2003-2005. All Rights Reserved. + * Copyright (c) Michael O'Brien, 1994-1995. All Rights Reserved. + * + * This software is distributed under commercial and open source licenses. + * You may use the GPL open source license described below or you may acquire + * a commercial license from Mbedthis Software. You agree to be fully bound + * by the terms of either license. Consult the LICENSE.TXT distributed with + * this software for full details. + * + * This software is open source; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. See the GNU General Public License for more + * details at: http://www.mbedthis.com/downloads/gplLicense.html + * + * This program is distributed WITHOUT ANY WARRANTY; without even the + * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * This GPL license does NOT permit incorporating this software into + * proprietary programs. If you are unable to comply with the GPL, you must + * acquire a commercial license to use this software. Commercial licenses + * for this software and support services are available from Mbedthis + * Software at http://www.mbedthis.com + * + * @end + */ + +/******************************* Documentation ********************************/ + +/* + * This module is NOT multithreaded. + * + * Properties are variables that are stored in an object type variable. + * Properties can be primitive data types, other objects or functions. + * Properties are indexed by a character name. + */ + +/********************************** Includes **********************************/ + +#include "lib/ejs/var.h" + +/*********************************** Locals ***********************************/ +#if VAR_DEBUG + +static MprProperties objectList; /* Dummy head of objects list */ +static int objectCount = -1; /* Count of objects */ + +#endif +/***************************** Forward Declarations ***************************/ + +static int adjustRefCount(MprProperties *pp, int adj); +static int adjustVarRefCount(MprVar *vp, int adj); +static MprVar *allocProperty(const char *propertyName); +static void copyVarCore(MprVar *dest, MprVar *src, int copyDepth); +static MprProperties + *createProperties(const char *name, int hashSize); +static bool freeVar(MprVar *vp, int force); +static bool freeVarStorage(MprVar *vp, int force); +static MprVar *getObjChain(MprProperties *pp, const char *property); +static int hash(MprProperties *pp, const char *property); +static bool releaseProperties(MprProperties *pp, int force); + +/*********************************** Code *************************************/ +/* + * Destroy a variable and all referenced variables. Release any referenced + * object regardless of whether other users still have references. Be VERY + * careful using this routine. + * + * Return TRUE if the underlying data is freed. Objects may not be freed if + * there are other users of the object. + */ + +bool mprDestroyAllVars(MprVar *vp) +{ + mprAssert(vp); + + if (vp->trigger) { + if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0) + == MPR_TRIGGER_ABORT) { + return 0; + } + } + + /* + * Free the actual value. If this var refers to an object, we will + * recurse through all the properties freeing all vars. + */ + return freeVar(vp, 1); +} + +/******************************************************************************/ +/* + * Destroy a variable. Release any referenced object (destroy if no other + * users are referencing). + * + * Return TRUE if the underlying data is freed. Objects may not be freed if + * there are other users of the object. + */ + +bool mprDestroyVar(MprVar *vp) +{ + mprAssert(vp); + + if (vp->trigger) { + if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0) + == MPR_TRIGGER_ABORT) { + return 0; + } + } + + /* + * Free the actual value. If this var refers to an object, we will + * recurse through all the properties freeing all that have no other + * references. + */ + return freeVar(vp, 0); +} + +/******************************************************************************/ +/* + * Free the value in a variable for primitive types. Release objects. + * + * Return TRUE if the underlying data is freed. Objects may not be freed if + * there are other users of the object. + */ + +static bool freeVar(MprVar *vp, int force) +{ + bool freed; + + mprAssert(vp); + + freed = freeVarStorage(vp, force); + + mprFree(vp->name); + mprFree(vp->fullName); + + if (vp->allocatedVar) { + mprFree(vp); + } else { + vp->name = 0; + vp->fullName = 0; + vp->type = MPR_TYPE_UNDEFINED; + } + return freed; +} + +/******************************************************************************/ +/* + * Free the value in a variable for primitive types. Release objects. + * + * Return TRUE if the underlying data is freed. Objects may not be freed if + * there are other users of the object. + */ + +static bool freeVarStorage(MprVar *vp, int force) +{ + MprArray *argList; + bool freed; + int i; + + freed = 1; + mprAssert(vp); + + switch (vp->type) { + default: + break; + + case MPR_TYPE_STRING: + if (vp->allocatedData && vp->string != 0) { + mprFree(vp->string); + vp->string = 0; + vp->allocatedData = 0; + } + break; + + case MPR_TYPE_OBJECT: +#if VAR_DEBUG + /* + * Recurse through all properties and release / delete. Release the + * properties hash table. + */ + if (vp->properties->refCount > 1) { + mprLog(7, "freeVar: ACT \"%s\", 0x%x, ref %d, force %d\n", + vp->name, vp->properties, vp->properties->refCount, force); + } else { + mprLog(7, "freeVar: DEL \"%s\", 0x%x, ref %d, force %d\n", + vp->name, vp->properties, vp->properties->refCount, force); + } +#endif + if (vp->allocatedData) { + freed = releaseProperties(vp->properties, force); + } + vp->properties = 0; + break; + + case MPR_TYPE_FUNCTION: + if (vp->allocatedData) { + argList = vp->function.args; + for (i = 0; i < argList->max; i++) { + if (argList->handles[i] != 0) { + mprFree(argList->handles[i]); + } + } + mprDestroyArray(argList); + vp->function.args = 0; + mprFree(vp->function.body); + vp->function.body = 0; + } + break; + } + + vp->type = MPR_TYPE_UNDEFINED; + return freed; +} + +/******************************************************************************/ +/* + * Adjust the object reference count and return the currrent count of + * users. + */ + +static int adjustVarRefCount(MprVar *vp, int adj) +{ + mprAssert(vp); + + if (vp->type != MPR_TYPE_OBJECT) { + mprAssert(vp->type == MPR_TYPE_OBJECT); + return 0; + } + return adjustRefCount(vp->properties, adj); +} + +/******************************************************************************/ +/* + * Get the object reference count + */ + +int mprGetVarRefCount(MprVar *vp) +{ + mprAssert(vp); + + if (vp->type != MPR_TYPE_OBJECT) { + mprAssert(vp->type == MPR_TYPE_OBJECT); + return 0; + } + return adjustRefCount(vp->properties, 0); +} + +/******************************************************************************/ +/* + * Update the variable's name + */ + +void mprSetVarName(MprVar *vp, char *name) +{ + mprAssert(vp); + + mprFree(vp->name); + vp->name = mprStrdup(name); +} + +/******************************************************************************/ +/* + * Append to the variable's full name + */ + +void mprSetVarFullName(MprVar *vp, char *name) +{ +#if VAR_DEBUG + mprAssert(vp); + + mprFree(vp->fullName); + vp->fullName = mprStrdup(name); + if (vp->type == MPR_TYPE_OBJECT) { + if (strcmp(vp->properties->name, "this") == 0) { + mprStrcpy(vp->properties->name, sizeof(vp->properties->name), name); + } + } +#endif +} + +/******************************************************************************/ +/* + * Make a var impervious to recursive forced deletes. + */ + +void mprSetVarDeleteProtect(MprVar *vp, int deleteProtect) +{ + mprAssert(vp); + + if (vp->type == MPR_TYPE_OBJECT && vp->properties) { + vp->properties->deleteProtect = deleteProtect; + } +} + +/******************************************************************************/ +/* + * Make a variable readonly. Can still be deleted. + */ + +void mprSetVarReadonly(MprVar *vp, int readonly) +{ + mprAssert(vp); + + vp->readonly = readonly; +} + +/******************************************************************************/ + +MprVarTrigger mprAddVarTrigger(MprVar *vp, MprVarTrigger fn) +{ + MprVarTrigger oldTrigger; + + mprAssert(vp); + mprAssert(fn); + + oldTrigger = vp->trigger; + vp->trigger = fn; + return oldTrigger; +} + +/******************************************************************************/ + +MprType mprGetVarType(MprVar *vp) +{ + mprAssert(vp); + + return vp->type; +} + +/******************************************************************************/ +/********************************** Properties ********************************/ +/******************************************************************************/ +/* + * Create a property in an object with a defined value. If the property + * already exists in the object, then just write its value. + */ + +MprVar *mprCreateProperty(MprVar *obj, const char *propertyName, MprVar *newValue) +{ + MprVar *prop, *last; + int bucketIndex; + + mprAssert(obj); + mprAssert(propertyName && *propertyName); + + if (obj->type != MPR_TYPE_OBJECT) { + mprAssert(obj->type == MPR_TYPE_OBJECT); + return 0; + } + + /* + * See if property already exists and locate the bucket to hold the + * property reference. + */ + last = 0; + bucketIndex = hash(obj->properties, propertyName); + prop = obj->properties->buckets[bucketIndex]; + + /* + * Find the property in the hash chain if it exists + */ + for (last = 0; prop; last = prop, prop = prop->forw) { + if (prop->name[0] == propertyName[0] && + strcmp(prop->name, propertyName) == 0) { + break; + } + } + + if (prop) { + // FUTURE -- remove. Just for debug. + mprAssert(prop == 0); + mprLog(0, "Attempting to create property %s in object %s\n", + propertyName, obj->name); + return 0; + } + + if (obj->trigger) { + if ((obj->trigger)(MPR_VAR_CREATE_PROPERTY, obj->properties, prop, + newValue, 0) == MPR_TRIGGER_ABORT) { + return 0; + } + } + + /* + * Create a new property + */ + prop = allocProperty(propertyName); + if (prop == 0) { + mprAssert(prop); + return 0; + } + + copyVarCore(prop, newValue, MPR_SHALLOW_COPY); + + prop->bucketIndex = bucketIndex; + if (last) { + last->forw = prop; + } else { + obj->properties->buckets[bucketIndex] = prop; + } + prop->parentProperties = obj->properties; + + /* + * Update the item counts + */ + obj->properties->numItems++; + if (! mprVarIsFunction(prop->type)) { + obj->properties->numDataItems++; + } + + return prop; +} + +/******************************************************************************/ +/* + * Create a property in an object with a defined value. If the property + * already exists in the object, then just write its value. Same as + * mprCreateProperty except that the new value is passed by value rather than + * by pointer. + */ + +MprVar *mprCreatePropertyValue(MprVar *obj, const char *propertyName, MprVar newValue) +{ + return mprCreateProperty(obj, propertyName, &newValue); +} + +/******************************************************************************/ +/* + * Create a new property + */ + +static MprVar *allocProperty(const char *propertyName) +{ + MprVar *prop; + + prop = (MprVar*) mprMalloc(sizeof(MprVar)); + if (prop == 0) { + mprAssert(prop); + return 0; + } + memset(prop, 0, sizeof(MprVar)); + prop->allocatedVar = 1; + prop->name = mprStrdup(propertyName); + prop->forw = (MprVar*) 0; + + return prop; +} + +/******************************************************************************/ +/* + * Update a property in an object with a defined value. Create the property + * if it doesn not already exist. + */ + +MprVar *mprSetProperty(MprVar *obj, const char *propertyName, MprVar *newValue) +{ + MprVar *prop, triggerValue; + int rc; + + mprAssert(obj); + mprAssert(propertyName && *propertyName); + mprAssert(obj->type == MPR_TYPE_OBJECT); + + if (obj->type != MPR_TYPE_OBJECT) { + mprAssert(0); + return 0; + } + + prop = mprGetProperty(obj, propertyName, 0); + if (prop == 0) { + return mprCreateProperty(obj, propertyName, newValue); + } + + if (obj->trigger) { + /* + * Call the trigger before the update and pass it the new value. + */ + triggerValue = *newValue; + triggerValue.allocatedVar = 0; + triggerValue.allocatedData = 0; + rc = (obj->trigger)(MPR_VAR_WRITE, obj->properties, obj, + &triggerValue, 0); + if (rc == MPR_TRIGGER_ABORT) { + return 0; + + } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { + /* + * Trigger must copy to triggerValue a variable that is not + * a structure copy of the existing data. + */ + copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY); + mprDestroyVar(&triggerValue); + return prop; + } + } + copyVarCore(prop, newValue, MPR_SHALLOW_COPY); + return prop; +} + +/******************************************************************************/ +/* + * Update a property in an object with a defined value. Create the property + * if it does not already exist. Same as mprSetProperty except that the + * new value is passed by value rather than by pointer. + */ + +MprVar *mprSetPropertyValue(MprVar *obj, const char *propertyName, MprVar newValue) +{ + return mprSetProperty(obj, propertyName, &newValue); +} + +/******************************************************************************/ +/* + * Delete a property from this object + */ + +int mprDeleteProperty(MprVar *obj, const char *property) +{ + MprVar *prop, *last; + char *cp; + int bucketIndex; + + mprAssert(obj); + mprAssert(property && *property); + mprAssert(obj->type == MPR_TYPE_OBJECT); + + if (obj->type != MPR_TYPE_OBJECT) { + mprAssert(obj->type == MPR_TYPE_OBJECT); + return 0; + } + + last = 0; + bucketIndex = hash(obj->properties, property); + if ((prop = obj->properties->buckets[bucketIndex]) != 0) { + for ( ; prop; prop = prop->forw) { + cp = prop->name; + if (cp[0] == property[0] && strcmp(cp, property) == 0) { + break; + } + last = prop; + } + } + if (prop == (MprVar*) 0) { + mprAssert(prop); + return MPR_ERR_NOT_FOUND; + } + if (prop->readonly) { + mprAssert(! prop->readonly); + return MPR_ERR_READ_ONLY; + } + + if (obj->trigger) { + if ((obj->trigger)(MPR_VAR_DELETE_PROPERTY, obj->properties, prop, 0, 0) + == MPR_TRIGGER_ABORT) { + return MPR_ERR_ABORTED; + } + } + + if (last) { + last->forw = prop->forw; + } else { + obj->properties->buckets[bucketIndex] = prop->forw; + } + + obj->properties->numItems--; + if (! mprVarIsFunction(prop->type)) { + obj->properties->numDataItems--; + } + + mprDestroyVar(prop); + + return 0; +} + +/******************************************************************************/ +/* + * Find a property in an object and return a pointer to it. If a value arg + * is supplied, then copy the data into the var. + */ + +MprVar *mprGetProperty(MprVar *obj, const char *property, MprVar *value) +{ + MprVar *prop, triggerValue; + int rc; + + if (obj == 0 || obj->type != MPR_TYPE_OBJECT || property == 0 || + *property == '\0') { + if (value) { + value->type = MPR_TYPE_UNDEFINED; + } + return 0; + } + + for (prop = getObjChain(obj->properties, property); prop; + prop = prop->forw) { + if (prop->name[0] == property[0] && strcmp(prop->name, property) == 0) { + break; + } + } + if (prop == 0) { + if (value) { + value->type = MPR_TYPE_UNDEFINED; + } + return 0; + } + if (value) { + if (prop->trigger) { + triggerValue = *prop; + triggerValue.allocatedVar = 0; + triggerValue.allocatedData = 0; + /* + * Pass the trigger the current read value and may receive + * a new value. + */ + rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop, + &triggerValue, 0); + if (rc == MPR_TRIGGER_ABORT) { + if (value) { + value->type = MPR_TYPE_UNDEFINED; + } + return 0; + + } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { + copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY); + mprDestroyVar(&triggerValue); + } + } + /* + * Clone. No copy. + */ + *value = *prop; + } + return prop; +} + +/******************************************************************************/ +/* + * Read a properties value. This returns the property's value. It does not + * copy object/string data but returns a pointer directly into the variable. + * The caller does not and should not call mprDestroy on the returned value. + * If value is null, just read the property and run triggers. + */ + +int mprReadProperty(MprVar *prop, MprVar *value) +{ + MprVar triggerValue; + int rc; + + mprAssert(prop); + + if (prop->trigger) { + triggerValue = *prop; + triggerValue.allocatedVar = 0; + triggerValue.allocatedData = 0; + rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop, + &triggerValue, 0); + + if (rc == MPR_TRIGGER_ABORT) { + return MPR_ERR_ABORTED; + + } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { + copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY); + mprDestroyVar(&triggerValue); + return 0; + } + } + if (value) { + *value = *prop; + + /* + * Just so that if the user calls mprDestroyVar on value, it will do no + * harm. + */ + value->allocatedVar = 0; + value->allocatedData = 0; + } + return 0; +} + +/******************************************************************************/ +/* + * Read a properties value. This returns a copy of the property variable. + * However, if the property is an object or string, it returns a copy of the + * reference to the underlying data. If copyDepth is set to MPR_DEEP_COPY, + * then the underlying objects and strings data will be copied as well. If + * copyDepth is set to MPR_SHALLOW_COPY, then only strings will be copied. If + * it is set to MPR_NO_COPY, then no data will be copied. In all cases, the + * user must call mprDestroyVar to free resources. This routine will run any + * registered triggers which may modify the value the user receives (without + * updating the properties real value). + * + * WARNING: the args are reversed to most other APIs. This conforms to the + * strcpy(dest, src) standard instead. + */ + +int mprCopyProperty(MprVar *dest, MprVar *prop, int copyDepth) +{ + MprVar triggerValue; + int rc; + + mprAssert(prop); + mprAssert(dest); + + if (prop->trigger) { + triggerValue = *prop; + triggerValue.allocatedVar = 0; + triggerValue.allocatedData = 0; + rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop, + &triggerValue, copyDepth); + + if (rc == MPR_TRIGGER_ABORT) { + return MPR_ERR_ABORTED; + + } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { + copyVarCore(dest, &triggerValue, MPR_SHALLOW_COPY); + mprDestroyVar(&triggerValue); + return 0; + } + } + mprCopyVar(dest, prop, copyDepth); + return 0; +} + +/******************************************************************************/ +/* + * Write a new value into an existing property in an object. + */ + +int mprWriteProperty(MprVar *vp, MprVar *value) +{ + MprVar triggerValue; + int rc; + + mprAssert(vp); + mprAssert(value); + + if (vp->readonly) { + return MPR_ERR_READ_ONLY; + } + + if (vp->trigger) { + triggerValue = *value; + + rc = (vp->trigger)(MPR_VAR_WRITE, vp->parentProperties, vp, + &triggerValue, 0); + + if (rc == MPR_TRIGGER_ABORT) { + return MPR_ERR_ABORTED; + + } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { + copyVarCore(vp, &triggerValue, MPR_SHALLOW_COPY); + mprDestroyVar(&triggerValue); + return 0; + } + /* Fall through */ + } + + copyVarCore(vp, value, MPR_SHALLOW_COPY); + return 0; +} + +/******************************************************************************/ +/* + * Write a new value into an existing property in an object. + */ + +int mprWritePropertyValue(MprVar *vp, MprVar value) +{ + mprAssert(vp); + + return mprWriteProperty(vp, &value); +} + +/******************************************************************************/ +/* + * Get the count of properties. + */ + +int mprGetPropertyCount(MprVar *vp, int includeFlags) +{ + mprAssert(vp); + + if (vp->type != MPR_TYPE_OBJECT) { + return 0; + } + if (includeFlags == MPR_ENUM_DATA) { + return vp->properties->numDataItems; + } else { + return vp->properties->numItems; + } +} + +/******************************************************************************/ +/* + * Get the first property in an object. Used for walking all properties in an + * object. + */ + +MprVar *mprGetFirstProperty(MprVar *obj, int includeFlags) +{ + MprVar *prop; + int i; + + mprAssert(obj); + mprAssert(obj->type == MPR_TYPE_OBJECT); + + if (obj->type != MPR_TYPE_OBJECT) { + mprAssert(obj->type == MPR_TYPE_OBJECT); + return 0; + } + + for (i = 0; i < (int) obj->properties->hashSize; i++) { + for (prop = obj->properties->buckets[i]; prop; prop = prop->forw) { + if (prop) { + if (mprVarIsFunction(prop->type)) { + if (!(includeFlags & MPR_ENUM_FUNCTIONS)) { + continue; + } + } else { + if (!(includeFlags & MPR_ENUM_DATA)) { + continue; + } + } + return prop; + } + break; + } + } + return 0; +} + +/******************************************************************************/ +/* + * Get the next property in sequence. + */ + +MprVar *mprGetNextProperty(MprVar *obj, MprVar *last, int includeFlags) +{ + MprProperties *properties; + int i; + + mprAssert(obj); + mprAssert(obj->type == MPR_TYPE_OBJECT); + + if (obj->type != MPR_TYPE_OBJECT) { + mprAssert(obj->type == MPR_TYPE_OBJECT); + return 0; + } + properties = obj->properties; + + if (last->forw) { + return last->forw; + } + + for (i = last->bucketIndex + 1; i < (int) properties->hashSize; i++) { + for (last = properties->buckets[i]; last; last = last->forw) { + if (mprVarIsFunction(last->type)) { + if (!(includeFlags & MPR_ENUM_FUNCTIONS)) { + continue; + } + } else { + if (!(includeFlags & MPR_ENUM_DATA)) { + continue; + } + } + return last; + } + } + return 0; +} + +/******************************************************************************/ +/************************** Internal Support Routines *************************/ +/******************************************************************************/ +/* + * Create an hash table to hold and index properties. Properties are just + * variables which may contain primitive data types, functions or other + * objects. The hash table is the essence of an object. HashSize specifies + * the size of the hash table to use and should be a prime number. + */ + +static MprProperties *createProperties(const char *name, int hashSize) +{ + MprProperties *pp; + + if (hashSize < 7) { + hashSize = 7; + } + if ((pp = (MprProperties*) mprMalloc(sizeof(MprProperties))) == NULL) { + mprAssert(0); + return 0; + } + mprAssert(pp); + memset(pp, 0, sizeof(MprProperties)); + + pp->numItems = 0; + pp->numDataItems = 0; + pp->hashSize = hashSize; + pp->buckets = (MprVar**) mprMalloc(pp->hashSize * sizeof(MprVar*)); + mprAssert(pp->buckets); + memset(pp->buckets, 0, pp->hashSize * sizeof(MprVar*)); + pp->refCount = 1; + +#if VAR_DEBUG + if (objectCount == -1) { + objectCount = 0; + objectList.next = objectList.prev = &objectList; + } + + mprStrcpy(pp->name, sizeof(pp->name), name); + pp->next = &objectList; + pp->prev = objectList.prev; + objectList.prev->next = pp; + objectList.prev = pp; + objectCount++; +#endif + return pp; +} + +/******************************************************************************/ +/* + * Release an object's properties hash table. If this is the last person + * using it, free it. Return TRUE if the object is released. + */ + +static bool releaseProperties(MprProperties *obj, int force) +{ + MprProperties *pp; + MprVar *prop, *forw; + int i; + + mprAssert(obj); + mprAssert(obj->refCount > 0); + +#if VAR_DEBUG + /* + * Debug sanity check + */ + mprAssert(obj->refCount < 20); +#endif + + if (--obj->refCount > 0 && !force) { + return 0; + } + +#if VAR_DEBUG + mprAssert(obj->prev); + mprAssert(obj->next); + mprAssert(obj->next->prev); + mprAssert(obj->prev->next); + obj->next->prev = obj->prev; + obj->prev->next = obj->next; + objectCount--; +#endif + + for (i = 0; i < (int) obj->hashSize; i++) { + for (prop = obj->buckets[i]; prop; prop = forw) { + forw = prop->forw; + if (prop->type == MPR_TYPE_OBJECT) { + + if (prop->properties == obj) { + /* Self reference */ + continue; + } + pp = prop->properties; + if (pp->visited) { + continue; + } + + pp->visited = 1; + if (! freeVar(prop, pp->deleteProtect ? 0 : force)) { + pp->visited = 0; + } + + } else { + freeVar(prop, force); + } + } + } + + mprFree((void*) obj->buckets); + mprFree((void*) obj); + + return 1; +} + +/******************************************************************************/ +/* + * Adjust the reference count + */ + +static int adjustRefCount(MprProperties *pp, int adj) +{ + mprAssert(pp); + + /* + * Debug sanity check + */ + mprAssert(pp->refCount < 20); + + return pp->refCount += adj; +} + +/******************************************************************************/ +#if VAR_DEBUG +/* + * Print objects held + */ + +void mprPrintObjects(char *msg) +{ + MprProperties *pp, *np; + MprVar *prop, *forw; + char *buf; + int i; + + mprLog(7, "%s: Object Store. %d objects.\n", msg, objectCount); + pp = objectList.next; + while (pp != &objectList) { + mprLog(7, "%s: 0x%x, refCount %d, properties %d\n", + pp->name, pp, pp->refCount, pp->numItems); + for (i = 0; i < (int) pp->hashSize; i++) { + for (prop = pp->buckets[i]; prop; prop = forw) { + forw = prop->forw; + if (prop->properties == pp) { + /* Self reference */ + continue; + } + mprVarToString(&buf, MPR_MAX_STRING, 0, prop); + if (prop->type == MPR_TYPE_OBJECT) { + np = objectList.next; + while (np != &objectList) { + if (prop->properties == np) { + break; + } + np = np->next; + } + if (prop->properties == np) { + mprLog(7, " %s: OBJECT 0x%x, <%s>\n", + prop->name, prop->properties, prop->fullName); + } else { + mprLog(7, " %s: OBJECT NOT FOUND, %s <%s>\n", + prop->name, buf, prop->fullName); + } + } else { + mprLog(7, " %s: <%s> = %s\n", prop->name, + prop->fullName, buf); + } + mprFree(buf); + } + } + pp = pp->next; + } +} + +/******************************************************************************/ + +void mprPrintObjRefCount(MprVar *vp) +{ + mprLog(7, "OBJECT 0x%x, refCount %d\n", vp->properties, + vp->properties->refCount); +} + +#endif +/******************************************************************************/ +/* + * Get the bucket chain containing a property. + */ + +static MprVar *getObjChain(MprProperties *obj, const char *property) +{ + mprAssert(obj); + + return obj->buckets[hash(obj, property)]; +} + +/******************************************************************************/ +/* + * Fast hash. The history of this algorithm is part of lost computer science + * folk lore. + */ + +static int hash(MprProperties *pp, const char *property) +{ + uint sum; + + mprAssert(pp); + mprAssert(property); + + sum = 0; + while (*property) { + sum += (sum * 33) + *property++; + } + + return sum % pp->hashSize; +} + +/******************************************************************************/ +/*********************************** Constructors *****************************/ +/******************************************************************************/ +/* + * Initialize an undefined value. + */ + +MprVar mprCreateUndefinedVar() +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_UNDEFINED; + return v; +} + +/******************************************************************************/ +/* + * Initialize an null value. + */ + +MprVar mprCreateNullVar() +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_NULL; + return v; +} + +/******************************************************************************/ + +MprVar mprCreateBoolVar(bool value) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_BOOL; + v.boolean = value; + return v; +} + +/******************************************************************************/ +/* + * Initialize a C function. + */ + +MprVar mprCreateCFunctionVar(MprCFunction fn, void *thisPtr, int flags) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_CFUNCTION; + v.cFunction.fn = fn; + v.cFunction.thisPtr = thisPtr; + v.flags = flags; + + return v; +} + +/******************************************************************************/ +/* + * Initialize a C function. + */ + +MprVar mprCreateStringCFunctionVar(MprStringCFunction fn, void *thisPtr, int flags) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_STRING_CFUNCTION; + v.cFunctionWithStrings.fn = fn; + v.cFunctionWithStrings.thisPtr = thisPtr; + v.flags = flags; + + return v; +} + +/******************************************************************************/ +#if BLD_FEATURE_FLOATING_POINT +/* + * Initialize a floating value. + */ + +MprVar mprCreateFloatVar(double value) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_FLOAT; + v.floating = value; + return v; +} + +#endif +/******************************************************************************/ +/* + * Initialize an integer value. + */ + +MprVar mprCreateIntegerVar(int value) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_INT; + v.integer = value; + return v; +} + +/******************************************************************************/ +#if BLD_FEATURE_INT64 +/* + * Initialize a 64-bit integer value. + */ + +MprVar mprCreateInteger64Var(int64 value) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_INT64; + v.integer64 = value; + return v; +} + +#endif /* BLD_FEATURE_INT64 */ +/******************************************************************************/ +/* + * Initialize an number variable. Type is defined by configure. + */ + +MprVar mprCreateNumberVar(MprNum value) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = BLD_FEATURE_NUM_TYPE_ID; +#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64 + v.integer64 = value; +#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT + v.float = value; +#else + v.integer = value; +#endif + return v; +} + +/******************************************************************************/ +/* + * Initialize a (bare) JavaScript function. args and body can be null. + */ + +MprVar mprCreateFunctionVar(char *args, char *body, int flags) +{ + MprVar v; + char *cp, *arg, *last; + int aid; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_FUNCTION; + v.flags = flags; + + v.function.args = mprCreateArray(); + + if (args) { + args = mprStrdup(args); + arg = mprStrTok(args, ",", &last); + while (arg) { + while (isspace((int) *arg)) + arg++; + for (cp = &arg[strlen(arg) - 1]; cp > arg; cp--) { + if (!isspace((int) *cp)) { + break; + } + } + cp[1] = '\0'; + + aid = mprAddToArray(v.function.args, mprStrdup(arg)); + arg = mprStrTok(0, ",", &last); + } + mprFree(args); + } + + if (body) { + v.function.body = mprStrdup(body); + } + v.allocatedData = 1; + return v; +} + +/******************************************************************************/ +/* + * Initialize an object variable. Return type == MPR_TYPE_UNDEFINED if the + * memory allocation for the properties table failed. + */ + +MprVar mprCreateObjVar(const char *name, int hashSize) +{ + MprVar v; + + mprAssert(name && *name); + + memset(&v, 0x0, sizeof(MprVar)); + v.type = MPR_TYPE_OBJECT; + if (hashSize <= 0) { + hashSize = MPR_DEFAULT_HASH_SIZE; + } + v.properties = createProperties(name, hashSize); + if (v.properties == 0) { + /* Indicate failed memory allocation */ + v.type = MPR_TYPE_UNDEFINED; + } + v.allocatedData = 1; + v.name = mprStrdup(name); + mprLog(7, "mprCreateObjVar %s, 0x%p\n", name, v.properties); + return v; +} + +/******************************************************************************/ +/* + * Initialize a string value. + */ + +MprVar mprCreateStringVar(const char *value, bool allocate) +{ + MprVar v; + + memset(&v, 0x0, sizeof(v)); + v.type = MPR_TYPE_STRING; + if (value == 0) { + v.string = ""; + } else if (allocate) { + v.string = mprStrdup(value); + v.allocatedData = 1; + } else { + v.string = value; + } + return v; +} + +/******************************************************************************/ +/* + * Copy an objects core value (only). This preserves the destination object's + * name. This implements copy by reference for objects and copy by value for + * strings and other types. Caller must free dest prior to calling. + */ + +static void copyVarCore(MprVar *dest, MprVar *src, int copyDepth) +{ + MprVarTrigger saveTrigger; + MprVar *srcProp, *destProp, *last; + char **srcArgs; + int i; + + mprAssert(dest); + mprAssert(src); + + if (dest == src) { + return; + } + + /* + * FUTURE: we should allow read-only triggers where the value is never + * stored in the object. Currently, triggers override the readonly + * status. + */ + + if (dest->type != MPR_TYPE_UNDEFINED && dest->readonly && !dest->trigger) { + mprAssert(0); + return; + } + + if (dest->type != MPR_TYPE_UNDEFINED) { + saveTrigger = dest->trigger; + freeVarStorage(dest, 0); + } else { + saveTrigger = 0; + } + + switch (src->type) { + default: + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + break; + + case MPR_TYPE_BOOL: + dest->boolean = src->boolean; + break; + + case MPR_TYPE_STRING_CFUNCTION: + dest->cFunctionWithStrings = src->cFunctionWithStrings; + break; + + case MPR_TYPE_CFUNCTION: + dest->cFunction = src->cFunction; + break; + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + dest->floating = src->floating; + break; +#endif + + case MPR_TYPE_INT: + dest->integer = src->integer; + break; + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + dest->integer64 = src->integer64; + break; +#endif + + case MPR_TYPE_OBJECT: + if (copyDepth == MPR_DEEP_COPY) { + + dest->properties = createProperties(src->name, + src->properties->hashSize); + dest->allocatedData = 1; + + for (i = 0; i < (int) src->properties->hashSize; i++) { + last = 0; + for (srcProp = src->properties->buckets[i]; srcProp; + srcProp = srcProp->forw) { + if (srcProp->visited) { + continue; + } + destProp = allocProperty(srcProp->name); + if (destProp == 0) { + mprAssert(destProp); + return; + } + + destProp->bucketIndex = i; + if (last) { + last->forw = destProp; + } else { + dest->properties->buckets[i] = destProp; + } + destProp->parentProperties = dest->properties; + + /* + * Recursively copy the object + */ + srcProp->visited = 1; + copyVarCore(destProp, srcProp, copyDepth); + srcProp->visited = 0; + last = srcProp; + } + } + dest->properties->numItems = src->properties->numItems; + dest->properties->numDataItems = src->properties->numDataItems; + dest->allocatedData = 1; + + } else if (copyDepth == MPR_SHALLOW_COPY) { + dest->properties = src->properties; + adjustVarRefCount(src, 1); + dest->allocatedData = 1; + + } else { + dest->properties = src->properties; + dest->allocatedData = 0; + } + break; + + case MPR_TYPE_FUNCTION: + if (copyDepth != MPR_NO_COPY) { + dest->function.args = mprCreateArray(); + srcArgs = (char**) src->function.args->handles; + for (i = 0; i < src->function.args->max; i++) { + if (srcArgs[i]) { + mprAddToArray(dest->function.args, mprStrdup(srcArgs[i])); + } + } + dest->function.body = mprStrdup(src->function.body); + dest->allocatedData = 1; + } else { + dest->function.args = src->function.args; + dest->function.body = src->function.body; + dest->allocatedData = 0; + } + break; + + case MPR_TYPE_STRING: + if (src->string && copyDepth != MPR_NO_COPY) { + dest->string = mprStrdup(src->string); + dest->allocatedData = 1; + } else { + dest->string = src->string; + dest->allocatedData = 0; + } + break; + } + + dest->type = src->type; + dest->flags = src->flags; + dest->trigger = saveTrigger; + + /* + * Just for safety + */ + dest->spare = 0; +} + +/******************************************************************************/ +/* + * Copy an entire object including name. + */ + +void mprCopyVar(MprVar *dest, MprVar *src, int copyDepth) +{ + mprAssert(dest); + mprAssert(src); + + copyVarCore(dest, src, copyDepth); + + mprFree(dest->name); + dest->name = mprStrdup(src->name); + +#if VAR_DEBUG + if (src->type == MPR_TYPE_OBJECT) { + + mprFree(dest->fullName); + dest->fullName = mprStrdup(src->fullName); + + mprLog(7, "mprCopyVar: object \"%s\", FDQ \"%s\" 0x%x, refCount %d\n", + dest->name, dest->fullName, dest->properties, + dest->properties->refCount); + } +#endif +} + +/******************************************************************************/ +/* + * Copy an entire object including name. + */ + +void mprCopyVarValue(MprVar *dest, MprVar src, int copyDepth) +{ + mprAssert(dest); + + mprCopyVar(dest, &src, copyDepth); +} + +/******************************************************************************/ +/* + * Copy an object. This implements copy by reference for objects and copy by + * value for strings and other types. Caller must free dest prior to calling. + */ + +MprVar *mprDupVar(MprVar *src, int copyDepth) +{ + MprVar *dest; + + mprAssert(src); + + dest = (MprVar*) mprMalloc(sizeof(MprVar)); + memset(dest, 0, sizeof(MprVar)); + + mprCopyVar(dest, src, copyDepth); + return dest; +} + +/******************************************************************************/ +/* + * Convert a value to a text based representation of its value + * FUTURE -- conver this to use the format string in all cases. Allow + * arbitrary format strings. + */ + +void mprVarToString(char** out, int size, char *fmt, MprVar *obj) +{ + char *src; + + mprAssert(out); + + *out = NULL; + + if (obj->trigger) { + mprReadProperty(obj, 0); + } + + switch (obj->type) { + case MPR_TYPE_UNDEFINED: + // FUTURE -- spec says convert to "undefined" + *out = mprStrdup(""); + break; + + case MPR_TYPE_NULL: + *out = mprStrdup("null"); + break; + + case MPR_TYPE_BOOL: + if (obj->boolean) { + *out = mprStrdup("true"); + } else { + *out = mprStrdup("false"); + } + break; + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + if (fmt == NULL || *fmt == '\0') { + mprAllocSprintf(out, size, "%f", obj->floating); + } else { + mprAllocSprintf(out, size, fmt, obj->floating); + } + break; +#endif + + case MPR_TYPE_INT: + if (fmt == NULL || *fmt == '\0') { + mprAllocSprintf(out, size, "%d", obj->integer); + } else { + mprAllocSprintf(out, size, fmt, obj->integer); + } + break; + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + if (fmt == NULL || *fmt == '\0') { +#if BLD_GOAHEAD_WEBSERVER + mprAllocSprintf(out, size, "%d", (int) obj->integer64); +#else + mprAllocSprintf(out, size, "%Ld", obj->integer64); +#endif + } else { + mprAllocSprintf(out, size, fmt, obj->integer64); + } + break; +#endif + + case MPR_TYPE_CFUNCTION: + mprAllocSprintf(out, size, "[C Function]"); + break; + + case MPR_TYPE_STRING_CFUNCTION: + mprAllocSprintf(out, size, "[C StringFunction]"); + break; + + case MPR_TYPE_FUNCTION: + mprAllocSprintf(out, size, "[JavaScript Function]"); + break; + + case MPR_TYPE_OBJECT: + // FUTURE -- really want: [object class: name] + mprAllocSprintf(out, size, "[object %s]", obj->name); + break; + + case MPR_TYPE_STRING: + src = obj->string; + + mprAssert(src); + if (fmt && *fmt) { + mprAllocSprintf(out, size, fmt, src); + + } else if (src == NULL) { + *out = mprStrdup("null"); + + } else { + *out = mprStrdup(src); + } + break; + + default: + mprAssert(0); + } +} + +/******************************************************************************/ +/* + * Parse a string based on formatting instructions and intelligently + * create a variable. + */ + +MprVar mprParseVar(char *buf, MprType preferredType) +{ + MprType type; + char *cp; + + mprAssert(buf); + + if (preferredType == MPR_TYPE_UNDEFINED) { + if (*buf == '-') { + type = MPR_NUM_VAR; + + } else if (!isdigit((int) *buf)) { + if (strcmp(buf, "true") == 0 || strcmp(buf, "false") == 0) { + type = MPR_TYPE_BOOL; + } else { + type = MPR_TYPE_STRING; + } + + } else if (isdigit((int) *buf)) { + type = MPR_NUM_VAR; + cp = buf; + if (*cp && tolower(cp[1]) == 'x') { + cp = &cp[2]; + } + for (cp = buf; *cp; cp++) { + if (! isdigit((int) *cp)) { + break; + } + } + + if (*cp != '\0') { +#if BLD_FEATURE_FLOATING_POINT + if (*cp == '.' || tolower(*cp) == 'e') { + type = MPR_TYPE_FLOAT; + } else +#endif + { + type = MPR_NUM_VAR; + } + } + } + } else { + type = preferredType; + } + + switch (type) { + case MPR_TYPE_OBJECT: + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + default: + break; + + case MPR_TYPE_BOOL: + return mprCreateBoolVar(buf[0] == 't' ? 1 : 0); + + case MPR_TYPE_INT: + return mprCreateIntegerVar(mprParseInteger(buf)); + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + return mprCreateInteger64Var(mprParseInteger64(buf)); +#endif + + case MPR_TYPE_STRING: + if (strcmp(buf, "null") == 0) { + return mprCreateNullVar(); + } else if (strcmp(buf, "undefined") == 0) { + return mprCreateUndefinedVar(); + } + + return mprCreateStringVar(buf, 1); + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + return mprCreateFloatVar(atof(buf)); +#endif + + } + return mprCreateUndefinedVar(); +} + +/******************************************************************************/ +/* + * Convert the variable to a boolean. Only for primitive types. + */ + +bool mprVarToBool(MprVar *vp) +{ + mprAssert(vp); + + switch (vp->type) { + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + case MPR_TYPE_STRING_CFUNCTION: + case MPR_TYPE_CFUNCTION: + case MPR_TYPE_FUNCTION: + case MPR_TYPE_OBJECT: + return 0; + + case MPR_TYPE_BOOL: + return vp->boolean; + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + return (vp->floating != 0 && !mprIsNan(vp->floating)); +#endif + + case MPR_TYPE_INT: + return (vp->integer != 0); + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + return (vp->integer64 != 0); +#endif + + case MPR_TYPE_STRING: + mprAssert(vp->string); + return (vp->string[0] != '\0'); + } + + /* Not reached */ + return 0; +} + +/******************************************************************************/ +#if BLD_FEATURE_FLOATING_POINT +/* + * Convert the variable to a floating point number. Only for primitive types. + */ + +double mprVarToFloat(MprVar *vp) +{ + mprAssert(vp); + + switch (vp->type) { + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + case MPR_TYPE_STRING_CFUNCTION: + case MPR_TYPE_CFUNCTION: + case MPR_TYPE_FUNCTION: + case MPR_TYPE_OBJECT: + return 0; + + case MPR_TYPE_BOOL: + return (vp->boolean) ? 1.0 : 0.0; + + case MPR_TYPE_FLOAT: + return vp->floating; + + case MPR_TYPE_INT: + return (double) vp->integer; + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + return (double) vp->integer64; +#endif + + case MPR_TYPE_STRING: + mprAssert(vp->string); + return atof(vp->string); + } + + /* Not reached */ + return 0; +} + +#endif +/******************************************************************************/ +/* + * Convert the variable to a number type. Only works for primitive types. + */ + +MprNum mprVarToNumber(MprVar *vp) +{ +#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64 + return mprVarToInteger64(vp); +#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT + return mprVarToFloat(vp); +#else + return mprVarToInteger(vp); +#endif +} + +/******************************************************************************/ +/* + * Convert the variable to a number type. Only works for primitive types. + */ + +MprNum mprParseNumber(char *s) +{ +#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64 + return mprParseInteger64(s); +#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT + return mprParseFloat(s); +#else + return mprParseInteger(s); +#endif +} + +/******************************************************************************/ +#if BLD_FEATURE_INT64 +/* + * Convert the variable to an Integer64 type. Only works for primitive types. + */ + +int64 mprVarToInteger64(MprVar *vp) +{ + mprAssert(vp); + + switch (vp->type) { + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + case MPR_TYPE_STRING_CFUNCTION: + case MPR_TYPE_CFUNCTION: + case MPR_TYPE_FUNCTION: + case MPR_TYPE_OBJECT: + return 0; + + case MPR_TYPE_BOOL: + return (vp->boolean) ? 1 : 0; + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + if (mprIsNan(vp->floating)) { + return 0; + } + return (int64) vp->floating; +#endif + + case MPR_TYPE_INT: + return vp->integer; + + case MPR_TYPE_INT64: + return vp->integer64; + + case MPR_TYPE_STRING: + return mprParseInteger64(vp->string); + } + + /* Not reached */ + return 0; +} + +/******************************************************************************/ +/* + * Convert the string buffer to an Integer64. + */ + +int64 mprParseInteger64(char *str) +{ + char *cp; + int64 num64; + int radix, c, negative; + + mprAssert(str); + + cp = str; + num64 = 0; + negative = 0; + + if (*cp == '-') { + cp++; + negative = 1; + } + + /* + * Parse a number. Observe hex and octal prefixes (0x, 0) + */ + if (*cp != '0') { + /* + * Normal numbers (Radix 10) + */ + while (isdigit((int) *cp)) { + num64 = (*cp - '0') + (num64 * 10); + cp++; + } + } else { + cp++; + if (tolower(*cp) == 'x') { + cp++; + radix = 16; + while (*cp) { + c = tolower(*cp); + if (isdigit(c)) { + num64 = (c - '0') + (num64 * radix); + } else if (c >= 'a' && c <= 'f') { + num64 = (c - 'a') + (num64 * radix); + } else { + break; + } + cp++; + } + + } else{ + radix = 8; + while (*cp) { + c = tolower(*cp); + if (isdigit(c) && c < '8') { + num64 = (c - '0') + (num64 * radix); + } else { + break; + } + cp++; + } + } + } + + if (negative) { + return 0 - num64; + } + return num64; +} + +#endif /* BLD_FEATURE_INT64 */ +/******************************************************************************/ +/* + * Convert the variable to an Integer type. Only works for primitive types. + */ + +int mprVarToInteger(MprVar *vp) +{ + mprAssert(vp); + + switch (vp->type) { + case MPR_TYPE_UNDEFINED: + case MPR_TYPE_NULL: + case MPR_TYPE_STRING_CFUNCTION: + case MPR_TYPE_CFUNCTION: + case MPR_TYPE_FUNCTION: + case MPR_TYPE_OBJECT: + return 0; + + case MPR_TYPE_BOOL: + return (vp->boolean) ? 1 : 0; + +#if BLD_FEATURE_FLOATING_POINT + case MPR_TYPE_FLOAT: + if (mprIsNan(vp->floating)) { + return 0; + } + return (int) vp->floating; +#endif + + case MPR_TYPE_INT: + return vp->integer; + +#if BLD_FEATURE_INT64 + case MPR_TYPE_INT64: + return (int) vp->integer64; +#endif + + case MPR_TYPE_STRING: + return mprParseInteger(vp->string); + } + + /* Not reached */ + return 0; +} + +/******************************************************************************/ +/* + * Convert the string buffer to an Integer. + */ + +int mprParseInteger(char *str) +{ + char *cp; + int num; + int radix, c, negative; + + mprAssert(str); + + cp = str; + num = 0; + negative = 0; + + if (*cp == '-') { + cp++; + negative = 1; + } + + /* + * Parse a number. Observe hex and octal prefixes (0x, 0) + */ + if (*cp != '0') { + /* + * Normal numbers (Radix 10) + */ + while (isdigit((int) *cp)) { + num = (*cp - '0') + (num * 10); + cp++; + } + } else { + cp++; + if (tolower(*cp) == 'x') { + cp++; + radix = 16; + while (*cp) { + c = tolower(*cp); + if (isdigit(c)) { + num = (c - '0') + (num * radix); + } else if (c >= 'a' && c <= 'f') { + num = (c - 'a') + (num * radix); + } else { + break; + } + cp++; + } + + } else{ + radix = 8; + while (*cp) { + c = tolower(*cp); + if (isdigit(c) && c < '8') { + num = (c - '0') + (num * radix); + } else { + break; + } + cp++; + } + } + } + + if (negative) { + return 0 - num; + } + return num; +} + +/******************************************************************************/ +#if BLD_FEATURE_FLOATING_POINT +/* + * Convert the string buffer to an Floating. + */ + +double mprParseFloat(char *str) +{ + return atof(str); +} + +/******************************************************************************/ + +bool mprIsNan(double f) +{ +#if WIN + return _isnan(f); +#elif VXWORKS + // FUTURE + return (0); +#else + return (f == FP_NAN); +#endif +} +/******************************************************************************/ + +bool mprIsInfinite(double f) +{ +#if WIN + return !_finite(f); +#elif VXWORKS + // FUTURE + return (0); +#else + return (f == FP_INFINITE); +#endif +} + +#endif // BLD_FEATURE_FLOATING_POINT +/******************************************************************************/ + +/* + * Local variables: + * tab-width: 4 + * c-basic-offset: 4 + * End: + * vim:tw=78 + * vim600: sw=4 ts=4 fdm=marker + * vim<600: sw=4 ts=4 + */ |