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diff --git a/swat/apps/qooxdoo-examples/performance/GlobalObject_3.html b/swat/apps/qooxdoo-examples/performance/GlobalObject_3.html deleted file mode 100644 index 7d8f9490f7..0000000000 --- a/swat/apps/qooxdoo-examples/performance/GlobalObject_3.html +++ /dev/null @@ -1,53 +0,0 @@ -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - <title>qooxdoo » Demo</title> - <link type="text/css" rel="stylesheet" href="../../resource/css/layout.css"/> - <!--[if IE]> - <link type="text/css" rel="stylesheet" href="../../resource/css/layout_ie.css"/> - <![endif]--> - <script type="text/javascript" src="../../script/qx.js"></script> -</head> -<body> - <script type="text/javascript" src="../../script/layout.js"></script> - - <div id="demoDescription"> - <p>JS Object Storage Performance</p> - - <h1>Test Description</h1> - <p>Precreate 50.000 objects (globally stored). After this create 10.000 new (non stored) objects inside a loop.</p> - <p>Use removeAll to clean up global storage after first loop.</p> - - <h1>Result</h1> - <p>The additional cleanup (remove all entries) of the global storage optimizes performance after the first loop. First loop is done after ~1150ms. The following loop needs ~490ms. Not bad, but poorly compared to the version, where the storage have never exist before. (See first examples, which executes in ~350ms.)</p> - <p>It makes no difference if we use a global or a local variable here. It's identical to LocalObject_3.html.</p> - </div> - - <script type="text/javascript"> - qx.core.Init.getInstance().defineMain(function() - { - window.store = []; - - for (var i=0; i<50000; i++) { - window.store.push({}); - }; - - function test() - { - var _s = (new Date).valueOf(); - - for (var i=0; i<10000; i++) { - new Object() - }; - - window.status = "time: " + (new Date).valueOf() + " | measured: " + ((new Date).valueOf() - _s) + "ms"; - window.setTimeout(test, 1000); - } - - test(); - - qx.lang.Array.removeAll(window.store); - }); - </script> -</body> -</html> |