diff options
Diffstat (limited to 'webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js')
-rw-r--r-- | webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js b/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js index 0b42bc24be..dd25b32ba0 100644 --- a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js +++ b/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js @@ -220,6 +220,13 @@ qx.Proto.replaceState = function(state, bDispose) // Save the old state object, so we can return it to be disposed var oldState = this._states[stateName]; + // Ensure the old state exists. Otherwise, shouldn't be using replaceState() + if (! oldState) + { + throw new Error("Can not replace state " + stateName + ": " + + "no existing state of that name."); + } + // Replace the old state with the new state object. this._states[stateName] = state; @@ -227,7 +234,7 @@ qx.Proto.replaceState = function(state, bDispose) if (bDispose) { // Yup. Mark it to be disposed. - oldState._needDispose; + oldState._bNeedDispose = true; } return oldState; @@ -787,6 +794,18 @@ qx.Proto._run = function(event) } action = e[friendly]; + + // Do we handle this event type for the widget from which it originated? + if (! action) + { + // Nope. + if (debugEvents) + { + this.debug(this.getName() + ": Event '" + event.getType() + "'" + + " not handled for target " + friendly + ". Ignoring."); + } + return true; + } } else { @@ -946,7 +965,7 @@ qx.Proto._run = function(event) currentState.getAutoActionsAfterOnexit()(this); // If this state has been replaced and we're supposed to dispose it... - if (currentState._needDispose) + if (currentState._bNeedDispose) { // ... then dispose it now that it's no longer in use currentState.dispose(); |