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Diffstat (limited to 'webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/example.txt')
-rw-r--r-- | webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/example.txt | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/example.txt b/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/example.txt deleted file mode 100644 index 35e8282afe..0000000000 --- a/webapps/qooxdoo-0.6.5-sdk/frontend/framework/source/class/qx/util/fsm/example.txt +++ /dev/null @@ -1,210 +0,0 @@ -var fsm; -var state; -var trans; - -// Create a new finite state machine called "Test Machine" -fsm = new qx.util.fsm.FiniteStateMachine("Test machine"); - -// State S1 -state = new qx.util.fsm.State( - // State name - "S1", - - // Object with state information - { - // Function called on entry to this state - "onentry" : - function(fsm, event) - { - alert("Previous state: " + fsm.getPreviousState()); - }; - - // Function called on exit from this state - "onexit" : - function(fsm, event) - { - alert("Next state: " + fsm.getNextState()); - }; - - // Automatic actions to take place before a (possibly) new state's onentry - // function is called. - "autoActionsBeforeOnentry" : - { - // The name of a function. - "setEnabled" : - [ - { - // The parameter value(s), thus "setEnabled(true);" - "parameters" : [ true ], - - // The function would be called on each object: - // this.getObject("obj1").setEnabled(true); - // this.getObject("obj2").setEnabled(true); - "objects" : [ "obj1", "obj2" ] - - // And similarly for each object in each specified group. - "groups" : [ "group1", "group2" ], - } - ]; - - "setColor" : - [ - { - "parameters" : [ "blue" ] - "groups" : [ "group3", "group4" ], - "objects" : [ "obj3", "obj4" ] - } - ]; - }; - - // also available, in same format as actionsBeforeOnentry: - // "autoActionsAfterOnentry", - // "autoActionsBeforeOnexit" - // "autoActionsAfterOnexit" - - // Events handled by this state, or queued for processing by a future state - "events" : - { - // The event type "compete" is handled by one of the transitions in this - // state. The transitions will be searched in order of their addition - // to the state, until the predicate for a transition returns true (or - // no predicate is specified for the transition, which is an implicit - // "true") That transition will be used. - "complete" : qx.util.fsm.FiniteStateMachine.EventHandling.PREDICATE, - - // The event type "interval" has two objects specified by their - // "friendly name". The action when an event of type "interval" occurs - // depends on which object was the target of the event. - "interval" : - { - // If the target of the event was the object to which we have given - // the friendly name "flash" then use a transition specified by name - "flash" : "S1_S3_interval_flash", - - // If the target of the event was the object to which we have given - // the friendly name "timeout", then enqueue this event for possible - // processing by a future state. - "timeout" : qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED - }, - - // The event type "execute", too, has two objects specified by their - // "friendly name". - "execute" : - { - // If the target of the event was the object to which we have given - // the friend name "ok", search the transitions in order looking for - // one where the predicate is true - "ok" : qx.util.fsm.FiniteStateMachine.EventHandling.PREDICATE - - // If the target of the event was the object to which we have given - // the friendly name "restart", then enqueue this event for possible - // processing by a future state. - "restart" : qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED - } - - // all events other than those which are handled or blocked are ignored. - }; - }); - -// Add State S1 to the finite state machine. -fsm.addState(state); - -// Transition from S1 to S2 due to event 1 -trans = new qx.util.fsm.Transition( - // Transition name - "S1_S2_ev1", - - // Object with transition information - { - // return TRUE to pass - "predicate" : - function(fsm, event) - { - var type = event.getType(); - if (type == "somethingWeCareAbout") - { - return true; - } - else if (type == "somethingToHandleInAnotherState") - { - // reattempt event delivery following state transition - fsm.postponeEvent(event); - - // do no further transition attempts for this event for now - return null; - } - else - { - return false; - } - }, - - // if event matches and predicate passes, pop the state stack and go to - // the state which was found at the top of the stack. States are added to - // the state stack by calling fsm.pushState() during a state's onexit - // function or by a transition's action function. - "nextState" : qx.util.fsm.FiniteStateMachine.StateChange..POP_STATE_STACK, - - // action taken during transisition - "action" : - function(fsm, event) - { - // save current state so a future transition can get back to - // this saved state - fsm.pushState(); - } - }); -state.addTransition(trans); - -// Default transition (any event): remain in current state -trans = new qx.util.fsm.Transition( - "S1_S1_default", - { - // true or undefined : always pass - "predicate" : - function(fsm, event) - { - // This predicate does not pass, and we return null to tell the finite - // state machine that no additional transitions in the transition list - // should be tested. (Note that the next transition is the one - // explicitly called for by the "interval" event on the object with - // friendly name "flash". We do not want a predicate search to find - // it. - return null; - }, - - // return to current state - "nextState" : qx.util.fsm.FiniteStateMachine.StateChange.CURRENT_STATE, - }); -state.addTransition(trans); - -// Transition from S1 to S2 due to event 2. Since the previous transition -// returned null in its predicate function, the only way to get to this -// transition is when it is called out explicitly in the state's event list. -// This one was specified for the "interval" event on the object with friendly -// name "flash". -trans = new qx.util.finitestatememachine.Transition( - "S1_S3_interval_flash", - { - // No predicate or a value of 'true' means that the predicate passes as if - // a predicate function returned true. - "predicate" : true, - - // if event matches, go to this state - "nextState" : "S2", - - // action taken during transisition - "action" : - function(fsm, event) - { - alert(this.getName() + "action function"); - } - }); -state.addTransition(trans); - -// We would, of course, need to add state S2 since it is specified in a -// nextState property. That is left as an exercise for the reader. - - -// Initialize and start the machine running -fsm.start(); |