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-rw-r--r--webapps/qooxdoo-0.6.3-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js94
-rw-r--r--webapps/swat/source/class/swat/main/AbstractModuleFsm.js188
-rw-r--r--webapps/swat/source/class/swat/module/ldbbrowse/Fsm.js26
3 files changed, 182 insertions, 126 deletions
diff --git a/webapps/qooxdoo-0.6.3-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js b/webapps/qooxdoo-0.6.3-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
index 7c293eb76b..a170eeb9dc 100644
--- a/webapps/qooxdoo-0.6.3-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
+++ b/webapps/qooxdoo-0.6.3-sdk/frontend/framework/source/class/qx/util/fsm/FiniteStateMachine.js
@@ -5,7 +5,7 @@
http://qooxdoo.org
Copyright:
- 2006 by Derrell Lipman
+ 2006, 2007 by Derrell Lipman
License:
LGPL 2.1: http://www.gnu.org/licenses/lgpl.html
@@ -24,16 +24,11 @@
/**
* A finite state machine.
*
- * See {@see qx.util.finitestatemacine.State} for details on creating States,
- * and {@see qx.util.finitestatemacine.Transitions} for details on creating
+ * See {@link qx.util.finitestatemacine.State} for details on creating States,
+ * and {@link qx.util.finitestatemacine.Transitions} for details on creating
* transitions between states.
*
- * *EXPERIMENTAL*
- * The interface to the finite state machine, states, and transitions is
- * experimental. It may change in non-backward-compatible ways as more
- * experience is gained in its use.
- *
- * @param machineName {string} The name of this finite state machine
+ * @param machineName {String} The name of this finite state machine
*
*/
qx.OO.defineClass("qx.util.fsm.FiniteStateMachine", qx.core.Target,
@@ -201,7 +196,7 @@ qx.Proto.addState = function(state)
* An object of class qx.util.fsm.State representing a state
* which is to be a part of this finite state machine.
*
- * @param bDispose {boolean}
+ * @param bDispose {Boolean}
* If <i>true</i>, then dispose the old state object. If <i>false</i>, the
* old state object is returned for disposing by the caller.
*
@@ -242,7 +237,7 @@ qx.Proto.replaceState = function(state, bDispose)
* Add an object (typically a widget) that is to be accessed during state
* transitions, to the finite state machine.
*
- * @param friendlyName {string}
+ * @param friendlyName {String}
* The friendly name to used for access to the object being added.
*
* @param obj {Object}
@@ -301,9 +296,9 @@ qx.Proto.addObject = function(friendlyName, obj, groupNames)
/**
- * Remove an object which had previously been added by {@see #addObject}.
+ * Remove an object which had previously been added by {@link #addObject}.
*
- * @param friendlyName {string}
+ * @param friendlyName {String}
* The friendly name associated with an object, specifying which object is
* to be removed.
*/
@@ -330,10 +325,10 @@ qx.Proto.removeObject = function(friendlyName)
/**
- * Retrieve an object previously saved via {@see #addObject}, using its
+ * Retrieve an object previously saved via {@link #addObject}, using its
* Friendly Name.
*
- * @param friendlyName {string}
+ * @param friendlyName {String}
* The friendly name of the object to be retrieved.
*
* @return {Object}
@@ -351,8 +346,8 @@ qx.Proto.getObject = function(friendlyName)
*
* @param obj {Object} The object for which the friendly name is desired
*
- * @return {string}
- * If the object has been previously registered via {@see #addObject}, then
+ * @return {String}
+ * If the object has been previously registered via {@link #addObject}, then
* the friendly name of the object is returned; otherwise, null.
*/
qx.Proto.getFriendlyName = function(obj)
@@ -363,10 +358,10 @@ qx.Proto.getFriendlyName = function(obj)
/**
- * Retrieve the list of objects which have registered, via {@see addObject} as
+ * Retrieve the list of objects which have registered, via {@link addObject} as
* being members of the specified group.
*
- * @param groupName {string}
+ * @param groupName {String}
* The name of the group for which the member list is desired.
*
* @return {Array}
@@ -417,7 +412,7 @@ qx.Proto.displayAllObjects = function()
* @param obj {Object}
* The object to be recursively displayed
*/
-qx.Proto.debugObject = function(obj)
+qx.Proto.debugObject = function(obj, initialMessage)
{
thisClass = this;
@@ -457,6 +452,11 @@ qx.Proto.debugObject = function(obj)
}
}
+ if (initialMessage)
+ {
+ this.debug(initialMessage);
+ }
+
displayObj(obj, 0);
};
@@ -523,7 +523,7 @@ qx.Proto.start = function()
* which will cause the next state to be whatever is at the top of the
* saved-state stack, and remove that top element from the saved-state stack.
*
- * @param bCurrent {boolean}
+ * @param bCurrent {Boolean}
* When <i>true</i>, then push the current state onto the stack. This might
* be used in a transition, before the state has changed. When
* <i>false</i>, then push the previous state onto the stack. This might be
@@ -593,7 +593,7 @@ qx.Proto.copyEvent = function(event)
* @param event {qx.event.type.Event}
* The event to be enqueued
*
- * @param bAddAtHead {boolean}
+ * @param bAddAtHead {Boolean}
* If <i>true</i>, put the event at the head of the queue for immediate
* processing. If <i>false</i>, place the event at the tail of the queue so
* that it receives in-order processing.
@@ -603,7 +603,7 @@ qx.Proto.enqueueEvent = function(event, bAddAtHead)
// Add the event to the event queue
if (bAddAtHead)
{
- // Put event at the head of the queue
+ // Put event at the head of the queue
this._eventQueue.push(event);
}
else
@@ -673,10 +673,13 @@ qx.Proto._processEvents = function()
var event = this._eventQueue.pop();
// Run the finite state machine with this event
- this._run(event);
+ var bDispose = this._run(event);
- // We can now dispose the event
- event.dispose();
+ // If we didn't block (and re-queue) the event, dispose it.
+ if (bDispose)
+ {
+ event.dispose();
+ }
}
// We're no longer processing events
@@ -691,6 +694,10 @@ qx.Proto._processEvents = function()
* current state handles this event type), queued (if the current state
* blocks this event type), or discarded (if the current state neither
* handles nor blocks this event type).
+ *
+ * @return {Boolean}
+ * Whether the event should be disposed. If it was blocked, we've pushed it
+ * back onto the event queue, and it should not be disposed.
*/
qx.Proto._run = function(event)
{
@@ -749,12 +756,12 @@ qx.Proto._run = function(event)
// See if we actually found this event type
if (! e)
{
- if (this.debugEvents)
+ if (debugEvents)
{
this.debug(this.getName() + ": Event '" + event.getType() + "'" +
" not handled. Ignoring.");
}
- return;
+ return true;
}
// We might have found a constant (PREDICATE or BLOCKED) or an object with
@@ -772,7 +779,7 @@ qx.Proto._run = function(event)
this.debug(this.getName() + ": Could not find friendly name for '" +
event.getType() + "' on '" + event.getTarget() + "'");
}
- return;
+ return true;
}
action = e[friendly];
@@ -790,8 +797,13 @@ qx.Proto._run = function(event)
case qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED:
// This event is blocked. Enqueue it for later, and get outta here.
+ if (debugEvents)
+ {
+ this.debug(this.getName() + ": Event '" + event.getType() + "'" +
+ " blocked. Re-queuing.");
+ }
this._blockedEvents.unshift(event);
- return;
+ return false;
default:
// See if we've been given an explicit transition name
@@ -833,12 +845,11 @@ qx.Proto._run = function(event)
case null:
// Transition indicates not to try further transitions
- return;
+ return true;
default:
throw new Error("Transition " + thisState + ":" + t +
" returned a value other than true, false, or null.");
- return;
}
// We think we can transition to the next state. Set next state.
@@ -971,15 +982,14 @@ qx.Proto._run = function(event)
}
currentState.getAutoActionsAfterOnentry()(this);
- // Add the blocked events to the pending event queue
- if (this._blockedEvents.length > 0)
+ // Add any blocked events back onto the pending event queue
+ var e;
+ for (var i = 0; i < this._blockedEvents.length; i++)
{
- this._eventQueue.unshift(this._blockedEvents);
+ e = this._blockedEvents.pop();
+ this._eventQueue.unshift(e);
}
- // The blocked event list is now empty
- this._blockedEvents = [ ];
-
// Ensure that all actions have been flushed
qx.ui.core.Widget.flushGlobalQueues();
@@ -990,7 +1000,7 @@ qx.Proto._run = function(event)
}
// See ya!
- return;
+ return true;
}
if (debugTransitions)
@@ -999,6 +1009,8 @@ qx.Proto._run = function(event)
": event '" + event.getType() + "'" +
": no transition found. No state change.");
}
+
+ return true;
};
@@ -1137,7 +1149,7 @@ qx.Settings.setDefault(
* };
* </pre>
*
- * @param actionType {string}
+ * @param actionType {String}
* The name of the action being validated (for debug messages)
*
* @param propValue {Object}
@@ -1383,4 +1395,4 @@ qx.Proto.dispose = function()
this._states = null;
return qx.core.Target.prototype.dispose.call(this);
-}
+};
diff --git a/webapps/swat/source/class/swat/main/AbstractModuleFsm.js b/webapps/swat/source/class/swat/main/AbstractModuleFsm.js
index 8c11c7fadf..5ff8e69f40 100644
--- a/webapps/swat/source/class/swat/main/AbstractModuleFsm.js
+++ b/webapps/swat/source/class/swat/main/AbstractModuleFsm.js
@@ -26,7 +26,7 @@ qx.Proto.buildFsm = function(module)
"to build its custom finite state machine.");
};
-qx.Proto.addAwaitRpcResultState = function(module)
+qx.Proto.addAwaitRpcResultState = function(module, blockedEvents)
{
var fsm = module.fsm;
var _this = this;
@@ -47,104 +47,124 @@ qx.Proto.addAwaitRpcResultState = function(module)
* "failed" (on RPC)
* "execute" on swat.main.fsmUtils.abort_rpc
*/
- var state = new qx.util.fsm.State(
- "State_AwaitRpcResult",
+
+ var stateInfo =
+ {
+ "autoActionsBeforeOnentry" :
{
- "autoActionsBeforeOnentry" :
- {
- // The name of a function.
- "setEnabled" :
- [
- {
- // We want to enable objects in the group
- // swat.main.fsmUtils.enable_during_rpc
- "parameters" : [ true ],
+ // The name of a function.
+ "setEnabled" :
+ [
+ {
+ // We want to enable objects in the group
+ // swat.main.fsmUtils.enable_during_rpc
+ "parameters" : [ true ],
+
+ // Call this.getObject(<object>).setEnabled(true) on
+ // state entry, for each <object> in the group called
+ // "swat.main.fsmUtils.enable_during_rpc".
+ "groups" : [ "swat.main.fsmUtils.enable_during_rpc" ]
+ },
- // Call this.getObject(<object>).setEnabled(true) on
- // state entry, for each <object> in the group called
- // "swat.main.fsmUtils.enable_during_rpc".
- "groups" : [ "swat.main.fsmUtils.enable_during_rpc" ]
- },
+ {
+ // We want to disable objects in the group
+ // swat.main.fsmUtils.disable_during_rpc
+ "parameters" : [ false ],
+
+ // Call this.getObject(<object>).setEnabled(false) on
+ // state entry, for each <object> in the group called
+ // "swat.main.fsmUtils.disable_during_rpc".
+ "groups" : [ "swat.main.fsmUtils.disable_during_rpc" ]
+ }
+ ]
+ },
- {
- // We want to disable objects in the group
- // swat.main.fsmUtils.disable_during_rpc
- "parameters" : [ false ],
-
- // Call this.getObject(<object>).setEnabled(false) on
- // state entry, for each <object> in the group called
- // "swat.main.fsmUtils.disable_during_rpc".
- "groups" : [ "swat.main.fsmUtils.disable_during_rpc" ]
- }
- ]
- },
+ "autoActionsBeforeOnexit" :
+ {
+ // The name of a function.
+ "setEnabled" :
+ [
+ {
+ // We want to re-disable objects we had enabled, in the group
+ // swat.main.fsmUtils.enable_during_rpc
+ "parameters" : [ false ],
+
+ // Call this.getObject(<object>).setEnabled(false) on
+ // state entry, for each <object> in the group called
+ // "swat.main.fsmUtils.enable_during_rpc".
+ "groups" : [ "swat.main.fsmUtils.enable_during_rpc" ]
+ },
+
+ {
+ // We want to re-enable objects we had disabled, in the group
+ // swat.main.fsmUtils.disable_during_rpc
+ "parameters" : [ true ],
+
+ // Call this.getObject(<object>).setEnabled(true) on
+ // state entry, for each <object> in the group called
+ // "swat.main.fsmUtils.disable_during_rpc".
+ "groups" : [ "swat.main.fsmUtils.disable_during_rpc" ]
+ }
+ ]
+ },
- "autoActionsBeforeOnexit" :
+ "onentry" :
+ function(fsm, event)
{
- // The name of a function.
- "setEnabled" :
- [
- {
- // We want to re-disable objects we had enabled, in the group
- // swat.main.fsmUtils.enable_during_rpc
- "parameters" : [ false ],
+ var bAuthCompleted = false;
- // Call this.getObject(<object>).setEnabled(false) on
- // state entry, for each <object> in the group called
- // "swat.main.fsmUtils.enable_during_rpc".
- "groups" : [ "swat.main.fsmUtils.enable_during_rpc" ]
- },
+ // See if we just completed an authentication
+ if (fsm.getPreviousState() == "State_Authenticate" &&
+ event.getType() == "complete")
+ {
+ bAuthCompleted = true;
+ }
- {
- // We want to re-enable objects we had disabled, in the group
- // swat.main.fsmUtils.disable_during_rpc
- "parameters" : [ true ],
-
- // Call this.getObject(<object>).setEnabled(true) on
- // state entry, for each <object> in the group called
- // "swat.main.fsmUtils.disable_during_rpc".
- "groups" : [ "swat.main.fsmUtils.disable_during_rpc" ]
- }
- ]
+ // If we didn't just complete an authentication and we're coming
+ // from some other state...
+ if (! bAuthCompleted &&
+ fsm.getPreviousState() != "State_AwaitRpcResult")
+ {
+ // ... then push the previous state onto the state stack
+ fsm.pushState(false);
+ }
},
- "onentry" :
- function(fsm, event)
- {
- var bAuthCompleted = false;
+ "events" :
+ {
+ "execute" :
+ {
+ "swat.main.fsmUtils.abort_rpc" :
+ "Transition_AwaitRpcResult_to_AwaitRpcResult_via_button_abort"
+ },
- // See if we just completed an authentication
- if (fsm.getPreviousState() == "State_Authenticate" &&
- event.getType() == "complete")
- {
- bAuthCompleted = true;
- }
+ "completed" :
+ "Transition_AwaitRpcResult_to_PopStack_via_complete",
- // If we didn't just complete an authentication and we're coming
- // from some other state...
- if (! bAuthCompleted &&
- fsm.getPreviousState() != "State_AwaitRpcResult")
- {
- // ... then push the previous state onto the state stack
- fsm.pushState(false);
- }
- },
+ "failed" :
+ qx.util.fsm.FiniteStateMachine.EventHandling.PREDICATE
+ }
+ };
- "events" :
+ // If there are blocked events specified...
+ if (blockedEvents)
+ {
+ // ... then add them to the state info events object
+ for (var blockedEvent in blockedEvents)
+ {
+ // Ensure it's not already there. Avoid programmer headaches.
+ if (stateInfo["events"][blockedEvent])
{
- "execute" :
- {
- "swat.main.fsmUtils.abort_rpc" :
- "Transition_AwaitRpcResult_to_AwaitRpcResult_via_button_abort"
- },
+ throw new Error("Attempt to add blocked event " +
+ blockedEvent + " but it is already handled");
+ }
- "completed" :
- "Transition_AwaitRpcResult_to_PopStack_via_complete",
+ // Add the event.
+ stateInfo["events"][blockedEvent] = blockedEvents[blockedEvent];
+ }
+ }
- "failed" :
- qx.util.fsm.FiniteStateMachine.EventHandling.PREDICATE
- }
- });
+ var state = new qx.util.fsm.State( "State_AwaitRpcResult", stateInfo);
fsm.addState(state);
/*** Transitions that use a PREDICATE appear first ***/
diff --git a/webapps/swat/source/class/swat/module/ldbbrowse/Fsm.js b/webapps/swat/source/class/swat/module/ldbbrowse/Fsm.js
index 9843fa6ee2..6d436f4aa7 100644
--- a/webapps/swat/source/class/swat/module/ldbbrowse/Fsm.js
+++ b/webapps/swat/source/class/swat/module/ldbbrowse/Fsm.js
@@ -377,8 +377,32 @@ qx.Proto.buildFsm = function(module)
});
state.addTransition(trans);
+ // Create the list of events that should be blocked while we're awaiting the
+ // results of another RPC request
+ blockedEvents =
+ {
+ // If a previously unexpanded tree node is expanded, issue a request
+ // to retrieve its contents.
+ "treeOpenWhileEmpty":
+ {
+ "tree" :
+ qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED
+ },
+
+ // If the selection changes, issue a request to retrieve contents to
+ // populate the attribute/value table.
+ "changeSelection":
+ {
+ "tree:manager" :
+ qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED,
+
+ "dbName":
+ qx.util.fsm.FiniteStateMachine.EventHandling.BLOCKED
+ }
+ }
+
// Add the AwaitRpcResult state and all of its transitions
- this.addAwaitRpcResultState(module);
+ this.addAwaitRpcResultState(module, blockedEvents);
};