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the change that prevents 'insure' from becomming confused and issuing leak
reports. Some minor speed fixes. That sort of thing.
Chris -)-----
(This used to be commit 164cc91d81f691f1ba4f16ba203230f745ee73dc)
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of "front-end" functions with the same bug each.
Fixed.
(This used to be commit 487a2e13b7913e512fa01e736daaccc3858eb689)
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(This used to be commit 1ce7d38d9f947d338f2587fa5afbe7536501edfd)
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header files used by the ubiqx modules, instead of being hidden in the .c
files. This would ensure that anything in includes.h would be "seen" by
the ubiqx headers. I also had to put an #ifdef around the includes for
ubi_SplayTree.h and ubi_Cache.h in includes.h to prevent the header of the
descendant type from being included before its parent type.
Chris -)-----
(This used to be commit e30a7e023b7491c01e052ae3dbd1788f84075413)
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to something less hurried, simpler, and (I believe) more acceptable to
all. The ubi_*.c files all now #include sys_include.h which, for Samba,
contains only comments and the line
#include "../includes.h"
That will make sure that the Samba header is there, allows me to
distribute a different default header with the main ubiqx set, and allows
others to write their own sys_includes.h for their own purposes.
Thanks to Andrew and Jeremy for hammering this out with me.
Chris -)-----
(This used to be commit def161eeea4b430d785ec57150f96fae98a34bcb)
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This header tries four different locations for a definition of NULL. If
NULL still hasn't been found, it defaults to ((void *)0). All of the
includes can be, essentially, overridden by defining NULL on the command
line, as in -DNULL=((void *)0). I have faith that this will avoid the
problem of NULL being in different places on different systems. If there
is a system out there that doesn't define NULL in any of the headers I've
included, then let me know *where* it's defined and I'll add another
header. Chris -)-----
(This used to be commit 05fcc678729999f249b97460a579bdc218028a47)
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this but it really is necessary (sorry Chris!)
ubiqx code didn't compile on SunOS4 otherwise as stdlib didn't define
NULL.
(This used to be commit 4989db8b0b6fad8bd743615b1fe177adbb2594cf)
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programmer in Finland.
Chris -)-----
(This used to be commit 7ba2195cc1914fbdfdd30eff207ea55ffc3aeb02)
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Trees: Previously, the AVL node type was different than the node type used
in the BinTree and SplayTree modules. It requires an additional
field to maintain AVL balance information. I merged that field into
the base type (in ubi_BinTree.h) so that all three use the same
node type. On most systems this will have zero effect on the node
size, due to word alignment. The change allowed me to remove a
bigbunch of redundant code, which makes the AVL module smaller and
cleaner.
Linked Lists: I combined ubi_StackQueue into ubi_sLinkList. The interface
has changed a tiny bit. I added macros to ubi_dLinkList to round
it out a bit.
I have verified that the few Samba modules that use these tools (so far)
do not have any problems with the changes.
Chris -)-----
(This used to be commit 599a29401defded32358dfae18e54704c0428f38)
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Jeremy pointed out that there might be problems with this. Darn shame.
(This used to be commit ce9acc96a6cbc91f0a3f95221c3e8f801cbdb602)
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a better way to handle the node pointer array used in ubi_BinTree. The
change simplified the code a bigbunch. It also forced updates to all of
the binary tree modules. CRH
(This used to be commit db9898559f1493ade4478196b72663759bb18995)
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ubiqx/Makefile ubiqx/README.UBI
Added new modules to the Makefile. Changed the text of the README to
reflect the directory change.
Added Files:
ubiqx/ubi_AVLtree.c ubiqx/ubi_AVLtree.h
ubiqx/ubi_BinTree.c ubiqx/ubi_BinTree.h
ubiqx/ubi_SplayTree.c ubiqx/ubi_SplayTree.h
ubiqx/ubi_StackQueue.c ubiqx/ubi_StackQueue.h
ubiqx/ubi_sLinkList.c ubiqx/ubi_sLinkList.h
This is the remainder of the toolkit. A quick rundown:
sLinkList = A simple singly-linked list.
StackQueue = Implements both a stack and a queue.
dLinkList = (Not added 'cause it's already there.) A doubly-linked list.
BinTree = Base level binary tree module. (No height balancing, just
the basics.)
AVLtree = Descendant type of BinTree. Implements a height-balanced
(AVL) binary tree.
SplayTree = Descendant type of BinTree. Implements a splay-balanced
binary tree.
Renamed Files:
ubiqx/COPYING.LGPL ==> ubiqx/COPYING.LIB
This matches the naming that GNU suggests.
(This used to be commit c6205dd45e455a4a228a3411b95fa569e0ea00e1)
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so I've started to move them into the main directory.
(This used to be commit 4691a94d3c657321d29231f062aed714dfe4ac26)
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This library is being included as part of the Samba distribution.
(Hurray!)
(This used to be commit 3590a783338defa4ff1385b2d5bb095c5051ac82)
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