Age | Commit message (Collapse) | Author | Files | Lines |
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Jeremy.
(This used to be commit b62a1bd6328f5894ae1a2fef3ef6fc66304ade52)
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(This used to be commit 5be3c37f50eac35cad3eadf0d24e7a4ee04c075e)
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know that 'make proto' will ignore them there. The debugparse.h header
file is included in includes.h, and includes.h is included in debugparse.c,
so all of the pieces "see" each other. I've compiled and tested this,
and it does seem to work. It's the same compromise model I used when
adding the ubiqx modules into the system, which is why I put it all into
the same directory.
Chris -)-----
(This used to be commit b6888faacdba035e1b608a404a71d93791de2d52)
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of "front-end" functions with the same bug each.
Fixed.
(This used to be commit 487a2e13b7913e512fa01e736daaccc3858eb689)
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(This used to be commit 01de9a50e030da722076c67c235801c36c90bb66)
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(This used to be commit 269a7938fcf7eddc68c40e3a8d3d47bdac48704d)
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(This used to be commit e246a202306b8e4e7357057deb094b5a04b28408)
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(This used to be commit 90a8a02484a0897b053fd6531b7fec5d23098b6f)
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dummy.in files are no longer needed, and new directories will be taken
care of automatically, at configure (or config.status --recheck) time
(This used to be commit 237a8e5fe62d757c04b8207cbbee4df1470cfe4e)
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(This used to be commit aa38f39d67fade4dfd7badb7a9b39c833a1dd1ca)
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fix problems in builds with srcdir!=builddir
(This used to be commit 1ffc3b807a3f80644c974b454ff5e6f68e89b546)
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(This used to be commit 1d655b7c64231b0aec0548bb90fc3dcc3f37791c)
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(This used to be commit 3bda7ac417107a7b01d91805ca71c4330657ed21)
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initialize a list header.
(This used to be commit 3c133778f13f690e70b8b5b923e10b5fe561c812)
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(This used to be commit 1ce7d38d9f947d338f2587fa5afbe7536501edfd)
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David Mathod from Cal Tech is working on a new port to VMS and requested
that such relative references be removed.
Chris -)-----
(This used to be commit 978c30791677fa8a48c1c8d34daaae52771b201c)
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*Not* the usual. I did make proto to add the #ifndef..#endif block.
Just to be safe, I did a cvs diff and found no prototype changes.
ubiqx/sys_includes.h
More fudging. I want to use binary tree typdefs in nameserv.h, but
nameserv.h is included in includes.h which is included by all of the
ubiqx modules. The result is that the types are referenced before
they are declared. My solution is to prevent nameserv.h and proto.h
from being included in the ubiqx modules (where they are not needed
anyway).
Chris -)-----
(This used to be commit f128fda8e6abdbd9ae661dd17684580969ef5068)
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header files used by the ubiqx modules, instead of being hidden in the .c
files. This would ensure that anything in includes.h would be "seen" by
the ubiqx headers. I also had to put an #ifdef around the includes for
ubi_SplayTree.h and ubi_Cache.h in includes.h to prevent the header of the
descendant type from being included before its parent type.
Chris -)-----
(This used to be commit e30a7e023b7491c01e052ae3dbd1788f84075413)
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to something less hurried, simpler, and (I believe) more acceptable to
all. The ubi_*.c files all now #include sys_include.h which, for Samba,
contains only comments and the line
#include "../includes.h"
That will make sure that the Samba header is there, allows me to
distribute a different default header with the main ubiqx set, and allows
others to write their own sys_includes.h for their own purposes.
Thanks to Andrew and Jeremy for hammering this out with me.
Chris -)-----
(This used to be commit def161eeea4b430d785ec57150f96fae98a34bcb)
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include scheme. Removing them works around the problem. If someone
does need them sometime (can't imagine why, since the splay tree is
typically faster), let me know and we can work something else out.
Chris -)-----
(This used to be commit b3c8b14a47e46e501e1684391e3706e143c2adbf)
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(This used to be commit f8d6aab70a02338c923220459eb12d17fa324e79)
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#ifdef HAVE_INCLUDES_H
#include "../includes.h"
#endif
we want _all_ code in Samba to include this file to ensure that we can
override definitions, typedefs and includes in one place.
(This used to be commit 556745037ad7efffd8276b28fed445b007eba253)
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This header tries four different locations for a definition of NULL. If
NULL still hasn't been found, it defaults to ((void *)0). All of the
includes can be, essentially, overridden by defining NULL on the command
line, as in -DNULL=((void *)0). I have faith that this will avoid the
problem of NULL being in different places on different systems. If there
is a system out there that doesn't define NULL in any of the headers I've
included, then let me know *where* it's defined and I'll add another
header. Chris -)-----
(This used to be commit 05fcc678729999f249b97460a579bdc218028a47)
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this but it really is necessary (sorry Chris!)
ubiqx code didn't compile on SunOS4 otherwise as stdlib didn't define
NULL.
(This used to be commit 4989db8b0b6fad8bd743615b1fe177adbb2594cf)
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(This used to be commit f430e4b0fa949d3010210fb9ab894b082388d032)
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or some such. Some future files won't have the ubi_ prefix. -)----- Chris
(This used to be commit 955a9f9199b468b72c4b828fed5b2903d0a5273a)
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programmer in Finland.
Chris -)-----
(This used to be commit 7ba2195cc1914fbdfdd30eff207ea55ffc3aeb02)
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something with it some day. It was causing gcc to cough up warnings
(not serious ones, mind you). Don't worry... It will be back!
Chris -)-----
(This used to be commit 46445421c5cbfb9597eccd2c9d222528e14ed768)
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(This used to be commit abcc9705af3738bcba7dd23250703e5e8fd375d8)
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separate module.
Chris -)-----
(This used to be commit 687e9be59bc853f3ada6005c3826689854489799)
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Trees: Previously, the AVL node type was different than the node type used
in the BinTree and SplayTree modules. It requires an additional
field to maintain AVL balance information. I merged that field into
the base type (in ubi_BinTree.h) so that all three use the same
node type. On most systems this will have zero effect on the node
size, due to word alignment. The change allowed me to remove a
bigbunch of redundant code, which makes the AVL module smaller and
cleaner.
Linked Lists: I combined ubi_StackQueue into ubi_sLinkList. The interface
has changed a tiny bit. I added macros to ubi_dLinkList to round
it out a bit.
I have verified that the few Samba modules that use these tools (so far)
do not have any problems with the changes.
Chris -)-----
(This used to be commit 599a29401defded32358dfae18e54704c0428f38)
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Jeremy pointed out that there might be problems with this. Darn shame.
(This used to be commit ce9acc96a6cbc91f0a3f95221c3e8f801cbdb602)
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I'll be using the cache module to replace the name cache in mangle.c. The
new one should be much faster and should require less memory.
Another feature is that the cache size can be limited by the amount of
memory used in addition to the number of entries allowed. With the
current cache, the default is to allocate 12800 bytes representing 50
entries (256 bytes each). With the same amount of memory, I should be able
to load over around two hundred entries.
Changes to the AVL trees were minor (missing comments).
Chris -)-----
(This used to be commit 45962779a658b0b78895ae08ad394e870ce6ed10)
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a better way to handle the node pointer array used in ubi_BinTree. The
change simplified the code a bigbunch. It also forced updates to all of
the binary tree modules. CRH
(This used to be commit db9898559f1493ade4478196b72663759bb18995)
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(This used to be commit 4d9cd22c9e885a3b1535ab4d80f0622121abc7a6)
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ubiqx/Makefile ubiqx/README.UBI
Added new modules to the Makefile. Changed the text of the README to
reflect the directory change.
Added Files:
ubiqx/ubi_AVLtree.c ubiqx/ubi_AVLtree.h
ubiqx/ubi_BinTree.c ubiqx/ubi_BinTree.h
ubiqx/ubi_SplayTree.c ubiqx/ubi_SplayTree.h
ubiqx/ubi_StackQueue.c ubiqx/ubi_StackQueue.h
ubiqx/ubi_sLinkList.c ubiqx/ubi_sLinkList.h
This is the remainder of the toolkit. A quick rundown:
sLinkList = A simple singly-linked list.
StackQueue = Implements both a stack and a queue.
dLinkList = (Not added 'cause it's already there.) A doubly-linked list.
BinTree = Base level binary tree module. (No height balancing, just
the basics.)
AVLtree = Descendant type of BinTree. Implements a height-balanced
(AVL) binary tree.
SplayTree = Descendant type of BinTree. Implements a splay-balanced
binary tree.
Renamed Files:
ubiqx/COPYING.LGPL ==> ubiqx/COPYING.LIB
This matches the naming that GNU suggests.
(This used to be commit c6205dd45e455a4a228a3411b95fa569e0ea00e1)
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don't know how to sort them.
make proto in each library directory. over-ride the make proto for ubiqx,
so that it doesn't happen, but throws up a warning instead.
(This used to be commit 93df2c62cc32191e88c0c4e615ac6077ec2b07c3)
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I've added a very simple (and portable) method for having separate
source directories.
This should also help when we add directories for the various ports. A
unix directory would make sense.
(This used to be commit dc8998b1d3c119665538eb5e0b133a47f89fed19)
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and renamed it COPYING.LGPL. This is because the ubi_* files are under
LGPL, not regular GPL.
Removed the last few things from the ubiqx directory and deleted it.
(This used to be commit 31d50db98bbb3b64400d432e386056f7963b7d8d)
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(This used to be commit 905b2b9562a8c82696d38024ec42aa38ca990277)
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so I've started to move them into the main directory.
(This used to be commit 4691a94d3c657321d29231f062aed714dfe4ac26)
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(This used to be commit e55a3dc94a824b61a7123b080705be2271268ee4)
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Updated the linked list module, which has new and changed macros.
(This used to be commit 2181d929d1757aa523e7afaf0e8c232a51e68d30)
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(This used to be commit df3bafd0c488760b1909329c899102d92a2fe16b)
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modules.
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(This used to be commit 28de393878872081bac3a0b3ca82d915eae56701)
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This one will simply create an object file from each of the .c files
in the directory. These could be linked into a static library, but
I'm not sure that this is worthwhile. If anyone wants to improved on
what I've got here, please do! crh -)-----
(This used to be commit 5e521438292472c816527d4ee7c6dff7e3c217ea)
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This library is being included as part of the Samba distribution.
(Hurray!)
(This used to be commit 3590a783338defa4ff1385b2d5bb095c5051ac82)
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