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- Always put IID in vtables (useful for asserts)
- Add table to keep track of DCOM proxy classes
- Bunch of smaller bug fixes
(This used to be commit 26d5a0b92c66bc86d0c26f687f83fa712342ac32)
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changes:
- ldb_wrap disappears from code and become a private structure of db_wrap.c
thanks to our move to talloc in ldb code, we do not need to expose it anymore
- removal of ldb_close() function form the code
thanks to our move to talloc in ldb code, we do not need it anymore
use talloc_free() to close and free an ldb database
- some minor updates to ldb modules code to cope with the change and fix some
bugs I found out during the process
(This used to be commit d58be9e74b786a11a57e89df36081d55730dfe0a)
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(This used to be commit 1d033d9dba7bc567b5458c08672ce9e570bb374b)
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in his comments to new rpc composite code.
rafal
(This used to be commit 1294db747e8c894d1c773b1fd028e7ae6deabc2c)
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DCOM paper in lorikeet. This is the result of 1.5 months work (mainly
figuring out how things *really* work) at the end of 2004.
In general:
- Clearer distinction between COM and DCOM. DCOM is now merely
the glue between DCE/RPC+ORPC and COM. COM can also work without
DCOM now. This makes the code a lot clearer.
- Clearer distinction between NDR and DCOM. Before, NDR had a couple of
"if"s to cope with DCOM, which are now gone.
- Use "real" arguments rather then structures for function arguments in
COM, mainly because most of these calls are local so packing/unpacking
data for every call is too much overhead (both speed- and code-wise)
- Support several mechanisms to load class objects:
- from memory (e.g. part of the current executable, registered at start-up)
- from shared object files
- remotely
- Most things are now also named COM rather then DCOM because that's what it
really is. After an object is created, it no longer matters whether it
was created locally or remotely.
There is a very simple example class that contains
both a class factory and a class that implements the IStream interface.
It can be tested (locally only, remotely is broken at the moment)
by running the COM-SIMPLE smbtorture test.
Still to-do:
- Autogenerate parts of the class implementation code (using the coclass definitions in IDL)
- Test server-side
- Implement some of the common classes, add definitions for common interfaces.
(This used to be commit 71fd3e5c3aac5f0002001ab29d2248e6c6842d6f)
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for the spoolss_Enum* functions
metze
(This used to be commit bfcc86e706cf32672323eda939e5def6694509a8)
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wrepl_pull_names() functions, with reasonable
parameters, so callers don't need to deal directly with wins replication packet structures
- converted the NBT-WINSREPLICATION torture test to use the new APIs
(This used to be commit cec1672662b7e5b1bdf843e9dee317aa4b03f719)
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- added a new IDL type "udlongr", which is like udlong, but with the
two uint32 halves reversed
- modified the winsrepl.idl to cope with a wider range of packets
(This used to be commit bc8d60c918f2e268d591aac464fc6a78c38a4cf9)
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(This used to be commit 2899d289455d373409c2aadc3dbefd96ea1c91b8)
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test, but doesn't yet
do secure server WACK responses
- added a ldap_string_to_time() function, for converting a LDAP
formatted time to a time_t
(This used to be commit 9aa3313b3f93e47e3f93028e072f6a23b3c22385)
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Andrew Bartlett
(This used to be commit a28ca320dc604fcffe89e9096a643bb4740a1da2)
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Add #include "system/time.h" back (it was removed in some of these
places because the definitions were provided by <sys/time.h> on tridge's
platform.)
Andrew Bartlett
(This used to be commit 34b1da730304bed7fee5bae7cbde7fbccecb6af5)
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(This used to be commit 196c45b834c39f293b9533cec5cfe5a77382d4e2)
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(This used to be commit bf43c9bdcf9e654d123f6a2b29feb9189ca9e561)
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(This used to be commit 826baec7b348814a7bbdcdbec8c8526514f25da1)
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decide to reinstate the mutex code for the threads process model, I'd
like to do it a little differently. At least this gets it out of
includes.h for now.
(This used to be commit cfee0fb02e10add22b6c436bdfa95d1a8f5f3def)
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(This used to be commit 0df3fdd8178085c40f9cd776cc3e1486ca559c8e)
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(This used to be commit b902ea546d2d1327b23f40ddaeeaa8e7e3662454)
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less likely that anyone will use pstring for new code
- got rid of winbind_client.h from includes.h. This one triggered a
huge change, as winbind_client.h was including system/filesys.h and
defining the old uint32 and uint16 types, as well as its own
pstring and fstring.
(This used to be commit 9db6c79e902ec538108d6b7d3324039aabe1704f)
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- removed the u32 hack in events.c as I think this was only needed as
tdb.h defines u32. Metze, can you check that this hack is indeed no
longer needed on your suse system?
(This used to be commit 6f79432fe656164d4770dbce114a30dda5e7bf9a)
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refresh, release and query)
- change the iface_n_*() functions to return a "const char *" instead of a "struct ipv4_addr"
I think that in general we should move towards "const char *" for
all IP addresses, as this makes IPv6 much easier, and is also easier
to debug. Andrew, when you get a chance, could you fix some of the
auth code to use strings for IPs ?
- return a NTSTATUS error on bad name queries and node status instead
of using rcode. This makes the calling code simpler.
- added low level name release code in libcli/nbt/
- use a real IP in the register and wins nbt torture tests, as w2k3
WINS server silently rejects some operations that don't come from the
IP being used (eg. it says "yes" to a release, but does not in fact
release the name)
(This used to be commit bb1ab11d8e0ea0bd9ae34aebeb565d36fe4b495f)
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metze
(This used to be commit 7dbd9e7aab0720c76561b4c9a2d38b82b3a8bfe4)
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name registrations
- fixed a bug in the send queue handling on timeouts
- added support for handling unexpected replies (replies to the wrong
port) at the nbtsocket layer
- added separate layer 2 code for wins refresh and wins registration
(This used to be commit 2502b02898407e3262c09a5a4aa573c5f87b8f5f)
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(This used to be commit a4d44d4a9d7cf51a9a4e47dce8e603ba22324d99)
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smb.conf. It was rarely (if ever?) used, and poses problems as it is
not multi-byte safe for character searches
(This used to be commit 75a6cfb2f6b4ef85cf7e49958cccae9d35c4e5a2)
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(This used to be commit e36b6882fdd1bb331f297b3b82bc3621b8ba0586)
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(This used to be commit b72a0ac654857273eaaf3c5e32d86abed0af3ceb)
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(This used to be commit 7f54c8a339f36aa43c9340be70ab7f0067593ef2)
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gettimeofday() call
and just use timeval_current() when its actually needed
(This used to be commit 236403cc4dc2924ed6a898acae0bb44cc1688dcc)
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events much more efficient (no linked lists need to be traversed, so
large numbers of timers are no problem)
(This used to be commit b45b9436d78b0ad288b27a1023579bb566ca6202)
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make it possible to add optimisations to the events code such as
keeping the next timed event in a sorted list, and using epoll for
file descriptor events.
I also removed the loop events code, as it wasn't being used anywhere,
and changed timed events to always be one-shot (as adding a new timed
event in the event handler is so easy to do if needed)
(This used to be commit d7b4b6de51342a65bf46fce772d313f92f8d73d3)
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the header, and defined on the wire as a 4 byte network byte order
IP. This means the calling code doesn't have to worry about network
byte order conversions.
(This used to be commit 72048e37179dd5b9ada0c5280d2f0d8c23d1a17d)
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so we can use it in nbt.idl and
get a nicer debug output
metze
(This used to be commit abacbc9192646f6f3c720758ab65889b82b9ae7b)
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metze
(This used to be commit c5a24792db61b688f23cf7d2509993049cad4a75)
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- add #include "system/filesys.h" where needed
metze
(This used to be commit 6bb07a0ed8a4baaeaa1d63bde8ce773364860fd2)
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rename the core structure to composite_context and the wait routine to
composite_wait() (suggestion from metze)
(This used to be commit cf11d05e35179c2c3e51c5ab370cd0a3fb15f24a)
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reporting any
name conflicts
(This used to be commit 69e6a1cd4bac665debb10601d1a3ddc0ae86e779)
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broadcast name registration demands per name per interface at 1 second
intervals, then send a name overwrite request and demand. Any name
conflict replies are reported.
(This used to be commit d656fba6f1a2e9d8c03893741327e5fb59c5271e)
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names on the network and answers name queries. Lots of details are
still missing, but at least this now means you don't need a Samba3
nmbd to use Samba4.
missing pieces include:
- name registrations should be "shout 3 times, then demand"
- no WINS server yet
- no master browser code
(This used to be commit d7d31fdc6670f026f96b50e51a4de19f0b920e5b)
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the packets it receives, but it at least shows how the server
structure will work.
To implement it I extended the libcli/nbt/ library to allow for an
incoming packet handler to be registered. That allows the nbt client
library to be used for low level processing of the nbtd server packets.
Other changes:
- made the socket library always set SO_REUSEADDR when binding to an
interface, to ensure that restarts of a server don't have to wait
for a couple of minutes.
- made the nbt port configurable. Defaults to 137, but other ports
will be useful for testing.
(This used to be commit 2fedca6adfd4df9e85cc86896dfa79630777a917)
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themselves are run as a single process, but run as a child of the
main process when smbd is run in the standard model, and run as part
of the main process when in the single mode.
- rewrote the winbind template code to use the new task services. Also
fixed the packet queueing
- got rid of event_context_merge() as it is no longer needed
(This used to be commit 339964a596689278d2138cff05d7d444798a3504)
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servers in smbd. The old code still contained a fairly bit of legacy
from the time when smbd was only handling SMB connection. The new code
gets rid of all of the smb_server specific code in smbd/, and creates
a much simpler infrastructures for new server code.
Major changes include:
- simplified the process model code a lot.
- got rid of the top level server and service structures
completely. The top level context is now the event_context. This
got rid of service.h and server.h completely (they were the most
confusing parts of the old code)
- added service_stream.[ch] for the helper functions that are
specific to stream type services (services that handle streams, and
use a logically separate process per connection)
- got rid of the builtin idle_handler code in the service logic, as
none of the servers were using it, and it can easily be handled by
a server in future by adding its own timed_event to the event
context.
- fixed some major memory leaks in the rpc server code.
- added registration of servers, rather than hard coding our list of
possible servers. This allows for servers as modules in the future.
- temporarily disabled the winbind code until I add the helper
functions for that type of server
- added error checking on service startup. If a configured server
fails to startup then smbd doesn't startup.
- cleaned up the command line handling in smbd, removing unused options
(This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
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(This used to be commit 03697fc761d5f6a93de34c9eadc8fe2c45fa78ae)
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large commit. I thought this was worthwhile to get done for
consistency.
(This used to be commit ec32b22ed5ec224f6324f5e069d15e92e38e15c0)
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files don't need to match the type names in the generated headers
- with this type mapping we no longer need definitions for the
deprecated "int32", "uint8" etc form of types. We can now force
everyone to use the standard types int32_t, uint8_t etc.
- fixed all the code that used the deprecated types
- converted the IDL types "int64" and "uint64" to "dlong" and
"udlong". These are the 4 byte aligned 64 bit integers that
Microsoft internally define as two 32 bit integers in a
structure. After discussions with Ronnie Sahlberg we decided that
calling these "int64" was confusing, as it implied a true 8 byte
aligned type
- fixed all the cases where we incorrectly used things like
"NTTIME_hyper" in our C code. The generated API now uses a NTTIME for
those. The fact that it is hyper-aligned on the wire is not relevant
to the API, and should remain just a IDL property
(This used to be commit f86521677d7ff16bdc4815f9524e5286026f10f3)
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(This used to be commit e32ade44858b869001d2990c788a7e34fb70b121)
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server and
loads a file. Needs a smb url parsing wrapper.
Volker
(This used to be commit fa435bf7c878d4a5beb6afb2ed6e2990abc11e82)
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complexity was that events didn't automatically cleanup
themselves. This was because the events code was written before we had
talloc destructors, so you needed to call event_remove_XX() to clean
the event out of the event lists from every piece of code that used
events. I have now added automatic event destructors, which in turn
allowed me to simplify a lot of the calling code.
The 2nd source of complexity was caused by the ref_count, which was
needed to cope with event handlers destroying events while handling
them, which meant the linked lists became invalid, so the ref_count ws
used to mark events for later destruction.
The new system is much simpler. I now have a ev->destruction_count,
which is incremented in all event destructors. The event dispatch code
checks for changes to this and handles it.
(This used to be commit a3c7417cfeab429ffb22d5546b205818f531a7b4)
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(This used to be commit f6ff9e6f39efdb312384ebb651b8e0f01e9e8df1)
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Andrew Bartlett
(This used to be commit 53b98c674b28a85eec9748a079c950bd7fa88384)
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