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2007-10-10r3026: - added automatic retry to messages when the servers listen queue isAndrew Tridgell1-2/+47
full. This means callers can just "send and forget" rather than having to check for a temporary failure. The mechanism takes nice advantage of the timed events handling is our events code. A message will only fail now if we completely run out of some resource (such as memory). - changed the test code not to do retries itself, but only to warn on real failures (This used to be commit 8cddc610a25e64c1ad39dd6a2fc2e7f467e04fc9)
2007-10-10r3023: added immediate send of messages when they are first queued. This ↵Andrew Tridgell1-0/+2
makes things a bit more efficient (This used to be commit 8380225d326e4bfb3f15fddc72c097870713132a)
2007-10-10r3018: handle STATUS_MORE_ENTRIES from socket_recv() in the messaging codeAndrew Tridgell1-0/+2
(This used to be commit 13739b68d8357d5d330f12b851d0311feb81e545)
2007-10-10r3016: - converted the events code to tallocAndrew Tridgell3-0/+454
- added the new messaging system, based on unix domain sockets. It gets over 10k messages/second on my laptop without any socket cacheing, which is better than I expected. - added a LOCAL-MESSAGING torture test (This used to be commit 3af06478da7ab34a272226d8d9ac87e0a4940cfb)