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properly, make
socket_connect and ldap_connect properly async.
Volker
(This used to be commit bcc71fc1deeed443d7cf00220ce264011ddf588d)
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don't try to call the name resolver on non-ipv4 names!
(This used to be commit 4bb3d36fe6705bc625fe4122500f681ab7f2dc53)
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- hooked into events system, so requests can be truly async and won't
interfere with other processing happening at the same time
- uses NTSTATUS codes for errors (previously errors were mostly
ignored). In a similar fashion to the DOS error handling, I have
reserved a range of the NTSTATUS code 32 bit space for LDAP error
codes, so a function can return a LDAP error code in a NTSTATUS
- much cleaner packet handling
(This used to be commit 2e3c660b2fc20e046d82bf1cc296422b6e7dfad0)
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will be interesting to see if this causes any portability problems, as
it is a less commonly used call.
(This used to be commit f6993db31d93059c70b44a23005ba444e205870f)
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(This used to be commit 46509eb89980bfe6dabd71264d570ea356ee5a22)
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(This used to be commit b902ea546d2d1327b23f40ddaeeaa8e7e3662454)
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I decided to incorporate the udp support into the socket_ipv4.c
backend (and later in socket_ipv6.c) rather than doing a separate
backend, as so much of the code is shareable. Basically this adds a
socket_sendto() and a socket_recvfrom() call and not much all.
For udp servers, I decided to keep the call as socket_listen(), even
though dgram servers don't actually call listen(). This keeps the API
consistent.
I also added a simple local sockets testsuite in smbtorture,
LOCAL-SOCKET
(This used to be commit 9f12a45a05c5c447fb4ec18c8dd28f70e90e32a5)
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connect(). This required a small API change (the addition of
a socket_connect_complete() method)
(This used to be commit b787dd166f5cca82b3710802eefb41e0a8851fc3)
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- fix rep_inet_ntoa() for IRIX
- lib/signal.c needs system/wait.h
- some systems define a macro "accept", which breaks the lib/socket/ structures.
use fn_ as a prefix for the structure elements to avoid the problem
(This used to be commit ced1a0fcdc8d8e47755ce4391c19f8b12862eb60)
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you set this option (either on the command line using --option or in
smb.conf) then every socket recv or send will return short by random
amounts. This allows you to test that the non-blocking socket logic in
your code works correctly.
I also removed the flags argument to socket_accept(), and instead made
the new socket inherit the flags of the old socket, which makes more
sense to me.
(This used to be commit 406d356e698da01c84e8aa5b7894752b4403f63c)
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The main change is to make socket_recv() take a pre-allocated buffer,
rather than allocating one itself. This allows non-blocking users of
this API to avoid a memcpy(). As a result our messaging code is now
about 10% faster, and the ncacn_ip_tcp and ncalrpc code is also
faster.
The second change was to remove the unused mem_ctx argument from
socket_send(). Having it there implied that memory could be allocated,
which meant the caller had to worry about freeing that memory (if for
example it is sending in a tight loop using the same memory
context). Removing that unused argument keeps life simpler for users.
(This used to be commit a16e4756cd68ca8aab4ffc59d4d9db0b6e44dbd1)
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as my box keeps getting hit by viruses spreading on my companies
internal network, which screws up my debug log badly (sigh).
metze, I'm not sure if you think access.c should go in the socket
library or not. It is closely tied to the socket functions, but you
may prefer it separate.
The access.c code is a port from Samba3, but with some cleanups to
make it (slighly) less ugly.
(This used to be commit 058b2fd99e3957d7d2a9544fd27071f1122eab68)
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- fix some return and state bugs
metze
(This used to be commit 2757c593ab746b9dd7090f2cf5fcc31686adf67f)
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- add some error mappings
- use some flags SOCKET_FLAG_PEEK ans SOCKET_FLAG_BLOCK
metze
(This used to be commit a375c6b0b1ec4d63251f63993f7798c1f2e7c717)
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independent socket library.
this is not used, but compiled currently
there're maybe some api changes later...
metze
(This used to be commit de4447d7a57c614b80d0ac00dca900ea7e1c21ea)
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