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try to include just the BASENAME.h files (containing only structs)
(This used to be commit 3dd477ca5147f28a962b8437e2611a8222d706bd)
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structure that is more generic than just 'IP/port'.
It now passes make test, and has been reviewed and updated by
metze. (Thankyou *very* much).
This passes 'make test' as well as kerberos use (not currently in the
testsuite).
The original purpose of this patch was to have Samba able to pass a
socket address stucture from the BSD layer into the kerberos routines
and back again. It also removes nbt_peer_addr, which was being used
for a similar purpose.
It is a large change, but worthwhile I feel.
Andrew Bartlett
(This used to be commit 88198c4881d8620a37086f80e4da5a5b71c5bbb2)
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metze
(This used to be commit fd77cfa49016d403c3f4c60c2422d41498438c17)
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add struct nbt_peer_socket and use it instead of passing const char *addr, uint16 port everyhwere
(tridge: can you review this please, (make test works)
metze
(This used to be commit a599d7a4ae881c94be2c2d908a398838549942bb)
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S390. This is an attempt to avoid the panic we're seeing in the
automatic builds.
The main fixes are:
- assumptions that sizeof(size_t) == sizeof(int), mostly in printf formats
- use of NULL format statements to perform dn searches.
- assumption that sizeof() returns an int
(This used to be commit a58ea6b3854973b694d2b1e22323ed7eb00e3a3f)
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just do the write. This is needed because the write could return
-1/EAGAIN for dgram sockets, if the socket buffer is nearly full. The
epoll loop then goes on forever.
This was causing some failures in 'make test'
(This used to be commit b7fefe76a2d3c288611868f41d65af4e13ac460b)
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nbt and dgram layers
(This used to be commit 2a9efbdae638a655999e07a7c3da97fd20dc056c)
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(This used to be commit a3f64357af75587a855cfedb58ce2583658c7d04)
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(This used to be commit 75766603e325d515a718b1d1ab0f08160ea1f790)
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(This used to be commit b902ea546d2d1327b23f40ddaeeaa8e7e3662454)
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name registrations
- fixed a bug in the send queue handling on timeouts
- added support for handling unexpected replies (replies to the wrong
port) at the nbtsocket layer
- added separate layer 2 code for wins refresh and wins registration
(This used to be commit 2502b02898407e3262c09a5a4aa573c5f87b8f5f)
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(This used to be commit 554d1b70e73faeb1f5ecf88f31c5810d86d76200)
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- always try to enable broadcast on nbt name sockets (this matches
samba3 behaviour better)
(This used to be commit 919bc14e7bbc04479cf11f7a7fd4c5e46616ef46)
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having the 2nd layer functions do retries themselves. This makes the
code simpler, and allows the TRN_ID to be reused in the retry (which
is how it is supposed to work).
- added support for WACK replies to nbt name requests. A WACK reply
specifies a timeout to wait for the real reply.
- added WINS name refresh async calls, supporting multiple wins
servers and multiple IPs to register
(This used to be commit 76be35cb990de830c2451d9e48cb2c40a4befdb7)
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(This used to be commit 7f54c8a339f36aa43c9340be70ab7f0067593ef2)
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gettimeofday() call
and just use timeval_current() when its actually needed
(This used to be commit 236403cc4dc2924ed6a898acae0bb44cc1688dcc)
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make it possible to add optimisations to the events code such as
keeping the next timed event in a sorted list, and using epoll for
file descriptor events.
I also removed the loop events code, as it wasn't being used anywhere,
and changed timed events to always be one-shot (as adding a new timed
event in the event handler is so easy to do if needed)
(This used to be commit d7b4b6de51342a65bf46fce772d313f92f8d73d3)
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so we can use it in nbt.idl and
get a nicer debug output
metze
(This used to be commit abacbc9192646f6f3c720758ab65889b82b9ae7b)
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event code, as elements of the callers packet structure could go away
while the queue is pending (if for example a name was de-registered
while a packet referencing that name is queued)
(This used to be commit 6726f15cf44388e5787eec223a8c9778110a508f)
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names on the network and answers name queries. Lots of details are
still missing, but at least this now means you don't need a Samba3
nmbd to use Samba4.
missing pieces include:
- name registrations should be "shout 3 times, then demand"
- no WINS server yet
- no master browser code
(This used to be commit d7d31fdc6670f026f96b50e51a4de19f0b920e5b)
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the packets it receives, but it at least shows how the server
structure will work.
To implement it I extended the libcli/nbt/ library to allow for an
incoming packet handler to be registered. That allows the nbt client
library to be used for low level processing of the nbtd server packets.
Other changes:
- made the socket library always set SO_REUSEADDR when binding to an
interface, to ensure that restarts of a server don't have to wait
for a couple of minutes.
- made the nbt port configurable. Defaults to 137, but other ports
will be useful for testing.
(This used to be commit 2fedca6adfd4df9e85cc86896dfa79630777a917)
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control of the event, so instead build that into the function. If you
pass NULL as mem_ctx then it leaves it as a child of the events
structure.
(This used to be commit 7f981b9ed96f39027cbfd500f41e0c2be64cbb50)
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complexity was that events didn't automatically cleanup
themselves. This was because the events code was written before we had
talloc destructors, so you needed to call event_remove_XX() to clean
the event out of the event lists from every piece of code that used
events. I have now added automatic event destructors, which in turn
allowed me to simplify a lot of the calling code.
The 2nd source of complexity was caused by the ref_count, which was
needed to cope with event handlers destroying events while handling
them, which meant the linked lists became invalid, so the ref_count ws
used to mark events for later destruction.
The new system is much simpler. I now have a ev->destruction_count,
which is incremented in all event destructors. The event dispatch code
checks for changes to this and handles it.
(This used to be commit a3c7417cfeab429ffb22d5546b205818f531a7b4)
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might destroy our top level context
leaving the tmp context freed (so a double free)
(This used to be commit b20c0561b8ec3ec7010f846be7a39165783e15c2)
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(This used to be commit 9d2d16ce5fd57cad01ddaf1112beed916cc2088d)
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(This used to be commit 9a34af29388d8ca837c670d054a76d1f75098cbd)
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- expanded the generic async name resolver to try multiple methods
- added wins resolutions to the list of methods tried
- fixed up the random trn id generation to use the good random generator
(This used to be commit 266fd2751c01808e5a18d4094032af50554ceb7a)
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which will eventually try all resolution methods setup in smb.conf
- only resolution backend at the moment is bcast, which does a
parallel broadcast to all configured network interfaces, and takes
the first reply that comes in (this nicely demonstrates how to do
parallel requests using the async APIs)
- converted all the existing code to use the new resolve_name() api
- removed all the old nmb code (yay!)
(This used to be commit 239c310f255e43dd2d1c2433f666c9faaacbdce3)
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- structures defined using IDL in nbt.idl
- build around our events structure, and talloc
- fully async
- supports all NBT packet fields as per rfc1002
- easy interfaces for name query and status
For the moment there are just a couple of test functions in
namequery.c, test_name_query() and test_name_status(). These will be
removed when we hook the new library into libcli/ fully
The new library will also be a fairly good basis for a nbt
server. Although it can't be a server as-is, I wrote it with the needs
of a server in mind (for example, extremely scalable idtree based
packet handling)
(This used to be commit ae7e625bfa4b4a3ee32c64566064b6a4c84ee4b9)
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