/* Unix SMB/CIFS implementation. Privileges handling functions Copyright (C) Jean François Micouleau 1998-2001 Copyright (C) Simo Sorce 2002-2003 Copyright (C) Gerald (Jerry) Carter 2005 Copyright (C) Michael Adam 2007 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* * Basic privileges functions (mask-operations and conversion * functions between the different formats (se_priv, privset, luid) * moved here * from lib/privileges.c to minimize linker deps. * * generally SID- and LUID-related code is left in lib/privileges.c * * some extra functions to hide privs array from lib/privileges.c */ #include "includes.h" const SE_PRIV se_priv_all = SE_ALL_PRIVS; static const SE_PRIV se_priv_end = SE_END; /* Define variables for all privileges so we can use the SE_PRIV* in the various se_priv_XXX() functions */ const SE_PRIV se_priv_none = SE_NONE; const SE_PRIV se_machine_account = SE_MACHINE_ACCOUNT; const SE_PRIV se_print_operator = SE_PRINT_OPERATOR; const SE_PRIV se_add_users = SE_ADD_USERS; const SE_PRIV se_disk_operators = SE_DISK_OPERATOR; const SE_PRIV se_remote_shutdown = SE_REMOTE_SHUTDOWN; const SE_PRIV se_restore = SE_RESTORE; const SE_PRIV se_take_ownership = SE_TAKE_OWNERSHIP; /******************************************************************** This is a list of privileges reported by a WIndows 2000 SP4 AD DC just for reference purposes (and I know the LUID is not guaranteed across reboots): SeCreateTokenPrivilege Create a token object ( 0x0, 0x2 ) SeAssignPrimaryTokenPrivilege Replace a process level token ( 0x0, 0x3 ) SeLockMemoryPrivilege Lock pages in memory ( 0x0, 0x4 ) SeIncreaseQuotaPrivilege Increase quotas ( 0x0, 0x5 ) SeMachineAccountPrivilege Add workstations to domain ( 0x0, 0x6 ) SeTcbPrivilege Act as part of the operating system ( 0x0, 0x7 ) SeSecurityPrivilege Manage auditing and security log ( 0x0, 0x8 ) SeTakeOwnershipPrivilege Take ownership of files or other objects ( 0x0, 0x9 ) SeLoadDriverPrivilege Load and unload device drivers ( 0x0, 0xa ) SeSystemProfilePrivilege Profile system performance ( 0x0, 0xb ) SeSystemtimePrivilege Change the system time ( 0x0, 0xc ) SeProfileSingleProcessPrivilege Profile single process ( 0x0, 0xd ) SeIncreaseBasePriorityPrivilege Increase scheduling priority ( 0x0, 0xe ) SeCreatePagefilePrivilege Create a pagefile ( 0x0, 0xf ) SeCreatePermanentPrivilege Create permanent shared objects ( 0x0, 0x10 ) SeBackupPrivilege Back up files and directories ( 0x0, 0x11 ) SeRestorePrivilege Restore files and directories ( 0x0, 0x12 ) SeShutdownPrivilege Shut down the system ( 0x0, 0x13 ) SeDebugPrivilege Debug programs ( 0x0, 0x14 ) SeAuditPrivilege Generate security audits ( 0x0, 0x15 ) SeSystemEnvironmentPrivilege Modify firmware environment values ( 0x0, 0x16 ) SeChangeNotifyPrivilege Bypass traverse checking ( 0x0, 0x17 ) SeRemoteShutdownPrivilege Force shutdown from a remote system ( 0x0, 0x18 ) SeUndockPrivilege Remove computer from docking station ( 0x0, 0x19 ) SeSyncAgentPrivilege Synchronize directory service data ( 0x0, 0x1a ) SeEnableDelegationPrivilege Enable computer and user accounts to be trusted for delegation ( 0x0, 0x1b ) SeManageVolumePrivilege Perform volume maintenance tasks ( 0x0, 0x1c ) SeImpersonatePrivilege Impersonate a client after authentication ( 0x0, 0x1d ) SeCreateGlobalPrivilege Create global objects ( 0x0, 0x1e ) ********************************************************************/ /* we have to define the LUID here due to a horrible check by printmig.exe that requires the SeBackupPrivilege match what is in Windows. So match those that we implement and start Samba privileges at 0x1001 */ PRIVS privs[] = { #if 0 /* usrmgr will display these twice if you include them. We don't use them but we'll keep the bitmasks reserved in privileges.h anyways */ {SE_NETWORK_LOGON, "SeNetworkLogonRight", "Access this computer from network", { 0x0, 0x0 }}, {SE_INTERACTIVE_LOGON, "SeInteractiveLogonRight", "Log on locally", { 0x0, 0x0 }}, {SE_BATCH_LOGON, "SeBatchLogonRight", "Log on as a batch job", { 0x0, 0x0 }}, {SE_SERVICE_LOGON, "SeServiceLogonRight", "Log on as a service", { 0x0, 0x0 }}, #endif {SE_MACHINE_ACCOUNT, "SeMachineAccountPrivilege", "Add machines to domain", { 0x0, 0x0006 }}, {SE_TAKE_OWNERSHIP, "SeTakeOwnershipPrivilege", "Take ownership of files or other objects",{ 0x0, 0x0009 }}, {SE_BACKUP, "SeBackupPrivilege", "Back up files and directories", { 0x0, 0x0011 }}, {SE_RESTORE, "SeRestorePrivilege", "Restore files and directories", { 0x0, 0x0012 }}, {SE_REMOTE_SHUTDOWN, "SeRemoteShutdownPrivilege", "Force shutdown from a remote system", { 0x0, 0x0018 }}, {SE_PRINT_OPERATOR, "SePrintOperatorPrivilege", "Manage printers", { 0x0, 0x1001 }}, {SE_ADD_USERS, "SeAddUsersPrivilege", "Add users and groups to the domain", { 0x0, 0x1002 }}, {SE_DISK_OPERATOR, "SeDiskOperatorPrivilege", "Manage disk shares", { 0x0, 0x1003 }}, {SE_END, "", "", { 0x0, 0x0 }} }; /*************************************************************************** copy an SE_PRIV structure ****************************************************************************/ bool se_priv_copy( SE_PRIV *dst, const SE_PRIV *src ) { if ( !dst || !src ) return False; memcpy( dst, src, sizeof(SE_PRIV) ); return True; } /*************************************************************************** put all privileges into a mask ****************************************************************************/ bool se_priv_put_all_privileges(SE_PRIV *mask) { int i; uint32 num_privs = count_all_privileges(); if (!se_priv_copy(mask, &se_priv_none)) { return False; } for ( i=0; i<num_privs; i++ ) { se_priv_add(mask, &privs[i].se_priv); } return True; } /*************************************************************************** combine 2 SE_PRIV structures and store the resulting set in mew_mask ****************************************************************************/ void se_priv_add( SE_PRIV *mask, const SE_PRIV *addpriv ) { int i; for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { mask->mask[i] |= addpriv->mask[i]; } } /*************************************************************************** remove one SE_PRIV sytucture from another and store the resulting set in mew_mask ****************************************************************************/ void se_priv_remove( SE_PRIV *mask, const SE_PRIV *removepriv ) { int i; for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { mask->mask[i] &= ~removepriv->mask[i]; } } /*************************************************************************** invert a given SE_PRIV and store the set in new_mask ****************************************************************************/ static void se_priv_invert( SE_PRIV *new_mask, const SE_PRIV *mask ) { SE_PRIV allprivs; se_priv_copy( &allprivs, &se_priv_all ); se_priv_remove( &allprivs, mask ); se_priv_copy( new_mask, &allprivs ); } /*************************************************************************** check if 2 SE_PRIV structure are equal ****************************************************************************/ bool se_priv_equal( const SE_PRIV *mask1, const SE_PRIV *mask2 ) { return ( memcmp(mask1, mask2, sizeof(SE_PRIV)) == 0 ); } /*************************************************************************** check if a SE_PRIV has any assigned privileges ****************************************************************************/ static bool se_priv_empty( const SE_PRIV *mask ) { SE_PRIV p1; int i; se_priv_copy( &p1, mask ); for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { p1.mask[i] &= se_priv_all.mask[i]; } return se_priv_equal( &p1, &se_priv_none ); } /********************************************************************* Lookup the SE_PRIV value for a privilege name *********************************************************************/ bool se_priv_from_name( const char *name, SE_PRIV *mask ) { int i; for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( strequal( privs[i].name, name ) ) { se_priv_copy( mask, &privs[i].se_priv ); return True; } } return False; } /*************************************************************************** dump an SE_PRIV structure to the log files ****************************************************************************/ void dump_se_priv( int dbg_cl, int dbg_lvl, const SE_PRIV *mask ) { int i; DEBUGADDC( dbg_cl, dbg_lvl,("SE_PRIV ")); for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { DEBUGADDC( dbg_cl, dbg_lvl,(" 0x%x", mask->mask[i] )); } DEBUGADDC( dbg_cl, dbg_lvl, ("\n")); } /**************************************************************************** check if the privilege is in the privilege list ****************************************************************************/ bool is_privilege_assigned(const SE_PRIV *privileges, const SE_PRIV *check) { SE_PRIV p1, p2; if ( !privileges || !check ) return False; /* everyone has privileges if you aren't checking for any */ if ( se_priv_empty( check ) ) { DEBUG(1,("is_privilege_assigned: no privileges in check_mask!\n")); return True; } se_priv_copy( &p1, check ); /* invert the SE_PRIV we want to check for and remove that from the original set. If we are left with the SE_PRIV we are checking for then return True */ se_priv_invert( &p1, check ); se_priv_copy( &p2, privileges ); se_priv_remove( &p2, &p1 ); return se_priv_equal( &p2, check ); } /**************************************************************************** check if the privilege is in the privilege list ****************************************************************************/ static bool is_any_privilege_assigned( SE_PRIV *privileges, const SE_PRIV *check ) { SE_PRIV p1, p2; if ( !privileges || !check ) return False; /* everyone has privileges if you aren't checking for any */ if ( se_priv_empty( check ) ) { DEBUG(1,("is_any_privilege_assigned: no privileges in check_mask!\n")); return True; } se_priv_copy( &p1, check ); /* invert the SE_PRIV we want to check for and remove that from the original set. If we are left with the SE_PRIV we are checking for then return True */ se_priv_invert( &p1, check ); se_priv_copy( &p2, privileges ); se_priv_remove( &p2, &p1 ); /* see if we have any bits left */ return !se_priv_empty( &p2 ); } /********************************************************************* Generate the LUID_ATTR structure based on a bitmask *********************************************************************/ const char* get_privilege_dispname( const char *name ) { int i; if (!name) { return NULL; } for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( strequal( privs[i].name, name ) ) { return privs[i].description; } } return NULL; } /**************************************************************************** initialise a privilege list and set the talloc context ****************************************************************************/ /**************************************************************************** Does the user have the specified privilege ? We only deal with one privilege at a time here. *****************************************************************************/ bool user_has_privileges(const NT_USER_TOKEN *token, const SE_PRIV *privilege) { if ( !token ) return False; return is_privilege_assigned( &token->privileges, privilege ); } /**************************************************************************** Does the user have any of the specified privileges ? We only deal with one privilege at a time here. *****************************************************************************/ bool user_has_any_privilege(NT_USER_TOKEN *token, const SE_PRIV *privilege) { if ( !token ) return False; return is_any_privilege_assigned( &token->privileges, privilege ); } /******************************************************************* return the number of elements in the privlege array *******************************************************************/ int count_all_privileges( void ) { /* * The -1 is due to the weird SE_END record... */ return (sizeof(privs) / sizeof(privs[0])) - 1; } /********************************************************************* Generate the LUID_ATTR structure based on a bitmask The assumption here is that the privilege has already been validated so we are guaranteed to find it in the list. *********************************************************************/ LUID_ATTR get_privilege_luid( SE_PRIV *mask ) { LUID_ATTR priv_luid; int i; ZERO_STRUCT( priv_luid ); for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( se_priv_equal( &privs[i].se_priv, mask ) ) { priv_luid.luid = privs[i].luid; break; } } return priv_luid; } /**************************************************************************** Convert a LUID to a named string ****************************************************************************/ const char *luid_to_privilege_name(const LUID *set) { int i; if (set->high != 0) return NULL; for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( set->low == privs[i].luid.low ) { return privs[i].name; } } return NULL; } /**************************************************************************** add a privilege to a privilege array ****************************************************************************/ static bool privilege_set_add(PRIVILEGE_SET *priv_set, LUID_ATTR set) { LUID_ATTR *new_set; /* we can allocate memory to add the new privilege */ new_set = TALLOC_REALLOC_ARRAY(priv_set->mem_ctx, priv_set->set, LUID_ATTR, priv_set->count + 1); if ( !new_set ) { DEBUG(0,("privilege_set_add: failed to allocate memory!\n")); return False; } new_set[priv_set->count].luid.high = set.luid.high; new_set[priv_set->count].luid.low = set.luid.low; new_set[priv_set->count].attr = set.attr; priv_set->count++; priv_set->set = new_set; return True; } /******************************************************************* *******************************************************************/ bool se_priv_to_privilege_set( PRIVILEGE_SET *set, SE_PRIV *mask ) { int i; uint32 num_privs = count_all_privileges(); LUID_ATTR luid; luid.attr = 0; luid.luid.high = 0; for ( i=0; i<num_privs; i++ ) { if ( !is_privilege_assigned(mask, &privs[i].se_priv) ) continue; luid.luid = privs[i].luid; if ( !privilege_set_add( set, luid ) ) return False; } return True; } /******************************************************************* *******************************************************************/ static bool luid_to_se_priv( struct lsa_LUID *luid, SE_PRIV *mask ) { int i; uint32 num_privs = count_all_privileges(); for ( i=0; i<num_privs; i++ ) { if ( luid->low == privs[i].luid.low ) { se_priv_copy( mask, &privs[i].se_priv ); return True; } } return False; } /******************************************************************* *******************************************************************/ bool privilege_set_to_se_priv( SE_PRIV *mask, struct lsa_PrivilegeSet *privset ) { int i; ZERO_STRUCTP( mask ); for ( i=0; i<privset->count; i++ ) { SE_PRIV r; /* sanity check for invalid privilege. we really only care about the low 32 bits */ if ( privset->set[i].luid.high != 0 ) return False; if ( luid_to_se_priv( &privset->set[i].luid, &r ) ) se_priv_add( mask, &r ); } return True; }