/* Unix SMB/CIFS implementation. Privileges handling functions Copyright (C) Jean François Micouleau 1998-2001 Copyright (C) Simo Sorce 2002-2003 Copyright (C) Gerald (Jerry) Carter 2005 Copyright (C) Michael Adam 2007 Copyright (C) Andrew Bartlett 2010 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * Basic privileges functions (mask-operations and conversion * functions between the different formats (se_priv, privset, luid) * moved here * from lib/privileges.c to minimize linker deps. * * generally SID- and LUID-related code is left in lib/privileges.c * * some extra functions to hide privs array from lib/privileges.c */ #include "includes.h" const uint64_t se_priv_all = SE_ALL_PRIVS; static const uint64_t se_priv_end = SE_END; /* Define variables for all privileges so we can use the uint64_t* in the various se_priv_XXX() functions */ const uint64_t se_priv_none = SE_NONE; const uint64_t se_machine_account = SE_MACHINE_ACCOUNT; const uint64_t se_print_operator = SE_PRINT_OPERATOR; const uint64_t se_add_users = SE_ADD_USERS; const uint64_t se_disk_operators = SE_DISK_OPERATOR; const uint64_t se_remote_shutdown = SE_REMOTE_SHUTDOWN; const uint64_t se_restore = SE_RESTORE; const uint64_t se_take_ownership = SE_TAKE_OWNERSHIP; PRIVS privs[] = { #if 0 /* usrmgr will display these twice if you include them. We don't use them but we'll keep the bitmasks reserved in privileges.h anyways */ {SE_NETWORK_LOGON, "SeNetworkLogonRight", "Access this computer from network", 0x0}, {SE_INTERACTIVE_LOGON, "SeInteractiveLogonRight", "Log on locally", 0x0}, {SE_BATCH_LOGON, "SeBatchLogonRight", "Log on as a batch job", 0x0}, {SE_SERVICE_LOGON, "SeServiceLogonRight", "Log on as a service", 0x0}, #endif {SE_MACHINE_ACCOUNT, "SeMachineAccountPrivilege", "Add machines to domain", SEC_PRIV_MACHINE_ACCOUNT}, {SE_TAKE_OWNERSHIP, "SeTakeOwnershipPrivilege", "Take ownership of files or other objects",SEC_PRIV_TAKE_OWNERSHIP}, {SE_BACKUP, "SeBackupPrivilege", "Back up files and directories", SEC_PRIV_BACKUP}, {SE_RESTORE, "SeRestorePrivilege", "Restore files and directories", SEC_PRIV_RESTORE}, {SE_REMOTE_SHUTDOWN, "SeRemoteShutdownPrivilege", "Force shutdown from a remote system", SEC_PRIV_REMOTE_SHUTDOWN}, {SE_PRINT_OPERATOR, "SePrintOperatorPrivilege", "Manage printers", SEC_PRIV_PRINT_OPERATOR}, {SE_ADD_USERS, "SeAddUsersPrivilege", "Add users and groups to the domain", SEC_PRIV_ADD_USERS}, {SE_DISK_OPERATOR, "SeDiskOperatorPrivilege", "Manage disk shares", SEC_PRIV_DISK_OPERATOR}, {SE_END, "", "", 0x0} }; /*************************************************************************** copy an uint64_t structure ****************************************************************************/ bool se_priv_copy( uint64_t *dst, const uint64_t *src ) { if ( !dst || !src ) return False; memcpy( dst, src, sizeof(uint64_t) ); return True; } /*************************************************************************** put all privileges into a mask ****************************************************************************/ bool se_priv_put_all_privileges(uint64_t *mask) { int i; uint32 num_privs = count_all_privileges(); if (!se_priv_copy(mask, &se_priv_none)) { return False; } for ( i=0; iprivilege_mask, privilege ); } /**************************************************************************** Does the user have any of the specified privileges ? We only deal with one privilege at a time here. *****************************************************************************/ bool user_has_any_privilege(NT_USER_TOKEN *token, const uint64_t *privilege) { if ( !token ) return False; return is_any_privilege_assigned( &token->privilege_mask, privilege ); } /******************************************************************* return the number of elements in the privlege array *******************************************************************/ int count_all_privileges( void ) { /* * The -1 is due to the weird SE_END record... */ return (sizeof(privs) / sizeof(privs[0])) - 1; } /********************************************************************* Generate the struct lsa_LUIDAttribute structure based on a bitmask The assumption here is that the privilege has already been validated so we are guaranteed to find it in the list. *********************************************************************/ struct lsa_LUIDAttribute get_privilege_luid( uint64_t *mask ) { struct lsa_LUIDAttribute priv_luid; int i; ZERO_STRUCT( priv_luid ); for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( se_priv_equal( &privs[i].se_priv, mask ) ) { priv_luid.luid.low = privs[i].luid; priv_luid.luid.high = 0; break; } } return priv_luid; } /**************************************************************************** Convert a LUID to a named string ****************************************************************************/ const char *luid_to_privilege_name(const struct lsa_LUID *set) { int i; if (set->high != 0) return NULL; for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { if ( set->low == privs[i].luid ) { return privs[i].name; } } return NULL; } /**************************************************************************** add a privilege to a privilege array ****************************************************************************/ static bool privilege_set_add(PRIVILEGE_SET *priv_set, struct lsa_LUIDAttribute set) { struct lsa_LUIDAttribute *new_set; /* we can allocate memory to add the new privilege */ new_set = TALLOC_REALLOC_ARRAY(priv_set->mem_ctx, priv_set->set, struct lsa_LUIDAttribute, priv_set->count + 1); if ( !new_set ) { DEBUG(0,("privilege_set_add: failed to allocate memory!\n")); return False; } new_set[priv_set->count].luid.high = set.luid.high; new_set[priv_set->count].luid.low = set.luid.low; new_set[priv_set->count].attribute = set.attribute; priv_set->count++; priv_set->set = new_set; return True; } /******************************************************************* *******************************************************************/ bool se_priv_to_privilege_set( PRIVILEGE_SET *set, uint64_t *mask ) { int i; uint32 num_privs = count_all_privileges(); struct lsa_LUIDAttribute luid; luid.attribute = 0; luid.luid.high = 0; for ( i=0; ilow == privs[i].luid ) { se_priv_copy( mask, &privs[i].se_priv ); return True; } } return False; } /******************************************************************* *******************************************************************/ bool privilege_set_to_se_priv( uint64_t *mask, struct lsa_PrivilegeSet *privset ) { int i; ZERO_STRUCTP( mask ); for ( i=0; icount; i++ ) { uint64_t r; /* sanity check for invalid privilege. we really only care about the low 32 bits */ if ( privset->set[i].luid.high != 0 ) return False; if ( luid_to_se_priv( &privset->set[i].luid, &r ) ) se_priv_add( mask, &r ); } return True; }