/* Unix SMB/CIFS implementation. implements a non-blocking connect operation that is aware of the samba4 events system Copyright (C) Andrew Tridgell 2005 Copyright (C) Volker Lendecke 2005 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "includes.h" #include "lib/socket/socket.h" #include "lib/events/events.h" #include "librpc/gen_ndr/nbt.h" #include "libcli/composite/composite.h" struct connect_state { struct composite_context *ctx; struct socket_context *sock; const char *my_address; int my_port; const char *server_address; int server_port; uint32_t flags; struct fd_event *connect_ev; }; static void socket_connect_handler(struct event_context *ev, struct fd_event *fde, uint16_t flags, void *private); static void socket_connect_recv_addr(struct composite_context *ctx); static void socket_connect_recv_conn(struct composite_context *ctx); struct composite_context *socket_connect_send(struct socket_context *sock, const char *my_address, int my_port, const char *server_address, int server_port, uint32_t flags, struct event_context *event_ctx) { struct composite_context *result, *ctx; struct connect_state *state; result = talloc_zero(NULL, struct composite_context); if (result == NULL) goto failed; result->state = COMPOSITE_STATE_IN_PROGRESS; result->async.fn = NULL; result->event_ctx = event_ctx; state = talloc(result, struct connect_state); if (state == NULL) goto failed; state->ctx = result; result->private_data = state; state->sock = talloc_reference(state, sock); if (state->sock == NULL) goto failed; state->my_address = talloc_strdup(state, my_address); if (state->sock == NULL) goto failed; state->my_port = my_port; state->server_address = talloc_strdup(state, server_address); if (state->sock == NULL) goto failed; state->server_port = server_port; state->flags = flags; set_blocking(socket_get_fd(sock), False); if (strcmp(sock->backend_name, "ipv4") == 0) { struct nbt_name name; make_nbt_name_client(&name, server_address); ctx = resolve_name_send(&name, result->event_ctx, lp_name_resolve_order()); if (ctx == NULL) goto failed; ctx->async.fn = socket_connect_recv_addr; ctx->async.private_data = state; return result; } ctx = talloc_zero(state, struct composite_context); if (ctx == NULL) goto failed; ctx->state = COMPOSITE_STATE_IN_PROGRESS; ctx->event_ctx = event_ctx; ctx->async.fn = socket_connect_recv_conn; ctx->async.private_data = state; state->ctx->status = socket_connect(sock, my_address, my_port, server_address, server_port, flags); if (NT_STATUS_IS_ERR(state->ctx->status) && !NT_STATUS_EQUAL(state->ctx->status, NT_STATUS_MORE_PROCESSING_REQUIRED)) { composite_trigger_error(state->ctx); return result; } state->connect_ev = event_add_fd(state->ctx->event_ctx, state, socket_get_fd(sock), EVENT_FD_WRITE, socket_connect_handler, ctx); if (state->connect_ev == NULL) { state->ctx->status = NT_STATUS_NO_MEMORY; composite_trigger_error(state->ctx); return result; } return result; failed: talloc_free(result); return NULL; } /* handle write events on connect completion */ static void socket_connect_handler(struct event_context *ev, struct fd_event *fde, uint16_t flags, void *private) { struct composite_context *ctx = talloc_get_type(private, struct composite_context); struct connect_state *state = talloc_get_type(ctx->async.private_data, struct connect_state); ctx->status = socket_connect_complete(state->sock, state->flags); if (!composite_is_ok(ctx)) return; composite_done(ctx); } static void socket_connect_recv_addr(struct composite_context *ctx) { struct connect_state *state = talloc_get_type(ctx->async.private_data, struct connect_state); const char *addr; state->ctx->status = resolve_name_recv(ctx, state, &addr); if (!composite_is_ok(state->ctx)) return; ctx = talloc_zero(state, struct composite_context); if (composite_nomem(ctx, state->ctx)) return; ctx->state = COMPOSITE_STATE_IN_PROGRESS; ctx->event_ctx = state->ctx->event_ctx; ctx->async.fn = socket_connect_recv_conn; ctx->async.private_data = state; state->ctx->status = socket_connect(state->sock, state->my_address, state->my_port, state->server_address, state->server_port, state->flags); if (NT_STATUS_IS_ERR(state->ctx->status) && !NT_STATUS_EQUAL(state->ctx->status, NT_STATUS_MORE_PROCESSING_REQUIRED)) { composite_error(state->ctx, state->ctx->status); return; } state->connect_ev = event_add_fd(ctx->event_ctx, state, socket_get_fd(state->sock), EVENT_FD_WRITE, socket_connect_handler, ctx); if (composite_nomem(state->connect_ev, state->ctx)) return; return; } static void socket_connect_recv_conn(struct composite_context *ctx) { struct connect_state *state = talloc_get_type(ctx->async.private_data, struct connect_state); state->ctx->status = ctx->status; if (!composite_is_ok(state->ctx)) return; /* We have to free the event context here because the continuation * function might add an event for this socket directly. */ talloc_free(state->connect_ev); composite_done(state->ctx); } NTSTATUS socket_connect_recv(struct composite_context *ctx) { NTSTATUS status = composite_wait(ctx); talloc_free(ctx); return status; } NTSTATUS socket_connect_ev(struct socket_context *sock, const char *my_address, int my_port, const char *server_address, int server_port, uint32_t flags, struct event_context *ev) { struct composite_context *ctx; ctx = socket_connect_send(sock, my_address, my_port, server_address, server_port, flags, ev); return socket_connect_recv(ctx); }