/* ************************************************************************ qooxdoo - the new era of web development http://qooxdoo.org Copyright: 2004-2006 by 1&1 Internet AG, Germany, http://www.1and1.org License: LGPL 2.1: http://www.gnu.org/licenses/lgpl.html Authors: * Sebastian Werner (wpbasti) * Andreas Ecker (ecker) ************************************************************************ */ /* ************************************************************************ #module(ui_core) ************************************************************************ */ /*! Some common used border styles. */ qx.OO.defineClass("qx.renderer.border.BorderPresets", qx.core.Object, function() { qx.core.Object.call(this); this.black = new qx.renderer.border.Border(1, "solid", "black"); this.white = new qx.renderer.border.Border(1, "solid", "white"); this.none = new qx.renderer.border.Border(0, "none"); this.inset = new qx.renderer.border.BorderObject(2, "inset"); this.outset = new qx.renderer.border.BorderObject(2, "outset"); this.groove = new qx.renderer.border.BorderObject(2, "groove"); this.ridge = new qx.renderer.border.BorderObject(2, "ridge"); this.thinInset = new qx.renderer.border.BorderObject(1, "inset"); this.thinOutset = new qx.renderer.border.BorderObject(1, "outset"); this.verticalDivider = new qx.renderer.border.BorderObject(1, "inset"); this.verticalDivider.setLeftWidth(0); this.verticalDivider.setRightWidth(0); this.horizontalDivider = new qx.renderer.border.BorderObject(1, "inset"); this.horizontalDivider.setTopWidth(0); this.horizontalDivider.setBottomWidth(0); this.shadow = new qx.renderer.border.BorderObject(1, "solid", "threedshadow"); this.lightShadow = new qx.renderer.border.BorderObject(1, "solid", "threedlightshadow"); this.info = new qx.renderer.border.BorderObject(1, "solid", "infotext"); }); /* --------------------------------------------------------------------------- DEFER SINGLETON INSTANCE --------------------------------------------------------------------------- */ /** * Singleton Instance Getter */ qx.Class.getInstance = qx.util.Return.returnInstance;