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Samba Architecture
------------------

First preliminary version Dan Shearer Nov 97
Quickly scrabbled together from odd bits of mail and memory. Please update.

This document gives a general overview of how Samba works
internally. The Samba Team has tried to come up with a model which is
the best possible compromise between elegance, portability, security
and the constraints imposed by the very message SMB and CIFS
protocol. 

It also tries to answer some of the frequently asked questions such as:

	* 	Is Samba secure when running on Unix? The xyz platform?
		What about the root priveliges issue?

	*	Pros and cons of multithreading in various parts of Samba

	*	Why not have a separate process for name resolution, WINS,
		and browsing?


Multithreading and Samba
------------------------

People sometimes tout threads as a uniformly good thing. They are very
nice in their place but are quite inappropriate for smbd. nmbd is
another matter, and multi-threading it would be very nice. 

The short version is that smbd is not multithreaded, and alternative
servers that take this approach under Unix (such as Syntax, at the
time of writing) suffer tremendous performance penalties and are less
robust. nmbd is not threaded either, but this is because it is not
possible to do it while keeping code consistent and portable across 35
or more platforms. (This drawback also applies to threading smbd.)

The longer versions is that there are very good reasons for not making
smbd multi-threaded.  Multi-threading would actually make Samba much
slower, less scalable, less portable and much less robust. The fact
that we use a separate process for each connection is one of Samba's
biggest advantages.

Threading smbd
--------------

A few problems that would arise from a threaded smbd are:

0)  It's not only to create threads instead of processes, but you
    must care about all variables if they have to be thread specific
    (currently they would be global).

1) if one thread dies (eg. a seg fault) then all threads die. We can
immediately throw robustness out the window.

2) many of the system calls we make are blocking. Non-blocking
equivalents of many calls are either not available or are awkward (and
slow) to use. So while we block in one thread all clients are
waiting. Imagine if one share is a slow NFS filesystem and the others
are fast, we will end up slowing all clients to the speed of NFS.

3) you can't run as a different uid in different threads. This means
we would have to switch uid/gid on _every_ SMB packet. It would be
horrendously slow.

4) the per process file descriptor limit would mean that we could only
support a limited number of clients.

5) we couldn't use the system locking calls as the locking context of
fcntl() is a process, not a thread.

Threading nmbd
--------------

This would be ideal, but gets sunk by portability requirements.

Andrew tried to write a test threads library for nmbd that used only
ansi-C constructs (using setjmp and longjmp). Unfortunately some OSes
defeat this by restricting longjmp to calling addresses that are
shallower than the current address on the stack (apparently AIX does
this). This makes a truly portable threads library impossible. So to
support all our current platforms we would have to code nmbd both with
and without threads, and as the real aim of threads is to make the
code clearer we would not have gained anything. (it is a myth that
threads make things faster. threading is like recursion, it can make
things clear but the same thing can always be done faster by some
other method)

Chris tried to spec out a general design that would abstract threading
vs separate processes (vs other methods?) and make them accessible
through some general API. This doesn't work because of the data
sharing requirements of the protocol (packets in the future depending
on packets now, etc.) At least, the code would work but would be very
clumsy, and besides the fork() type model would never work on Unix. (Is there an OS that it would work on, for nmbd?)

A fork() is cheap, but not nearly cheap enough to do on every UDP
packet that arrives. Having a pool of processes is possible but is
nasty to program cleanly due to the enormous amount of shared data (in
complex structures) between the processes. We can't rely on each
platform having a shared memory system.

nbmd Design
-----------

Originally Andrew used recursion to simulate a multi-threaded
environment, which use the stack enormously and made for really
confusing debugging sessions. Luke Leighton rewrote it to use a
queuing system that keeps state information on each packet. During the
1.9.18 alpha series it was decided that this was too unwieldy to
manage.  If the protocol was cleaner than it is then it would be OK
but with the way the protocol works you really need some data hiding.
The mistake we made was to transfer all the info from the packets to
more specialised structures. It bit us badly when we then found we
needed some detail of the original packet to handle some special
case. The specialised structures kept growing till they almost
contained all the info of the original packet! The code became
extremely hairy, which became particularly evident when Jeremy fixed
browsing on multiple subnets for 1.9.17.

Then Jeremy rewrote nmbd. The packet data in nmbd isn't what's on the
wire. It's a nice format that is very amenable to processing but still
keeps the idea of a distinct packet. See "struct packet_struct" in
nameserv.h.  It has all the detail but none of the on-the-wire
mess. This makes it ideal for using in disk or memory-based databases
for browsing and WINS support. 

nmbd now consists of a series of modules. It...


Samba Design and Security
-------------------------

Why Isn't nmbd Multiple Daemons?
--------------------------------