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#ifndef ubi_BinTree_H
#define ubi_BinTree_H
/* ========================================================================== **
* ubi_BinTree.h
*
* Copyright (C) 1991-1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* ubi_BinTree manages a simple binary tree. Nothing fancy here. No height
* balancing, no restructuring. Still, a good tool for creating short, low-
* overhead sorted lists of things that need to be found in a hurry.
*
* In addition, this module provides a good basis for creating other types
* of binary tree handling modules.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.4 1997/07/26 04:11:14 crh
* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
* and ubi_trFALSE.
* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
* + Added function ubi_btLeafNode().
*
* Revision 2.3 1997/06/03 05:15:27 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
* Also changed the interface to function InitTree(). See the comments
* for this function for more information.
*
* Revision 2.2 1995/10/03 22:00:40 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:43:46 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:00:33 CRH
* Revision 2.0 of this program includes the following changes:
*
* 1) A fix to a major typo in the RepaceNode() function.
* 2) The addition of the static function Border().
* 3) The addition of the public functions FirstOf() and LastOf(), which
* use Border(). These functions are used with trees that allow
* duplicate keys.
* 4) A complete rewrite of the Locate() function. Locate() now accepts
* a "comparison" operator.
* 5) Overall enhancements to both code and comments.
*
* I decided to give this a new major rev number because the interface has
* changed. In particular, there are two new functions, and changes to the
* Locate() function.
*
* Revision 1.0 93/10/15 22:55:04 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================== **
*/
/* -------------------------------------------------------------------------- **
* Macros and constants.
*
* General purpose:
* ubi_trTRUE - Boolean TRUE.
* ubi_trFALSE - Boolean FALSE.
*
* Flags used in the tree header:
* ubi_trOVERWRITE - This flag indicates that an existing node may be
* overwritten by a new node with a matching key.
* ubi_trDUPKEY - This flag indicates that the tree allows duplicate
* keys. If the tree does allow duplicates, the
* overwrite flag is ignored.
*
* Node link array index constants: (Each node has an array of three
* pointers. One to the left, one to the right, and one back to the
* parent.)
* LEFT - Left child pointer.
* PARENT - Parent pointer.
* RIGHT - Right child pointer.
* EQUAL - Synonym for PARENT.
*
* ubi_trCompOps: These values are used in the ubi_trLocate() function.
* ubi_trLT - request the first instance of the greatest key less than
* the search key.
* ubi_trLE - request the first instance of the greatest key that is less
* than or equal to the search key.
* ubi_trEQ - request the first instance of key that is equal to the
* search key.
* ubi_trGE - request the first instance of a key that is greater than
* or equal to the search key.
* ubi_trGT - request the first instance of the first key that is greater
* than the search key.
* -------------------------------------------------------------------------- **
*/
#define ubi_trTRUE 0xFF
#define ubi_trFALSE 0x00
#define ubi_trOVERWRITE 0x01 /* Turn on allow overwrite */
#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */
/* Pointer array index constants... */
#define LEFT 0x00
#define PARENT 0x01
#define RIGHT 0x02
#define EQUAL PARENT
typedef enum {
ubi_trLT = 1,
ubi_trLE,
ubi_trEQ,
ubi_trGE,
ubi_trGT
} ubi_trCompOps;
/* -------------------------------------------------------------------------- **
* These three macros allow simple manipulation of pointer index values (LEFT,
* RIGHT, and PARENT).
*
* Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C
* uses {negative, zero, positive} values to indicate
* {less than, equal to, greater than}.
* AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT,
* RIGHT} (opposite of Normalize()). Note: C comparison
* functions, such as strcmp(), return {negative, zero,
* positive} values, which are not necessarily {-1, 0,
* 1}. This macro uses the the ubi_btSgn() function to
* compensate.
* RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL)
* is left as is.
* -------------------------------------------------------------------------- **
*/
#define Normalize(W) ((char)((W)-EQUAL))
#define AbNormal(W) ((char)( EQUAL+((char)ubi_btSgn( (W) )) ))
#define RevWay(W) ((char)((W)==LEFT?RIGHT:((W)==RIGHT?LEFT:EQUAL)))
/* -------------------------------------------------------------------------- **
* These macros allow us to quickly read the values of the OVERWRITE and
* DUPlicate KEY bits of the tree root flags field.
* -------------------------------------------------------------------------- **
*/
#define Dups_OK(A) ((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
#define Ovwt_OK(A) ((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
/* -------------------------------------------------------------------------- **
* Typedefs...
*
* ubi_trBool - Your typcial true or false...
*
* Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to
* indicate a key that is being searched for within the tree.
* Searching occurs whenever the ubi_trFind(), ubi_trLocate(),
* or ubi_trInsert() functions are called.
* -------------------------------------------------------------------------- **
*/
typedef unsigned char ubi_trBool;
typedef void *ubi_btItemPtr; /* A pointer to data within a node. */
/* ------------------------------------------------------------------------- **
* Binary Tree Node Structure: This structure defines the basic elements of
* the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*!
* But, of course, I have to put the structure into this header so that
* you can use it as a building block.
*
* The fields are as follows:
* Link - an array of pointers. These pointers are manipulated by
* the BT routines. The pointers indicate the left and right
* child nodes and the parent node. By keeping track of the
* parent pointer, we avoid the need for recursive routines or
* hand-tooled stacks to keep track of our path back to the
* root. The use of these pointers is subject to change without
* notice.
* gender - a one-byte field indicating whether the node is the RIGHT or
* LEFT child of its parent. If the node is the root of the
* tree, gender will be PARENT.
* ------------------------------------------------------------------------- **
*/
typedef struct ubi_btNodeStruct {
struct ubi_btNodeStruct *Link[ 3 ];
char gender;
} ubi_btNode;
typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
/* ------------------------------------------------------------------------- **
* The next three typedefs define standard function types used by the binary
* tree management routines. In particular:
*
* ubi_btCompFunc is a pointer to a comparison function. Comparison
* functions are passed an ubi_btItemPtr and an
* ubi_btNodePtr. They return a value that is (<0), 0,
* or (>0) to indicate that the Item is (respectively)
* "less than", "equal to", or "greater than" the Item
* contained within the node. (See ubi_btInitTree()).
* ubi_btActionRtn is a pointer to a function that may be called for each
* node visited when performing a tree traversal (see
* ubi_btTraverse()). The function will be passed two
* parameters: the first is a pointer to a node in the
* tree, the second is a generic pointer that may point to
* anything that you like.
* ubi_btKillNodeRtn is a pointer to a function that will deallocate the
* memory used by a node (see ubi_btKillTree()). Since
* memory management is left up to you, deallocation may
* mean anything that you want it to mean. Just remember
* that the tree *will* be destroyed and that none of the
* node pointers will be valid any more.
* ------------------------------------------------------------------------- **
*/
typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr );
typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * );
typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
/* -------------------------------------------------------------------------- **
* Tree Root Structure: This structure gives us a convenient handle for
* accessing whole AVL trees. The fields are:
* root - A pointer to the root node of the AVL tree.
* count - A count of the number of nodes stored in the tree.
* cmp - A pointer to the comparison routine to be used when building or
* searching the tree.
* flags - A set of bit flags. Two flags are currently defined:
*
* ubi_trOVERWRITE - If set, this flag indicates that a new node should
* (bit 0x01) overwrite an old node if the two have identical
* keys (ie., the keys are equal).
* ubi_trDUPKEY - If set, this flag indicates that the tree is
* (bit 0x02) allowed to contain nodes with duplicate keys.
*
* NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE.
*
* All of these values are set when you initialize the root structure by
* calling ubi_trInitTree().
* -------------------------------------------------------------------------- **
*/
typedef struct {
ubi_btNodePtr root; /* A pointer to the root node of the tree */
unsigned long count; /* A count of the number of nodes in the tree */
ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */
unsigned char flags; /* Overwrite Y|N, Duplicate keys Y|N... */
} ubi_btRoot;
typedef ubi_btRoot *ubi_btRootPtr; /* Pointer to an ubi_btRoot structure. */
/* -------------------------------------------------------------------------- **
* Function Prototypes.
*/
long ubi_btSgn( long x );
/* ------------------------------------------------------------------------ **
* Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}.
*
* Input: x - a signed long integer value.
*
* Output: the "sign" of x, represented as follows:
* -1 == negative
* 0 == zero (no sign)
* 1 == positive
*
* Note: This utility is provided in order to facilitate the conversion
* of C comparison function return values into BinTree direction
* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
* AbNormal() conversion macro!
*
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr );
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: a pointer to a ubi_btNode structure to be initialized.
* Output: a pointer to the initialized ubi_btNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
ubi_btCompFunc CompFunc,
unsigned char Flags );
/* ------------------------------------------------------------------------ **
* Initialize the fields of a Tree Root header structure.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure to be
* initialized.
* CompFunc - a pointer to a comparison function that will be used
* whenever nodes in the tree must be compared against
* outside values.
* Flags - One bytes worth of flags. Flags include
* ubi_trOVERWRITE and ubi_trDUPKEY. See the header
* file for more info.
*
* Output: a pointer to the initialized ubi_btRoot structure (ie. the
* same value as RootPtr).
*
* Note: The interface to this function has changed from that of
* previous versions. The <Flags> parameter replaces two
* boolean parameters that had the same basic effect.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode );
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
ubi_btNodePtr DeadNode );
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp );
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe );
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_btLocate().
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btNext( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Next node in the
* tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "next" node in the tree, or NULL if P pointed
* to the "last" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Previous node in
* the tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "previous" node in the tree, or NULL if P
* pointed to the "first" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) First node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "first" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLast( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Last node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "last" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p );
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the first (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the first node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p );
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the last (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the last node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr,
ubi_btActionRtn EachNode,
void *UserData );
/* ------------------------------------------------------------------------ **
* Traverse a tree in sorted order (non-recursively). At each node, call
* (*EachNode)(), passing a pointer to the current node, and UserData as the
* second parameter.
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the tree to be traversed.
* EachNode - a pointer to a function to be called at each node
* as the node is visited.
* UserData - a generic pointer that may point to anything that
* you choose.
* Output: A boolean value. FALSE if the tree is empty, otherwise TRUE.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr,
ubi_btKillNodeRtn FreeNode );
/* ------------------------------------------------------------------------ **
* Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot
* structure. Note that this function will return FALSE if either parameter
* is NULL.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the root of the tree to delete.
* FreeNode - a function that will be called for each node in the
* tree to deallocate the memory used by the node.
*
* Output: A boolean value. FALSE if either input parameter was NULL, else
* TRUE.
*
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader );
/* ------------------------------------------------------------------------ **
* Returns a pointer to a leaf node.
*
* Input: leader - Pointer to a node at which to start the descent.
*
* Output: A pointer to a leaf node selected in a somewhat arbitrary
* manner.
*
* Notes: I wrote this function because I was using splay trees as a
* database cache. The cache had a maximum size on it, and I
* needed a way of choosing a node to sacrifice if the cache
* became full. In a splay tree, less recently accessed nodes
* tend toward the bottom of the tree, meaning that leaf nodes
* are good candidates for removal. (I really can't think of
* any other reason to use this function.)
* + In a simple binary tree or an AVL tree, the most recently
* added nodes tend to be nearer the bottom, making this a *bad*
* way to choose which node to remove from the cache.
* + Randomizing the traversal order is probably a good idea. You
* can improve the randomization of leaf node selection by passing
* in pointers to nodes other than the root node each time. A
* pointer to any node in the tree will do. Of course, if you
* pass a pointer to a leaf node you'll get the same thing back.
*
* ------------------------------------------------------------------------ **
*/
int ubi_btModuleID( int size, char *list[] );
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
/* -------------------------------------------------------------------------- **
* Masquarade...
*
* This set of defines allows you to write programs that will use any of the
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
* Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
* including the appropriate module header.
*/
#define ubi_trItemPtr ubi_btItemPtr
#define ubi_trNode ubi_btNode
#define ubi_trNodePtr ubi_btNodePtr
#define ubi_trRoot ubi_btRoot
#define ubi_trRootPtr ubi_btRootPtr
#define ubi_trCompFunc ubi_btCompFunc
#define ubi_trActionRtn ubi_btActionRtn
#define ubi_trKillNodeRtn ubi_btKillNodeRtn
#define ubi_trSgn( x ) ubi_btSgn( x )
#define ubi_trInitNode( Np ) ubi_btInitNode( (ubi_btNodePtr)(Np) )
#define ubi_trInitTree( Rp, Cf, Fl ) \
ubi_btInitTree( (ubi_btRootPtr)(Rp), (ubi_btCompFunc)(Cf), (Fl) )
#define ubi_trInsert( Rp, Nn, Ip, On ) \
ubi_btInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
(ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
#define ubi_trRemove( Rp, Dn ) \
ubi_btRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
#define ubi_trLocate( Rp, Ip, Op ) \
ubi_btLocate( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_trCompOps)(Op) )
#define ubi_trFind( Rp, Ip ) \
ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
#define ubi_trNext( P ) ubi_btNext( (ubi_btNodePtr)(P) )
#define ubi_trPrev( P ) ubi_btPrev( (ubi_btNodePtr)(P) )
#define ubi_trFirst( P ) ubi_btFirst( (ubi_btNodePtr)(P) )
#define ubi_trLast( P ) ubi_btLast( (ubi_btNodePtr)(P) )
#define ubi_trFirstOf( Rp, Ip, P ) \
ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#define ubi_trLastOf( Rp, Ip, P ) \
ubi_btLastOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#define ubi_trTraverse( Rp, En, Ud ) \
ubi_btTraverse((ubi_btRootPtr)(Rp), (ubi_btActionRtn)(En), (void *)(Ud))
#define ubi_trKillTree( Rp, Fn ) \
ubi_btKillTree( (ubi_btRootPtr)(Rp), (ubi_btKillNodeRtn)(Fn) )
#define ubi_trLeafNode( Nd ) \
ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
#define ubi_trModuleID( s, l ) ubi_btModuleID( s, l )
/* ========================================================================== */
#endif /* ubi_BinTree_H */
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