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/* ========================================================================== **
 *                              ubi_sLinkList.c
 *
 *  Copyright (C) 1997, 1998 by Christopher R. Hertel
 *
 *  Email: crh@ubiqx.mn.org
 * -------------------------------------------------------------------------- **
 *  This module implements a simple singly-linked list.
 * -------------------------------------------------------------------------- **
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 *  You should have received a copy of the GNU Library General Public
 *  License along with this library; if not, write to the Free
 *  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * -------------------------------------------------------------------------- **
 *
 * Log: ubi_sLinkList.c,v
 * Revision 0.4  1998/03/10 02:23:20  crh
 * Combined ubi_StackQueue and ubi_sLinkList into one module.  Redesigned
 * the functions and macros.  Not a complete rewrite but close to it.
 *
 * Revision 0.3  1998/01/03 01:59:52  crh
 * Added ubi_slCount() macro.
 *
 * Revision 0.2  1997/10/21 03:35:18  crh
 * Added parameter <After> in function Insert().  Made necessary changes
 * to macro AddHead() and added macro AddHere().
 *
 * Revision 0.1  1997/10/16 02:53:45  crh
 * Initial Revision.
 *
 * -------------------------------------------------------------------------- **
 *  This module implements a singly-linked list which may also be used as a
 *  queue or a stack.  For a queue, entries are added at the tail and removed
 *  from the head of the list.  For a stack, the entries are entered and
 *  removed from the head of the list.  A traversal of the list will always
 *  start at the head of the list and proceed toward the tail.  This is all
 *  mind-numbingly simple, but I'm surprised by the number of programs out
 *  there which re-implement this a dozen or so times.
 *
 *  Notes:  When the list header is initialized, the Tail pointer is set to
 *          point to the Head pointer.  This simplifies things a great deal,
 *          except that you can't initialize a stack or queue by simply
 *          zeroing it out.  One sure way to initialize the header is to call
 *          ubi_slInit().  Another option would be something like this:
 *
 *          static ubi_slList MyList = { NULL, (ubi_slNodePtr)&MyList, 0 };
 *
 *          See ubi_slInit() and the ubi_slList structure for more info.
 *
 *        + Also, note that this module is similar to the ubi_dLinkList
 *          module.  There are three key differences:
 *          - This is a singly-linked list, the other is a doubly-linked
 *            list.
 *          - In this module, if the list is empty, the tail pointer will
 *            point back to the head of the list as described above.  This
 *            is not done in ubi_dLinkList.
 *          - The ubi_slRemove() function, by necessity, removed the 'next'
 *            node.  In ubi_dLinkList, the ubi_dlRemove() function removes
 *            the 'current' node.
 *
 * ========================================================================== **
 */

#include "ubi_sLinkList.h"

/* ========================================================================== **
 * Functions...
 */

ubi_slListPtr ubi_slInitList( ubi_slListPtr ListPtr )
  /* ------------------------------------------------------------------------ **
   * Initialize a singly-linked list header.
   *
   *  Input:  ListPtr - A pointer to the list structure that is to be
   *                    initialized for use.
   *
   *  Output: A pointer to the initialized list header (i.e., same as
   *          <ListPtr>).
   *
   * ------------------------------------------------------------------------ **
   */
  {
  ListPtr->Head  = NULL;
  ListPtr->Tail  = (ubi_slNodePtr)ListPtr;
  ListPtr->count = 0;
  return( ListPtr );
  } /* ubi_slInitList */

ubi_slNodePtr ubi_slInsert( ubi_slListPtr ListPtr,
                            ubi_slNodePtr New,
                            ubi_slNodePtr After )
  /* ------------------------------------------------------------------------ **
   * Add a node to the list.
   *
   *  Input:  ListPtr - A pointer to the list into which the node is to
   *                    be inserted.
   *          New     - Pointer to the node that is to be added to the list.
   *          After   - Pointer to a list in a node after which the new node
   *                    will be inserted.  If NULL, then the new node will
   *                    be added at the head of the list.
   *
   *  Output: A pointer to the node that was inserted into the list (i.e.,
   *          the same as <New>).
   *
   * ------------------------------------------------------------------------ **
   */
  {
  After = After ? After : (ubi_slNodePtr)ListPtr;
  New->Next   = After->Next;
  After->Next = New;
  if( !(New->Next) )
    ListPtr->Tail = New;
  (ListPtr->count)++;
  return( New );
  } /* ubi_slInsert */

ubi_slNodePtr ubi_slRemove( ubi_slListPtr ListPtr, ubi_slNodePtr After )
  /* ------------------------------------------------------------------------ **
   * Remove the node followng <After>.  If <After> is NULL, remove from the
   * head of the list.
   *
   *  Input:  ListPtr - A pointer to the list from which the node is to be
   *                    removed.
   *          After   - Pointer to the node preceeding the node to be
   *                    removed.
   *
   *  Output: A pointer to the node that was removed, or NULL if the list is
   *          empty.
   *
   * ------------------------------------------------------------------------ **
   */
  {
  ubi_slNodePtr DelNode;

  After   = After ? After : (ubi_slNodePtr)ListPtr;
  DelNode = After->Next;
  if( DelNode )
    {
    if( !(DelNode->Next) )
      ListPtr->Tail = After;
    After->Next  = DelNode->Next;
    (ListPtr->count)--;
    }
  return( DelNode );
  } /* ubi_slRemove */

/* ================================ The End ================================= */