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|
/*
* @file var.c
* @brief MPR Universal Variable Type
* @overview
*
* @copy default.m
*
* Copyright (c) Mbedthis Software LLC, 2003-2005. All Rights Reserved.
* Copyright (c) Michael O'Brien, 1994-1995. All Rights Reserved.
*
* This software is distributed under commercial and open source licenses.
* You may use the GPL open source license described below or you may acquire
* a commercial license from Mbedthis Software. You agree to be fully bound
* by the terms of either license. Consult the LICENSE.TXT distributed with
* this software for full details.
*
* This software is open source; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See the GNU General Public License for more
* details at: http://www.mbedthis.com/downloads/gplLicense.html
*
* This program is distributed WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* This GPL license does NOT permit incorporating this software into
* proprietary programs. If you are unable to comply with the GPL, you must
* acquire a commercial license to use this software. Commercial licenses
* for this software and support services are available from Mbedthis
* Software at http://www.mbedthis.com
*
* @end
*/
/******************************* Documentation ********************************/
/*
* This module is NOT multithreaded.
*
* Properties are variables that are stored in an object type variable.
* Properties can be primitive data types, other objects or functions.
* Properties are indexed by a character name.
*/
/********************************** Includes **********************************/
#include "var.h"
/*********************************** Locals ***********************************/
#if VAR_DEBUG
static MprProperties objectList; /* Dummy head of objects list */
static int objectCount = -1; /* Count of objects */
#endif
/***************************** Forward Declarations ***************************/
static int adjustRefCount(MprProperties *pp, int adj);
static int adjustVarRefCount(MprVar *vp, int adj);
static MprVar *allocProperty(const char *propertyName);
static void copyVarCore(MprVar *dest, MprVar *src, int copyDepth);
static MprProperties
*createProperties(const char *name, int hashSize);
static bool freeVar(MprVar *vp, int force);
static bool freeVarStorage(MprVar *vp, int force);
static MprVar *getObjChain(MprProperties *pp, const char *property);
static int hash(MprProperties *pp, const char *property);
static bool releaseProperties(MprProperties *pp, int force);
/*********************************** Code *************************************/
/*
* Destroy a variable and all referenced variables. Release any referenced
* object regardless of whether other users still have references. Be VERY
* careful using this routine.
*
* Return TRUE if the underlying data is freed. Objects may not be freed if
* there are other users of the object.
*/
bool mprDestroyAllVars(MprVar *vp)
{
mprAssert(vp);
if (vp->trigger) {
if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0)
== MPR_TRIGGER_ABORT) {
return 0;
}
}
/*
* Free the actual value. If this var refers to an object, we will
* recurse through all the properties freeing all vars.
*/
return freeVar(vp, 1);
}
/******************************************************************************/
/*
* Destroy a variable. Release any referenced object (destroy if no other
* users are referencing).
*
* Return TRUE if the underlying data is freed. Objects may not be freed if
* there are other users of the object.
*/
bool mprDestroyVar(MprVar *vp)
{
mprAssert(vp);
if (vp->trigger) {
if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0)
== MPR_TRIGGER_ABORT) {
return 0;
}
}
/*
* Free the actual value. If this var refers to an object, we will
* recurse through all the properties freeing all that have no other
* references.
*/
return freeVar(vp, 0);
}
/******************************************************************************/
/*
* Free the value in a variable for primitive types. Release objects.
*
* Return TRUE if the underlying data is freed. Objects may not be freed if
* there are other users of the object.
*/
static bool freeVar(MprVar *vp, int force)
{
bool freed;
mprAssert(vp);
freed = freeVarStorage(vp, force);
mprFree(vp->name);
mprFree(vp->fullName);
if (vp->allocatedVar) {
mprFree(vp);
} else {
vp->name = 0;
vp->fullName = 0;
vp->type = MPR_TYPE_UNDEFINED;
}
return freed;
}
/******************************************************************************/
/*
* Free the value in a variable for primitive types. Release objects.
*
* Return TRUE if the underlying data is freed. Objects may not be freed if
* there are other users of the object.
*/
static bool freeVarStorage(MprVar *vp, int force)
{
MprArray *argList;
bool freed;
int i;
freed = 1;
mprAssert(vp);
switch (vp->type) {
default:
break;
case MPR_TYPE_STRING:
if (vp->allocatedData && vp->string != 0) {
mprFree(vp->string);
vp->string = 0;
vp->allocatedData = 0;
}
break;
case MPR_TYPE_OBJECT:
#if VAR_DEBUG
/*
* Recurse through all properties and release / delete. Release the
* properties hash table.
*/
if (vp->properties->refCount > 1) {
mprLog(7, "freeVar: ACT \"%s\", 0x%x, ref %d, force %d\n",
vp->name, vp->properties, vp->properties->refCount, force);
} else {
mprLog(7, "freeVar: DEL \"%s\", 0x%x, ref %d, force %d\n",
vp->name, vp->properties, vp->properties->refCount, force);
}
#endif
if (vp->allocatedData) {
freed = releaseProperties(vp->properties, force);
}
vp->properties = 0;
break;
case MPR_TYPE_FUNCTION:
if (vp->allocatedData) {
argList = vp->function.args;
for (i = 0; i < argList->max; i++) {
if (argList->handles[i] != 0) {
mprFree(argList->handles[i]);
}
}
mprDestroyArray(argList);
vp->function.args = 0;
mprFree(vp->function.body);
vp->function.body = 0;
}
break;
}
vp->type = MPR_TYPE_UNDEFINED;
return freed;
}
/******************************************************************************/
/*
* Adjust the object reference count and return the currrent count of
* users.
*/
static int adjustVarRefCount(MprVar *vp, int adj)
{
mprAssert(vp);
if (vp->type != MPR_TYPE_OBJECT) {
mprAssert(vp->type == MPR_TYPE_OBJECT);
return 0;
}
return adjustRefCount(vp->properties, adj);
}
/******************************************************************************/
/*
* Get the object reference count
*/
int mprGetVarRefCount(MprVar *vp)
{
mprAssert(vp);
if (vp->type != MPR_TYPE_OBJECT) {
mprAssert(vp->type == MPR_TYPE_OBJECT);
return 0;
}
return adjustRefCount(vp->properties, 0);
}
/******************************************************************************/
/*
* Update the variable's name
*/
void mprSetVarName(MprVar *vp, char *name)
{
mprAssert(vp);
mprFree(vp->name);
vp->name = mprStrdup(name);
}
/******************************************************************************/
/*
* Append to the variable's full name
*/
void mprSetVarFullName(MprVar *vp, char *name)
{
#if VAR_DEBUG
mprAssert(vp);
mprFree(vp->fullName);
vp->fullName = mprStrdup(name);
if (vp->type == MPR_TYPE_OBJECT) {
if (strcmp(vp->properties->name, "this") == 0) {
mprStrcpy(vp->properties->name, sizeof(vp->properties->name), name);
}
}
#endif
}
/******************************************************************************/
/*
* Make a var impervious to recursive forced deletes.
*/
void mprSetVarDeleteProtect(MprVar *vp, int deleteProtect)
{
mprAssert(vp);
if (vp->type == MPR_TYPE_OBJECT && vp->properties) {
vp->properties->deleteProtect = deleteProtect;
}
}
/******************************************************************************/
/*
* Make a variable readonly. Can still be deleted.
*/
void mprSetVarReadonly(MprVar *vp, int readonly)
{
mprAssert(vp);
vp->readonly = readonly;
}
/******************************************************************************/
MprVarTrigger mprAddVarTrigger(MprVar *vp, MprVarTrigger fn)
{
MprVarTrigger oldTrigger;
mprAssert(vp);
mprAssert(fn);
oldTrigger = vp->trigger;
vp->trigger = fn;
return oldTrigger;
}
/******************************************************************************/
MprType mprGetVarType(MprVar *vp)
{
mprAssert(vp);
return vp->type;
}
/******************************************************************************/
/********************************** Properties ********************************/
/******************************************************************************/
/*
* Create a property in an object with a defined value. If the property
* already exists in the object, then just write its value.
*/
MprVar *mprCreateProperty(MprVar *obj, const char *propertyName,
MprVar *newValue)
{
MprVar *prop, *last;
int bucketIndex;
mprAssert(obj);
mprAssert(propertyName && *propertyName);
if (obj->type != MPR_TYPE_OBJECT) {
mprAssert(obj->type == MPR_TYPE_OBJECT);
return 0;
}
/*
* See if property already exists and locate the bucket to hold the
* property reference.
*/
last = 0;
bucketIndex = hash(obj->properties, propertyName);
prop = obj->properties->buckets[bucketIndex];
/*
* Find the property in the hash chain if it exists
*/
for (last = 0; prop; last = prop, prop = prop->forw) {
if (prop->name[0] == propertyName[0] &&
strcmp(prop->name, propertyName) == 0) {
break;
}
}
if (prop) {
/* FUTURE -- remove. Just for debug. */
mprAssert(prop == 0);
mprLog(0, "Attempting to create property %s in object %s\n",
propertyName, obj->name);
return 0;
}
if (obj->trigger) {
if ((obj->trigger)(MPR_VAR_CREATE_PROPERTY, obj->properties, prop,
newValue, 0) == MPR_TRIGGER_ABORT) {
return 0;
}
}
/*
* Create a new property
*/
prop = allocProperty(propertyName);
if (prop == 0) {
mprAssert(prop);
return 0;
}
copyVarCore(prop, newValue, MPR_SHALLOW_COPY);
prop->bucketIndex = bucketIndex;
if (last) {
last->forw = prop;
} else {
obj->properties->buckets[bucketIndex] = prop;
}
prop->parentProperties = obj->properties;
/*
* Update the item counts
*/
obj->properties->numItems++;
if (! mprVarIsFunction(prop->type)) {
obj->properties->numDataItems++;
}
return prop;
}
/******************************************************************************/
/*
* Create a property in an object with a defined value. If the property
* already exists in the object, then just write its value. Same as
* mprCreateProperty except that the new value is passed by value rather than
* by pointer.
*/
MprVar *mprCreatePropertyValue(MprVar *obj, const char *propertyName,
MprVar newValue)
{
return mprCreateProperty(obj, propertyName, &newValue);
}
/******************************************************************************/
/*
* Create a new property
*/
static MprVar *allocProperty(const char *propertyName)
{
MprVar *prop;
prop = (MprVar*) mprMalloc(sizeof(MprVar));
if (prop == 0) {
mprAssert(prop);
return 0;
}
memset(prop, 0, sizeof(MprVar));
prop->allocatedVar = 1;
prop->name = mprStrdup(propertyName);
prop->forw = (MprVar*) 0;
return prop;
}
/******************************************************************************/
/*
* Update a property in an object with a defined value. Create the property
* if it doesn not already exist.
*/
MprVar *mprSetProperty(MprVar *obj, const char *propertyName, MprVar *newValue)
{
MprVar *prop, triggerValue;
int rc;
mprAssert(obj);
mprAssert(propertyName && *propertyName);
mprAssert(obj->type == MPR_TYPE_OBJECT);
if (obj->type != MPR_TYPE_OBJECT) {
mprAssert(0);
return 0;
}
prop = mprGetProperty(obj, propertyName, 0);
if (prop == 0) {
return mprCreateProperty(obj, propertyName, newValue);
}
if (obj->trigger) {
/*
* Call the trigger before the update and pass it the new value.
*/
triggerValue = *newValue;
triggerValue.allocatedVar = 0;
triggerValue.allocatedData = 0;
rc = (obj->trigger)(MPR_VAR_WRITE, obj->properties, obj,
&triggerValue, 0);
if (rc == MPR_TRIGGER_ABORT) {
return 0;
} else if (rc == MPR_TRIGGER_USE_NEW_VALUE) {
/*
* Trigger must copy to triggerValue a variable that is not
* a structure copy of the existing data.
*/
copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY);
mprDestroyVar(&triggerValue);
return prop;
}
}
copyVarCore(prop, newValue, MPR_SHALLOW_COPY);
return prop;
}
/******************************************************************************/
/*
* Update a property in an object with a defined value. Create the property
* if it does not already exist. Same as mprSetProperty except that the
* new value is passed by value rather than by pointer.
*/
MprVar *mprSetPropertyValue(MprVar *obj, const char *propertyName,
MprVar newValue)
{
return mprSetProperty(obj, propertyName, &newValue);
}
/******************************************************************************/
/*
* Delete a property from this object
*/
int mprDeleteProperty(MprVar *obj, const char *property)
{
MprVar *prop, *last;
char *cp;
int bucketIndex;
mprAssert(obj);
mprAssert(property && *property);
mprAssert(obj->type == MPR_TYPE_OBJECT);
if (obj->type != MPR_TYPE_OBJECT) {
mprAssert(obj->type == MPR_TYPE_OBJECT);
return 0;
}
last = 0;
bucketIndex = hash(obj->properties, property);
if ((prop = obj->properties->buckets[bucketIndex]) != 0) {
for ( ; prop; prop = prop->forw) {
cp = prop->name;
if (cp[0] == property[0] && strcmp(cp, property) == 0) {
break;
}
last = prop;
}
}
if (prop == (MprVar*) 0) {
mprAssert(prop);
return MPR_ERR_NOT_FOUND;
}
if (prop->readonly) {
mprAssert(! prop->readonly);
return MPR_ERR_READ_ONLY;
}
if (obj->trigger) {
if ((obj->trigger)(MPR_VAR_DELETE_PROPERTY, obj->properties, prop, 0, 0)
== MPR_TRIGGER_ABORT) {
return MPR_ERR_ABORTED;
}
}
if (last) {
last->forw = prop->forw;
} else {
obj->properties->buckets[bucketIndex] = prop->forw;
}
obj->properties->numItems--;
if (! mprVarIsFunction(prop->type)) {
obj->properties->numDataItems--;
}
mprDestroyVar(prop);
return 0;
}
/******************************************************************************/
/*
* Find a property in an object and return a pointer to it. If a value arg
* is supplied, then copy the data into the var.
*/
MprVar *mprGetProperty(MprVar *obj, const char *property, MprVar *value)
{
MprVar *prop, triggerValue;
int rc;
if (obj == 0 || obj->type != MPR_TYPE_OBJECT || property == 0 ||
*property == '\0') {
if (value) {
value->type = MPR_TYPE_UNDEFINED;
}
return 0;
}
for (prop = getObjChain(obj->properties, property); prop;
prop = prop->forw) {
if (prop->name &&
prop->name[0] == property[0] && strcmp(prop->name, property) == 0) {
break;
}
}
if (prop == 0) {
if (value) {
value->type = MPR_TYPE_UNDEFINED;
}
return 0;
}
if (value) {
if (prop->trigger) {
triggerValue = *prop;
triggerValue.allocatedVar = 0;
triggerValue.allocatedData = 0;
/*
* Pass the trigger the current read value and may receive
* a new value.
*/
rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop,
&triggerValue, 0);
if (rc == MPR_TRIGGER_ABORT) {
if (value) {
value->type = MPR_TYPE_UNDEFINED;
}
return 0;
} else if (rc == MPR_TRIGGER_USE_NEW_VALUE) {
copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY);
mprDestroyVar(&triggerValue);
}
}
/*
* Clone. No copy.
*/
*value = *prop;
}
return prop;
}
/******************************************************************************/
/*
* Read a properties value. This returns the property's value. It does not
* copy object/string data but returns a pointer directly into the variable.
* The caller does not and should not call mprDestroy on the returned value.
* If value is null, just read the property and run triggers.
*/
int mprReadProperty(MprVar *prop, MprVar *value)
{
MprVar triggerValue;
int rc;
mprAssert(prop);
if (prop->trigger) {
triggerValue = *prop;
triggerValue.allocatedVar = 0;
triggerValue.allocatedData = 0;
rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop,
&triggerValue, 0);
if (rc == MPR_TRIGGER_ABORT) {
return MPR_ERR_ABORTED;
} else if (rc == MPR_TRIGGER_USE_NEW_VALUE) {
copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY);
mprDestroyVar(&triggerValue);
return 0;
}
}
if (value) {
*value = *prop;
/*
* Just so that if the user calls mprDestroyVar on value, it will do no
* harm.
*/
value->allocatedVar = 0;
value->allocatedData = 0;
}
return 0;
}
/******************************************************************************/
/*
* Read a properties value. This returns a copy of the property variable.
* However, if the property is an object or string, it returns a copy of the
* reference to the underlying data. If copyDepth is set to MPR_DEEP_COPY,
* then the underlying objects and strings data will be copied as well. If
* copyDepth is set to MPR_SHALLOW_COPY, then only strings will be copied. If
* it is set to MPR_NO_COPY, then no data will be copied. In all cases, the
* user must call mprDestroyVar to free resources. This routine will run any
* registered triggers which may modify the value the user receives (without
* updating the properties real value).
*
* WARNING: the args are reversed to most other APIs. This conforms to the
* strcpy(dest, src) standard instead.
*/
int mprCopyProperty(MprVar *dest, MprVar *prop, int copyDepth)
{
MprVar triggerValue;
int rc;
mprAssert(prop);
mprAssert(dest);
if (prop->trigger) {
triggerValue = *prop;
triggerValue.allocatedVar = 0;
triggerValue.allocatedData = 0;
rc = (prop->trigger)(MPR_VAR_READ, prop->parentProperties, prop,
&triggerValue, copyDepth);
if (rc == MPR_TRIGGER_ABORT) {
return MPR_ERR_ABORTED;
} else if (rc == MPR_TRIGGER_USE_NEW_VALUE) {
copyVarCore(dest, &triggerValue, MPR_SHALLOW_COPY);
mprDestroyVar(&triggerValue);
return 0;
}
}
mprCopyVar(dest, prop, copyDepth);
return 0;
}
/******************************************************************************/
/*
* Write a new value into an existing property in an object.
*/
int mprWriteProperty(MprVar *vp, MprVar *value)
{
MprVar triggerValue;
int rc;
mprAssert(vp);
mprAssert(value);
if (vp->readonly) {
return MPR_ERR_READ_ONLY;
}
if (vp->trigger) {
triggerValue = *value;
rc = (vp->trigger)(MPR_VAR_WRITE, vp->parentProperties, vp,
&triggerValue, 0);
if (rc == MPR_TRIGGER_ABORT) {
return MPR_ERR_ABORTED;
} else if (rc == MPR_TRIGGER_USE_NEW_VALUE) {
copyVarCore(vp, &triggerValue, MPR_SHALLOW_COPY);
mprDestroyVar(&triggerValue);
return 0;
}
/* Fall through */
}
copyVarCore(vp, value, MPR_SHALLOW_COPY);
return 0;
}
/******************************************************************************/
/*
* Write a new value into an existing property in an object.
*/
int mprWritePropertyValue(MprVar *vp, MprVar value)
{
mprAssert(vp);
return mprWriteProperty(vp, &value);
}
/******************************************************************************/
/*
* Get the count of properties.
*/
int mprGetPropertyCount(MprVar *vp, int includeFlags)
{
mprAssert(vp);
if (vp->type != MPR_TYPE_OBJECT) {
return 0;
}
if (includeFlags == MPR_ENUM_DATA) {
return vp->properties->numDataItems;
} else {
return vp->properties->numItems;
}
}
/******************************************************************************/
/*
* Get the first property in an object. Used for walking all properties in an
* object.
*/
MprVar *mprGetFirstProperty(MprVar *obj, int includeFlags)
{
MprVar *prop;
int i;
mprAssert(obj);
mprAssert(obj->type == MPR_TYPE_OBJECT);
if (obj->type != MPR_TYPE_OBJECT) {
mprAssert(obj->type == MPR_TYPE_OBJECT);
return 0;
}
for (i = 0; i < (int) obj->properties->hashSize; i++) {
for (prop = obj->properties->buckets[i]; prop; prop = prop->forw) {
if (prop) {
if (mprVarIsFunction(prop->type)) {
if (!(includeFlags & MPR_ENUM_FUNCTIONS)) {
continue;
}
} else {
if (!(includeFlags & MPR_ENUM_DATA)) {
continue;
}
}
return prop;
}
break;
}
}
return 0;
}
/******************************************************************************/
/*
* Get the next property in sequence.
*/
MprVar *mprGetNextProperty(MprVar *obj, MprVar *last, int includeFlags)
{
MprProperties *properties;
int i;
mprAssert(obj);
mprAssert(obj->type == MPR_TYPE_OBJECT);
if (obj->type != MPR_TYPE_OBJECT) {
mprAssert(obj->type == MPR_TYPE_OBJECT);
return 0;
}
properties = obj->properties;
if (last->forw) {
return last->forw;
}
for (i = last->bucketIndex + 1; i < (int) properties->hashSize; i++) {
for (last = properties->buckets[i]; last; last = last->forw) {
if (mprVarIsFunction(last->type)) {
if (!(includeFlags & MPR_ENUM_FUNCTIONS)) {
continue;
}
} else {
if (!(includeFlags & MPR_ENUM_DATA)) {
continue;
}
}
return last;
}
}
return 0;
}
/******************************************************************************/
/************************** Internal Support Routines *************************/
/******************************************************************************/
/*
* Create an hash table to hold and index properties. Properties are just
* variables which may contain primitive data types, functions or other
* objects. The hash table is the essence of an object. HashSize specifies
* the size of the hash table to use and should be a prime number.
*/
static MprProperties *createProperties(const char *name, int hashSize)
{
MprProperties *pp;
if (hashSize < 7) {
hashSize = 7;
}
if ((pp = (MprProperties*) mprMalloc(sizeof(MprProperties))) == NULL) {
mprAssert(0);
return 0;
}
mprAssert(pp);
memset(pp, 0, sizeof(MprProperties));
pp->numItems = 0;
pp->numDataItems = 0;
pp->hashSize = hashSize;
pp->buckets = (MprVar**) mprMalloc(pp->hashSize * sizeof(MprVar*));
mprAssert(pp->buckets);
memset(pp->buckets, 0, pp->hashSize * sizeof(MprVar*));
pp->refCount = 1;
#if VAR_DEBUG
if (objectCount == -1) {
objectCount = 0;
objectList.next = objectList.prev = &objectList;
}
mprStrcpy(pp->name, sizeof(pp->name), name);
pp->next = &objectList;
pp->prev = objectList.prev;
objectList.prev->next = pp;
objectList.prev = pp;
objectCount++;
#endif
return pp;
}
/******************************************************************************/
/*
* Release an object's properties hash table. If this is the last person
* using it, free it. Return TRUE if the object is released.
*/
static bool releaseProperties(MprProperties *obj, int force)
{
MprProperties *pp;
MprVar *prop, *forw;
int i;
mprAssert(obj);
mprAssert(obj->refCount > 0);
#if VAR_DEBUG
/*
* Debug sanity check
*/
mprAssert(obj->refCount < 20);
#endif
if (--obj->refCount > 0 && !force) {
return 0;
}
#if VAR_DEBUG
mprAssert(obj->prev);
mprAssert(obj->next);
mprAssert(obj->next->prev);
mprAssert(obj->prev->next);
obj->next->prev = obj->prev;
obj->prev->next = obj->next;
objectCount--;
#endif
for (i = 0; i < (int) obj->hashSize; i++) {
for (prop = obj->buckets[i]; prop; prop = forw) {
forw = prop->forw;
if (prop->type == MPR_TYPE_OBJECT) {
if (prop->properties == obj) {
/* Self reference */
continue;
}
pp = prop->properties;
if (pp->visited) {
continue;
}
pp->visited = 1;
if (! freeVar(prop, pp->deleteProtect ? 0 : force)) {
pp->visited = 0;
}
} else {
freeVar(prop, force);
}
}
}
mprFree((void*) obj->buckets);
mprFree((void*) obj);
return 1;
}
/******************************************************************************/
/*
* Adjust the reference count
*/
static int adjustRefCount(MprProperties *pp, int adj)
{
mprAssert(pp);
/*
* Debug sanity check
*/
mprAssert(pp->refCount < 20);
return pp->refCount += adj;
}
/******************************************************************************/
#if VAR_DEBUG
/*
* Print objects held
*/
void mprPrintObjects(char *msg)
{
MprProperties *pp, *np;
MprVar *prop, *forw;
char *buf;
int i;
mprLog(7, "%s: Object Store. %d objects.\n", msg, objectCount);
pp = objectList.next;
while (pp != &objectList) {
mprLog(7, "%s: 0x%x, refCount %d, properties %d\n",
pp->name, pp, pp->refCount, pp->numItems);
for (i = 0; i < (int) pp->hashSize; i++) {
for (prop = pp->buckets[i]; prop; prop = forw) {
forw = prop->forw;
if (prop->properties == pp) {
/* Self reference */
continue;
}
mprVarToString(&buf, MPR_MAX_STRING, 0, prop);
if (prop->type == MPR_TYPE_OBJECT) {
np = objectList.next;
while (np != &objectList) {
if (prop->properties == np) {
break;
}
np = np->next;
}
if (prop->properties == np) {
mprLog(7, " %s: OBJECT 0x%x, <%s>\n",
prop->name, prop->properties, prop->fullName);
} else {
mprLog(7, " %s: OBJECT NOT FOUND, %s <%s>\n",
prop->name, buf, prop->fullName);
}
} else {
mprLog(7, " %s: <%s> = %s\n", prop->name,
prop->fullName, buf);
}
mprFree(buf);
}
}
pp = pp->next;
}
}
/******************************************************************************/
void mprPrintObjRefCount(MprVar *vp)
{
mprLog(7, "OBJECT 0x%x, refCount %d\n", vp->properties,
vp->properties->refCount);
}
#endif
/******************************************************************************/
/*
* Get the bucket chain containing a property.
*/
static MprVar *getObjChain(MprProperties *obj, const char *property)
{
mprAssert(obj);
return obj->buckets[hash(obj, property)];
}
/******************************************************************************/
/*
* Fast hash. The history of this algorithm is part of lost computer science
* folk lore.
*/
static int hash(MprProperties *pp, const char *property)
{
uint sum;
mprAssert(pp);
mprAssert(property);
sum = 0;
while (*property) {
sum += (sum * 33) + *property++;
}
return sum % pp->hashSize;
}
/******************************************************************************/
/*********************************** Constructors *****************************/
/******************************************************************************/
/*
* Initialize an undefined value.
*/
MprVar mprCreateUndefinedVar()
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_UNDEFINED;
return v;
}
/******************************************************************************/
/*
* Initialize an null value.
*/
MprVar mprCreateNullVar()
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_NULL;
return v;
}
/******************************************************************************/
MprVar mprCreateBoolVar(bool value)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_BOOL;
v.boolean = value;
return v;
}
/******************************************************************************/
/*
* Initialize a C function.
*/
MprVar mprCreateCFunctionVar(MprCFunction fn, void *thisPtr, int flags)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_CFUNCTION;
v.cFunction.fn = fn;
v.cFunction.thisPtr = thisPtr;
v.flags = flags;
return v;
}
/******************************************************************************/
/*
* Initialize a C function.
*/
MprVar mprCreateStringCFunctionVar(MprStringCFunction fn, void *thisPtr,
int flags)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_STRING_CFUNCTION;
v.cFunctionWithStrings.fn = fn;
v.cFunctionWithStrings.thisPtr = thisPtr;
v.flags = flags;
return v;
}
/******************************************************************************/
/*
* Initialize an opaque pointer.
*/
MprVar mprCreatePtrVar(void *ptr)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_PTR;
v.ptr = ptr;
return v;
}
/******************************************************************************/
#if BLD_FEATURE_FLOATING_POINT
/*
* Initialize a floating value.
*/
MprVar mprCreateFloatVar(double value)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_FLOAT;
v.floating = value;
return v;
}
#endif
/******************************************************************************/
/*
* Initialize an integer value.
*/
MprVar mprCreateIntegerVar(int value)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_INT;
v.integer = value;
return v;
}
/******************************************************************************/
#if BLD_FEATURE_INT64
/*
* Initialize a 64-bit integer value.
*/
MprVar mprCreateInteger64Var(int64 value)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_INT64;
v.integer64 = value;
return v;
}
#endif /* BLD_FEATURE_INT64 */
/******************************************************************************/
/*
* Initialize an number variable. Type is defined by configure.
*/
MprVar mprCreateNumberVar(MprNum value)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = BLD_FEATURE_NUM_TYPE_ID;
#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64
v.integer64 = value;
#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT
v.float = value;
#else
v.integer = value;
#endif
return v;
}
/******************************************************************************/
/*
* Initialize a (bare) JavaScript function. args and body can be null.
*/
MprVar mprCreateFunctionVar(char *args, char *body, int flags)
{
MprVar v;
char *cp, *arg, *last;
int aid;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_FUNCTION;
v.flags = flags;
v.function.args = mprCreateArray();
if (args) {
args = mprStrdup(args);
arg = mprStrTok(args, ",", &last);
while (arg) {
while (isspace((int) *arg))
arg++;
for (cp = &arg[strlen(arg) - 1]; cp > arg; cp--) {
if (!isspace((int) *cp)) {
break;
}
}
cp[1] = '\0';
aid = mprAddToArray(v.function.args, mprStrdup(arg));
arg = mprStrTok(0, ",", &last);
}
mprFree(args);
}
if (body) {
v.function.body = mprStrdup(body);
}
v.allocatedData = 1;
return v;
}
/******************************************************************************/
/*
* Initialize an object variable. Return type == MPR_TYPE_UNDEFINED if the
* memory allocation for the properties table failed.
*/
MprVar mprCreateObjVar(const char *name, int hashSize)
{
MprVar v;
mprAssert(name && *name);
memset(&v, 0x0, sizeof(MprVar));
v.type = MPR_TYPE_OBJECT;
if (hashSize <= 0) {
hashSize = MPR_DEFAULT_HASH_SIZE;
}
v.properties = createProperties(name, hashSize);
if (v.properties == 0) {
/* Indicate failed memory allocation */
v.type = MPR_TYPE_UNDEFINED;
}
v.allocatedData = 1;
v.name = mprStrdup(name);
mprLog(7, "mprCreateObjVar %s, 0x%p\n", name, v.properties);
return v;
}
/******************************************************************************/
/*
* Initialize a string value.
*/
MprVar mprCreateStringVar(const char *value, bool allocate)
{
MprVar v;
memset(&v, 0x0, sizeof(v));
v.type = MPR_TYPE_STRING;
if (value == 0) {
v.string = "";
} else if (allocate) {
v.string = mprStrdup(value);
v.allocatedData = 1;
} else {
v.string = (char*) value;
}
return v;
}
/******************************************************************************/
/*
* Copy an objects core value (only). This preserves the destination object's
* name. This implements copy by reference for objects and copy by value for
* strings and other types. Caller must free dest prior to calling.
*/
static void copyVarCore(MprVar *dest, MprVar *src, int copyDepth)
{
MprVarTrigger saveTrigger;
MprVar *srcProp, *destProp, *last;
char **srcArgs;
int i;
mprAssert(dest);
mprAssert(src);
if (dest == src) {
return;
}
/*
* FUTURE: we should allow read-only triggers where the value is never
* stored in the object. Currently, triggers override the readonly
* status.
*/
if (dest->type != MPR_TYPE_UNDEFINED && dest->readonly && !dest->trigger) {
mprAssert(0);
return;
}
if (dest->type != MPR_TYPE_UNDEFINED) {
saveTrigger = dest->trigger;
freeVarStorage(dest, 0);
} else {
saveTrigger = 0;
}
switch (src->type) {
default:
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
break;
case MPR_TYPE_BOOL:
dest->boolean = src->boolean;
break;
case MPR_TYPE_PTR:
dest->ptr = src->ptr;
break;
case MPR_TYPE_STRING_CFUNCTION:
dest->cFunctionWithStrings = src->cFunctionWithStrings;
break;
case MPR_TYPE_CFUNCTION:
dest->cFunction = src->cFunction;
break;
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
dest->floating = src->floating;
break;
#endif
case MPR_TYPE_INT:
dest->integer = src->integer;
break;
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
dest->integer64 = src->integer64;
break;
#endif
case MPR_TYPE_OBJECT:
if (copyDepth == MPR_DEEP_COPY) {
dest->properties = createProperties(src->name,
src->properties->hashSize);
dest->allocatedData = 1;
for (i = 0; i < (int) src->properties->hashSize; i++) {
last = 0;
for (srcProp = src->properties->buckets[i]; srcProp;
srcProp = srcProp->forw) {
if (srcProp->visited) {
continue;
}
destProp = allocProperty(srcProp->name);
if (destProp == 0) {
mprAssert(destProp);
return;
}
destProp->bucketIndex = i;
if (last) {
last->forw = destProp;
} else {
dest->properties->buckets[i] = destProp;
}
destProp->parentProperties = dest->properties;
/*
* Recursively copy the object
*/
srcProp->visited = 1;
copyVarCore(destProp, srcProp, copyDepth);
srcProp->visited = 0;
last = srcProp;
}
}
dest->properties->numItems = src->properties->numItems;
dest->properties->numDataItems = src->properties->numDataItems;
dest->allocatedData = 1;
} else if (copyDepth == MPR_SHALLOW_COPY) {
dest->properties = src->properties;
adjustVarRefCount(src, 1);
dest->allocatedData = 1;
} else {
dest->properties = src->properties;
dest->allocatedData = 0;
}
break;
case MPR_TYPE_FUNCTION:
if (copyDepth != MPR_NO_COPY) {
dest->function.args = mprCreateArray();
srcArgs = (char**) src->function.args->handles;
for (i = 0; i < src->function.args->max; i++) {
if (srcArgs[i]) {
mprAddToArray(dest->function.args, mprStrdup(srcArgs[i]));
}
}
dest->function.body = mprStrdup(src->function.body);
dest->allocatedData = 1;
} else {
dest->function.args = src->function.args;
dest->function.body = src->function.body;
dest->allocatedData = 0;
}
break;
case MPR_TYPE_STRING:
if (src->string && copyDepth != MPR_NO_COPY) {
dest->string = mprStrdup(src->string);
dest->allocatedData = 1;
} else {
dest->string = src->string;
dest->allocatedData = 0;
}
break;
}
dest->type = src->type;
dest->flags = src->flags;
dest->trigger = saveTrigger;
/*
* Just for safety
*/
dest->spare = 0;
}
/******************************************************************************/
/*
* Copy an entire object including name.
*/
void mprCopyVar(MprVar *dest, MprVar *src, int copyDepth)
{
mprAssert(dest);
mprAssert(src);
copyVarCore(dest, src, copyDepth);
mprFree(dest->name);
dest->name = mprStrdup(src->name);
#if VAR_DEBUG
if (src->type == MPR_TYPE_OBJECT) {
mprFree(dest->fullName);
dest->fullName = mprStrdup(src->fullName);
mprLog(7, "mprCopyVar: object \"%s\", FDQ \"%s\" 0x%x, refCount %d\n",
dest->name, dest->fullName, dest->properties,
dest->properties->refCount);
}
#endif
}
/******************************************************************************/
/*
* Copy an entire object including name.
*/
void mprCopyVarValue(MprVar *dest, MprVar src, int copyDepth)
{
mprAssert(dest);
mprCopyVar(dest, &src, copyDepth);
}
/******************************************************************************/
/*
* Copy an object. This implements copy by reference for objects and copy by
* value for strings and other types. Caller must free dest prior to calling.
*/
MprVar *mprDupVar(MprVar *src, int copyDepth)
{
MprVar *dest;
mprAssert(src);
dest = (MprVar*) mprMalloc(sizeof(MprVar));
memset(dest, 0, sizeof(MprVar));
mprCopyVar(dest, src, copyDepth);
return dest;
}
/******************************************************************************/
/*
* Convert a value to a text based representation of its value
* FUTURE -- conver this to use the format string in all cases. Allow
* arbitrary format strings.
*/
void mprVarToString(char** out, int size, char *fmt, MprVar *obj)
{
char *src;
mprAssert(out);
*out = NULL;
if (obj->trigger) {
mprReadProperty(obj, 0);
}
switch (obj->type) {
case MPR_TYPE_UNDEFINED:
/* FUTURE -- spec says convert to "undefined" */
*out = mprStrdup("");
break;
case MPR_TYPE_NULL:
*out = mprStrdup("null");
break;
case MPR_TYPE_PTR:
mprAllocSprintf(out, size, "[Opaque Pointer %p]", obj->ptr);
break;
case MPR_TYPE_BOOL:
if (obj->boolean) {
*out = mprStrdup("true");
} else {
*out = mprStrdup("false");
}
break;
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
if (fmt == NULL || *fmt == '\0') {
mprAllocSprintf(out, size, "%f", obj->floating);
} else {
mprAllocSprintf(out, size, fmt, obj->floating);
}
break;
#endif
case MPR_TYPE_INT:
if (fmt == NULL || *fmt == '\0') {
mprAllocSprintf(out, size, "%d", obj->integer);
} else {
mprAllocSprintf(out, size, fmt, obj->integer);
}
break;
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
if (fmt == NULL || *fmt == '\0') {
#if BLD_GOAHEAD_WEBSERVER
mprAllocSprintf(out, size, "%d", (int) obj->integer64);
#else
mprAllocSprintf(out, size, "%Ld", obj->integer64);
#endif
} else {
mprAllocSprintf(out, size, fmt, obj->integer64);
}
break;
#endif
case MPR_TYPE_CFUNCTION:
mprAllocSprintf(out, size, "[C Function]");
break;
case MPR_TYPE_STRING_CFUNCTION:
mprAllocSprintf(out, size, "[C StringFunction]");
break;
case MPR_TYPE_FUNCTION:
mprAllocSprintf(out, size, "[JavaScript Function]");
break;
case MPR_TYPE_OBJECT:
/* FUTURE -- really want: [object class: name] */
mprAllocSprintf(out, size, "[object %s]", obj->name);
break;
case MPR_TYPE_STRING:
src = obj->string;
mprAssert(src);
if (fmt && *fmt) {
mprAllocSprintf(out, size, fmt, src);
} else if (src == NULL) {
*out = mprStrdup("null");
} else {
*out = mprStrdup(src);
}
break;
default:
mprAssert(0);
}
}
/******************************************************************************/
/*
* Parse a string based on formatting instructions and intelligently
* create a variable.
*/
MprVar mprParseVar(char *buf, MprType preferredType)
{
MprType type = MPR_TYPE_UNDEFINED;
char *cp;
mprAssert(buf);
if (preferredType == MPR_TYPE_UNDEFINED) {
if (*buf == '-') {
type = MPR_NUM_VAR;
} else if (!isdigit((int) *buf)) {
if (strcmp(buf, "true") == 0 || strcmp(buf, "false") == 0) {
type = MPR_TYPE_BOOL;
} else {
type = MPR_TYPE_STRING;
}
} else if (isdigit((int) *buf)) {
type = MPR_NUM_VAR;
cp = buf;
if (*cp && tolower(cp[1]) == 'x') {
cp = &cp[2];
}
for (cp = buf; *cp; cp++) {
if (! isdigit((int) *cp)) {
break;
}
}
if (*cp != '\0') {
#if BLD_FEATURE_FLOATING_POINT
if (*cp == '.' || tolower(*cp) == 'e') {
type = MPR_TYPE_FLOAT;
} else
#endif
{
type = MPR_NUM_VAR;
}
}
}
} else {
type = preferredType;
}
switch (type) {
case MPR_TYPE_OBJECT:
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
case MPR_TYPE_PTR:
default:
break;
case MPR_TYPE_BOOL:
return mprCreateBoolVar(buf[0] == 't' ? 1 : 0);
case MPR_TYPE_INT:
return mprCreateIntegerVar(mprParseInteger(buf));
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
return mprCreateInteger64Var(mprParseInteger64(buf));
#endif
case MPR_TYPE_STRING:
if (strcmp(buf, "null") == 0) {
return mprCreateNullVar();
} else if (strcmp(buf, "undefined") == 0) {
return mprCreateUndefinedVar();
}
return mprCreateStringVar(buf, 1);
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
return mprCreateFloatVar(atof(buf));
#endif
}
return mprCreateUndefinedVar();
}
/******************************************************************************/
/*
* Convert the variable to a boolean. Only for primitive types.
*/
bool mprVarToBool(const MprVar *vp)
{
mprAssert(vp);
switch (vp->type) {
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
case MPR_TYPE_STRING_CFUNCTION:
case MPR_TYPE_CFUNCTION:
case MPR_TYPE_FUNCTION:
case MPR_TYPE_OBJECT:
return 0;
case MPR_TYPE_PTR:
return (vp->ptr != NULL);
case MPR_TYPE_BOOL:
return vp->boolean;
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
return (vp->floating != 0 && !mprIsNan(vp->floating));
#endif
case MPR_TYPE_INT:
return (vp->integer != 0);
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
return (vp->integer64 != 0);
#endif
case MPR_TYPE_STRING:
mprAssert(vp->string);
return (vp->string[0] != '\0');
}
/* Not reached */
return 0;
}
/******************************************************************************/
#if BLD_FEATURE_FLOATING_POINT
/*
* Convert the variable to a floating point number. Only for primitive types.
*/
double mprVarToFloat(const MprVar *vp)
{
mprAssert(vp);
switch (vp->type) {
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
case MPR_TYPE_STRING_CFUNCTION:
case MPR_TYPE_CFUNCTION:
case MPR_TYPE_FUNCTION:
case MPR_TYPE_OBJECT:
case MPR_TYPE_PTR:
return 0;
case MPR_TYPE_BOOL:
return (vp->boolean) ? 1.0 : 0.0;
case MPR_TYPE_FLOAT:
return vp->floating;
case MPR_TYPE_INT:
return (double) vp->integer;
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
return (double) vp->integer64;
#endif
case MPR_TYPE_STRING:
mprAssert(vp->string);
return atof(vp->string);
}
/* Not reached */
return 0;
}
#endif
/******************************************************************************/
/*
* Convert the variable to a number type. Only works for primitive types.
*/
MprNum mprVarToNumber(const MprVar *vp)
{
#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64
return mprVarToInteger64(vp);
#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT
return mprVarToFloat(vp);
#else
return mprVarToInteger(vp);
#endif
}
/******************************************************************************/
/*
* Convert the variable to a number type. Only works for primitive types.
*/
MprNum mprParseNumber(char *s)
{
#if BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_INT64
return mprParseInteger64(s);
#elif BLD_FEATURE_NUM_TYPE_ID == MPR_TYPE_FLOAT
return mprParseFloat(s);
#else
return mprParseInteger(s);
#endif
}
/******************************************************************************/
#if BLD_FEATURE_INT64
/*
* Convert the variable to an Integer64 type. Only works for primitive types.
*/
int64 mprVarToInteger64(const MprVar *vp)
{
mprAssert(vp);
switch (vp->type) {
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
case MPR_TYPE_STRING_CFUNCTION:
case MPR_TYPE_CFUNCTION:
case MPR_TYPE_FUNCTION:
case MPR_TYPE_OBJECT:
case MPR_TYPE_PTR:
return 0;
case MPR_TYPE_BOOL:
return (vp->boolean) ? 1 : 0;
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
if (mprIsNan(vp->floating)) {
return 0;
}
return (int64) vp->floating;
#endif
case MPR_TYPE_INT:
return vp->integer;
case MPR_TYPE_INT64:
return vp->integer64;
case MPR_TYPE_STRING:
return mprParseInteger64(vp->string);
}
/* Not reached */
return 0;
}
/******************************************************************************/
/*
* Convert the string buffer to an Integer64.
*/
int64 mprParseInteger64(char *str)
{
char *cp;
int64 num64;
int radix, c, negative;
mprAssert(str);
cp = str;
num64 = 0;
negative = 0;
if (*cp == '-') {
cp++;
negative = 1;
}
/*
* Parse a number. Observe hex and octal prefixes (0x, 0)
*/
if (*cp != '0') {
/*
* Normal numbers (Radix 10)
*/
while (isdigit((int) *cp)) {
num64 = (*cp - '0') + (num64 * 10);
cp++;
}
} else {
cp++;
if (tolower(*cp) == 'x') {
cp++;
radix = 16;
while (*cp) {
c = tolower(*cp);
if (isdigit(c)) {
num64 = (c - '0') + (num64 * radix);
} else if (c >= 'a' && c <= 'f') {
num64 = (c - 'a') + (num64 * radix);
} else {
break;
}
cp++;
}
} else{
radix = 8;
while (*cp) {
c = tolower(*cp);
if (isdigit(c) && c < '8') {
num64 = (c - '0') + (num64 * radix);
} else {
break;
}
cp++;
}
}
}
if (negative) {
return 0 - num64;
}
return num64;
}
#endif /* BLD_FEATURE_INT64 */
/******************************************************************************/
/*
* Convert the variable to an Integer type. Only works for primitive types.
*/
int mprVarToInteger(const MprVar *vp)
{
mprAssert(vp);
switch (vp->type) {
case MPR_TYPE_UNDEFINED:
case MPR_TYPE_NULL:
case MPR_TYPE_STRING_CFUNCTION:
case MPR_TYPE_CFUNCTION:
case MPR_TYPE_FUNCTION:
case MPR_TYPE_OBJECT:
case MPR_TYPE_PTR:
return 0;
case MPR_TYPE_BOOL:
return (vp->boolean) ? 1 : 0;
#if BLD_FEATURE_FLOATING_POINT
case MPR_TYPE_FLOAT:
if (mprIsNan(vp->floating)) {
return 0;
}
return (int) vp->floating;
#endif
case MPR_TYPE_INT:
return vp->integer;
#if BLD_FEATURE_INT64
case MPR_TYPE_INT64:
return (int) vp->integer64;
#endif
case MPR_TYPE_STRING:
return mprParseInteger(vp->string);
}
/* Not reached */
return 0;
}
/******************************************************************************/
/*
* Convert the string buffer to an Integer.
*/
int mprParseInteger(char *str)
{
char *cp;
int num;
int radix, c, negative;
mprAssert(str);
cp = str;
num = 0;
negative = 0;
if (*cp == '-') {
cp++;
negative = 1;
}
/*
* Parse a number. Observe hex and octal prefixes (0x, 0)
*/
if (*cp != '0') {
/*
* Normal numbers (Radix 10)
*/
while (isdigit((int) *cp)) {
num = (*cp - '0') + (num * 10);
cp++;
}
} else {
cp++;
if (tolower(*cp) == 'x') {
cp++;
radix = 16;
while (*cp) {
c = tolower(*cp);
if (isdigit(c)) {
num = (c - '0') + (num * radix);
} else if (c >= 'a' && c <= 'f') {
num = (c - 'a') + (num * radix);
} else {
break;
}
cp++;
}
} else{
radix = 8;
while (*cp) {
c = tolower(*cp);
if (isdigit(c) && c < '8') {
num = (c - '0') + (num * radix);
} else {
break;
}
cp++;
}
}
}
if (negative) {
return 0 - num;
}
return num;
}
/******************************************************************************/
#if BLD_FEATURE_FLOATING_POINT
/*
* Convert the string buffer to an Floating.
*/
double mprParseFloat(char *str)
{
return atof(str);
}
/******************************************************************************/
bool mprIsNan(double f)
{
#if WIN
return _isnan(f);
#elif VXWORKS
/* FUTURE */
return (0);
#else
return (f == FP_NAN);
#endif
}
/******************************************************************************/
bool mprIsInfinite(double f)
{
#if WIN
return !_finite(f);
#elif VXWORKS
/* FUTURE */
return (0);
#else
return (f == FP_INFINITE);
#endif
}
#endif /* BLD_FEATURE_FLOATING_POINT */
/******************************************************************************/
/*
* Local variables:
* tab-width: 4
* c-basic-offset: 4
* End:
* vim:tw=78
* vim600: sw=4 ts=4 fdm=marker
* vim<600: sw=4 ts=4
*/
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