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/*
Unix SMB/CIFS implementation.
WINS benchmark test
Copyright (C) Andrew Tridgell 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "includes.h"
#include "lib/events/events.h"
#include "lib/socket/socket.h"
#include "libcli/resolve/resolve.h"
#include "system/network.h"
#include "lib/socket/netif.h"
#include "torture/torture.h"
#include "torture/nbt/proto.h"
struct wins_state {
int num_names;
bool *registered;
int pass_count;
int fail_count;
const char *wins_server;
const char *my_ip;
uint32_t ttl;
};
struct idx_state {
int idx;
struct wins_state *state;
};
static struct nbt_name generate_name(TALLOC_CTX *tctx, int idx)
{
struct nbt_name name;
name.name = talloc_asprintf(tctx, "WINSBench%6u", idx);
name.type = 0x4;
name.scope = NULL;
return name;
}
static void register_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_register io;
NTSTATUS status;
status = nbt_name_register_recv(req, istate, &io);
if (!NT_STATUS_IS_OK(status) || io.out.rcode != NBT_RCODE_OK) {
state->fail_count++;
} else {
state->pass_count++;
state->registered[istate->idx] = true;
}
talloc_free(istate);
}
/*
generate a registration
*/
static void generate_register(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_register io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
io.in.register_demand = false;
io.in.broadcast = false;
io.in.multi_homed = false;
io.in.ttl = state->ttl;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_register_send(nbtsock, &io);
req->async.fn = register_handler;
req->async.private = istate;
talloc_free(tmp_ctx);
}
static void release_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_release io;
NTSTATUS status;
status = nbt_name_release_recv(req, istate, &io);
if (state->registered[istate->idx] &&
(!NT_STATUS_IS_OK(status) || io.out.rcode != NBT_RCODE_OK)) {
state->fail_count++;
} else {
state->pass_count++;
state->registered[istate->idx] = false;
}
talloc_free(istate);
}
/*
generate a name release
*/
static void generate_release(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_release io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
io.in.address = state->my_ip;
io.in.nb_flags = NBT_NODE_H;
io.in.broadcast = false;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_release_send(nbtsock, &io);
req->async.fn = release_handler;
req->async.private = istate;
talloc_free(tmp_ctx);
}
static void query_handler(struct nbt_name_request *req)
{
struct idx_state *istate = talloc_get_type(req->async.private, struct idx_state);
struct wins_state *state = istate->state;
struct nbt_name_query io;
NTSTATUS status;
status = nbt_name_query_recv(req, istate, &io);
if (!NT_STATUS_IS_OK(status) && state->registered[istate->idx]) {
state->fail_count++;
} else {
state->pass_count++;
}
talloc_free(istate);
}
/*
generate a name query
*/
static void generate_query(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
struct nbt_name_query io;
TALLOC_CTX *tmp_ctx = talloc_new(state);
struct nbt_name_request *req;
struct idx_state *istate;
istate = talloc(nbtsock, struct idx_state);
istate->idx = idx;
istate->state = state;
io.in.name = generate_name(tmp_ctx, idx);
io.in.dest_addr = state->wins_server;
io.in.broadcast = false;
io.in.wins_lookup = true;
io.in.timeout = 2;
io.in.retries = 1;
req = nbt_name_query_send(nbtsock, &io);
req->async.fn = query_handler;
req->async.private = istate;
talloc_free(tmp_ctx);
}
/*
generate one WINS request
*/
static void generate_request(struct nbt_name_socket *nbtsock, struct wins_state *state, int idx)
{
if (random() % 5 == 0) {
generate_register(nbtsock, state, idx);
return;
}
if (random() % 20 == 0) {
generate_release(nbtsock, state, idx);
return;
}
generate_query(nbtsock, state, idx);
}
/*
benchmark simple name queries
*/
static bool bench_wins(struct torture_context *tctx)
{
struct nbt_name_socket *nbtsock = nbt_name_socket_init(tctx, NULL);
int num_sent=0;
struct timeval tv = timeval_current();
bool ret = true;
int timelimit = torture_setting_int(tctx, "timelimit", 5);
struct wins_state *state;
extern int torture_entries;
struct socket_address *my_ip;
struct nbt_name name;
const char *address;
if (!torture_nbt_get_name(tctx, &name, &address))
return false;
state = talloc_zero(nbtsock, struct wins_state);
state->num_names = torture_entries;
state->registered = talloc_zero_array(state, bool, state->num_names);
state->wins_server = address;
state->my_ip = talloc_strdup(tctx, iface_best_ip(address));
state->ttl = timelimit;
my_ip = socket_address_from_strings(nbtsock, nbtsock->sock->backend_name,
state->my_ip, 0);
socket_listen(nbtsock->sock, my_ip, 0, 0);
torture_comment(tctx, "Running for %d seconds\n", timelimit);
while (timeval_elapsed(&tv) < timelimit) {
while (num_sent - (state->pass_count+state->fail_count) < 10) {
generate_request(nbtsock, state, num_sent % state->num_names);
num_sent++;
if (num_sent % 50 == 0) {
if (torture_setting_bool(tctx, "progress", true)) {
torture_comment(tctx, "%.1f queries per second (%d failures) \r",
state->pass_count / timeval_elapsed(&tv),
state->fail_count);
fflush(stdout);
}
}
}
event_loop_once(nbtsock->event_ctx);
}
while (num_sent != (state->pass_count + state->fail_count)) {
event_loop_once(nbtsock->event_ctx);
}
torture_comment(tctx, "%.1f queries per second (%d failures) \n",
state->pass_count / timeval_elapsed(&tv),
state->fail_count);
talloc_free(nbtsock);
return ret;
}
/*
benchmark how fast a WINS server can respond to a mixture of
registration/refresh/release and name query requests
*/
struct torture_suite *torture_bench_wins(void)
{
struct torture_suite *suite = torture_suite_create(
talloc_autofree_context(),
"BENCH-WINS");
torture_suite_add_simple_test(suite, "wins", bench_wins);
return suite;
}
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