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/*
* @file var.h
* @brief MPR Universal Variable Type
* @copy default.m
*
* Copyright (c) Mbedthis Software LLC, 2003-2005. All Rights Reserved.
* Copyright (c) Michael O'Brien, 1994-1995. All Rights Reserved.
*
* This software is distributed under commercial and open source licenses.
* You may use the GPL open source license described below or you may acquire
* a commercial license from Mbedthis Software. You agree to be fully bound
* by the terms of either license. Consult the LICENSE.TXT distributed with
* this software for full details.
*
* This software is open source; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See the GNU General Public License for more
* details at: http://www.mbedthis.com/downloads/gplLicense.html
*
* This program is distributed WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* This GPL license does NOT permit incorporating this software into
* proprietary programs. If you are unable to comply with the GPL, you must
* acquire a commercial license to use this software. Commercial licenses
* for this software and support services are available from Mbedthis
* Software at http://www.mbedthis.com
*
* @end
*/
/******************************* Documentation ********************************/
/*
* Variables can efficiently store primitive types and can hold references to
* objects. Objects can store properties which are themselves variables.
* Properties can be primitive data types, other objects or functions.
* Properties are indexed by a character name. A variable may store one of
* the following types:
*
* string, integer, integer-64bit, C function, C function with string args,
* Javascript function, Floating point number, boolean value, Undefined
* value and the Null value.
*
* Variables have names while objects may be referenced by multiple variables.
* Objects use reference counting for garbage collection.
*
* This module is not thread safe for performance and compactness. It relies
* on upper modules to provide thread synchronization as required. The API
* provides primitives to get variable/object references or to get copies of
* variables which will help minimize required lock times.
*/
#ifndef _h_MPR_VAR
#define _h_MPR_VAR 1
/********************************* Includes ***********************************/
#include "web_server/ejs/miniMpr.h"
/********************************** Defines ***********************************/
/*
* Define VAR_DEBUG if you want to track objects. However, this code is not
* thread safe and you need to run the server single threaded.
*
* #define VAR_DEBUG 1
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* Forward declare types
*/
struct MprProperties;
struct MprVar;
/*
* Possible variable types. Don't use enum because we need to be able to
* do compile time conditional compilation on BLD_FEATURE_NUM_TYPE_ID.
*/
typedef int MprType;
#define MPR_TYPE_UNDEFINED 0 ///< Undefined. No value has been set.
#define MPR_TYPE_NULL 1 ///< Value defined to be null.
#define MPR_TYPE_BOOL 2 ///< Boolean type.
#define MPR_TYPE_CFUNCTION 3 ///< C function or C++ method
#define MPR_TYPE_FLOAT 4 ///< Floating point number
#define MPR_TYPE_INT 5 ///< Integer number
#define MPR_TYPE_INT64 6 ///< 64-bit Integer number
#define MPR_TYPE_OBJECT 7 ///< Object reference
#define MPR_TYPE_FUNCTION 8 ///< JavaScript function
#define MPR_TYPE_STRING 9 ///< String (immutable)
#define MPR_TYPE_STRING_CFUNCTION 10 ///< C/C++ function with string args
/*
* Create a type for the default number type
* Config.h will define the default number type. For example:
*
* BLD_FEATURE_NUM_TYPE=int
* BLD_FEATURE_NUM_TYPE_ID=MPR_TYPE_INT
*/
/**
* Set to the type used for MPR numeric variables. Will equate to int, int64
* or double.
*/
typedef BLD_FEATURE_NUM_TYPE MprNum;
/**
* Set to the MPR_TYPE used for MPR numeric variables. Will equate to
* MPR_TYPE_INT, MPR_TYPE_INT64 or MPR_TYPE_FLOAT.
*/
#define MPR_NUM_VAR BLD_FEATURE_NUM_TYPE_ID
#define MPR_TYPE_NUM BLD_FEATURE_NUM_TYPE_ID
/*
* Return TRUE if a variable is a function type
*/
#define mprVarIsFunction(type) \
(type == MPR_TYPE_FUNCTION || type == MPR_TYPE_STRING_CFUNCTION || \
type == MPR_TYPE_CFUNCTION)
/*
* Return TRUE if a variable is a numeric type
*/
#define mprVarIsNumber(type) \
(type == MPR_TYPE_INT || type == MPR_TYPE_INT64 || type == MPR_TYPE_FLOAT)
/*
* Return TRUE if a variable is a boolean
*/
#define mprVarIsBoolean(type) \
(type == MPR_TYPE_BOOL)
#define mprVarIsString(type) \
(type == MPR_TYPE_STRING)
#define mprVarIsObject(type) \
(type == MPR_TYPE_OBJECT)
#define mprVarIsFloating(type) \
(type == MPR_TYPE_FLOAT)
#define mprVarIsUndefined(var) \
((var)->type == MPR_TYPE_UNDEFINED)
#define mprVarIsNull(var) \
((var)->type == MPR_TYPE_NULL)
#define mprVarIsValid(var) \
(((var)->type != MPR_TYPE_NULL) && ((var)->type != MPR_TYPE_UNDEFINED))
#define MPR_VAR_MAX_RECURSE 5 /* Max object loops */
#if BLD_FEATURE_SQUEEZE
#define MPR_MAX_VAR 64 /* Max var full name */
#else
#define MPR_MAX_VAR 512
#endif
#ifndef __NO_PACK
#pragma pack(2)
#endif /* _NO_PACK */
/*
* Function signatures
*/
typedef int MprVarHandle;
typedef int (*MprCFunction)(MprVarHandle userHandle, int argc,
struct MprVar **argv);
typedef int (*MprStringCFunction)(MprVarHandle userHandle, int argc,
char **argv);
/*
* Triggers
*/
typedef enum {
MPR_VAR_WRITE, /* This property is being updated */
MPR_VAR_READ, /* This property is being read */
MPR_VAR_CREATE_PROPERTY, /* A property is being created */
MPR_VAR_DELETE_PROPERTY, /* A property is being deleted */
MPR_VAR_DELETE /* This object is being deleted */
} MprVarTriggerOp;
/*
* Trigger function return codes.
*/
typedef enum {
MPR_TRIGGER_ABORT, /* Abort the current operation */
MPR_TRIGGER_USE_NEW_VALUE, /* Proceed and use the newValue */
MPR_TRIGGER_PROCEED /* Proceed with the operation */
} MprVarTriggerStatus;
/*
* The MprVarTrigger arguments have the following meaning:
*
* op The operation being performed. See MprVarTriggerOp.
* parentProperties Pointer to the MprProperties structure.
* vp Pointer to the property that registered the trigger.
* newValue New value (see below for more details).
* copyDepth Specify what data items to copy.
*
* For VAR_READ, newVar is set to a temporary variable that the trigger
* function may assign a value to be returned instead of the actual
* property value.
* For VAR_WRITE, newValue holds the new value. The old existing value may be
* accessed via vp.
* For DELETE_PROPERTY, vp is the property being deleted. newValue is null.
* For ADD_PROPERTY, vp is set to the property being added and newValue holds
* the new value.
*/
typedef MprVarTriggerStatus (*MprVarTrigger)(MprVarTriggerOp op,
struct MprProperties *parentProperties, struct MprVar *vp,
struct MprVar *newValue, int copyDepth);
/*
* mprCreateFunctionVar flags
*/
/** Use the alternate handle on function callbacks */
#define MPR_VAR_ALT_HANDLE 0x1
/** Use the script handle on function callbacks */
#define MPR_VAR_SCRIPT_HANDLE 0x2
/*
* Useful define for the copyDepth argument
*/
/** Don't copy any data. Copy only the variable name */
#define MPR_NO_COPY 0
/** Copy strings. Increment object reference counts. */
#define MPR_SHALLOW_COPY 1
/** Copy strings and do complete object copies. */
#define MPR_DEEP_COPY 2
/*
* GetFirst / GetNext flags
*/
/** Step into data properties. */
#define MPR_ENUM_DATA 0x1
/** Step into functions properties. */
#define MPR_ENUM_FUNCTIONS 0x2
/*
* Collection type to hold properties in an object
*/
typedef struct MprProperties { /* Collection of properties */
#if VAR_DEBUG
struct MprProperties *next; /* Linked list */
struct MprProperties *prev; /* Linked list */
char name[32]; /* Debug name */
#endif
struct MprVar **buckets; /* Hash chains */
int numItems; /* Total count of items */
int numDataItems; /* Enumerable data items */
uint hashSize : 8; /* Size of the hash table */
uint refCount : 8; /* References to this property*/
uint deleteProtect : 8; /* Don't recursively delete */
uint visited : 8; /* Node has been processed */
} MprProperties;
/*
* Universal Variable Type
*/
typedef struct MprVar {
MprStr name; /* Property name */
MprStr fullName; /* Full object name */
MprProperties *properties; /* Pointer to properties */
/*
* Packed bit field
*/
MprType type : 8; /* Selector into union */
uint bucketIndex : 8; /* Copy of bucket index */
uint flags : 5; /* Type specific flags */
uint allocatedData : 1; /* Data needs freeing */
uint readonly : 1; /* Unmodifiable */
uint deleteProtect : 1; /* Don't recursively delete */
uint visited : 1; /* Node has been processed */
uint allocatedVar : 1; /* Var needs freeing */
uint spare : 6; /* Unused */
struct MprVar *forw; /* Hash table linkage */
MprVarTrigger trigger; /* Trigger function */
#if UNUSED && KEEP
struct MprVar *baseClass; /* Pointer to class object */
#endif
MprProperties *parentProperties; /* Pointer to parent object */
/*
* Union of primitive types. When debugging on Linux, don't use unions
* as the gdb debugger can't display them.
*/
#if !BLD_DEBUG && !LINUX && !VXWORKS
union {
#endif
int boolean; /* Use int for speed */
#if BLD_FEATURE_FLOATING_POINT
double floating;
#endif
int integer;
#if BLD_FEATURE_INT64
int64 integer64;
#endif
struct { /* Javascript functions */
MprArray *args; /* Null terminated */
char *body;
} function;
struct { /* Function with MprVar args */
MprCFunction fn;
void *thisPtr;
} cFunction;
struct { /* Function with string args */
MprStringCFunction fn;
void *thisPtr;
} cFunctionWithStrings;
MprStr string; /* Allocated string */
#if !BLD_DEBUG && !LINUX && !VXWORKS
};
#endif
} MprVar;
/*
* Define a field macro so code an use numbers in a "generic" fashion.
*/
#if MPR_NUM_VAR == MPR_TYPE_INT || DOXYGEN
//* Default numeric type */
#define mprNumber integer
#endif
#if MPR_NUM_VAR == MPR_TYPE_INT64
//* Default numeric type */
#define mprNumber integer64
#endif
#if MPR_NUM_VAR == MPR_TYPE_FLOAT
//* Default numeric type */
#define mprNumber floating
#endif
typedef BLD_FEATURE_NUM_TYPE MprNumber;
#ifndef __NO_PACK
#pragma pack()
#endif /* __NO_PACK */
/********************************* Prototypes *********************************/
/*
* Variable constructors and destructors
*/
extern MprVar mprCreateObjVar(const char *name, int hashSize);
extern MprVar mprCreateBoolVar(bool value);
extern MprVar mprCreateCFunctionVar(MprCFunction fn, void *thisPtr,
int flags);
#if BLD_FEATURE_FLOATING_POINT
extern MprVar mprCreateFloatVar(double value);
#endif
extern MprVar mprCreateIntegerVar(int value);
#if BLD_FEATURE_INT64
extern MprVar mprCreateInteger64Var(int64 value);
#endif
extern MprVar mprCreateFunctionVar(char *args, char *body, int flags);
extern MprVar mprCreateNullVar(void);
extern MprVar mprCreateNumberVar(MprNumber value);
extern MprVar mprCreateStringCFunctionVar(MprStringCFunction fn,
void *thisPtr, int flags);
extern MprVar mprCreateStringVar(const char *value, bool allocate);
extern MprVar mprCreateUndefinedVar(void);
extern bool mprDestroyVar(MprVar *vp);
extern bool mprDestroyAllVars(MprVar* vp);
extern MprType mprGetVarType(MprVar *vp);
/*
* Copy
*/
extern void mprCopyVar(MprVar *dest, MprVar *src, int copyDepth);
extern void mprCopyVarValue(MprVar *dest, MprVar src, int copyDepth);
extern MprVar *mprDupVar(MprVar *src, int copyDepth);
/*
* Manage vars
*/
extern MprVarTrigger
mprAddVarTrigger(MprVar *vp, MprVarTrigger fn);
extern int mprGetVarRefCount(MprVar *vp);
extern void mprSetVarDeleteProtect(MprVar *vp, int deleteProtect);
extern void mprSetVarFullName(MprVar *vp, char *name);
extern void mprSetVarReadonly(MprVar *vp, int readonly);
extern void mprSetVarName(MprVar *vp, char *name);
/*
* Create properties and return a reference to the property.
*/
extern MprVar *mprCreateProperty(MprVar *obj, const char *property,
MprVar *newValue);
extern MprVar *mprCreatePropertyValue(MprVar *obj, const char *property,
MprVar newValue);
extern int mprDeleteProperty(MprVar *obj, const char *property);
/*
* Get/Set properties. Set will update/create.
*/
extern MprVar *mprGetProperty(MprVar *obj, const char *property, MprVar *value);
extern MprVar *mprSetProperty(MprVar *obj, const char *property, MprVar *value);
extern MprVar *mprSetPropertyValue(MprVar *obj, const char *property, MprVar value);
/*
* Directly read/write property values (the property must already exist)
* For mprCopyProperty, mprDestroyVar must always called on the var.
*/
extern int mprReadProperty(MprVar *prop, MprVar *value);
extern int mprWriteProperty(MprVar *prop, MprVar *newValue);
extern int mprWritePropertyValue(MprVar *prop, MprVar newValue);
/*
* Copy a property. NOTE: reverse of most other args: (dest, src)
*/
extern int mprCopyProperty(MprVar *dest, MprVar *prop, int copyDepth);
/*
* Enumerate properties
*/
extern MprVar *mprGetFirstProperty(MprVar *obj, int includeFlags);
extern MprVar *mprGetNextProperty(MprVar *obj, MprVar *currentProperty,
int includeFlags);
/*
* Query properties characteristics
*/
extern int mprGetPropertyCount(MprVar *obj, int includeFlags);
/*
* Conversion routines
*/
extern MprVar mprParseVar(char *str, MprType prefType);
extern MprNum mprVarToNumber(MprVar *vp);
extern int mprVarToInteger(MprVar *vp);
#if BLD_FEATURE_INT64
extern int64 mprVarToInteger64(MprVar *vp);
#endif
extern bool mprVarToBool(MprVar *vp);
#if BLD_FEATURE_FLOATING_POINT
extern double mprVarToFloat(MprVar *vp);
#endif
extern void mprVarToString(char** buf, int size, char *fmt, MprVar *vp);
/*
* Parsing and utility routines
*/
extern MprNum mprParseNumber(char *str);
extern int mprParseInteger(char *str);
#if BLD_FEATURE_INT64
extern int64 mprParseInteger64(char *str);
#endif
#if BLD_FEATURE_FLOATING_POINT
extern double mprParseFloat(char *str);
extern bool mprIsInfinite(double f);
extern bool mprIsNan(double f);
#endif
#if VAR_DEBUG
extern void mprPrintObjects(char *msg);
extern void mprPrintObjRefCount(MprVar *vp);
#endif
#ifdef __cplusplus
}
#endif
/*****************************************************************************/
#endif /* _h_MPR_VAR */
/*
* Local variables:
* tab-width: 4
* c-basic-offset: 4
* End:
* vim:tw=78
* vim600: sw=4 ts=4 fdm=marker
* vim<600: sw=4 ts=4
*/
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