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/*
Unix SMB/CIFS implementation.
Main winbindd server routines
Copyright (C) Stefan Metzmacher 2005
Copyright (C) Andrew Tridgell 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nsswitch/winbind_nss_config.h"
#include "nsswitch/winbind_struct_protocol.h"
#include "winbind/idmap.h"
#include "libnet/libnet.h"
/* this struct stores global data for the winbind task */
struct wbsrv_service {
struct task_server *task;
const struct dom_sid *primary_sid;
struct wbsrv_domain *domains;
struct idmap_context *idmap_ctx;
};
struct wbsrv_samconn {
struct wbsrv_domain *domain;
void *private_data;
struct composite_context (*seqnum_send)(struct wbsrv_samconn *);
NTSTATUS (*seqnum_recv)(struct composite_context *, uint64_t *);
};
struct wb_dom_info {
const char *name;
const char *dns_name;
const struct dom_sid *sid;
int num_dcs;
struct nbt_dc_name *dcs;
};
struct wbsrv_domain {
struct wbsrv_domain *next, *prev;
struct wb_dom_info *info;
/* Details for the server we are currently talking to */
const char *dc_address;
const char *dc_name;
struct libnet_context *libnet_ctx;
struct dcerpc_binding *lsa_binding;
struct dcerpc_binding *samr_binding;
struct dcerpc_pipe *netlogon_pipe;
struct dcerpc_binding *netlogon_binding;
};
/*
state of a listen socket and it's protocol information
*/
struct wbsrv_listen_socket {
const char *socket_path;
struct wbsrv_service *service;
bool privileged;
};
/*
state of an open winbind connection
*/
struct wbsrv_connection {
/* stream connection we belong to */
struct stream_connection *conn;
/* the listening socket we belong to, it holds protocol hooks */
struct wbsrv_listen_socket *listen_socket;
/* storage for protocol specific data */
void *protocol_private_data;
/* how many calls are pending */
uint32_t pending_calls;
struct tstream_context *tstream;
struct tevent_queue *send_queue;
struct loadparm_context *lp_ctx;
};
#define WBSRV_SAMBA3_SET_STRING(dest, src) do { \
safe_strcpy(dest, src, sizeof(dest)-1);\
} while(0)
/*
state of a pwent query
*/
struct wbsrv_pwent {
/* Current UserList structure, contains 1+ user structs */
struct libnet_UserList *user_list;
/* Index of the next user struct in the current UserList struct */
uint32_t page_index;
/* The libnet_ctx to use for the libnet_UserList call */
struct libnet_context *libnet_ctx;
};
/*
state of a grent query
*/
struct wbsrv_grent {
/* Current UserList structure, contains 1+ user structs */
struct libnet_GroupList *group_list;
/* Index of the next user struct in the current UserList struct */
uint32_t page_index;
/* The libnet_ctx to use for the libnet_UserList call */
struct libnet_context *libnet_ctx;
};
/*
state of one request
NOTE about async replies:
if the backend wants to reply later:
- it should set the WBSRV_CALL_FLAGS_REPLY_ASYNC flag, and may set a
talloc_destructor on the this structure or on the private_data (if it's a
talloc child of this structure), so that wbsrv_terminate_connection
called by another call clean up the whole connection correct.
- When the backend is ready to reply it should call wbsrv_send_reply(call),
wbsrv_send_reply implies talloc_free(call), so the backend should use
talloc_reference(call), if it needs it later.
- If wbsrv_send_reply doesn't return NT_STATUS_OK, the backend function
should call, wbsrv_terminate_connection(call->wbconn, nt_errstr(status));
return;
*/
struct wbsrv_samba3_call {
#define WBSRV_CALL_FLAGS_REPLY_ASYNC 0x00000001
uint32_t flags;
/* the connection the call belongs to */
struct wbsrv_connection *wbconn;
/* here the backend can store stuff like composite_context's ... */
void *private_data;
/* the request structure of the samba3 protocol */
struct winbindd_request *request;
/* the response structure of the samba3 protocol*/
struct winbindd_response *response;
DATA_BLOB in;
DATA_BLOB out;
struct iovec out_iov[1];
};
struct netr_LMSessionKey;
struct netr_UserSessionKey;
struct winbind_SamLogon;
#include "winbind/wb_async_helpers.h"
#include "winbind/wb_proto.h"
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