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<html>
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>qooxdoo &raquo; Demo</title>
  <link type="text/css" rel="stylesheet" href="../../resource/css/layout.css"/>
  <!--[if IE]>
  <link type="text/css" rel="stylesheet" href="../../resource/css/layout_ie.css"/>
  <![endif]-->
  <script type="text/javascript" src="../../script/qx.js"></script>
</head>
<body>
  <script type="text/javascript" src="../../script/layout.js"></script>

  <div id="demoDescription">
    <p>JS Object Storage Performance</p>

    <h1>Test Description</h1>
    <p>Precreate 50.000 objects (globally stored). After this create 10.000 new (non stored) objects inside a loop.</p>
    <p>Keep global storage over runtime.</p>

    <h1>Result</h1>
    <p>The performance in IE is poor (~1150ms for each loop), compared to the same stuff executed without so much precreated objects (previous example).</p>
    <p>It makes no difference if we use a global or a local variable here. It's identical to LocalObject_2.html.</p>
  </div>

  <script type="text/javascript">
  qx.core.Init.getInstance().defineMain(function()
  {
    window.store = [];

    for (var i=0; i<50000; i++) {
      window.store.push({});
    };

    function test()
    {
      var _s = (new Date).valueOf();

      for (var i=0; i<10000; i++) {
        new Object()
      };

      window.status = "time: " + (new Date).valueOf() + " | measured: " + ((new Date).valueOf() - _s) + "ms";
      window.setTimeout(test, 1000);
    }

    test();
  });
  </script>
</body>
</html>