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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>qooxdoo » Demo</title>
<link type="text/css" rel="stylesheet" href="../../resource/css/layout.css"/>
<!--[if IE]>
<link type="text/css" rel="stylesheet" href="../../resource/css/layout_ie.css"/>
<![endif]-->
<script type="text/javascript" src="../../script/qx.js"></script>
</head>
<body>
<script type="text/javascript" src="../../script/layout.js"></script>
<div id="demoDescription">
<p>Testing the influence of inheritance to object creation performance.</p>
<p>Result: Each inheritance level increases the negative effect.</p>
</div>
<script type="text/javascript">
qx.core.Init.getInstance().defineMain(function()
{
function l1() {
this.store = true;
}
function l2() {
l1.call(this);
}
l2.prototype = new l1;
function l3() {
l2.call(this);
}
l3.prototype = new l2;
function l4() {
l3.call(this);
}
l4.prototype = new l3;
function l5() {
l4.call(this);
}
l5.prototype = new l4;
function l6() {
l5.call(this);
}
l6.prototype = new l5;
function t1(vLoops) {
for (var i=0; i<vLoops; i++) {
new l1;
}
}
function t2(vLoops) {
for (var i=0; i<vLoops; i++) {
new l2;
}
}
function t3(vLoops) {
for (var i=0; i<vLoops; i++) {
new l3;
}
}
function t4(vLoops) {
for (var i=0; i<vLoops; i++) {
new l4;
}
}
function t5(vLoops) {
for (var i=0; i<vLoops; i++) {
new l5;
}
}
function t6(vLoops) {
for (var i=0; i<vLoops; i++) {
new l6;
}
}
new qx.dev.TimeTracker(t1, t2, t3, t4, t5, t6);
});
</script>
</body>
</html>
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