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/* ************************************************************************
qooxdoo - the new era of web development
http://qooxdoo.org
Copyright:
2004-2007 1&1 Internet AG, Germany, http://www.1and1.org
License:
LGPL: http://www.gnu.org/licenses/lgpl.html
EPL: http://www.eclipse.org/org/documents/epl-v10.php
See the LICENSE file in the project's top-level directory for details.
Authors:
* Sebastian Werner (wpbasti)
* Andreas Ecker (ecker)
* Fabian Jakobs (fjakobs)
************************************************************************ */
/**
* Create a new instance of qx.locale.Manager
*/
qx.OO.defineClass("qx.locale.Manager", qx.manager.object.ObjectManager,
function() {
qx.manager.object.ObjectManager.call(this);
this._translationCatalog = {};
this.setLocale(qx.core.Client.getInstance().getLocale() || this._defaultLocale);
});
/** current locale. locale is an language code like de, de_AT, en, en_GB, fr, ... */
qx.OO.addProperty({ name: "locale"});
qx.Proto._defaultLocale = "C";
/**
* Get the language code of the currnt locale
*
* This is the first part of a locale definition. The language for "de_DE" would be "de"
*
* @return {String} language code
*/
qx.Proto.getLanguage = function() {
return this._language;
};
/**
* Get the territory code of the currnt locale
*
* This is the second part of a locale definition. The territory for "de_DE" would be "DE"
*
* @return {String} territory code
*/
qx.Proto.getTerritory = function() {
return this.getLocale().split("_")[1] || "";
}
/**
* Return the available application locales
*
* This corresponds to the Makefile APPLICATION_LOCALES setting
*
* @return {String[]} array of available locales
*/
qx.Proto.getAvailableLocales = function() {
var locales = [];
for (var locale in this._translationCatalog) {
if (locale != this._defaultLocale) {
locales.push(locale);
}
}
return locales;
};
/**
* Extract the language part from a locale.
*
* @param locale {String} locale to be used
* @return {String} language
*/
qx.Proto._extractLanguage = function(locale) {
var language;
var pos = locale.indexOf("_");
if (pos == -1) {
language = locale;
} else {
language = locale.substring(0, pos);
}
return language;
};
qx.Proto._modifyLocale = function(propValue, propOldValue, propData) {
this._locale = propValue;
var pos = propValue.indexOf("_");
this._language = this._extractLanguage(propValue);
return true;
};
/**
* Add a translation to the translation manager
*
* @param languageCode {String} language code of the translation like de, de_AT, en, en_GB, fr, ...
* @param translationMap {Map} mapping of message identifiers (english text) to the target language
*/
qx.Proto.addTranslation = function(languageCode, translationMap) {
if (this._translationCatalog[languageCode])
{
for (var key in translationMap) {
this._translationCatalog[languageCode][key] = translationMap[key];
}
}
else
{
this._translationCatalog[languageCode] = translationMap;
}
};
/**
* Translate a message
* @see qx.lang.String.format
*
* @param messageId {String} message id (may contain format strings)
* @param varargs {Object} variable number of argumes applied to the format string
* @return {qx.locale.LocalizedString}
*/
qx.Class.tr = function(messageId, varargs)
{
var args = qx.lang.Array.fromArguments(arguments);
args.splice(0, 1);
return new qx.locale.LocalizedString(messageId, args);
};
/**
* Translate a plural message
*
* Depending on the third argument the plursl or the singular form is chosen.
*
* @see qx.lang.String.format
*
* @param singularMessageId {String} message id of the singular form (may contain format strings)
* @param pluralMessageId {String} message id of the plural form (may contain format strings)
* @param count {Integer} if greater than 1 the plural form otherwhise the singular form is returned.
* @param varargs {Object} variable number of argumes applied to the format string
* @return {qx.locale.LocalizedString}
*/
qx.Class.trn = function(singularMessageId, pluralMessageId, count, varargs)
{
var args = qx.lang.Array.fromArguments(arguments);
args.splice(0, 3);
if (count > 1)
{
return new qx.locale.LocalizedString(pluralMessageId, args);
}
else
{
return new qx.locale.LocalizedString(singularMessageId, args);
}
};
/**
* Translate a message with translation hint
*
* Depending on the third argument the plursl or the singular form is chosen.
*
* @see qx.lang.String.format
*
* @param hint {String} hint for the translator of the message. Will be included in the .pot file.
* @param messageId {String} message id (may contain format strings)
* @param varargs {Object} variable number of argumes applied to the format string
* @return {qx.locale.LocalizedString}
*/
qx.Class.trc = function(hint, messageId, varargs)
{
var args = qx.lang.Array.fromArguments(arguments);
args.splice(0, 2);
return new qx.locale.LocalizedString(messageId, args);
}
/**
* Mark the message for translation but return the original message.
*
* @param messageId {String} the message ID
* @return {String} messageId
*/
qx.Class.marktr = function(messageId) {
return messageId;
};
/**
* Translate a message using the current locale and apply format string to the arguments.
*
* @param messageId {String} message id (may contain format strings)
* @param args {Object[]} array of objects, which are inserted into the format string.
* @param locale {String} optional locale to be used for translation
* @return {String} translated message.
*/
qx.Proto.translate = function(messageId, args, locale)
{
var txt;
if (locale) {
var language = this._extractLanguage(locale);
} else {
locale = this._locale;
language = this._language;
}
if (!txt && this._translationCatalog[locale]) {
txt = this._translationCatalog[locale][messageId];
}
if (!txt && this._translationCatalog[language]) {
txt = this._translationCatalog[language][messageId];
}
if (!txt && this._translationCatalog[this._defaultLocale]) {
txt = this._translationCatalog[this._defaultLocale][messageId];
}
if (!txt) {
txt = messageId;
}
if (args.length > 0) {
txt = qx.lang.String.format(txt, args)
}
return txt;
};
/*
---------------------------------------------------------------------------
DEFER SINGLETON INSTANCE
---------------------------------------------------------------------------
*/
/**
* Singleton Instance Getter
*/
qx.Class.getInstance = qx.lang.Function.returnInstance;
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