1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/* ************************************************************************
qooxdoo - the new era of web development
http://qooxdoo.org
Copyright:
2004-2007 1&1 Internet AG, Germany, http://www.1and1.org
License:
LGPL: http://www.gnu.org/licenses/lgpl.html
EPL: http://www.eclipse.org/org/documents/epl-v10.php
See the LICENSE file in the project's top-level directory for details.
Authors:
* Sebastian Werner (wpbasti)
* Andreas Ecker (ecker)
************************************************************************ */
/* ************************************************************************
#module(ui_core)
************************************************************************ */
/*!
Some common used border styles.
*/
qx.OO.defineClass("qx.renderer.border.BorderPresets", qx.core.Object, function()
{
qx.core.Object.call(this);
this.black = new qx.renderer.border.Border(1, "solid", "black");
this.white = new qx.renderer.border.Border(1, "solid", "white");
this.none = new qx.renderer.border.Border(0, "none");
this.inset = new qx.renderer.border.BorderObject(2, "inset");
this.outset = new qx.renderer.border.BorderObject(2, "outset");
this.groove = new qx.renderer.border.BorderObject(2, "groove");
this.ridge = new qx.renderer.border.BorderObject(2, "ridge");
this.thinInset = new qx.renderer.border.BorderObject(1, "inset");
this.thinOutset = new qx.renderer.border.BorderObject(1, "outset");
this.verticalDivider = new qx.renderer.border.BorderObject(1, "inset");
this.verticalDivider.setLeftWidth(0);
this.verticalDivider.setRightWidth(0);
this.horizontalDivider = new qx.renderer.border.BorderObject(1, "inset");
this.horizontalDivider.setTopWidth(0);
this.horizontalDivider.setBottomWidth(0);
this.shadow = new qx.renderer.border.BorderObject(1, "solid", "threedshadow");
this.lightShadow = new qx.renderer.border.BorderObject(1, "solid", "threedlightshadow");
this.info = new qx.renderer.border.BorderObject(1, "solid", "infotext");
});
/*
---------------------------------------------------------------------------
DEFER SINGLETON INSTANCE
---------------------------------------------------------------------------
*/
/**
* Singleton Instance Getter
*/
qx.Class.getInstance = qx.lang.Function.returnInstance;
|