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/* ************************************************************************
qooxdoo - the new era of web development
http://qooxdoo.org
Copyright:
2004-2007 1&1 Internet AG, Germany, http://www.1and1.org
License:
LGPL: http://www.gnu.org/licenses/lgpl.html
EPL: http://www.eclipse.org/org/documents/epl-v10.php
See the LICENSE file in the project's top-level directory for details.
Authors:
* Sebastian Werner (wpbasti)
* Andreas Ecker (ecker)
************************************************************************ */
/* ************************************************************************
#module(ui_core)
************************************************************************ */
/**
* Appearance Theme
*
* @param vTitle {String} anme of the appearance
*/
qx.OO.defineClass("qx.renderer.theme.AppearanceTheme", qx.core.Object,
function(vTitle)
{
qx.core.Object.call(this);
this.setTitle(vTitle);
});
/*
---------------------------------------------------------------------------
PROPERTIES
---------------------------------------------------------------------------
*/
/** name of the theme */
qx.OO.addProperty({ name : "title", type : "string", allowNull : false, defaultValue : "" });
/*
---------------------------------------------------------------------------
DATA
---------------------------------------------------------------------------
*/
qx.Proto._appearances = {};
/*
---------------------------------------------------------------------------
CORE METHODS
---------------------------------------------------------------------------
*/
/**
* Register an appearance for a given id
*
* vData has the following structure:
* <pre>
* {
* setup : function() {}
* initial : function(vTheme) {}
* state : function(vTheme, vStates) {}
* }
* </pre>
* @param vId {String} id of the apperance (e.g. "button", "label", ...)
* @param vData {Map}
*/
qx.Proto.registerAppearance = function(vId, vData) {
this._appearances[vId] = vData;
};
/**
* Return the apperance object for a specific apperance id.
*
* @param vId {String} id of the apperance (e.g. "button", "label", ...)
* @return {Object} appearance map
*/
qx.Proto.getAppearance = function(vId) {
return this._appearances[vId];
}
/**
* Call the "setup" function of the apperance
*
* @param vAppearance {Object} appearance map
*/
qx.Proto.setupAppearance = function(vAppearance)
{
if (!vAppearance._setupDone)
{
if (vAppearance.setup) {
vAppearance.setup(this);
}
vAppearance._setupDone = true;
}
};
/*
---------------------------------------------------------------------------
WIDGET METHODS
---------------------------------------------------------------------------
*/
/**
* Get the result of the "initial" function for a given id
*
* @param vId {String} id of the apperance (e.g. "button", "label", ...)
* @return {Map} map of widget properties as returned by the "initial" function
*/
qx.Proto.initialFrom = function(vId)
{
var vAppearance = this.getAppearance(vId);
if (vAppearance)
{
this.setupAppearance(vAppearance);
try
{
return vAppearance.initial ? vAppearance.initial(this) : {}
}
catch(ex)
{
this.error("Couldn't apply initial appearance", ex);
}
}
else
{
return this.error("Missing appearance: " + vId);
}
};
/**
* Get the result of the "state" function for a given id and states
*
* @param vId {String} id of the apperance (e.g. "button", "label", ...)
* @param vStates {Map} hash map defining the set states
* @return {Map} map of widget properties as returned by the "state" function
*/
qx.Proto.stateFrom = function(vId, vStates)
{
var vAppearance = this.getAppearance(vId);
if (vAppearance)
{
this.setupAppearance(vAppearance);
try
{
return vAppearance.state ? vAppearance.state(this, vStates) : {}
}
catch(ex)
{
this.error("Couldn't apply state appearance", ex);
}
}
else
{
return this.error("Missing appearance: " + vId);
}
}
/*
---------------------------------------------------------------------------
DISPOSER
---------------------------------------------------------------------------
*/
/**
* Disposer
*/
qx.Proto.dispose = function()
{
if (this.getDisposed()) {
return;
}
this._appearances = null;
return qx.core.Object.prototype.dispose.call(this);
}
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