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/*
* Copyright:
* (C) 2006 by Derrell Lipman
* All rights reserved
*
* License:
* LGPL 2.1: http://creativecommons.org/licenses/LGPL/2.1/
*/
/**
* Swat statistics class finite state machine
*/
qx.OO.defineClass("swat.module.documentation.Fsm",
swat.main.AbstractModuleFsm,
function()
{
swat.main.AbstractModuleFsm.call(this);
});
qx.Proto.buildFsm = function(module)
{
var fsm = module.fsm;
/*
* State: Idle
*
* This is a null state to replace the one that loads the API viewer. The
* API viewer does not use the finite state machine.
*/
var state = new qx.util.fsm.State(
"State_Idle",
{
"events" :
{
// We need at least one event listed due to FSM requirements
"appear" :
{
"swat.main.canvas" :
"Transition_Idle_to_Idle_via_appear"
}
}
});
// Replace the initial Idle state with this one
fsm.replaceState(state, true);
/*
* Transition: Idle to Idle
*
* Cause: "appear" on canvas
*
* Action:
* None.
*/
var trans = new qx.util.fsm.Transition(
"Transition_Idle_to_Idle_via_appear",
{
"nextState" :
"State_Idle"
});
state.addTransition(trans);
};
/**
* Singleton Instance Getter
*/
qx.Class.getInstance = qx.lang.Function.returnInstance;
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