Gefangenendilemma in Prolog =========================== :Author: Valentina Rehpenning, Benjamin Franzke, Jan Klemkow == Gefangendilemma-Implementierung * Server in C * Client in Prolog * Regelwerk in Prolog == Spielregeln image::image/game_rules.svg[game rules] == Computerspielerregeln [source,prolog] ---- % Tit for Tat: % Begins with cooperation and then plays what its opponent played in the last % move (if the opponent defects in some round, Tit for Tat will defect in the % following one; to cooperation it responds with cooperation). % Syntax: MODULE(UserDecisionHistry [in], ModuleDecision [out]) % Use opponents last decision tit4tat([Last|_],Last,_,_). % Fallback to coorporate if history is empty. tit4tat([],c,_,_). ---- == Netzwerkprotokoll * TCP Port 8068 * Uebertragung von einem Byte! * 'c' fuer *Cooperation* * 'd' fuer *Defection* == Netzwerkprotokoll-Ablauf image::image/network_protocol.svg[time] // vim: set syntax=asciidoc: